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-rw-r--r--indra/newview/llfloaterpreference.cpp17
1 files changed, 2 insertions, 15 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index dbee9ea309..8b3391726a 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -843,10 +843,7 @@ void LLFloaterPreference::refreshEnabledState()
bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
getChild<LLCheckBoxCtrl>("BumpShiny")->setEnabled(bumpshiny ? TRUE : FALSE);
- for (S32 i = 0; i < radio_reflection_detail->getItemCount(); ++i)
- {
- radio_reflection_detail->setIndexEnabled(i, ctrl_reflections->get() && reflections);
- }
+ radio_reflection_detail->setEnabled(ctrl_reflections->get() && reflections);
// Avatar Mode
// Enable Avatar Shaders
@@ -880,20 +877,10 @@ void LLFloaterPreference::refreshEnabledState()
{
mRadioTerrainDetail->setValue(1);
mRadioTerrainDetail->setEnabled(FALSE);
- for (S32 i = 0; i < mRadioTerrainDetail->getItemCount(); ++i)
- {
- mRadioTerrainDetail->setIndexEnabled(i, FALSE);
- }
}
else
{
- mRadioTerrainDetail->setEnabled(TRUE);
-
- for (S32 i = 0; i < mRadioTerrainDetail->getItemCount(); ++i)
- {
- mRadioTerrainDetail->setIndexEnabled(i, TRUE);
- }
-
+ mRadioTerrainDetail->setEnabled(TRUE);
}
// WindLight