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-rw-r--r--indra/llrender/llglslshader.cpp8
-rw-r--r--indra/llrender/llglslshader.h11
2 files changed, 19 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 97557267cf..4702042ab9 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -537,7 +537,11 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
mAttribute.clear();
U32 numAttributes = (attributes == NULL) ? 0 : attributes->size();
+#if LL_RELEASE_WITH_DEBUG_INFO
+ mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL });
+#else
mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1);
+#endif
if (res)
{ //read back channel locations
@@ -551,7 +555,11 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name);
if (index != -1)
{
+#if LL_RELEASE_WITH_DEBUG_INFO
+ mAttribute[i] = { index, name };
+#else
mAttribute[i] = index;
+#endif
mAttributeMask |= 1 << i;
LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 6f10d122cb..b56b914013 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -167,7 +167,18 @@ public:
U32 mLightHash;
GLhandleARB mProgramObject;
+#if LL_RELEASE_WITH_DEBUG_INFO
+ struct attr_name
+ {
+ GLint loc;
+ const char *name;
+ void operator = (GLint _loc) { loc = _loc; }
+ operator GLint () { return loc; }
+ };
+ std::vector<attr_name> mAttribute; //lookup table of attribute enum to attribute channel
+#else
std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
+#endif
U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask())
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location