diff options
-rw-r--r-- | indra/llrender/llglslshader.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 11 |
2 files changed, 19 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 97557267cf..4702042ab9 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -537,7 +537,11 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri mAttribute.clear(); U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); +#if LL_RELEASE_WITH_DEBUG_INFO + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL }); +#else mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1); +#endif if (res) { //read back channel locations @@ -551,7 +555,11 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name); if (index != -1) { +#if LL_RELEASE_WITH_DEBUG_INFO + mAttribute[i] = { index, name }; +#else mAttribute[i] = index; +#endif mAttributeMask |= 1 << i; LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 6f10d122cb..b56b914013 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -167,7 +167,18 @@ public: U32 mLightHash; GLhandleARB mProgramObject; +#if LL_RELEASE_WITH_DEBUG_INFO + struct attr_name + { + GLint loc; + const char *name; + void operator = (GLint _loc) { loc = _loc; } + operator GLint () { return loc; } + }; + std::vector<attr_name> mAttribute; //lookup table of attribute enum to attribute channel +#else std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel +#endif U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask()) std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location |