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-rw-r--r--indra/newview/llagent.cpp99
-rw-r--r--indra/newview/llagent.h15
-rw-r--r--indra/newview/llagentcamera.cpp449
-rw-r--r--indra/newview/llagentcamera.h9
-rw-r--r--indra/newview/llappviewer.cpp2
-rw-r--r--indra/newview/llstartup.cpp2
-rw-r--r--indra/newview/llviewermenu.cpp2
7 files changed, 301 insertions, 277 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 5dd4215206..68b5a3401e 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -296,7 +296,6 @@ void LLAgent::cleanup()
{
mAvatarObject = NULL;
mRegionp = NULL;
- gAgentCamera.cleanup();
}
//-----------------------------------------------------------------------------
@@ -1645,24 +1644,8 @@ void LLAgent::setAvatarObject(LLVOAvatarSelf *avatar)
llinfos << "Setting LLAgent::mAvatarObject to NULL" << llendl;
return;
}
-
- if (!gAgentCamera.mLookAt)
- {
- gAgentCamera.mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
- }
- if (!gAgentCamera.mPointAt)
- {
- gAgentCamera.mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
- }
- if (!gAgentCamera.mLookAt.isNull())
- {
- gAgentCamera.mLookAt->setSourceObject(avatar);
- }
- if (!gAgentCamera.mPointAt.isNull())
- {
- gAgentCamera.mPointAt->setSourceObject(avatar);
- }
+ gAgentCamera.setCameraAvatarObject(avatar);
}
// TRUE if your own avatar needs to be rendered. Usually only
@@ -1863,8 +1846,7 @@ void LLAgent::endAnimationUpdateUI()
}
}
}
- else
- if(gAgentCamera.mLastCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
+ else if(gAgentCamera.mLastCameraMode == CAMERA_MODE_CUSTOMIZE_AVATAR)
{
// make sure we ask to save changes
@@ -2028,83 +2010,6 @@ void LLAgent::heardChat(const LLUUID& id)
mChatTimer.reset();
}
-//-----------------------------------------------------------------------------
-// lookAtLastChat()
-//-----------------------------------------------------------------------------
-void LLAgent::lookAtLastChat()
-{
- // Block if camera is animating or not in normal third person camera mode
- if (gAgentCamera.mCameraAnimating || !gAgentCamera.cameraThirdPerson())
- {
- return;
- }
-
- LLViewerObject *chatter = gObjectList.findObject(mLastChatterID);
- if (chatter)
- {
- LLVector3 delta_pos;
- if (chatter->isAvatar())
- {
- LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
- if (mAvatarObject.notNull() && chatter_av->mHeadp)
- {
- delta_pos = chatter_av->mHeadp->getWorldPosition() - mAvatarObject->mHeadp->getWorldPosition();
- }
- else
- {
- delta_pos = chatter->getPositionAgent() - getPositionAgent();
- }
- delta_pos.normalize();
-
- setControlFlags(AGENT_CONTROL_STOP);
-
- gAgentCamera.changeCameraToThirdPerson();
-
- LLVector3 new_camera_pos = mAvatarObject->mHeadp->getWorldPosition();
- LLVector3 left = delta_pos % LLVector3::z_axis;
- left.normalize();
- LLVector3 up = left % delta_pos;
- up.normalize();
- new_camera_pos -= delta_pos * 0.4f;
- new_camera_pos += left * 0.3f;
- new_camera_pos += up * 0.2f;
- if (chatter_av->mHeadp)
- {
- gAgentCamera.setFocusGlobal(getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), mLastChatterID);
- gAgentCamera.mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition());
- }
- else
- {
- gAgentCamera.setFocusGlobal(chatter->getPositionGlobal(), mLastChatterID);
- gAgentCamera.mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
- }
- gAgentCamera.setFocusOnAvatar(FALSE, TRUE);
- }
- else
- {
- delta_pos = chatter->getRenderPosition() - getPositionAgent();
- delta_pos.normalize();
-
- setControlFlags(AGENT_CONTROL_STOP);
-
- gAgentCamera.changeCameraToThirdPerson();
-
- LLVector3 new_camera_pos = mAvatarObject->mHeadp->getWorldPosition();
- LLVector3 left = delta_pos % LLVector3::z_axis;
- left.normalize();
- LLVector3 up = left % delta_pos;
- up.normalize();
- new_camera_pos -= delta_pos * 0.4f;
- new_camera_pos += left * 0.3f;
- new_camera_pos += up * 0.2f;
-
- gAgentCamera.setFocusGlobal(chatter->getPositionGlobal(), mLastChatterID);
- gAgentCamera.mCameraFocusOffsetTarget = getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
- gAgentCamera.setFocusOnAvatar(FALSE, TRUE);
- }
- }
-}
-
const F32 SIT_POINT_EXTENTS = 0.2f;
LLSD ll_sdmap_from_vector3(const LLVector3& vec)
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index 1b378ef7b2..891ce799d2 100644
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -95,7 +95,6 @@ class LLAgent : public LLOldEvents::LLObservable
public:
friend class LLAgentDropGroupViewerNode;
- friend class LLAgentCamera;
/********************************************************************************
** **
@@ -261,6 +260,10 @@ private:
public:
S32 getRegionsVisited() const;
F64 getDistanceTraveled() const;
+ void setDistanceTraveled(F64 dist) { mDistanceTraveled = dist; }
+
+ const LLVector3d &getLastPositionGlobal() const { return mLastPositionGlobal; }
+ void setLastPositionGlobal(const LLVector3d &pos) { mLastPositionGlobal = pos; }
private:
std::set<U64> mRegionsVisited; // Stat - what distinct regions has the avatar been to?
F64 mDistanceTraveled; // Stat - how far has the avatar moved?
@@ -303,7 +306,6 @@ public:
//--------------------------------------------------------------------
public:
void heardChat(const LLUUID& id);
- void lookAtLastChat();
F32 getTypingTime() { return mTypingTimer.getElapsedTimeF32(); }
LLUUID getLastChatter() const { return mLastChatterID; }
F32 getNearChatRadius() { return mNearChatRadius; }
@@ -412,6 +414,8 @@ public:
// Send message to simulator to force grabbed controls to be
// released, in case of a poorly written script.
void forceReleaseControls();
+ void setFlagsDirty() { mbFlagsDirty = TRUE; }
+
private:
S32 mControlsTakenCount[TOTAL_CONTROLS];
S32 mControlsTakenPassedOnCount[TOTAL_CONTROLS];
@@ -429,6 +433,10 @@ public:
void sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request);
void sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request);
void endAnimationUpdateUI();
+ void unpauseAnimation() { mPauseRequest = NULL; }
+ BOOL getCustomAnim() const { return mCustomAnim; }
+ void setCustomAnim(BOOL anim) { mCustomAnim = anim; }
+
private:
BOOL mCustomAnim; // Current animation is ANIM_AGENT_CUSTOMIZE ?
LLAnimPauseRequest mPauseRequest;
@@ -656,6 +664,9 @@ public:
LLQuaternion getHeadRotation();
BOOL needsRenderAvatar(); // TRUE when camera mode is such that your own avatar should draw
BOOL needsRenderHead();
+ void setShowAvatar(BOOL show) { mShowAvatar = show; }
+ BOOL getShowAvatar() const { return mShowAvatar; }
+
private:
BOOL mShowAvatar; // Should we render the avatar?
U32 mAppearanceSerialNum;
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index c51edbaf4b..07757c2025 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -256,6 +256,27 @@ void LLAgentCamera::cleanup()
setFocusObject(NULL);
}
+void LLAgentCamera::setCameraAvatarObject(LLVOAvatarSelf* avatar)
+{
+ if (!mLookAt)
+ {
+ mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
+ }
+ if (!mPointAt)
+ {
+ mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
+ }
+
+ if (!mLookAt.isNull())
+ {
+ mLookAt->setSourceObject(avatar);
+ }
+ if (!mPointAt.isNull())
+ {
+ mPointAt->setSourceObject(avatar);
+ }
+}
+
//-----------------------------------------------------------------------------
// LLAgent()
//-----------------------------------------------------------------------------
@@ -273,7 +294,7 @@ LLAgentCamera::~LLAgentCamera()
//-----------------------------------------------------------------------------
void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera)
{
- if (gAgent.mAutoPilot)
+ if (gAgent.getAutoPilot())
{
gAgent.stopAutoPilot(TRUE);
}
@@ -351,9 +372,10 @@ void LLAgentCamera::unlockView()
{
if (getFocusOnAvatar())
{
- if (gAgent.mAvatarObject.notNull())
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if (avatarp)
{
- setFocusGlobal( LLVector3d::zero, gAgent.mAvatarObject->mID );
+ setFocusGlobal(LLVector3d::zero, avatarp->mID);
}
setFocusOnAvatar(FALSE, FALSE); // no animation
}
@@ -830,7 +852,7 @@ void LLAgentCamera::cameraOrbitAround(const F32 radians)
}
else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON || mCameraMode == CAMERA_MODE_FOLLOW))
{
- gAgent.mFrameAgent.rotate(radians, gAgent.getReferenceUpVector());
+ gAgent.getFrameAgent().rotate(radians, gAgent.getReferenceUpVector());
}
else
{
@@ -1070,29 +1092,30 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
{
static LLVector3 last_at_axis;
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
- if (gAgent.mAvatarObject.isNull())
+ if (!avatarp)
{
return;
}
- LLQuaternion av_inv_rot = ~gAgent.mAvatarObject->mRoot.getWorldRotation();
- LLVector3 root_at = LLVector3::x_axis * gAgent.mAvatarObject->mRoot.getWorldRotation();
+ LLQuaternion av_inv_rot = ~avatarp->mRoot.getWorldRotation();
+ LLVector3 root_at = LLVector3::x_axis * avatarp->mRoot.getWorldRotation();
if ((gViewerWindow->getMouseVelocityStat()->getCurrent() < 0.01f) &&
- (root_at * last_at_axis > 0.95f ))
+ (root_at * last_at_axis > 0.95f))
{
- LLVector3 vel = gAgent.mAvatarObject->getVelocity();
+ LLVector3 vel = avatarp->getVelocity();
if (vel.magVecSquared() > 4.f)
{
- setLookAt(LOOKAT_TARGET_IDLE, gAgent.mAvatarObject, vel * av_inv_rot);
+ setLookAt(LOOKAT_TARGET_IDLE, avatarp, vel * av_inv_rot);
}
else
{
// *FIX: rotate mframeagent by sit object's rotation?
- LLQuaternion look_rotation = gAgent.mAvatarObject->isSitting() ? gAgent.mAvatarObject->getRenderRotation() : gAgent.mFrameAgent.getQuaternion(); // use camera's current rotation
+ LLQuaternion look_rotation = avatarp->isSitting() ? avatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion(); // use camera's current rotation
LLVector3 look_offset = LLVector3(2.f, 0.f, 0.f) * look_rotation * av_inv_rot;
- setLookAt(LOOKAT_TARGET_IDLE, gAgent.mAvatarObject, look_offset);
+ setLookAt(LOOKAT_TARGET_IDLE, avatarp, look_offset);
}
last_at_axis = root_at;
return;
@@ -1102,7 +1125,7 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
if (CAMERA_MODE_CUSTOMIZE_AVATAR == getCameraMode())
{
- setLookAt(LOOKAT_TARGET_NONE, gAgent.mAvatarObject, LLVector3(-2.f, 0.f, 0.f));
+ setLookAt(LOOKAT_TARGET_NONE, avatarp, LLVector3(-2.f, 0.f, 0.f));
}
else
{
@@ -1131,7 +1154,7 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y)
headLookAxis = frameCamera.getAtAxis();
// RN: we use world-space offset for mouselook and freelook
//headLookAxis = headLookAxis * av_inv_rot;
- setLookAt(lookAtType, gAgent.mAvatarObject, headLookAxis);
+ setLookAt(lookAtType, avatarp, headLookAxis);
}
}
@@ -1152,13 +1175,15 @@ void LLAgentCamera::updateCamera()
validateFocusObject();
- if (gAgent.mAvatarObject.notNull() &&
- gAgent.mAvatarObject->isSitting() &&
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
+ if (avatarp &&
+ avatarp->isSitting() &&
camera_mode == CAMERA_MODE_MOUSELOOK)
{
//Ventrella
//changed camera_skyward to the new global "mCameraUpVector"
- mCameraUpVector = mCameraUpVector * gAgent.mAvatarObject->getRenderRotation();
+ mCameraUpVector = mCameraUpVector * avatarp->getRenderRotation();
//end Ventrella
}
@@ -1266,7 +1291,7 @@ void LLAgentCamera::updateCamera()
//Ventrella
if ( mCameraMode == CAMERA_MODE_FOLLOW )
{
- if ( gAgent.mAvatarObject.notNull() )
+ if (avatarp)
{
//--------------------------------------------------------------------------------
// this is where the avatar's position and rotation are given to followCam, and
@@ -1274,13 +1299,13 @@ void LLAgentCamera::updateCamera()
// (2) focus, and (3) upvector. They can then be queried elsewhere in llAgent.
//--------------------------------------------------------------------------------
// *TODO: use combined rotation of frameagent and sit object
- LLQuaternion avatarRotationForFollowCam = gAgent.mAvatarObject->isSitting() ? gAgent.mAvatarObject->getRenderRotation() : gAgent.mFrameAgent.getQuaternion();
+ LLQuaternion avatarRotationForFollowCam = avatarp->isSitting() ? avatarp->getRenderRotation() : gAgent.getFrameAgent().getQuaternion();
LLFollowCamParams* current_cam = LLFollowCamMgr::getActiveFollowCamParams();
if (current_cam)
{
mFollowCam.copyParams(*current_cam);
- mFollowCam.setSubjectPositionAndRotation( gAgent.mAvatarObject->getRenderPosition(), avatarRotationForFollowCam );
+ mFollowCam.setSubjectPositionAndRotation( avatarp->getRenderPosition(), avatarRotationForFollowCam );
mFollowCam.update();
LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
}
@@ -1302,7 +1327,7 @@ void LLAgentCamera::updateCamera()
mCameraFOVZoomFactor = calcCameraFOVZoomFactor();
camera_target_global = focus_target_global + (camera_target_global - focus_target_global) * (1.f + mCameraFOVZoomFactor);
- gAgent.mShowAvatar = TRUE; // can see avatar by default
+ gAgent.setShowAvatar(TRUE); // can see avatar by default
// Adjust position for animation
if (mCameraAnimating)
@@ -1335,7 +1360,7 @@ void LLAgentCamera::updateCamera()
{
if (fraction_of_animation < animation_start_fraction || fraction_of_animation > animation_finish_fraction )
{
- gAgent.mShowAvatar = FALSE;
+ gAgent.setShowAvatar(FALSE);
}
// ...adjust position for animation
@@ -1352,19 +1377,19 @@ void LLAgentCamera::updateCamera()
mFocusGlobal = focus_target_global;
gAgent.endAnimationUpdateUI();
- gAgent.mShowAvatar = TRUE;
+ gAgent.setShowAvatar(TRUE);
}
- if (gAgent.getAvatarObject() && mCameraMode != CAMERA_MODE_MOUSELOOK)
+ if (avatarp && (mCameraMode != CAMERA_MODE_MOUSELOOK))
{
- gAgent.getAvatarObject()->updateAttachmentVisibility(mCameraMode);
+ avatarp->updateAttachmentVisibility(mCameraMode);
}
}
else
{
camera_pos_global = camera_target_global;
mFocusGlobal = focus_target_global;
- gAgent.mShowAvatar = TRUE;
+ gAgent.setShowAvatar(TRUE);
}
// smoothing
@@ -1448,47 +1473,47 @@ void LLAgentCamera::updateCamera()
// this isn't directly related to the camera
// but this seemed like the best place to do this
LLVector3d global_pos = gAgent.getPositionGlobal();
- if (! gAgent.mLastPositionGlobal.isExactlyZero())
+ if (!gAgent.getLastPositionGlobal().isExactlyZero())
{
- LLVector3d delta = global_pos - gAgent.mLastPositionGlobal;
- gAgent.mDistanceTraveled += delta.magVec();
+ LLVector3d delta = global_pos - gAgent.getLastPositionGlobal();
+ gAgent.setDistanceTraveled(gAgent.getDistanceTraveled() + delta.magVec());
}
- gAgent.mLastPositionGlobal = global_pos;
+ gAgent.setLastPositionGlobal(global_pos);
- if (LLVOAvatar::sVisibleInFirstPerson && gAgent.mAvatarObject.notNull() && !gAgent.mAvatarObject->isSitting() && cameraMouselook())
+ if (LLVOAvatar::sVisibleInFirstPerson && avatarp && !avatarp->isSitting() && cameraMouselook())
{
- LLVector3 head_pos = gAgent.mAvatarObject->mHeadp->getWorldPosition() +
- LLVector3(0.08f, 0.f, 0.05f) * gAgent.mAvatarObject->mHeadp->getWorldRotation() +
- LLVector3(0.1f, 0.f, 0.f) * gAgent.mAvatarObject->mPelvisp->getWorldRotation();
+ LLVector3 head_pos = avatarp->mHeadp->getWorldPosition() +
+ LLVector3(0.08f, 0.f, 0.05f) * avatarp->mHeadp->getWorldRotation() +
+ LLVector3(0.1f, 0.f, 0.f) * avatarp->mPelvisp->getWorldRotation();
LLVector3 diff = mCameraPositionAgent - head_pos;
- diff = diff * ~gAgent.mAvatarObject->mRoot.getWorldRotation();
+ diff = diff * ~avatarp->mRoot.getWorldRotation();
- LLJoint* torso_joint = gAgent.mAvatarObject->mTorsop;
- LLJoint* chest_joint = gAgent.mAvatarObject->mChestp;
+ LLJoint* torso_joint = avatarp->mTorsop;
+ LLJoint* chest_joint = avatarp->mChestp;
LLVector3 torso_scale = torso_joint->getScale();
LLVector3 chest_scale = chest_joint->getScale();
// shorten avatar skeleton to avoid foot interpenetration
- if (!gAgent.mAvatarObject->mInAir)
+ if (!avatarp->mInAir)
{
LLVector3 chest_offset = LLVector3(0.f, 0.f, chest_joint->getPosition().mV[VZ]) * torso_joint->getWorldRotation();
F32 z_compensate = llclamp(-diff.mV[VZ], -0.2f, 1.f);
F32 scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / chest_offset.mV[VZ]), 0.5f, 1.2f);
torso_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
- LLJoint* neck_joint = gAgent.mAvatarObject->mNeckp;
+ LLJoint* neck_joint = avatarp->mNeckp;
LLVector3 neck_offset = LLVector3(0.f, 0.f, neck_joint->getPosition().mV[VZ]) * chest_joint->getWorldRotation();
scale_factor = llclamp(1.f - ((z_compensate * 0.5f) / neck_offset.mV[VZ]), 0.5f, 1.2f);
chest_joint->setScale(LLVector3(1.f, 1.f, scale_factor));
diff.mV[VZ] = 0.f;
}
- gAgent.mAvatarObject->mPelvisp->setPosition(gAgent.mAvatarObject->mPelvisp->getPosition() + diff);
+ avatarp->mPelvisp->setPosition(avatarp->mPelvisp->getPosition() + diff);
- gAgent.mAvatarObject->mRoot.updateWorldMatrixChildren();
+ avatarp->mRoot.updateWorldMatrixChildren();
- for (LLVOAvatar::attachment_map_t::iterator iter = gAgent.mAvatarObject->mAttachmentPoints.begin();
- iter != gAgent.mAvatarObject->mAttachmentPoints.end(); )
+ for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
+ iter != avatarp->mAttachmentPoints.end(); )
{
LLVOAvatar::attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
@@ -1525,7 +1550,7 @@ void LLAgentCamera::updateFocusOffset()
void LLAgentCamera::validateFocusObject()
{
if (mFocusObject.notNull() &&
- (mFocusObject->isDead()))
+ mFocusObject->isDead())
{
mFocusObjectOffset.clearVec();
clearFocusObject();
@@ -1536,11 +1561,11 @@ void LLAgentCamera::validateFocusObject()
//-----------------------------------------------------------------------------
// calcCustomizeAvatarUIOffset()
//-----------------------------------------------------------------------------
-F32 LLAgentCamera::calcCustomizeAvatarUIOffset( const LLVector3d& camera_pos_global )
+F32 LLAgentCamera::calcCustomizeAvatarUIOffset(const LLVector3d& camera_pos_global)
{
F32 ui_offset = 0.f;
- if( gFloaterCustomize )
+ if (gFloaterCustomize)
{
const LLRect& rect = gFloaterCustomize->getRect();
@@ -1575,8 +1600,10 @@ LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
clearFocusObject();
}
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
// Ventrella
- if ( mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
+ if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
{
mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedFocus());
return mFocusTargetGlobal;
@@ -1584,13 +1611,13 @@ LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
LLVector3d at_axis(1.0, 0.0, 0.0);
- LLQuaternion agent_rot = gAgent.mFrameAgent.getQuaternion();
- if (gAgent.mAvatarObject.notNull() && gAgent.mAvatarObject->getParent())
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ if (avatarp && avatarp->getParent())
{
- LLViewerObject* root_object = (LLViewerObject*)gAgent.mAvatarObject->getRoot();
+ LLViewerObject* root_object = (LLViewerObject*)avatarp->getRoot();
if (!root_object->flagCameraDecoupled())
{
- agent_rot *= ((LLViewerObject*)(gAgent.mAvatarObject->getParent()))->getRenderRotation();
+ agent_rot *= ((LLViewerObject*)(avatarp->getParent()))->getRenderRotation();
}
}
at_axis = at_axis * agent_rot;
@@ -1640,7 +1667,7 @@ LLVector3d LLAgentCamera::calcFocusPositionTargetGlobal()
}
return mFocusTargetGlobal;
}
- else if (mSitCameraEnabled && gAgent.mAvatarObject.notNull() && gAgent.mAvatarObject->isSitting() && mSitCameraReferenceObject.notNull())
+ else if (mSitCameraEnabled && avatarp && avatarp->isSitting() && mSitCameraReferenceObject.notNull())
{
// sit camera
LLVector3 object_pos = mSitCameraReferenceObject->getRenderPosition();
@@ -1660,10 +1687,11 @@ LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
// ...offset from avatar
LLVector3d focus_offset;
- LLQuaternion agent_rot = gAgent.mFrameAgent.getQuaternion();
- if (!gAgent.mAvatarObject.isNull() && gAgent.mAvatarObject->getParent())
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ LLQuaternion agent_rot = gAgent.getFrameAgent().getQuaternion();
+ if (avatarp && avatarp->getParent())
{
- agent_rot *= ((LLViewerObject*)(gAgent.mAvatarObject->getParent()))->getRenderRotation();
+ agent_rot *= ((LLViewerObject*)(avatarp->getParent()))->getRenderRotation();
}
focus_offset = mFocusOffsetInitial[mCameraPreset] * agent_rot;
@@ -1672,12 +1700,14 @@ LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
void LLAgentCamera::setupSitCamera()
{
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
// agent frame entering this function is in world coordinates
- if (gAgent.mAvatarObject.notNull() && gAgent.mAvatarObject->getParent())
+ if (avatarp && avatarp->getParent())
{
- LLQuaternion parent_rot = ((LLViewerObject*)gAgent.mAvatarObject->getParent())->getRenderRotation();
+ LLQuaternion parent_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation();
// slam agent coordinate frame to proper parent local version
- LLVector3 at_axis = gAgent.mFrameAgent.getAtAxis();
+ LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis * ~parent_rot);
@@ -1738,11 +1768,14 @@ F32 LLAgentCamera::calcCameraFOVZoomFactor()
//-----------------------------------------------------------------------------
LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
{
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
// Compute base camera position and look-at points.
F32 camera_land_height;
- LLVector3d frame_center_global = gAgent.mAvatarObject.isNull() ? gAgent.getPositionGlobal()
- : gAgent.getPosGlobalFromAgent(gAgent.mAvatarObject->mRoot.getWorldPosition());
-
+ LLVector3d frame_center_global = !avatarp ?
+ gAgent.getPositionGlobal() :
+ gAgent.getPosGlobalFromAgent(avatarp->mRoot.getWorldPosition());
+
BOOL isConstrained = FALSE;
LLVector3d head_offset;
head_offset.setVec(mThirdPersonHeadOffset);
@@ -1750,38 +1783,38 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
LLVector3d camera_position_global;
// Ventrella
- if ( mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar )
+ if (mCameraMode == CAMERA_MODE_FOLLOW && mFocusOnAvatar)
{
camera_position_global = gAgent.getPosGlobalFromAgent(mFollowCam.getSimulatedPosition());
}// End Ventrella
else if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
- if (gAgent.mAvatarObject.isNull() || gAgent.mAvatarObject->mDrawable.isNull())
+ if (!avatarp || avatarp->mDrawable.isNull())
{
llwarns << "Null avatar drawable!" << llendl;
return LLVector3d::zero;
}
head_offset.clearVec();
- if (gAgent.mAvatarObject->isSitting() && gAgent.mAvatarObject->getParent())
+ if (avatarp->isSitting() && avatarp->getParent())
{
- gAgent.mAvatarObject->updateHeadOffset();
- head_offset.mdV[VX] = gAgent.mAvatarObject->mHeadOffset.mV[VX];
- head_offset.mdV[VY] = gAgent.mAvatarObject->mHeadOffset.mV[VY];
- head_offset.mdV[VZ] = gAgent.mAvatarObject->mHeadOffset.mV[VZ] + 0.1f;
- const LLMatrix4& mat = ((LLViewerObject*) gAgent.mAvatarObject->getParent())->getRenderMatrix();
+ avatarp->updateHeadOffset();
+ head_offset.mdV[VX] = avatarp->mHeadOffset.mV[VX];
+ head_offset.mdV[VY] = avatarp->mHeadOffset.mV[VY];
+ head_offset.mdV[VZ] = avatarp->mHeadOffset.mV[VZ] + 0.1f;
+ const LLMatrix4& mat = ((LLViewerObject*) avatarp->getParent())->getRenderMatrix();
camera_position_global = gAgent.getPosGlobalFromAgent
- ((gAgent.mAvatarObject->getPosition()+
- LLVector3(head_offset)*gAgent.mAvatarObject->getRotation()) * mat);
+ ((avatarp->getPosition()+
+ LLVector3(head_offset)*avatarp->getRotation()) * mat);
}
else
{
- head_offset.mdV[VZ] = gAgent.mAvatarObject->mHeadOffset.mV[VZ];
- if (gAgent.mAvatarObject->isSitting())
+ head_offset.mdV[VZ] = avatarp->mHeadOffset.mV[VZ];
+ if (avatarp->isSitting())
{
head_offset.mdV[VZ] += 0.1;
}
- camera_position_global = gAgent.getPosGlobalFromAgent(gAgent.mAvatarObject->getRenderPosition());//frame_center_global;
- head_offset = head_offset * gAgent.mAvatarObject->getRenderRotation();
+ camera_position_global = gAgent.getPosGlobalFromAgent(avatarp->getRenderPosition());//frame_center_global;
+ head_offset = head_offset * avatarp->getRenderRotation();
camera_position_global = camera_position_global + head_offset;
}
}
@@ -1791,8 +1824,8 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
F32 camera_distance = 0.f;
if (mSitCameraEnabled
- && gAgent.mAvatarObject.notNull()
- && gAgent.mAvatarObject->isSitting()
+ && avatarp
+ && avatarp->isSitting()
&& mSitCameraReferenceObject.notNull())
{
// sit camera
@@ -1808,23 +1841,23 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
local_camera_offset = mCameraZoomFraction * getCameraOffsetInitial() * gSavedSettings.getF32("CameraOffsetScale");
// are we sitting down?
- if (gAgent.mAvatarObject.notNull() && gAgent.mAvatarObject->getParent())
+ if (avatarp && avatarp->getParent())
{
- LLQuaternion parent_rot = ((LLViewerObject*)gAgent.mAvatarObject->getParent())->getRenderRotation();
+ LLQuaternion parent_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation();
// slam agent coordinate frame to proper parent local version
- LLVector3 at_axis = gAgent.mFrameAgent.getAtAxis() * parent_rot;
+ LLVector3 at_axis = gAgent.getFrameAgent().getAtAxis() * parent_rot;
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis * ~parent_rot);
- local_camera_offset = local_camera_offset * gAgent.mFrameAgent.getQuaternion() * parent_rot;
+ local_camera_offset = local_camera_offset * gAgent.getFrameAgent().getQuaternion() * parent_rot;
}
else
{
- local_camera_offset = gAgent.mFrameAgent.rotateToAbsolute( local_camera_offset );
+ local_camera_offset = gAgent.getFrameAgent().rotateToAbsolute( local_camera_offset );
}
- if (!mCameraCollidePlane.isExactlyZero() && (gAgent.mAvatarObject.isNull() || !gAgent.mAvatarObject->isSitting()))
+ if (!mCameraCollidePlane.isExactlyZero() && (!avatarp || !avatarp->isSitting()))
{
LLVector3 plane_normal;
plane_normal.setVec(mCameraCollidePlane.mV);
@@ -1877,11 +1910,11 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
// set the global camera position
LLVector3d camera_offset;
- LLVector3 av_pos = gAgent.mAvatarObject.isNull() ? LLVector3::zero : gAgent.mAvatarObject->getRenderPosition();
+ LLVector3 av_pos = !avatarp ? LLVector3::zero : avatarp->getRenderPosition();
camera_offset.setVec( local_camera_offset );
camera_position_global = frame_center_global + head_offset + camera_offset;
- if (gAgent.mAvatarObject.notNull())
+ if (avatarp)
{
LLVector3d camera_lag_d;
F32 lag_interp = LLCriticalDamp::getInterpolant(CAMERA_LAG_HALF_LIFE);
@@ -1889,10 +1922,10 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
LLVector3 vel = gAgent.getVelocity();
// lag by appropriate amount for flying
- F32 time_in_air = gAgent.mAvatarObject->mTimeInAir.getElapsedTimeF32();
- if(!mCameraAnimating && gAgent.mAvatarObject->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
+ F32 time_in_air = avatarp->mTimeInAir.getElapsedTimeF32();
+ if(!mCameraAnimating && avatarp->mInAir && time_in_air > GROUND_TO_AIR_CAMERA_TRANSITION_START_TIME)
{
- LLVector3 frame_at_axis = gAgent.mFrameAgent.getAtAxis();
+ LLVector3 frame_at_axis = gAgent.getFrameAgent().getAtAxis();
frame_at_axis -= projected_vec(frame_at_axis, gAgent.getReferenceUpVector());
frame_at_axis.normalize();
@@ -1902,7 +1935,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
lag_interp *= u;
- if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == gAgent.mAvatarObject->getID())
+ if (gViewerWindow->getLeftMouseDown() && gViewerWindow->getLastPick().mObjectID == avatarp->getID())
{
// disable camera lag when using mouse-directed steering
target_lag.clearVec();
@@ -1946,8 +1979,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
if (!gSavedSettings.getBOOL("DisableCameraConstraints") && !gAgent.isGodlike())
{
- LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(
- camera_position_global);
+ LLViewerRegion* regionp = LLWorld::getInstance()->getRegionFromPosGlobal(camera_position_global);
bool constrain = true;
if(regionp && regionp->canManageEstate())
{
@@ -1955,17 +1987,14 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
}
if(constrain)
{
- F32 max_dist = ( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode ) ?
- APPEARANCE_MAX_ZOOM : mDrawDistance;
+ F32 max_dist = (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode) ? APPEARANCE_MAX_ZOOM : mDrawDistance;
- LLVector3d camera_offset = camera_position_global
- - gAgent.getPositionGlobal();
+ LLVector3d camera_offset = camera_position_global - gAgent.getPositionGlobal();
F32 camera_distance = (F32)camera_offset.magVec();
if(camera_distance > max_dist)
{
- camera_position_global = gAgent.getPositionGlobal() +
- (max_dist / camera_distance) * camera_offset;
+ camera_position_global = gAgent.getPositionGlobal() + (max_dist/camera_distance)*camera_offset;
isConstrained = TRUE;
}
}
@@ -2013,12 +2042,12 @@ LLVector3 LLAgentCamera::getCameraOffsetInitial()
//-----------------------------------------------------------------------------
void LLAgentCamera::handleScrollWheel(S32 clicks)
{
- if ( mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar())
+ if (mCameraMode == CAMERA_MODE_FOLLOW && getFocusOnAvatar())
{
- if ( ! mFollowCam.getPositionLocked() ) // not if the followCam position is locked in place
+ if (!mFollowCam.getPositionLocked()) // not if the followCam position is locked in place
{
- mFollowCam.zoom( clicks );
- if ( mFollowCam.isZoomedToMinimumDistance() )
+ mFollowCam.zoom(clicks);
+ if (mFollowCam.isZoomedToMinimumDistance())
{
changeCameraToMouselook(FALSE);
}
@@ -2040,7 +2069,7 @@ void LLAgentCamera::handleScrollWheel(S32 clicks)
F32 zoom_factor = (F32)pow(0.8, -clicks);
cameraZoomIn(zoom_factor);
}
- else if (mFocusOnAvatar && mCameraMode == CAMERA_MODE_THIRD_PERSON)
+ else if (mFocusOnAvatar && (mCameraMode == CAMERA_MODE_THIRD_PERSON))
{
F32 camera_offset_initial_mag = getCameraOffsetInitial().magVec();
@@ -2087,7 +2116,7 @@ F32 LLAgentCamera::getCameraMinOffGround()
void LLAgentCamera::resetCamera()
{
// Remove any pitch from the avatar
- LLVector3 at = gAgent.mFrameAgent.getAtAxis();
+ LLVector3 at = gAgent.getFrameAgent().getAtAxis();
at.mV[VZ] = 0.f;
at.normalize();
gAgent.resetAxes(at);
@@ -2107,18 +2136,20 @@ void LLAgentCamera::changeCameraToMouselook(BOOL animate)
return;
}
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+
// visibility changes at end of animation
gViewerWindow->getWindow()->resetBusyCount();
// unpause avatar animation
- gAgent.mPauseRequest = NULL;
+ gAgent.unpauseAnimation();
LLToolMgr::getInstance()->setCurrentToolset(gMouselookToolset);
- if (gAgent.mAvatarObject.notNull())
+ if (avatarp)
{
- gAgent.mAvatarObject->stopMotion( ANIM_AGENT_BODY_NOISE );
- gAgent.mAvatarObject->stopMotion( ANIM_AGENT_BREATHE_ROT );
+ avatarp->stopMotion(ANIM_AGENT_BODY_NOISE);
+ avatarp->stopMotion(ANIM_AGENT_BREATHE_ROT);
}
//gViewerWindow->stopGrab();
@@ -2126,17 +2157,17 @@ void LLAgentCamera::changeCameraToMouselook(BOOL animate)
gViewerWindow->hideCursor();
gViewerWindow->moveCursorToCenter();
- if( mCameraMode != CAMERA_MODE_MOUSELOOK )
+ if (mCameraMode != CAMERA_MODE_MOUSELOOK)
{
- gFocusMgr.setKeyboardFocus( NULL );
+ gFocusMgr.setKeyboardFocus(NULL);
mLastCameraMode = mCameraMode;
mCameraMode = CAMERA_MODE_MOUSELOOK;
- U32 old_flags = gAgent.mControlFlags;
+ const U32 old_flags = gAgent.getControlFlags();
gAgent.setControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != gAgent.mControlFlags)
+ if (old_flags != gAgent.getControlFlags())
{
- gAgent.mbFlagsDirty = TRUE;
+ gAgent.setFlagsDirty();
}
if (animate)
@@ -2184,7 +2215,7 @@ void LLAgentCamera::changeCameraToFollow(BOOL animate)
return;
}
- if( mCameraMode != CAMERA_MODE_FOLLOW )
+ if(mCameraMode != CAMERA_MODE_FOLLOW)
{
if (mCameraMode == CAMERA_MODE_MOUSELOOK)
{
@@ -2196,28 +2227,29 @@ void LLAgentCamera::changeCameraToFollow(BOOL animate)
mCameraMode = CAMERA_MODE_FOLLOW;
// bang-in the current focus, position, and up vector of the follow cam
- mFollowCam.reset( mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis );
+ mFollowCam.reset(mCameraPositionAgent, LLViewerCamera::getInstance()->getPointOfInterest(), LLVector3::z_axis);
if (gBasicToolset)
{
LLToolMgr::getInstance()->setCurrentToolset(gBasicToolset);
}
- if (gAgent.mAvatarObject.notNull())
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if (avatarp)
{
- gAgent.mAvatarObject->mPelvisp->setPosition(LLVector3::zero);
- gAgent.mAvatarObject->startMotion( ANIM_AGENT_BODY_NOISE );
- gAgent.mAvatarObject->startMotion( ANIM_AGENT_BREATHE_ROT );
+ avatarp->mPelvisp->setPosition(LLVector3::zero);
+ avatarp->startMotion( ANIM_AGENT_BODY_NOISE );
+ avatarp->startMotion( ANIM_AGENT_BREATHE_ROT );
}
// unpause avatar animation
- gAgent.mPauseRequest = NULL;
+ gAgent.unpauseAnimation();
- U32 old_flags = gAgent.mControlFlags;
+ const U32 old_flags = gAgent.getControlFlags();
gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != gAgent.mControlFlags)
+ if (old_flags != gAgent.getControlFlags())
{
- gAgent.mbFlagsDirty = TRUE;
+ gAgent.setFlagsDirty();
}
if (animate)
@@ -2246,22 +2278,23 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
mCameraZoomFraction = INITIAL_ZOOM_FRACTION;
- if (gAgent.mAvatarObject.notNull())
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if (avatarp)
{
- if (!gAgent.mAvatarObject->isSitting())
+ if (!avatarp->isSitting())
{
- gAgent.mAvatarObject->mPelvisp->setPosition(LLVector3::zero);
+ avatarp->mPelvisp->setPosition(LLVector3::zero);
}
- gAgent.mAvatarObject->startMotion( ANIM_AGENT_BODY_NOISE );
- gAgent.mAvatarObject->startMotion( ANIM_AGENT_BREATHE_ROT );
+ avatarp->startMotion(ANIM_AGENT_BODY_NOISE);
+ avatarp->startMotion(ANIM_AGENT_BREATHE_ROT);
}
LLVector3 at_axis;
// unpause avatar animation
- gAgent.mPauseRequest = NULL;
+ gAgent.unpauseAnimation();
- if( mCameraMode != CAMERA_MODE_THIRD_PERSON )
+ if (mCameraMode != CAMERA_MODE_THIRD_PERSON)
{
if (gBasicToolset)
{
@@ -2277,19 +2310,19 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
}
mLastCameraMode = mCameraMode;
mCameraMode = CAMERA_MODE_THIRD_PERSON;
- U32 old_flags = gAgent.mControlFlags;
+ const U32 old_flags = gAgent.getControlFlags();
gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != gAgent.mControlFlags)
+ if (old_flags != gAgent.getControlFlags())
{
- gAgent.mbFlagsDirty = TRUE;
+ gAgent.setFlagsDirty();
}
}
// Remove any pitch from the avatar
- if (gAgent.mAvatarObject.notNull() && gAgent.mAvatarObject->getParent())
+ if (avatarp && avatarp->getParent())
{
- LLQuaternion obj_rot = ((LLViewerObject*)gAgent.mAvatarObject->getParent())->getRenderRotation();
+ LLQuaternion obj_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation();
at_axis = LLViewerCamera::getInstance()->getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
@@ -2297,7 +2330,7 @@ void LLAgentCamera::changeCameraToThirdPerson(BOOL animate)
}
else
{
- at_axis = gAgent.mFrameAgent.getAtAxis();
+ at_axis = gAgent.getFrameAgent().getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis);
@@ -2339,20 +2372,20 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came
}
// Remove any pitch from the avatar
- //LLVector3 at = gAgent.mFrameAgent.getAtAxis();
+ //LLVector3 at = gAgent.getFrameAgent().getAtAxis();
//at.mV[VZ] = 0.f;
//at.normalize();
//gAgent.resetAxes(at);
- if( mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR )
+ if (mCameraMode != CAMERA_MODE_CUSTOMIZE_AVATAR)
{
mLastCameraMode = mCameraMode;
mCameraMode = CAMERA_MODE_CUSTOMIZE_AVATAR;
- U32 old_flags = gAgent.mControlFlags;
+ const U32 old_flags = gAgent.getControlFlags();
gAgent.clearControlFlags(AGENT_CONTROL_MOUSELOOK);
- if (old_flags != gAgent.mControlFlags)
+ if (old_flags != gAgent.getControlFlags())
{
- gAgent.mbFlagsDirty = TRUE;
+ gAgent.setFlagsDirty();
}
gFocusMgr.setKeyboardFocus( NULL );
@@ -2361,20 +2394,21 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came
LLVOAvatarSelf::onCustomizeStart();
}
- if (gAgent.mAvatarObject.notNull())
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if (avatarp)
{
if(avatar_animate)
{
// Remove any pitch from the avatar
- LLVector3 at = gAgent.mFrameAgent.getAtAxis();
+ LLVector3 at = gAgent.getFrameAgent().getAtAxis();
at.mV[VZ] = 0.f;
at.normalize();
gAgent.resetAxes(at);
gAgent.sendAnimationRequest(ANIM_AGENT_CUSTOMIZE, ANIM_REQUEST_START);
- gAgent.mCustomAnim = TRUE;
- gAgent.mAvatarObject->startMotion(ANIM_AGENT_CUSTOMIZE);
- LLMotion* turn_motion = gAgent.mAvatarObject->findMotion(ANIM_AGENT_CUSTOMIZE);
+ gAgent.setCustomAnim(TRUE);
+ avatarp->startMotion(ANIM_AGENT_CUSTOMIZE);
+ LLMotion* turn_motion = avatarp->findMotion(ANIM_AGENT_CUSTOMIZE);
if (turn_motion)
{
@@ -2386,9 +2420,6 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came
mAnimationDuration = gSavedSettings.getF32("ZoomTime");
}
}
-
-
-
setFocusGlobal(LLVector3d::zero);
}
else
@@ -2396,7 +2427,6 @@ void LLAgentCamera::changeCameraToCustomizeAvatar(BOOL avatar_animate, BOOL came
mCameraAnimating = FALSE;
gAgent.endAnimationUpdateUI();
}
-
}
@@ -2481,15 +2511,16 @@ void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object
setFocusObject(gObjectList.findObject(object_id));
LLVector3d old_focus = mFocusTargetGlobal;
LLViewerObject *focus_obj = mFocusObject;
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
// if focus has changed
if (old_focus != focus)
{
if (focus.isExactlyZero())
{
- if (gAgent.mAvatarObject.notNull())
+ if (avatarp)
{
- mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgent.mAvatarObject->mHeadp->getWorldPosition());
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(avatarp->mHeadp->getWorldPosition());
}
else
{
@@ -2532,9 +2563,9 @@ void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object
{
if (focus.isExactlyZero())
{
- if (gAgent.mAvatarObject.notNull())
+ if (avatarp)
{
- mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(gAgent.mAvatarObject->mHeadp->getWorldPosition());
+ mFocusTargetGlobal = gAgent.getPosGlobalFromAgent(avatarp->mHeadp->getWorldPosition());
}
else
{
@@ -2550,8 +2581,7 @@ void LLAgentCamera::setFocusGlobal(const LLVector3d& focus, const LLUUID &object
// for attachments, make offset relative to avatar, not the attachment
if (mFocusObject->isAttachment())
{
- while (mFocusObject.notNull() // DEV-29123 - can crash with a messed-up attachment
- && !mFocusObject->isAvatar())
+ while (mFocusObject.notNull() && !mFocusObject->isAvatar())
{
mFocusObject = (LLViewerObject*) mFocusObject->getParent();
}
@@ -2571,11 +2601,11 @@ void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, con
F64 focus_delta_squared = (old_focus - focus).magVecSquared();
const F64 ANIM_EPSILON_SQUARED = 0.0001;
- if( focus_delta_squared > ANIM_EPSILON_SQUARED )
+ if (focus_delta_squared > ANIM_EPSILON_SQUARED)
{
startCameraAnimation();
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode )
+ if (CAMERA_MODE_CUSTOMIZE_AVATAR == mCameraMode)
{
// Compensate for the fact that the camera has already been offset to make room for LLFloaterCustomize.
mAnimationCameraStartGlobal -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * calcCustomizeAvatarUIOffset( mAnimationCameraStartGlobal ));
@@ -2604,7 +2634,7 @@ void LLAgentCamera::setCameraPosAndFocusGlobal(const LLVector3d& camera_pos, con
setLookAt(LOOKAT_TARGET_FOCUS, NULL, gAgent.getPosAgentFromGlobal(mFocusTargetGlobal));
}
- if( mCameraAnimating )
+ if (mCameraAnimating)
{
const F64 ANIM_METERS_PER_SECOND = 10.0;
const F64 MIN_ANIM_SECONDS = 0.5;
@@ -2672,9 +2702,10 @@ void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
if (mCameraMode == CAMERA_MODE_THIRD_PERSON)
{
LLVector3 at_axis;
- if (gAgent.mAvatarObject.notNull() && gAgent.mAvatarObject->getParent())
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ if (avatarp && avatarp->getParent())
{
- LLQuaternion obj_rot = ((LLViewerObject*)gAgent.mAvatarObject->getParent())->getRenderRotation();
+ LLQuaternion obj_rot = ((LLViewerObject*)avatarp->getParent())->getRenderRotation();
at_axis = LLViewerCamera::getInstance()->getAtAxis();
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
@@ -2702,15 +2733,16 @@ void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate)
BOOL LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, LLVector3 position)
{
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
if(object && object->isAttachment())
{
LLViewerObject* parent = object;
while(parent)
{
- if (parent == gAgent.mAvatarObject)
+ if (parent == avatarp)
{
// looking at an attachment on ourselves, which we don't want to do
- object = gAgent.mAvatarObject;
+ object = avatarp;
position.clearVec();
}
parent = (LLViewerObject*)parent->getParent();
@@ -2719,12 +2751,92 @@ BOOL LLAgentCamera::setLookAt(ELookAtType target_type, LLViewerObject *object, L
if(!mLookAt || mLookAt->isDead())
{
mLookAt = (LLHUDEffectLookAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_LOOKAT);
- mLookAt->setSourceObject(gAgent.mAvatarObject);
+ mLookAt->setSourceObject(avatarp);
}
return mLookAt->setLookAt(target_type, object, position);
}
+//-----------------------------------------------------------------------------
+// lookAtLastChat()
+//-----------------------------------------------------------------------------
+void LLAgentCamera::lookAtLastChat()
+{
+ // Block if camera is animating or not in normal third person camera mode
+ if (mCameraAnimating || !cameraThirdPerson())
+ {
+ return;
+ }
+
+ LLViewerObject *chatter = gObjectList.findObject(gAgent.getLastChatter());
+ if (!chatter)
+ {
+ return;
+ }
+
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ LLVector3 delta_pos;
+ if (chatter->isAvatar())
+ {
+ LLVOAvatar *chatter_av = (LLVOAvatar*)chatter;
+ if (avatarp && chatter_av->mHeadp)
+ {
+ delta_pos = chatter_av->mHeadp->getWorldPosition() - avatarp->mHeadp->getWorldPosition();
+ }
+ else
+ {
+ delta_pos = chatter->getPositionAgent() - gAgent.getPositionAgent();
+ }
+ delta_pos.normalize();
+
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = avatarp->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normalize();
+ LLVector3 up = left % delta_pos;
+ up.normalize();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+ if (chatter_av->mHeadp)
+ {
+ setFocusGlobal(gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition()), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - gAgent.getPosGlobalFromAgent(chatter_av->mHeadp->getWorldPosition());
+ }
+ else
+ {
+ setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ }
+ setFocusOnAvatar(FALSE, TRUE);
+ }
+ else
+ {
+ delta_pos = chatter->getRenderPosition() - gAgent.getPositionAgent();
+ delta_pos.normalize();
+
+ gAgent.setControlFlags(AGENT_CONTROL_STOP);
+
+ changeCameraToThirdPerson();
+
+ LLVector3 new_camera_pos = avatarp->mHeadp->getWorldPosition();
+ LLVector3 left = delta_pos % LLVector3::z_axis;
+ left.normalize();
+ LLVector3 up = left % delta_pos;
+ up.normalize();
+ new_camera_pos -= delta_pos * 0.4f;
+ new_camera_pos += left * 0.3f;
+ new_camera_pos += up * 0.2f;
+
+ setFocusGlobal(chatter->getPositionGlobal(), gAgent.getLastChatter());
+ mCameraFocusOffsetTarget = gAgent.getPosGlobalFromAgent(new_camera_pos) - chatter->getPositionGlobal();
+ setFocusOnAvatar(FALSE, TRUE);
+ }
+}
+
BOOL LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
{
// disallow pointing at attachments and avatars
@@ -2732,23 +2844,21 @@ BOOL LLAgentCamera::setPointAt(EPointAtType target_type, LLViewerObject *object,
{
return FALSE;
}
-
- if(!mPointAt || mPointAt->isDead())
+ if (!mPointAt || mPointAt->isDead())
{
mPointAt = (LLHUDEffectPointAt *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINTAT);
- mPointAt->setSourceObject(gAgent.mAvatarObject);
+ LLVOAvatarSelf *avatarp = gAgent.getAvatarObject();
+ mPointAt->setSourceObject(avatarp);
}
-
return mPointAt->setPointAt(target_type, object, position);
}
ELookAtType LLAgentCamera::getLookAtType()
-{
+{
if (mLookAt)
{
return mLookAt->getLookAtType();
}
-
return LOOKAT_TARGET_NONE;
}
@@ -2758,7 +2868,6 @@ EPointAtType LLAgentCamera::getPointAtType()
{
return mPointAt->getPointAtType();
}
-
return POINTAT_TARGET_NONE;
}
diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h
index 0b55b917d0..f45cf1f5bb 100644
--- a/indra/newview/llagentcamera.h
+++ b/indra/newview/llagentcamera.h
@@ -94,11 +94,6 @@ class LLAgentCamera
public:
friend class LLAgent;
-/********************************************************************************
- ** **
- ** INITIALIZATION
- **/
-
//--------------------------------------------------------------------
// Constructors / Destructors
//--------------------------------------------------------------------
@@ -107,9 +102,11 @@ public:
virtual ~LLAgentCamera();
void init();
void cleanup();
+ void setCameraAvatarObject(LLVOAvatarSelf* avatar);
private:
BOOL mInitialized;
+
//--------------------------------------------------------------------
// Mode
//--------------------------------------------------------------------
@@ -148,7 +145,6 @@ private:
/** Initial focus offsets */
std::map<ECameraPreset, LLVector3d> mFocusOffsetInitial;
-
//--------------------------------------------------------------------
// Position
//--------------------------------------------------------------------
@@ -291,6 +287,7 @@ public:
void updateLookAt(const S32 mouse_x, const S32 mouse_y);
BOOL setLookAt(ELookAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
ELookAtType getLookAtType();
+ void lookAtLastChat();
void slamLookAt(const LLVector3 &look_at); // Set the physics data
BOOL setPointAt(EPointAtType target_type, LLViewerObject *object = NULL, LLVector3 position = LLVector3::zero);
EPointAtType getPointAtType();
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 80c32399ce..82c6492850 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -4093,7 +4093,7 @@ void LLAppViewer::disconnectViewer()
LLFloaterInventory::cleanup();
gAgentWearables.cleanup();
-
+ gAgentCamera.cleanup();
// Also writes cached agent settings to gSavedSettings
gAgent.cleanup();
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index c440a1b285..edd03dc836 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -2721,6 +2721,8 @@ void LLStartUp::postStartupState()
void reset_login()
{
+ gAgentWearables.cleanup();
+ gAgentCamera.cleanup();
gAgent.cleanup();
LLWorld::getInstance()->destroyClass();
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 6294800428..37566befb8 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -3751,7 +3751,7 @@ class LLViewLookAtLastChatter : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
{
- gAgent.lookAtLastChat();
+ gAgentCamera.lookAtLastChat();
return true;
}
};