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-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp23
2 files changed, 27 insertions, 7 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 3ef7cb9ef7..30b307677b 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -9373,6 +9373,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderHDRIIrradianceOnly</key>
+ <map>
+ <key>Comment</key>
+ <string>Only use HDRI sky for irradiance map when RenderHDRISplitScreen is 0</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderMaxOpenGLVersion</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 323ab5fc07..68be354533 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -130,6 +130,17 @@ void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLoca
extern LLPointer<LLImageGL> gEXRImage;
+static bool use_hdri_sky()
+{
+ static LLCachedControl<F32> hdri_split(gSavedSettings, "RenderHDRISplitScreen", 1.f);
+ static LLCachedControl<bool> irradiance_only(gSavedSettings, "RenderHDRIIrradianceOnly", false);
+
+ return gCubeSnapshot && (!irradiance_only || !gPipeline.mReflectionMapManager.isRadiancePass()) ? gEXRImage.notNull() : // always use HDRI for reflection probes when available
+ gEXRImage.notNull() ? hdri_split > 0.f : // fallback to EEP sky when split screen is zero
+ false; // no HDRI available, always use EEP sky
+
+}
+
void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const
{
if (!gSky.mVOSkyp)
@@ -141,7 +152,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
- if (gEXRImage.notNull())
+ if (use_hdri_sky())
{
sky_shader = &gEnvironmentMapProgram;
sky_shader->bind();
@@ -161,7 +172,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, powf(2.f, hdri_exposure));
sky_shader->uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, GL_FALSE, (F32*) rot.mMatrix);
- sky_shader->uniform1f(hdri_split_screen, hdri_split);
+ sky_shader->uniform1f(hdri_split_screen, gCubeSnapshot ? 1.f : hdri_split);
}
else
{
@@ -170,8 +181,6 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
LLGLSPipelineDepthTestSkyBox sky(true, true);
-
-
sky_shader->uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0);
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
@@ -210,7 +219,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
{
- if (!gSky.mVOSkyp || gEXRImage.notNull())
+ if (!gSky.mVOSkyp || use_hdri_sky())
{
return;
}
@@ -281,7 +290,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const
{
- if (gEXRImage.notNull())
+ if (use_hdri_sky())
{
return;
}
@@ -345,7 +354,7 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32
void LLDrawPoolWLSky::renderHeavenlyBodies()
{
- if (!gSky.mVOSkyp || gEXRImage.notNull()) return;
+ if (!gSky.mVOSkyp || use_hdri_sky()) return;
LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind