diff options
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 7734 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 2 | ||||
-rw-r--r-- | indra/newview/llvovolume.cpp | 5 |
3 files changed, 3880 insertions, 3861 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 1c73a6cb31..2e011a55e7 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1,3858 +1,3876 @@ -/** - * @file llfloatermodelpreview.cpp - * @brief LLFloaterModelPreview class implementation - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "dae.h" -//#include "dom.h" -#include "dom/domAsset.h" -#include "dom/domBind_material.h" -#include "dom/domCOLLADA.h" -#include "dom/domConstants.h" -#include "dom/domController.h" -#include "dom/domEffect.h" -#include "dom/domGeometry.h" -#include "dom/domInstance_geometry.h" -#include "dom/domInstance_material.h" -#include "dom/domInstance_node.h" -#include "dom/domInstance_effect.h" -#include "dom/domMaterial.h" -#include "dom/domMatrix.h" -#include "dom/domNode.h" -#include "dom/domProfile_COMMON.h" -#include "dom/domRotate.h" -#include "dom/domScale.h" -#include "dom/domTranslate.h" -#include "dom/domVisual_scene.h" - -#include "llfloatermodelpreview.h" - -#include "llfilepicker.h" -#include "llimagebmp.h" -#include "llimagetga.h" -#include "llimagejpeg.h" -#include "llimagepng.h" - -#include "llagent.h" -#include "llbutton.h" -#include "llcombobox.h" -#include "lldatapacker.h" -#include "lldrawable.h" -#include "lldrawpoolavatar.h" -#include "llrender.h" -#include "llface.h" -#include "lleconomy.h" -#include "llfocusmgr.h" -#include "llfloaterperms.h" -#include "llmatrix4a.h" -#include "llmeshrepository.h" -#include "llsdutil_math.h" -#include "lltextbox.h" -#include "lltoolmgr.h" -#include "llui.h" -#include "llvector4a.h" -#include "llviewercamera.h" -#include "llviewerwindow.h" -#include "llvoavatar.h" -#include "llvoavatarself.h" -#include "pipeline.h" -#include "lluictrlfactory.h" -#include "llviewermenufile.h" -#include "llviewerregion.h" -#include "llstring.h" -#include "llbutton.h" -#include "llcheckboxctrl.h" -#include "llsliderctrl.h" -#include "llspinctrl.h" -#include "llvfile.h" -#include "llvfs.h" - - -#include "glod/glod.h" - -//static -S32 LLFloaterModelPreview::sUploadAmount = 10; -LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; - -const S32 PREVIEW_BORDER_WIDTH = 2; -const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; -const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; -const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16; -const S32 PREVIEW_TEXTURE_HEIGHT = 300; - -void drawBoxOutline(const LLVector3& pos, const LLVector3& size); - -std::string limit_name[] = -{ - "lowest limit", - "low limit", - "medium limit", - "high limit", - "physics limit", - - "I went off the end of the limit_name array. Me so smart." -}; - -std::string info_name[] = -{ - "lowest info", - "low info", - "medium info", - "high info", - "physics info", - - "I went off the end of the info_name array. Me so smart." -}; - -bool validate_face(const LLVolumeFace& face) -{ - for (U32 i = 0; i < face.mNumIndices; ++i) - { - if (face.mIndices[i] >= face.mNumVertices) - { - llwarns << "Face has invalid index." << llendl; - return false; - } - } - - return true; -} - -bool validate_model(const LLModel* mdl) -{ - if (mdl->getNumVolumeFaces() == 0) - { - llwarns << "Model has no faces!" << llendl; - return false; - } - - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) - { - if (mdl->getVolumeFace(i).mNumVertices == 0) - { - llwarns << "Face has no vertices." << llendl; - return false; - } - - if (mdl->getVolumeFace(i).mNumIndices == 0) - { - llwarns << "Face has no indices." << llendl; - return false; - } - - if (!validate_face(mdl->getVolumeFace(i))) - { - return false; - } - } - - return true; -} - -BOOL stop_gloderror() -{ - GLuint error = glodGetError(); - - if (error != GLOD_NO_ERROR) - { - llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl; - return TRUE; - } - - return FALSE; -} - -LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key) -: LLFloater(key) -{ - -} - -LLPhysicsDecompFloater::~LLPhysicsDecompFloater() -{ - if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater) - { - LLFloaterModelPreview::sInstance->mDecompFloater = NULL; - } -} - -class LLMeshFilePicker : public LLFilePickerThread -{ -public: - LLFloaterModelPreview* mFMP; - S32 mLOD; - - LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod) - : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) - { - mFMP = fmp; - mLOD = lod; - } - - virtual void notify(const std::string& filename) - { - mFMP->mModelPreview->loadModel(mFile, mLOD); - } -}; - - -//----------------------------------------------------------------------------- -// LLFloaterModelPreview() -//----------------------------------------------------------------------------- -LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) : - LLFloater(key) -{ - sInstance = this; - mLastMouseX = 0; - mLastMouseY = 0; - mGLName = 0; - mLoading = FALSE; - mDecompFloater = NULL; -} - -//----------------------------------------------------------------------------- -// postBuild() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::postBuild() -{ - if (!LLFloater::postBuild()) - { - return FALSE; - } - - childSetCommitCallback("high detail combo", onHighLODCommit, this); - childSetCommitCallback("medium detail combo", onMediumLODCommit, this); - childSetCommitCallback("low detail combo", onLowLODCommit, this); - childSetCommitCallback("lowest detail combo", onLowestLODCommit, this); - childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this); - - - childSetCommitCallback("high limit", onHighLimitCommit, this); - childSetCommitCallback("medium limit", onMediumLimitCommit, this); - childSetCommitCallback("low limit", onLowLimitCommit, this); - childSetCommitCallback("lowest limit", onLowestLimitCommit, this); - childSetCommitCallback("physics limit", onPhysicsLimitCommit, this); - - childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this); - - childSetCommitCallback("show edges", onShowEdgesCommit, this); - childSetCommitCallback("auto fill", onAutoFillCommit, this); - - childSetTextArg("status", "[STATUS]", getString("status_idle")); - - for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) - { - if (lod == LLModel::LOD_PHYSICS) - { - childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0")); - childSetTextArg(info_name[lod], "[HULLS]", std::string("0")); - childSetTextArg(info_name[lod], "[POINTS]", std::string("0")); - } - else - { - childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0")); - childSetTextArg(info_name[lod], "[VERTICES]", std::string("0")); - childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0")); - std::string msg = getString("required"); - childSetTextArg(info_name[lod], "[MESSAGE]", msg); - } - - childSetVisible(limit_name[lod], FALSE); - } - - //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); - childSetAction("ok_btn", onUpload, this); - - childSetAction("consolidate", onConsolidate, this); - childSetAction("scrub materials", onScrubMaterials, this); - - childSetAction("decompose_btn", onDecompose, this); - - childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); - - childSetCommitCallback("upload_skin", onUploadSkinCommit, this); - childSetCommitCallback("upload_joints", onUploadJointsCommit, this); - - childSetCommitCallback("debug scale", onDebugScaleCommit, this); - - childDisable("upload_skin"); - childDisable("upload_joints"); - - const U32 width = 512; - const U32 height = 512; - - mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width, - PREVIEW_HPAD+height, - getRect().getWidth()-PREVIEW_HPAD, - PREVIEW_HPAD); - - mModelPreview = new LLModelPreview(512, 512, this); - mModelPreview->setPreviewTarget(16.f); - - return TRUE; -} - -//----------------------------------------------------------------------------- -// LLFloaterModelPreview() -//----------------------------------------------------------------------------- -LLFloaterModelPreview::~LLFloaterModelPreview() -{ - sInstance = NULL; - - if ( mModelPreview->containsRiggedAsset() ) - { - gAgentAvatarp->resetJointPositions(); - } - - delete mModelPreview; - - if (mGLName) - { - LLImageGL::deleteTextures(1, &mGLName ); - } - - if (mDecompFloater) - { - mDecompFloater->closeFloater(); - mDecompFloater = NULL; - } -} - -void LLFloaterModelPreview::loadModel(S32 lod) -{ - mLoading = TRUE; - - (new LLMeshFilePicker(this, lod))->getFile(); -} - -void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode) -{ - if (mode == 0) - { - if (lod != LLModel::LOD_PHYSICS) - { - for (S32 i = lod; i >= 0; i--) - { - mModelPreview->clearModel(i); - } - } - else - { - mModelPreview->clearModel(lod); - } - - mModelPreview->refresh(); - mModelPreview->calcResourceCost(); - } - else if (mode == 1) - { - loadModel(lod); - } - else if (mode != mModelPreview->mLODMode[lod]) - { - mModelPreview->mLODMode[lod] = mode; - mModelPreview->genLODs(lod); - } - - mModelPreview->setPreviewLOD(lod); - - - LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE); - - if (mode == 2) //triangle count - { - U32 tri_count = 0; - for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin(); - iter != mModelPreview->mBaseModel.end(); ++iter) - { - tri_count += (*iter)->getNumTriangles(); - } - - lim->setMaxValue(tri_count); - lim->setVisible(TRUE); - } - else - { - lim->setVisible(FALSE); - } -} - -void LLFloaterModelPreview::setLimit(S32 lod, S32 limit) -{ - if (limit != mModelPreview->mLimit[lod]) - { - mModelPreview->mLimit[lod] = limit; - mModelPreview->genLODs(lod); - mModelPreview->setPreviewLOD(lod); - } -} - -//static -void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - fp->mModelPreview->calcResourceCost(); -} - -//static -void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - fp->mModelPreview->refresh(); -} - -//static -void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - fp->mModelPreview->refresh(); - fp->mModelPreview->resetPreviewTarget(); - fp->mModelPreview->clearBuffers(); -} - -//static -void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - S32 which_mode = 0; - - LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo"); - if (iface) - { - which_mode = iface->getFirstSelectedIndex(); - } - fp->mModelPreview->setPreviewLOD(which_mode); -} - -//static -void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - S32 which_mode = 0; - - std::string combo_name[] = - { - "lowest detail combo", - "low detail combo", - "medium detail combo", - "high detail combo", - "physics detail combo", - - "I went off the end of the combo_name array. Me so smart." - }; - - LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]); - if (iface) - { - which_mode = iface->getFirstSelectedIndex(); - } - - fp->setLODMode(lod, which_mode); -} - -//static -void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview::setLODMode(3, userdata); -} - -//static -void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview::setLODMode(2, userdata); -} - -//static -void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview::setLODMode(1, userdata); -} - -//static -void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview::setLODMode(0, userdata); -} - -//static -void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview::setLODMode(4, userdata); -} - -//static -void LLFloaterModelPreview::setLimit(S32 lod, void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - S32 limit = fp->childGetValue(limit_name[lod]).asInteger(); - - - fp->setLimit(lod, limit); -} - -//static -void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview::setLimit(3, userdata); -} - -//static -void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview::setLimit(2, userdata); -} - -//static -void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview::setLimit(1, userdata); -} - -//static -void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview::setLimit(0, userdata); -} - -//static -void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview::setLimit(4, userdata); -} - -//static -void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - - fp->mModelPreview->smoothNormals(); -} - -//static -void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - - fp->mModelPreview->refresh(); -} - -//static -void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; - - fp->mModelPreview->refresh(); -} - -//static -void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - - fp->mModelPreview->genLODs(); -} - - -//----------------------------------------------------------------------------- -// draw() -//----------------------------------------------------------------------------- -void LLFloaterModelPreview::draw() -{ - LLFloater::draw(); - LLRect r = getRect(); - - mModelPreview->update(); - - if (!mLoading) - { - childSetTextArg("status", "[STATUS]", getString("status_idle")); - } - - childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost)); - childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size())); - - if (mDecompFloater) - { - if (mCurRequest.notNull()) - { - mDecompFloater->childSetText("status", mCurRequest->mStatusMessage); - } - else - { - const std::string idle("Idle."); - mDecompFloater->childSetText("status", idle); - } - } - - U32 resource_cost = mModelPreview->mResourceCost*10; - - if (childGetValue("upload_textures").asBoolean()) - { - resource_cost += mModelPreview->mTextureSet.size()*10; - } - - childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost)); - - if (mModelPreview) - { - gGL.color3f(1.f, 1.f, 1.f); - - gGL.getTexUnit(0)->bind(mModelPreview); - - gGL.begin( LLRender::QUADS ); - { - gGL.texCoord2f(0.f, 1.f); - gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop); - gGL.texCoord2f(0.f, 0.f); - gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); - gGL.texCoord2f(1.f, 0.f); - gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom); - gGL.texCoord2f(1.f, 1.f); - gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop); - } - gGL.end(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } -} - -//----------------------------------------------------------------------------- -// handleMouseDown() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask) -{ - if (mPreviewRect.pointInRect(x, y)) - { - bringToFront( x, y ); - gFocusMgr.setMouseCapture(this); - gViewerWindow->hideCursor(); - mLastMouseX = x; - mLastMouseY = y; - return TRUE; - } - - return LLFloater::handleMouseDown(x, y, mask); -} - -//----------------------------------------------------------------------------- -// handleMouseUp() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask) -{ - gFocusMgr.setMouseCapture(FALSE); - gViewerWindow->showCursor(); - return LLFloater::handleMouseUp(x, y, mask); -} - -//----------------------------------------------------------------------------- -// handleHover() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask) -{ - MASK local_mask = mask & ~MASK_ALT; - - if (mModelPreview && hasMouseCapture()) - { - if (local_mask == MASK_PAN) - { - // pan here - mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f); - } - else if (local_mask == MASK_ORBIT) - { - F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; - F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f; - - mModelPreview->rotate(yaw_radians, pitch_radians); - } - else - { - - F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f; - F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f; - - mModelPreview->rotate(yaw_radians, 0.f); - mModelPreview->zoom(zoom_amt); - } - - - mModelPreview->refresh(); - - LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY); - } - - if (!mPreviewRect.pointInRect(x, y) || !mModelPreview) - { - return LLFloater::handleHover(x, y, mask); - } - else if (local_mask == MASK_ORBIT) - { - gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA); - } - else if (local_mask == MASK_PAN) - { - gViewerWindow->setCursor(UI_CURSOR_TOOLPAN); - } - else - { - gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN); - } - - return TRUE; -} - -//----------------------------------------------------------------------------- -// handleScrollWheel() -//----------------------------------------------------------------------------- -BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks) -{ - if (mPreviewRect.pointInRect(x, y) && mModelPreview) - { - mModelPreview->zoom((F32)clicks * -0.2f); - mModelPreview->refresh(); - } - - return TRUE; -} - -//static -void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data) -{ - if (LLConvexDecomposition::getInstance() == NULL) - { - llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl; - return; - } - - if (sInstance) - { - LLCDParam* param = (LLCDParam*) data; - sInstance->mDecompParams[param->mName] = ctrl->getValue(); - } -} - -//static -void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data) -{ - LLCDStageData* stage = (LLCDStageData*) data; - - LLModel* mdl = NULL; - - if (sInstance) - { - if (sInstance->mCurRequest.notNull()) - { - llinfos << "Decomposition request still pending." << llendl; - return; - } - - if (sInstance->mModelPreview) - { - if (sInstance->mDecompFloater) - { - S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger(); - if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size()) - { - mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx]; - } - } - } - } - - if (mdl) - { - sInstance->mCurRequest = new DecompRequest(stage->mName, mdl); - gMeshRepo.mDecompThread->submitRequest(sInstance->mCurRequest); - } -} - -//static -void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data) -{ - if (sInstance && sInstance->mCurRequest.notNull()) - { - sInstance->mCurRequest->mContinue = 0; - } -} - -void LLFloaterModelPreview::showDecompFloater() -{ - if (!mDecompFloater) - { - LLSD key; - mDecompFloater = new LLPhysicsDecompFloater(key); - - S32 left = 20; - S32 right = 320; - - S32 cur_y = 30; - - { - //add status text - LLTextBox::Params p; - p.name("status"); - p.rect(LLRect(left, cur_y, right-80, cur_y-20)); - mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p)); - } - - - { //add cancel button - LLButton::Params p; - p.name("Cancel"); - p.label("Cancel"); - p.rect(LLRect(right-80, cur_y, right, cur_y-20)); - LLButton* button = LLUICtrlFactory::create<LLButton>(p); - button->setCommitCallback(onPhysicsStageCancel, NULL); - mDecompFloater->addChild(button); - } - - cur_y += 30; - - - static const LLCDStageData* stage = NULL; - static S32 stage_count = 0; - - if (!stage && LLConvexDecomposition::getInstance() != NULL) - { - stage_count = LLConvexDecomposition::getInstance()->getStages(&stage); - } - - static const LLCDParam* param = NULL; - static S32 param_count = 0; - if (!param && LLConvexDecomposition::getInstance() != NULL) - { - param_count = LLConvexDecomposition::getInstance()->getParameters(¶m); - } - - for (S32 j = stage_count-1; j >= 0; --j) - { - LLButton::Params p; - p.name(stage[j].mName); - p.label(stage[j].mName); - p.rect(LLRect(left, cur_y, right, cur_y-20)); - LLButton* button = LLUICtrlFactory::create<LLButton>(p); - button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]); - mDecompFloater->addChild(button); - gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j; - cur_y += 30; - // protected against stub by stage_count being 0 for stub above - LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback); - - llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl; - llinfos << "------------------------------------" << llendl; - - for (S32 i = 0; i < param_count; ++i) - { - if (param[i].mStage != j) - { - continue; - } - - std::string name(param[i].mName ? param[i].mName : ""); - std::string description(param[i].mDescription ? param[i].mDescription : ""); - - std::string type = "unknown"; - - llinfos << name << " - " << description << llendl; - - if (param[i].mType == LLCDParam::LLCD_FLOAT) - { - mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat); - llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl; - - LLSliderCtrl::Params p; - p.name(name); - p.label(name); - p.rect(LLRect(left, cur_y, right, cur_y-20)); - p.min_value(param[i].mDetails.mRange.mLow.mFloat); - p.max_value(param[i].mDetails.mRange.mHigh.mFloat); - p.increment(param[i].mDetails.mRange.mDelta.mFloat); - p.tool_tip(description); - p.decimal_digits(3); - p.initial_value(param[i].mDefault.mFloat); - LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); - slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); - mDecompFloater->addChild(slider); - cur_y += 30; - } - else if (param[i].mType == LLCDParam::LLCD_INTEGER) - { - mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); - llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; - LLSliderCtrl::Params p; - p.name(name); - p.label(name); - p.rect(LLRect(left, cur_y, right, cur_y-20)); - p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue); - p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue); - p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue); - p.tool_tip(description); - p.initial_value(param[i].mDefault.mIntOrEnumValue); - LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); - slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); - mDecompFloater->addChild(slider); - cur_y += 30; - } - else if (param[i].mType == LLCDParam::LLCD_BOOLEAN) - { - mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool); - llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl; - - LLCheckBoxCtrl::Params p; - p.rect(LLRect(left, cur_y, right, cur_y-20)); - p.name(name); - p.label(name); - p.initial_value(param[i].mDefault.mBool); - p.tool_tip(description); - LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); - check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); - mDecompFloater->addChild(check_box); - cur_y += 30; - } - else if (param[i].mType == LLCDParam::LLCD_ENUM) - { - S32 cur_x = left; - mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue); - llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl; - - { //add label - LLTextBox::Params p; - const LLFontGL* font = (LLFontGL*) p.font(); - - p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20)); - p.name(name); - p.label(name); - p.initial_value(name); - LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p); - mDecompFloater->addChild(text_box); - cur_x += text_box->getRect().getWidth(); - } - - { //add combo_box - LLComboBox::Params p; - p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20)); - p.name(name); - p.label(name); - p.tool_tip(description); - - llinfos << "Accepted values: " << llendl; - LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); - for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k) - { - llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue - << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl; - - combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName, - LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue)); - } - combo_box->setValue(param[i].mDefault.mIntOrEnumValue); - combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]); - mDecompFloater->addChild(combo_box); - cur_y += 30; - - } - - llinfos << "----" << llendl; - } - llinfos << "-----------------------------" << llendl; - } - } - - cur_y += 30; - //explode slider - { - LLSliderCtrl::Params p; - p.initial_value(0); - p.min_value(0); - p.max_value(1); - p.decimal_digits(2); - p.increment(0.05f); - p.label("Explode"); - p.name("explode"); - p.rect(LLRect(left, cur_y, right, cur_y-20)); - LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p); - - mDecompFloater->addChild(slider); - cur_y += 30; - } - - //mesh render checkbox - { - LLCheckBoxCtrl::Params p; - p.label("Mesh: "); - p.name("render_mesh"); - p.rect(LLRect(left, cur_y, right/4, cur_y-20)); - LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); - check->setValue(true); - mDecompFloater->addChild(check); - } - - //hull render checkbox - { - LLCheckBoxCtrl::Params p; - p.label("Hull: "); - p.name("render_hull"); - p.rect(LLRect(right/4, cur_y, right/2, cur_y-20)); - LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p); - check->setValue(true); - mDecompFloater->addChild(check); - } - - { //submesh combo box label - LLTextBox::Params p; - p.label("Model"); - p.name("model label"); - p.rect(LLRect(right/2, cur_y, right-right/3, cur_y-20)); - LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p); - text_box->setValue("Model"); - mDecompFloater->addChild(text_box); - } - - { - //add submesh combo box - LLComboBox::Params p; - p.rect(LLRect(right-right/2+p.font()->getWidth("Model"), cur_y, right, cur_y-20)); - p.name("model"); - LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p); - for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i) - { - LLModel* mdl = mModelPreview->mBaseModel[i]; - combo_box->add(mdl->mLabel, i); - } - combo_box->setValue(0); - mDecompFloater->addChild(combo_box); - cur_y += 30; - } - - mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); - mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); - mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); - - mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10)); - } - - mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this); - - mDecompFloater->openFloater(); -} - -//----------------------------------------------------------------------------- -// onMouseCaptureLost() -//----------------------------------------------------------------------------- -// static -void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler) -{ - gViewerWindow->showCursor(); -} - -//----------------------------------------------------------------------------- -// LLModelLoader -//----------------------------------------------------------------------------- -LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) -: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE) -{ - mJointMap["mPelvis"] = "mPelvis"; - mJointMap["mTorso"] = "mTorso"; - mJointMap["mChest"] = "mChest"; - mJointMap["mNeck"] = "mNeck"; - mJointMap["mHead"] = "mHead"; - mJointMap["mSkull"] = "mSkull"; - mJointMap["mEyeRight"] = "mEyeRight"; - mJointMap["mEyeLeft"] = "mEyeLeft"; - mJointMap["mCollarLeft"] = "mCollarLeft"; - mJointMap["mShoulderLeft"] = "mShoulderLeft"; - mJointMap["mElbowLeft"] = "mElbowLeft"; - mJointMap["mWristLeft"] = "mWristLeft"; - mJointMap["mCollarRight"] = "mCollarRight"; - mJointMap["mShoulderRight"] = "mShoulderRight"; - mJointMap["mElbowRight"] = "mElbowRight"; - mJointMap["mWristRight"] = "mWristRight"; - mJointMap["mHipRight"] = "mHipRight"; - mJointMap["mKneeRight"] = "mKneeRight"; - mJointMap["mAnkleRight"] = "mAnkleRight"; - mJointMap["mFootRight"] = "mFootRight"; - mJointMap["mToeRight"] = "mToeRight"; - mJointMap["mHipLeft"] = "mHipLeft"; - mJointMap["mKneeLeft"] = "mKneeLeft"; - mJointMap["mAnkleLeft"] = "mAnkleLeft"; - mJointMap["mFootLeft"] = "mFootLeft"; - mJointMap["mToeLeft"] = "mToeLeft"; - - mJointMap["avatar_mPelvis"] = "mPelvis"; - mJointMap["avatar_mTorso"] = "mTorso"; - mJointMap["avatar_mChest"] = "mChest"; - mJointMap["avatar_mNeck"] = "mNeck"; - mJointMap["avatar_mHead"] = "mHead"; - mJointMap["avatar_mSkull"] = "mSkull"; - mJointMap["avatar_mEyeRight"] = "mEyeRight"; - mJointMap["avatar_mEyeLeft"] = "mEyeLeft"; - mJointMap["avatar_mCollarLeft"] = "mCollarLeft"; - mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft"; - mJointMap["avatar_mElbowLeft"] = "mElbowLeft"; - mJointMap["avatar_mWristLeft"] = "mWristLeft"; - mJointMap["avatar_mCollarRight"] = "mCollarRight"; - mJointMap["avatar_mShoulderRight"] = "mShoulderRight"; - mJointMap["avatar_mElbowRight"] = "mElbowRight"; - mJointMap["avatar_mWristRight"] = "mWristRight"; - mJointMap["avatar_mHipRight"] = "mHipRight"; - mJointMap["avatar_mKneeRight"] = "mKneeRight"; - mJointMap["avatar_mAnkleRight"] = "mAnkleRight"; - mJointMap["avatar_mFootRight"] = "mFootRight"; - mJointMap["avatar_mToeRight"] = "mToeRight"; - mJointMap["avatar_mHipLeft"] = "mHipLeft"; - mJointMap["avatar_mKneeLeft"] = "mKneeLeft"; - mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft"; - mJointMap["avatar_mFootLeft"] = "mFootLeft"; - mJointMap["avatar_mToeLeft"] = "mToeLeft"; - - - mJointMap["hip"] = "mPelvis"; - mJointMap["abdomen"] = "mTorso"; - mJointMap["chest"] = "mChest"; - mJointMap["neck"] = "mNeck"; - mJointMap["head"] = "mHead"; - mJointMap["figureHair"] = "mSkull"; - mJointMap["lCollar"] = "mCollarLeft"; - mJointMap["lShldr"] = "mShoulderLeft"; - mJointMap["lForeArm"] = "mElbowLeft"; - mJointMap["lHand"] = "mWristLeft"; - mJointMap["rCollar"] = "mCollarRight"; - mJointMap["rShldr"] = "mShoulderRight"; - mJointMap["rForeArm"] = "mElbowRight"; - mJointMap["rHand"] = "mWristRight"; - mJointMap["rThigh"] = "mHipRight"; - mJointMap["rShin"] = "mKneeRight"; - mJointMap["rFoot"] = "mFootRight"; - mJointMap["lThigh"] = "mHipLeft"; - mJointMap["lShin"] = "mKneeLeft"; - mJointMap["lFoot"] = "mFootLeft"; -} - -void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform) -{ - LLVector4a box[] = - { - LLVector4a(-1, 1,-1), - LLVector4a(-1, 1, 1), - LLVector4a(-1,-1,-1), - LLVector4a(-1,-1, 1), - LLVector4a( 1, 1,-1), - LLVector4a( 1, 1, 1), - LLVector4a( 1,-1,-1), - LLVector4a( 1,-1, 1), - }; - - for (S32 j = 0; j < model->getNumVolumeFaces(); ++j) - { - const LLVolumeFace& face = model->getVolumeFace(j); - - LLVector4a center; - center.setAdd(face.mExtents[0], face.mExtents[1]); - center.mul(0.5f); - LLVector4a size; - size.setSub(face.mExtents[1],face.mExtents[0]); - size.mul(0.5f); - - for (U32 i = 0; i < 8; i++) - { - LLVector4a t; - t.setMul(size, box[i]); - t.add(center); - - LLVector4a v; - - mat.affineTransform(t, v); - - if (first_transform) - { - first_transform = FALSE; - min = max = v; - } - else - { - update_min_max(min, max, v); - } - } - } -} - -void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform) -{ - LLVector4a mina, maxa; - LLMatrix4a mata; - - mata.loadu(mat); - mina.load3(min.mV); - maxa.load3(max.mV); - - stretch_extents(model, mata, mina, maxa, first_transform); - - min.set(mina.getF32ptr()); - max.set(maxa.getF32ptr()); -} - -void LLModelLoader::run() -{ - DAE dae; - domCOLLADA* dom = dae.open(mFilename); - - if (dom) - { - daeDatabase* db = dae.getDatabase(); - - daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH); - - daeDocument* doc = dae.getDoc(mFilename); - if (!doc) - { - llwarns << "can't find internal doc" << llendl; - return; - } - - daeElement* root = doc->getDomRoot(); - if (!root) - { - llwarns << "document has no root" << llendl; - return; - } - - //get unit scale - mTransform.setIdentity(); - - domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID()))); - - if (unit) - { - F32 meter = unit->getMeter(); - mTransform.mMatrix[0][0] = meter; - mTransform.mMatrix[1][1] = meter; - mTransform.mMatrix[2][2] = meter; - } - - //get up axis rotation - LLMatrix4 rotation; - - domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP - domAsset::domUp_axis* up_axis = - daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID()))); - - if (up_axis) - { - up = up_axis->getValue(); - } - - if (up == UPAXISTYPE_X_UP) - { - rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); - } - else if (up == UPAXISTYPE_Y_UP) - { - rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f); - } - - rotation *= mTransform; - mTransform = rotation; - - - for (daeInt idx = 0; idx < count; ++idx) - { //build map of domEntities to LLModel - domMesh* mesh = NULL; - db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH); - - if (mesh) - { - LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh); - - if (model.notNull() && validate_model(model)) - { - mModelList.push_back(model); - mModel[mesh] = model; - } - } - } - - count = db->getElementCount(NULL, COLLADA_TYPE_SKIN); - for (daeInt idx = 0; idx < count; ++idx) - { //add skinned meshes as instances - domSkin* skin = NULL; - db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN); - - if (skin) - { - domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement()); - - if (geom) - { - domMesh* mesh = geom->getMesh(); - if (mesh) - { - LLModel* model = mModel[mesh]; - if (model) - { - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 normalized_transformation; - normalized_transformation.setTranslation(mesh_translation_vector); - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= normalized_transformation; - normalized_transformation = mesh_scale; - - glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix); - inv_mat = inv_mat.inverse(); - LLMatrix4 inverse_normalized_transformation(inv_mat.m); - - domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix(); - - if (bind_mat) - { //get bind shape matrix - domFloat4x4& dom_value = bind_mat->getValue(); - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4]; - } - } - - LLMatrix4 trans = normalized_transformation; - trans *= model->mBindShapeMatrix; - model->mBindShapeMatrix = trans; - - } - - /*{ - LLMatrix4 rotation; - if (up == UPAXISTYPE_X_UP) - { - rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f); - } - else if (up == UPAXISTYPE_Z_UP) - { - rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f); - } - - rotation *= model->mBindShapeMatrix; - model->mBindShapeMatrix = rotation; - }*/ - - //The joint transfom map that we'll populate below - std::map<std::string,LLMatrix4> jointTransforms; - jointTransforms.clear(); - - //Some collada setup for accessing the skeleton - daeElement* pElement = 0; - dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); - domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement ); - if ( pSkeleton ) - { - //Get the root node of the skeleton - daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement(); - if ( pSkeletonRootNode ) - { - //Once we have the root node - start acccessing it's joint components - const int jointCnt = mJointMap.size(); - std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin(); - bool missingID = false; - //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor. - for ( int i=0; i<jointCnt; ++i, ++jointIt ) - { - //Build a joint for the resolver to work with - char str[64]={0}; - sprintf(str,"./%s",(*jointIt).second.c_str() ); - //llwarns<<"Joint "<< str <<llendl; - - //Setup the resolver - daeSIDResolver resolver( pSkeletonRootNode, str ); - - //Look for the joint - domNode* pJoint = daeSafeCast<domNode>(resolver.getElement()); - if ( pJoint ) - { - //Pull out the translate id and store it in the jointTranslations map - daeSIDResolver jointResolver( pJoint, "./translate" ); - domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() ); - - LLMatrix4 workingTransform; - - //Translation - if ( pTranslate ) - { - domFloat3 jointTrans = pTranslate->getValue(); - LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); - workingTransform.setTranslation( singleJointTranslation ); - } - else - { - missingID = true; - llwarns<< "No translation sid!" << llendl; - } - //Store the joint transform w/respect to it's name. - jointTransforms[(*jointIt).second.c_str()] = workingTransform; - - } - else - { - missingID = true; - llwarns<< "Missing joint." << llendl; - } - } - - //If anything failed in regards to extracting the skeleton, joints or translation id, - //mention it - if ( missingID ) - { - llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl; - } - - //Set the joint translations on the avatar - //The joints are reset in the dtor - jointIt = mJointMap.begin(); - for ( int i=0; i<jointCnt; ++i, ++jointIt ) - { - std::string lookingForJoint = (*jointIt).first.c_str(); - if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) - { - LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; - LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); - if ( pJoint ) - { - pJoint->storeCurrentXform( jointTransform.getTranslation() ); - } - else - { - //Most likely an error in the asset. - llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl; - } - //Reposition the avatars pelvis (avPos+offset) - //if ( !strcmp( (*jointIt).first.c_str(),"mPelvis" ) )
- if ( lookingForJoint == "mPelvis" )
- {
- const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
- gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
- gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );
- } - } - } - } - else - { - llwarns<<"No root node in this skeleton" << llendl; - } - } - else - { - llwarns<<"No skeleton in this asset" << llendl; - } - - domSkin::domJoints* joints = skin->getJoints(); - - domInputLocal_Array& joint_input = joints->getInput_array(); - - for (size_t i = 0; i < joint_input.getCount(); ++i) - { - domInputLocal* input = joint_input.get(i); - xsNMTOKEN semantic = input->getSemantic(); - - if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0) - { //found joint source, fill model->mJointMap and model->mJointList - daeElement* elem = input->getSource().getElement(); - - domSource* source = daeSafeCast<domSource>(elem); - if (source) - { - - - domName_array* names_source = source->getName_array(); - - if (names_source) - { - domListOfNames &names = names_source->getValue(); - - for (size_t j = 0; j < names.getCount(); ++j) - { - std::string name(names.get(j)); - if (mJointMap.find(name) != mJointMap.end()) - { - name = mJointMap[name]; - } - model->mJointList.push_back(name); - model->mJointMap[name] = j; - } - } - else - { - domIDREF_array* names_source = source->getIDREF_array(); - if (names_source) - { - xsIDREFS& names = names_source->getValue(); - - for (size_t j = 0; j < names.getCount(); ++j) - { - std::string name(names.get(j).getID()); - if (mJointMap.find(name) != mJointMap.end()) - { - name = mJointMap[name]; - } - model->mJointList.push_back(name); - model->mJointMap[name] = j; - } - } - } - } - } - else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0) - { //found inv_bind_matrix array, fill model->mInvBindMatrix - domSource* source = daeSafeCast<domSource>(input->getSource().getElement()); - if (source) - { - domFloat_array* t = source->getFloat_array(); - if (t) - { - domListOfFloats& transform = t->getValue(); - S32 count = transform.getCount()/16; - - for (S32 k = 0; k < count; ++k) - { - LLMatrix4 mat; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - mat.mMatrix[i][j] = transform[k*16 + i + j*4]; - } - } - - model->mInvBindMatrix.push_back(mat); - } - } - } - } - } - - //We need to construct the alternate bind matrix (which contains the new joint positions) - //in the same order as they were stored in the joint buffer. The joints associated - //with the skeleton are not stored in the same order as they are in the exported joint buffer. - //This remaps the skeletal joints to be in the same order as the joints stored in the model. - std::vector<std::string> :: const_iterator jointIt = model->mJointList.begin(); - const int jointCnt = model->mJointList.size(); - for ( int i=0; i<jointCnt; ++i, ++jointIt ) - { - std::string lookingForJoint = (*jointIt).c_str(); - //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key - //and store it in the alternate bind matrix - if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) - { - LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; - LLMatrix4 newInverse = model->mInvBindMatrix[i]; - newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() ); - model->mAlternateBindMatrix.push_back( newInverse ); - } - else - { - llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl; - } - } - - //grab raw position array - - domVertices* verts = mesh->getVertices(); - if (verts) - { - domInputLocal_Array& inputs = verts->getInput_array(); - for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i) - { - if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0) - { - domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); - if (pos_source) - { - domFloat_array* pos_array = pos_source->getFloat_array(); - if (pos_array) - { - domListOfFloats& pos = pos_array->getValue(); - - for (size_t j = 0; j < pos.getCount(); j += 3) - { - if (pos.getCount() <= j+2) - { - llerrs << "WTF?" << llendl; - } - - LLVector3 v(pos[j], pos[j+1], pos[j+2]); - - //transform from COLLADA space to volume space - v = v * inverse_normalized_transformation; - - model->mPosition.push_back(v); - } - } - } - } - } - } - - //grab skin weights array - domSkin::domVertex_weights* weights = skin->getVertex_weights(); - if (weights) - { - domInputLocalOffset_Array& inputs = weights->getInput_array(); - domFloat_array* vertex_weights = NULL; - for (size_t i = 0; i < inputs.getCount(); ++i) - { - if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0) - { - domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement()); - if (weight_source) - { - vertex_weights = weight_source->getFloat_array(); - } - } - } - - if (vertex_weights) - { - domListOfFloats& w = vertex_weights->getValue(); - domListOfUInts& vcount = weights->getVcount()->getValue(); - domListOfInts& v = weights->getV()->getValue(); - - U32 c_idx = 0; - for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx) - { //for each vertex - daeUInt count = vcount[vc_idx]; - - //create list of weights that influence this vertex - LLModel::weight_list weight_list; - - for (daeUInt i = 0; i < count; ++i) - { //for each weight - daeInt joint_idx = v[c_idx++]; - daeInt weight_idx = v[c_idx++]; - - if (joint_idx == -1) - { - //ignore bindings to bind_shape_matrix - continue; - } - - F32 weight_value = w[weight_idx]; - - weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value)); - } - - //sort by joint weight - std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater()); - - std::vector<LLModel::JointWeight> wght; - - F32 total = 0.f; - - for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i) - { //take up to 4 most significant weights - if (weight_list[i].mWeight > 0.f) - { - wght.push_back( weight_list[i] ); - total += weight_list[i].mWeight; - } - } - - F32 scale = 1.f/total; - if (scale != 1.f) - { //normalize weights - for (U32 i = 0; i < wght.size(); ++i) - { - wght[i].mWeight *= scale; - } - } - - model->mSkinWeights[model->mPosition[vc_idx]] = wght; - } - - //add instance to scene for this model - - LLMatrix4 transform; - std::vector<LLImportMaterial> materials; - materials.resize(model->getNumVolumeFaces()); - mScene[transform].push_back(LLModelInstance(model, transform, materials)); - stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform); - } - } - } - } - } - } - } - - daeElement* scene = root->getDescendant("visual_scene"); - if (!scene) - { - llwarns << "document has no visual_scene" << llendl; - return; - } - - processElement(scene); - - mPreview->loadModelCallback(mLod); - } -} - -void LLModelLoader::processElement(daeElement* element) -{ - LLMatrix4 saved_transform = mTransform; - - domTranslate* translate = daeSafeCast<domTranslate>(element); - if (translate) - { - domFloat3 dom_value = translate->getValue(); - - LLMatrix4 translation; - translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - - translation *= mTransform; - mTransform = translation; - } - - domRotate* rotate = daeSafeCast<domRotate>(element); - if (rotate) - { - domFloat4 dom_value = rotate->getValue(); - - LLMatrix4 rotation; - rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0)); - - rotation *= mTransform; - mTransform = rotation; - } - - domScale* scale = daeSafeCast<domScale>(element); - if (scale) - { - domFloat3 dom_value = scale->getValue(); - - LLMatrix4 scaling; - scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2])); - - scaling *= mTransform; - mTransform = scaling; - } - - domMatrix* matrix = daeSafeCast<domMatrix>(element); - if (matrix) - { - domFloat4x4 dom_value = matrix->getValue(); - - LLMatrix4 matrix_transform; - - for (int i = 0; i < 4; i++) - { - for(int j = 0; j < 4; j++) - { - matrix_transform.mMatrix[i][j] = dom_value[i + j*4]; - } - } - - matrix_transform *= mTransform; - mTransform = matrix_transform; - } - - domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element); - if (instance_geo) - { - domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement()); - if (geo) - { - domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID()))); - if (mesh) - { - LLModel* model = mModel[mesh]; - if (model) - { - LLMatrix4 transformation = mTransform; - - std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo); - - // adjust the transformation to compensate for mesh normalization - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 mesh_translation; - mesh_translation.setTranslation(mesh_translation_vector); - mesh_translation *= transformation; - transformation = mesh_translation; - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= transformation; - transformation = mesh_scale; - - mScene[transformation].push_back(LLModelInstance(model, transformation, materials)); - - stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform); - } - } - } - } - - domInstance_node* instance_node = daeSafeCast<domInstance_node>(element); - if (instance_node) - { - daeElement* instance = instance_node->getUrl().getElement(); - if (instance) - { - processElement(instance); - } - } - - //process children - daeTArray< daeSmartRef<daeElement> > children = element->getChildren(); - for (S32 i = 0; i < children.getCount(); i++) - { - processElement(children[i]); - } - - domNode* node = daeSafeCast<domNode>(element); - if (node) - { //this element was a node, restore transform before processiing siblings - mTransform = saved_transform; - } -} - -std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo) -{ - std::vector<LLImportMaterial> materials; - for (int i = 0; i < model->mMaterialList.size(); i++) - { - LLImportMaterial import_material; - - domInstance_material* instance_mat = NULL; - - domBind_material::domTechnique_common* technique = - daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID()))); - - if (technique) - { - daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>(); - for (int j = 0; j < inst_materials.getCount(); j++) - { - std::string symbol(inst_materials[j]->getSymbol()); - - if (symbol == model->mMaterialList[i]) // found the binding - { - instance_mat = inst_materials[j]; - } - } - } - - if (instance_mat) - { - domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement()); - if (material) - { - domInstance_effect* instance_effect = - daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID()))); - if (instance_effect) - { - domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement()); - if (effect) - { - domProfile_COMMON* profile = - daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID()))); - if (profile) - { - import_material = profileToMaterial(profile); - } - } - } - } - } - - materials.push_back(import_material); - } - - return materials; -} - -LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material) -{ - LLImportMaterial mat; - mat.mFullbright = FALSE; - - daeElement* diffuse = material->getDescendant("diffuse"); - if (diffuse) - { - domCommon_color_or_texture_type_complexType::domTexture* texture = - daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture")); - if (texture) - { - domCommon_newparam_type_Array newparams = material->getNewparam_array(); - for (S32 i = 0; i < newparams.getCount(); i++) - { - domFx_surface_common* surface = newparams[i]->getSurface(); - if (surface) - { - domFx_surface_init_common* init = surface->getFx_surface_init_common(); - if (init) - { - domFx_surface_init_from_common_Array init_from = init->getInit_from_array(); - - if (init_from.getCount() > i) - { - domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement()); - if (image) - { - // we only support init_from now - embedded data will come later - domImage::domInit_from* init = image->getInit_from(); - if (init) - { - std::string filename = cdom::uriToNativePath(init->getValue().str()); - - mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW); - mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE); - - mat.mDiffuseMap->forceToSaveRawImage(); - mat.mDiffuseMapFilename = filename; - mat.mDiffuseMapLabel = getElementLabel(material); - } - } - } - } - } - } - } - - domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color")); - if (color) - { - domFx_color_common domfx_color = color->getValue(); - LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); - mat.mDiffuseColor = value; - } - } - - daeElement* emission = material->getDescendant("emission"); - if (emission) - { - LLColor4 emission_color = getDaeColor(emission); - if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25) - { - mat.mFullbright = TRUE; - } - } - - return mat; -} - -// try to get a decent label for this element -std::string LLModelLoader::getElementLabel(daeElement *element) -{ - // if we have a name attribute, use it - std::string name = element->getAttribute("name"); - if (name.length()) - { - return name; - } - - // if we have an ID attribute, use it - if (element->getID()) - { - return std::string(element->getID()); - } - - // if we have a parent, use it - daeElement* parent = element->getParent(); - if (parent) - { - // if parent has a name, use it - std::string name = parent->getAttribute("name"); - if (name.length()) - { - return name; - } - - // if parent has an ID, use it - if (parent->getID()) - { - return std::string(parent->getID()); - } - } - - // try to use our type - daeString element_name = element->getElementName(); - if (element_name) - { - return std::string(element_name); - } - - // if all else fails, use "object" - return std::string("object"); -} - -LLColor4 LLModelLoader::getDaeColor(daeElement* element) -{ - LLColor4 value; - domCommon_color_or_texture_type_complexType::domColor* color = - daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color")); - if (color) - { - domFx_color_common domfx_color = color->getValue(); - value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]); - } - - return value; -} - -//----------------------------------------------------------------------------- -// LLModelPreview -//----------------------------------------------------------------------------- - -LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp) -: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) -{ - mNeedsUpdate = TRUE; - mCameraDistance = 0.f; - mCameraYaw = 0.f; - mCameraPitch = 0.f; - mCameraZoom = 1.f; - mTextureName = 0; - mPreviewLOD = 3; - mModelLoader = NULL; - mDirty = false; - - for (U32 i = 0; i < LLModel::NUM_LODS; i++) - { - mLODMode[i] = 1; - mLimit[i] = 0; - } - - mLODMode[0] = 0; - - mFMP = fmp; - - glodInit(); -} - -LLModelPreview::~LLModelPreview() -{ - if (mModelLoader) - { - delete mModelLoader; - mModelLoader = NULL; - } - - //*HACK : *TODO : turn this back on when we understand why this crashes - //glodShutdown(); -} - -U32 LLModelPreview::calcResourceCost() -{ - rebuildUploadData(); - - U32 cost = 0; - std::set<LLModel*> accounted; - U32 num_points = 0; - U32 num_hulls = 0; - - F32 debug_scale = mFMP->childGetValue("debug scale").asReal(); - - F32 streaming_cost = 0.f; - - for (U32 i = 0; i < mUploadData.size(); ++i) - { - LLModelInstance& instance = mUploadData[i]; - - if (accounted.find(instance.mModel) == accounted.end()) - { - accounted.insert(instance.mModel); - - LLModel::convex_hull_decomposition& decomp = - instance.mLOD[LLModel::LOD_PHYSICS] ? - instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp : - instance.mModel->mConvexHullDecomp; - - LLSD ret = LLModel::writeModel( - "", - instance.mLOD[4], - instance.mLOD[3], - instance.mLOD[2], - instance.mLOD[1], - instance.mLOD[0], - decomp, - mFMP->childGetValue("upload_skin").asBoolean(), - mFMP->childGetValue("upload_joints").asBoolean(), - TRUE); - cost += gMeshRepo.calcResourceCost(ret); - - num_hulls += decomp.size(); - for (U32 i = 0; i < decomp.size(); ++i) - { - num_points += decomp[i].size(); - } - - //calculate streaming cost - LLMatrix4 transformation = instance.mTransform; - - LLVector3 position = LLVector3(0, 0, 0) * transformation; - - LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; - LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; - LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; - F32 x_length = x_transformed.normalize(); - F32 y_length = y_transformed.normalize(); - F32 z_length = z_transformed.normalize(); - LLVector3 scale = LLVector3(x_length, y_length, z_length); - - F32 radius = scale.length()*debug_scale; - - streaming_cost += LLMeshRepository::getStreamingCost(ret, radius); - } - } - - mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls)); - mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points)); - mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost)); - F32 scale = mFMP->childGetValue("debug scale").asReal()*2.f; - mFMP->childSetTextArg("dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale)); - mFMP->childSetTextArg("dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale)); - mFMP->childSetTextArg("dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale)); - - updateStatusMessages(); - - return cost; -} - -void LLModelPreview::rebuildUploadData() -{ - mUploadData.clear(); - mTextureSet.clear(); - - //fill uploaddata instance vectors from scene data - - LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("debug scale"); - - if (!scale_spinner) - { - llerrs << "floater_model_preview.xml MUST contain debug scale spinner." << llendl; - } - - F32 scale = scale_spinner->getValue().asReal(); - - LLMatrix4 scale_mat; - scale_mat.initScale(LLVector3(scale, scale, scale)); - - F32 max_scale = 0.f; - - for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) - { //for each transform in scene - LLMatrix4 mat = iter->first; - - // compute position - LLVector3 position = LLVector3(0, 0, 0) * mat; - - // compute scale - LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; - LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; - LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position; - F32 x_length = x_transformed.normalize(); - F32 y_length = y_transformed.normalize(); - F32 z_length = z_transformed.normalize(); - - max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); - - mat *= scale_mat; - - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { //for each instance with said transform applied - LLModelInstance instance = *model_iter; - - LLModel* base_model = instance.mModel; - - S32 idx = 0; - for (idx = 0; idx < mBaseModel.size(); ++idx) - { //find reference instance for this model - if (mBaseModel[idx] == base_model) - { - break; - } - } - - for (U32 i = 0; i < LLModel::NUM_LODS; i++) - { //fill LOD slots based on reference model index - if (!mModel[i].empty()) - { - instance.mLOD[i] = mModel[i][idx]; - } - else - { - instance.mLOD[i] = NULL; - } - } - - instance.mTransform = mat; - mUploadData.push_back(instance); - } - } - - F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale; - - scale_spinner->setMaxValue(max_import_scale); - - if (max_import_scale < scale) - { - scale_spinner->setValue(max_import_scale); - } -} - - -void LLModelPreview::clearModel(S32 lod) -{ - if (lod < 0 || lod > LLModel::LOD_PHYSICS) - { - return; - } - - mVertexBuffer[lod].clear(); - mModel[lod].clear(); - mScene[lod].clear(); -} - -void LLModelPreview::loadModel(std::string filename, S32 lod) -{ - LLMutexLock lock(this); - - if (mModelLoader) - { - delete mModelLoader; - mModelLoader = NULL; - } - - if (filename.empty()) - { - if (mBaseModel.empty()) - { - // this is the initial file picking. Close the whole floater - // if we don't have a base model to show for high LOD. - mFMP->closeFloater(false); - } - - mFMP->mLoading = false; - return; - } - - if (lod == 3 && !mGroup.empty()) - { - for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter) - { - glodDeleteGroup(iter->second); - stop_gloderror(); - } - - for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) - { - glodDeleteObject(iter->second); - stop_gloderror(); - } - - mGroup.clear(); - mObject.clear(); - } - - mModelLoader = new LLModelLoader(filename, lod, this); - - mModelLoader->start(); - - mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); - - if (mFMP->childGetValue("description_form").asString().empty()) - { - std::string name = gDirUtilp->getBaseFileName(filename, true); - mFMP->childSetValue("description_form", name); - } - - mFMP->openFloater(); -} - -void LLModelPreview::clearIncompatible(S32 lod) -{ - for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) - { //clear out any entries that aren't compatible with this model - if (i != lod) - { - if (mModel[i].size() != mModel[lod].size()) - { - mModel[i].clear(); - mScene[i].clear(); - mVertexBuffer[i].clear(); - - if (i == LLModel::LOD_HIGH) - { - mBaseModel = mModel[lod]; - mBaseScene = mScene[lod]; - mVertexBuffer[5].clear(); - } - } - } - } -} - -void LLModelPreview::loadModelCallback(S32 lod) -{ //NOT the main thread - LLMutexLock lock(this); - if (!mModelLoader) - { - return; - } - - mModel[lod] = mModelLoader->mModelList; - mScene[lod] = mModelLoader->mScene; - mVertexBuffer[lod].clear(); - - if (lod == LLModel::LOD_PHYSICS) - { - mPhysicsMesh.clear(); - } - - setPreviewLOD(lod); - - - if (lod == LLModel::LOD_HIGH) - { //save a copy of the highest LOD for automatic LOD manipulation - mBaseModel = mModel[lod]; - mBaseScene = mScene[lod]; - mVertexBuffer[5].clear(); - //mModel[lod] = NULL; - } - - clearIncompatible(lod); - - mDirty = true; - - resetPreviewTarget(); - - mFMP->mLoading = FALSE; - refresh(); -} - -void LLModelPreview::resetPreviewTarget() -{ - mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; - mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; - setPreviewTarget(mPreviewScale.magVec()*2.f); -} - -void LLModelPreview::smoothNormals() -{ - S32 which_lod = mPreviewLOD; - - - if (which_lod > 4 || which_lod < 0 || - mModel[which_lod].empty()) - { - return; - } - - F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal(); - - angle_cutoff *= DEG_TO_RAD; - - if (which_lod == 3 && !mBaseModel.empty()) - { - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { - (*iter)->smoothNormals(angle_cutoff); - } - - mVertexBuffer[5].clear(); - } - - for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter) - { - (*iter)->smoothNormals(angle_cutoff); - } - - mVertexBuffer[which_lod].clear(); - refresh(); - -} - -void LLModelPreview::consolidate() -{ - std::map<LLImportMaterial, std::vector<LLModelInstance> > composite; - - LLMatrix4 identity; - - //bake out each node in current scene to composite - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { //for each transform in current scene - LLMatrix4 mat = iter->first; - glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose(); - LLMatrix4 norm_mat(inv_trans.m); - - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { //for each instance with that transform - LLModelInstance& source_instance = *model_iter; - LLModel* source = source_instance.mModel; - - if (!validate_model(source)) - { - llerrs << "Invalid model found!" << llendl; - } - - for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) - { //for each face in instance - const LLVolumeFace& src_face = source->getVolumeFace(i); - LLImportMaterial& source_material = source_instance.mMaterial[i]; - - //get model in composite that is composite for this material - LLModel* model = NULL; - - if (composite.find(source_material) != composite.end()) - { - model = composite[source_material].rbegin()->mModel; - if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535) - { - model = NULL; - } - } - - if (model == NULL) - { //no model found, make new model - std::vector<LLImportMaterial> materials; - materials.push_back(source_material); - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - model = new LLModel(volume_params, 0.f); - model->mLabel = source->mLabel; - model->setNumVolumeFaces(0); - composite[source_material].push_back(LLModelInstance(model, identity, materials)); - } - - model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat); - } - } - } - - - //condense composite into as few LLModel instances as possible - LLModelLoader::model_list new_model; - std::vector<LLModelInstance> instance_list; - - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - - std::vector<LLImportMaterial> empty_material; - LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material); - cur_instance.mModel->setNumVolumeFaces(0); - - BOOL first_transform = TRUE; - - LLModelLoader::scene new_scene; - LLVector3 min,max; - - for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin(); - iter != composite.end(); - ++iter) - { - std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter; - - for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin(); - instance_iter != iter->second.end(); - ++instance_iter) - { - LLModel* source = instance_iter->mModel; - - if (instance_iter->mMaterial.size() != 1) - { - llerrs << "WTF?" << llendl; - } - - if (source->getNumVolumeFaces() != 1) - { - llerrs << "WTF?" << llendl; - } - - if (source->mMaterialList.size() != 1) - { - llerrs << "WTF?" << llendl; - } - - cur_instance.mModel->addFace(source->getVolumeFace(0)); - cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]); - cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]); - - BOOL last_model = FALSE; - - std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance; - - if (next_iter == composite.end() && - next_instance == iter->second.end()) - { - last_model = TRUE; - } - - if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES) - { - cur_instance.mModel->mLabel = source->mLabel; - - cur_instance.mModel->optimizeVolumeFaces(); - cur_instance.mModel->normalizeVolumeFaces(); - - if (!validate_model(cur_instance.mModel)) - { - llerrs << "Invalid model detected." << llendl; - } - - new_model.push_back(cur_instance.mModel); - - LLMatrix4 transformation = LLMatrix4(); - - // adjust the transformation to compensate for mesh normalization - LLVector3 mesh_scale_vector; - LLVector3 mesh_translation_vector; - cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector); - - LLMatrix4 mesh_translation; - mesh_translation.setTranslation(mesh_translation_vector); - mesh_translation *= transformation; - transformation = mesh_translation; - - LLMatrix4 mesh_scale; - mesh_scale.initScale(mesh_scale_vector); - mesh_scale *= transformation; - transformation = mesh_scale; - - cur_instance.mTransform = transformation; - - new_scene[transformation].push_back(cur_instance); - stretch_extents(cur_instance.mModel, transformation, min, max, first_transform); - - if (!last_model) - { - cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material); - cur_instance.mModel->setNumVolumeFaces(0); - } - } - } - } - - mScene[mPreviewLOD] = new_scene; - mModel[mPreviewLOD] = new_model; - mVertexBuffer[mPreviewLOD].clear(); - - if (mPreviewLOD == LLModel::LOD_HIGH) - { - mBaseScene = new_scene; - mBaseModel = new_model; - mVertexBuffer[5].clear(); - } - - mPreviewTarget = (min+max)*0.5f; - mPreviewScale = (max-min)*0.5f; - setPreviewTarget(mPreviewScale.magVec()*2.f); - - clearIncompatible(mPreviewLOD); - - mResourceCost = calcResourceCost(); - refresh(); -} - -void LLModelPreview::scrubMaterials() -{ - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { //for each transform in current scene - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { //for each instance with that transform - LLModelInstance& source_instance = *model_iter; - LLModel* source = source_instance.mModel; - - for (S32 i = 0; i < source->getNumVolumeFaces(); ++i) - { //for each face in instance - LLImportMaterial& source_material = source_instance.mMaterial[i]; - - //clear material info - source_material.mDiffuseColor = LLColor4(1,1,1,1); - source_material.mDiffuseMap = NULL; - source_material.mDiffuseMapFilename.clear(); - source_material.mDiffuseMapLabel.clear(); - source_material.mFullbright = false; - } - } - } - - - mVertexBuffer[mPreviewLOD].clear(); - - if (mPreviewLOD == LLModel::LOD_HIGH) - { - mBaseScene = mScene[mPreviewLOD]; - mBaseModel = mModel[mPreviewLOD]; - mVertexBuffer[5].clear(); - } - - mResourceCost = calcResourceCost(); - refresh(); -} - -bool LLModelPreview::containsRiggedAsset( void ) -{ - //loop through the models and determine if any of them contained a rigged asset, and if so - //return true. - //This is used to cleanup the joint positions after a preview. - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { - LLModel* pModel = *iter; - if ( pModel->mAlternateBindMatrix.size() > 0 ) - { - return true; - } - } - return false; -} -void LLModelPreview::genLODs(S32 which_lod) -{ - if (mBaseModel.empty()) - { - return; - } - - if (which_lod == LLModel::LOD_PHYSICS) - { //clear physics mesh map - mPhysicsMesh.clear(); - } - - LLVertexBuffer::unbind(); - - stop_gloderror(); - static U32 cur_name = 1; - - S32 limit = -1; - - if (which_lod != -1) - { - limit = mLimit[which_lod]; - } - - U32 triangle_count = 0; - - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { - LLModel* mdl = *iter; - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) - { - triangle_count += mdl->getVolumeFace(i).mNumIndices/3; - } - } - - U32 base_triangle_count = triangle_count; - - U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - - if (mGroup[mBaseModel[0]] == 0) - { //clear LOD maps - mGroup.clear(); - mObject.clear(); - mPercentage.clear(); - mPatch.clear(); - } - - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { //build GLOD objects for each model in base model list - LLModel* mdl = *iter; - if (mGroup[mdl] == 0) - { - mGroup[mdl] = cur_name++; - mObject[mdl] = cur_name++; - - glodNewGroup(mGroup[mdl]); - stop_gloderror(); - - glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); - stop_gloderror(); - - glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); - stop_gloderror(); - - glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); - stop_gloderror(); - - glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE); - stop_gloderror(); - - if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) - { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation - mVertexBuffer[5].clear(); - } - - if (mVertexBuffer[5].empty()) - { - genBuffers(5, false); - } - - U32 tri_count = 0; - for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) - { - mVertexBuffer[5][mdl][i]->setBuffer(type_mask); - U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); - if (num_indices > 2) - { - glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); - } - tri_count += num_indices/3; - stop_gloderror(); - } - - //store what percentage of total model (in terms of triangle count) this model makes up - mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count; - - //build glodobject - glodBuildObject(mObject[mdl]); - if (stop_gloderror()) - { - glodDeleteGroup(mGroup[mdl]); - stop_gloderror(); - glodDeleteObject(mObject[mdl]); - stop_gloderror(); - - mGroup[mdl] = 0; - mObject[mdl] = 0; - - if (which_lod == -1) - { - mModel[LLModel::LOD_HIGH] = mBaseModel; - } - - return; - } - - } - - //generating LODs for all entries, or this entry has a triangle budget - glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); - stop_gloderror(); - - glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); - stop_gloderror(); - } - - - S32 start = LLModel::LOD_HIGH; - S32 end = 0; - - if (which_lod != -1) - { - start = end = which_lod; - } - - - std::string combo_name[] = - { - "lowest detail combo", - "low detail combo", - "medium detail combo", - "high detail combo", - "physics detail combo" - }; - - std::string limit_name[] = - { - "lowest limit", - "low limit", - "medium limit", - "high limit", - "physics limit" - }; - - for (S32 lod = start; lod >= end; --lod) - { - if (which_lod == -1) - { - if (lod < start) - { - triangle_count /= 3; - } - } - else - { - triangle_count = limit; - } - - LLComboBox* combo_box = mFMP->findChild<LLComboBox>(combo_name[lod]); - combo_box->setCurrentByIndex(2); - - LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[lod], TRUE); - lim->setMaxValue(base_triangle_count); - lim->setVisible(true); - - mModel[lod].clear(); - mModel[lod].resize(mBaseModel.size()); - mVertexBuffer[lod].clear(); - - U32 actual_tris = 0; - U32 actual_verts = 0; - U32 submeshes = 0; - - for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) - { - LLModel* base = mBaseModel[mdl_idx]; - - U32 target_count = U32(mPercentage[base]*triangle_count); - - if (target_count < 4) - { - target_count = 4; - } - - glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count); - stop_gloderror(); - - glodAdaptGroup(mGroup[base]); - stop_gloderror(); - - GLint patch_count = 0; - glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); - stop_gloderror(); - - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); - - GLint* sizes = new GLint[patch_count*2]; - glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); - stop_gloderror(); - - GLint* names = new GLint[patch_count]; - glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); - stop_gloderror(); - - mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); - - LLModel* target_model = mModel[lod][mdl_idx]; - - for (GLint i = 0; i < patch_count; ++i) - { - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); - - if (sizes[i*2+1] > 0 && sizes[i*2] > 0) - { - buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true); - buff->setBuffer(type_mask); - glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer()); - stop_gloderror(); - } - else - { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0) - buff->allocateBuffer(1, 3, true); - memset(buff->getMappedData(), 0, buff->getSize()); - memset(buff->getIndicesPointer(), 0, buff->getIndicesSize()); - } - - buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); - - LLStrider<LLVector3> pos; - LLStrider<LLVector3> norm; - LLStrider<LLVector2> tc; - LLStrider<U16> index; - - buff->getVertexStrider(pos); - buff->getNormalStrider(norm); - buff->getTexCoord0Strider(tc); - buff->getIndexStrider(index); - - - target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); - actual_tris += buff->getNumIndices()/3; - actual_verts += buff->getNumVerts(); - ++submeshes; - - if (!validate_face(target_model->getVolumeFace(names[i]))) - { - llerrs << "Invalid face generated during LOD generation." << llendl; - } - } - - //blind copy skin weights and just take closest skin weight to point on - //decimated mesh for now (auto-generating LODs with skin weights is still a bit - //of an open problem). - target_model->mPosition = base->mPosition; - target_model->mSkinWeights = base->mSkinWeights; - target_model->mJointMap = base->mJointMap; - target_model->mJointList = base->mJointList; - target_model->mInvBindMatrix = base->mInvBindMatrix; - target_model->mBindShapeMatrix = base->mBindShapeMatrix; - target_model->mAlternateBindMatrix = base->mAlternateBindMatrix; - //copy material list - target_model->mMaterialList = base->mMaterialList; - - if (!validate_model(target_model)) - { - llerrs << "Invalid model generated when creating LODs" << llendl; - } - - delete [] sizes; - delete [] names; - } - - //rebuild scene based on mBaseScene - mScene[lod].clear(); - mScene[lod] = mBaseScene; - - for (U32 i = 0; i < mBaseModel.size(); ++i) - { - LLModel* mdl = mBaseModel[i]; - LLModel* target = mModel[lod][i]; - if (target) - { - for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) - { - for (U32 j = 0; j < iter->second.size(); ++j) - { - if (iter->second[j].mModel == mdl) - { - iter->second[j].mModel = target; - } - } - } - } - } - } - - mResourceCost = calcResourceCost(); - - /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) - { //build physics scene - mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; - mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW]; - - for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i) - { - mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]); - } - }*/ -} - -void LLModelPreview::updateStatusMessages() -{ - //triangle/vertex/submesh count for each mesh asset for each lod - std::vector<S32> tris[LLModel::NUM_LODS]; - std::vector<S32> verts[LLModel::NUM_LODS]; - std::vector<S32> submeshes[LLModel::NUM_LODS]; - - //total triangle/vertex/submesh count for each lod - S32 total_tris[LLModel::NUM_LODS]; - S32 total_verts[LLModel::NUM_LODS]; - S32 total_submeshes[LLModel::NUM_LODS]; - - for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) - { - //initialize total for this lod to 0 - total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; - - for (U32 i = 0; i < mModel[lod].size(); ++i) - { //for each model in the lod - S32 cur_tris = 0; - S32 cur_verts = 0; - S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - cur_tris += face.mNumIndices/3; - cur_verts += face.mNumVertices; - } - - //add this model to the lod total - total_tris[lod] += cur_tris; - total_verts[lod] += cur_verts; - total_submeshes[lod] += cur_submeshes; - - //store this model's counts to asset data - tris[lod].push_back(cur_tris); - verts[lod].push_back(cur_verts); - submeshes[lod].push_back(cur_submeshes); - } - } - - - std::string upload_message; - - mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[TRIANGLES]", llformat("%d", total_tris[LLModel::LOD_PHYSICS])); - - for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) - { - mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod])); - mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod])); - mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod])); - - std::string message = "good"; - - const U32 lod_high = LLModel::LOD_HIGH; - - if (lod != lod_high) - { - if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) - { - message = "mesh_mismatch"; - upload_message = "bad_lod"; - } - else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) - { - message = "model_mismatch"; - upload_message = "bad_lod"; - } - else if (!verts[lod].empty()) - { - for (U32 i = 0; i < verts[lod].size(); ++i) - { - S32 max_verts = verts[lod+1][i]; - - if (verts[lod][i] > max_verts) - { - message = "too_heavy"; - upload_message = "bad_lod"; - } - } - } - } - - mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message)); - } - - if (upload_message.empty()) - { - mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string("")); - mFMP->childEnable("ok_btn"); - } - else - { - mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message)); - mFMP->childDisable("ok_btn"); - } -} - -void LLModelPreview::setPreviewTarget(F32 distance) -{ - mCameraDistance = distance; - mCameraZoom = 1.f; - mCameraPitch = 0.f; - mCameraYaw = 0.f; - mCameraOffset.clearVec(); -} - -void LLModelPreview::clearBuffers() -{ - for (U32 i = 0; i < 6; i++) - { - mVertexBuffer[i].clear(); - } -} - -void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) -{ - U32 tri_count = 0; - U32 vertex_count = 0; - U32 mesh_count = 0; - - LLModelLoader::model_list* model = NULL; - - if (lod < 0 || lod > 4) - { - model = &mBaseModel; - lod = 5; - } - else - { - model = &(mModel[lod]); - } - - if (!mVertexBuffer[lod].empty()) - { - mVertexBuffer[lod].clear(); - } - - mVertexBuffer[lod].clear(); - - LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); - - for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) - { - LLModel* mdl = *iter; - if (!mdl) - { - continue; - } - - LLModel* base_mdl = *base_iter; - base_iter++; - - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) - { - const LLVolumeFace &vf = mdl->getVolumeFace(i); - U32 num_vertices = vf.mNumVertices; - U32 num_indices = vf.mNumIndices; - - if (!num_vertices || ! num_indices) - { - continue; - } - - LLVertexBuffer* vb = NULL; - - bool skinned = avatar_preview && !mdl->mSkinWeights.empty(); - - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - - if (skinned) - { - mask |= LLVertexBuffer::MAP_WEIGHT4; - } - - vb = new LLVertexBuffer(mask, 0); - - vb->allocateBuffer(num_vertices, num_indices, TRUE); - - LLStrider<LLVector3> vertex_strider; - LLStrider<LLVector3> normal_strider; - LLStrider<LLVector2> tc_strider; - LLStrider<U16> index_strider; - LLStrider<LLVector4> weights_strider; - - vb->getVertexStrider(vertex_strider); - vb->getNormalStrider(normal_strider); - vb->getTexCoord0Strider(tc_strider); - vb->getIndexStrider(index_strider); - - if (skinned) - { - vb->getWeight4Strider(weights_strider); - } - - LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); - LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32)); - LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); - - if (skinned) - { - for (U32 i = 0; i < num_vertices; i++) - { - //find closest weight to vf.mVertices[i].mPosition - LLVector3 pos(vf.mPositions[i].getF32ptr()); - - const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); - - LLVector4 w(0,0,0,0); - if (weight_list.size() > 4) - { - llerrs << "WTF?" << llendl; - } - - for (U32 i = 0; i < weight_list.size(); ++i) - { - F32 wght = llmin(weight_list[i].mWeight, 0.999999f); - F32 joint = (F32) weight_list[i].mJointIdx; - w.mV[i] = joint + wght; - } - - *(weights_strider++) = w; - } - } - - // build indices - for (U32 i = 0; i < num_indices; i++) - { - *(index_strider++) = vf.mIndices[i]; - } - - mVertexBuffer[lod][mdl].push_back(vb); - - vertex_count += num_vertices; - tri_count += num_indices/3; - ++mesh_count; - - } - } -} - -void LLModelPreview::update() -{ - if (mDirty) - { - mDirty = false; - mResourceCost = calcResourceCost(); - } -} - -//----------------------------------------------------------------------------- -// render() -//----------------------------------------------------------------------------- -BOOL LLModelPreview::render() -{ - LLMutexLock lock(this); - mNeedsUpdate = FALSE; - - S32 width = getWidth(); - S32 height = getHeight(); - - LLGLSUIDefault def; - LLGLDisable no_blend(GL_BLEND); - LLGLEnable cull(GL_CULL_FACE); - LLGLDepthTest depth(GL_TRUE); - LLGLDisable fog(GL_FOG); - - glMatrixMode(GL_PROJECTION); - gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); - - glMatrixMode(GL_MODELVIEW); - gGL.pushMatrix(); - glLoadIdentity(); - - gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - - gl_rect_2d_simple( width, height ); - - bool avatar_preview = false; - bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); - bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); - - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { - LLModelInstance& instance = *model_iter; - LLModel* model = instance.mModel; - if (!model->mSkinWeights.empty()) - { - avatar_preview = true; - } - } - } - - if (upload_skin && !avatar_preview) - { - mFMP->childSetValue("upload_skin", false); - upload_skin = false; - } - - if (!upload_skin && upload_joints) - { - mFMP->childSetValue("upload_joints", false); - upload_joints = false; - } - - if (!avatar_preview) - { - mFMP->childDisable("upload_skin"); - } - else - { - mFMP->childEnable("upload_skin"); - } - - if (!upload_skin) - { - mFMP->childDisable("upload_joints"); - } - else - { - mFMP->childEnable("upload_joints"); - } - - avatar_preview = avatar_preview && upload_skin; - - - mFMP->childSetEnabled("consolidate", !avatar_preview); - - F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f; - - glMatrixMode(GL_PROJECTION); - gGL.popMatrix(); - - glMatrixMode(GL_MODELVIEW); - gGL.popMatrix(); - - glClear(GL_DEPTH_BUFFER_BIT); - - LLViewerCamera::getInstance()->setAspect((F32) width / height ); - LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); - - LLVector3 target_pos = mPreviewTarget; - LLVector3 offset = mCameraOffset; - - F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f); - F32 z_far = mCameraDistance+mPreviewScale.magVec(); - - if (avatar_preview) - { - target_pos = gAgentAvatarp->getPositionAgent(); - z_near = 0.01f; - z_far = 1024.f; - mCameraDistance = 16.f; - - //render avatar previews every frame - refresh(); - } - - LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * - LLQuaternion(mCameraYaw, LLVector3::z_axis); - - LLQuaternion av_rot = camera_rot; - LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest - - - LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); - - stop_glerror(); - - gPipeline.enableLightsAvatar(); - - gGL.pushMatrix(); - const F32 BRIGHTNESS = 0.9f; - gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); - - LLGLEnable normalize(GL_NORMALIZE); - - if (!mBaseModel.empty() && mVertexBuffer[5].empty()) - { - genBuffers(-1, avatar_preview); - //genBuffers(3); - //genLODs(); - } - - bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS); - - S32 physics_idx = -1; - - bool render_mesh = true; - bool render_hull = false; - - if (physics && mFMP->mDecompFloater) - { - physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger(); - render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean(); - render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean(); - } - - if (!mModel[mPreviewLOD].empty()) - { - if (mVertexBuffer[mPreviewLOD].empty()) - { - genBuffers(mPreviewLOD, avatar_preview); - } - - if (!avatar_preview) - { - //for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; - - glMultMatrixf((GLfloat*) mat.mMatrix); - - //for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { - //LLModelInstance& instance = *model_iter; - LLModel* model = instance.mLOD[mPreviewLOD]; - - if (!model) - { - continue; - } - - //if (instance.mTransform != mat) - //{ - // llerrs << "WTF?" << llendl; - //} - - if (render_mesh) - { - for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - if (physics) - { - if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx]) - { - glColor4f(1,0,0,1); - } - else - { - glColor4f(0.75f, 0.75f, 0.75f, 1.f); - } - } - else - { - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); - if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) - { - gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); - if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) - { - mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); - } - } - } - - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor3f(0.4f, 0.4f, 0.4f); - - if (mFMP->childGetValue("show edges").asBoolean()) - { - glLineWidth(3.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - } - - if (render_hull) - { - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) - { - LLMutexLock(decomp->mMutex); - - std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter = - mPhysicsMesh.find(model); - if (iter != mPhysicsMesh.end()) - { - for (U32 i = 0; i < iter->second.size(); ++i) - { - if (explode > 0.f) - { - gGL.pushMatrix(); - - LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; - offset *= explode; - - gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); - } - - static std::vector<LLColor4U> hull_colors; - - if (i+1 >= hull_colors.size()) - { - hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255)); - } - - LLVertexBuffer* buff = iter->second[i]; - if (buff) - { - buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); - - glColor4ubv(hull_colors[i].mV); - buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); - - if (mFMP->childGetValue("show edges").asBoolean()) - { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glLineWidth(3.f); - glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255); - buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - - if (explode > 0.f) - { - gGL.popMatrix(); - } - } - } - } - - //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size())); - //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints)); - } - } - - gGL.popMatrix(); - } - - if (physics) - { - mPreviewLOD = LLModel::LOD_PHYSICS; - } - } - else - { - LLVOAvatarSelf* avatar = gAgentAvatarp; - target_pos = avatar->getPositionAgent(); - - LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest - - avatar->renderCollisionVolumes(); - - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { - LLModelInstance& instance = *model_iter; - LLModel* model = instance.mModel; - - if (!model->mSkinWeights.empty()) - { - for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - const LLVolumeFace& face = model->getVolumeFace(i); - - LLStrider<LLVector3> position; - buffer->getVertexStrider(position); - - LLStrider<LLVector4> weight; - buffer->getWeight4Strider(weight); - - //quick 'n dirty software vertex skinning - - //build matrix palette - LLMatrix4 mat[64]; - for (U32 j = 0; j < model->mJointList.size(); ++j) - { - LLJoint* joint = avatar->getJoint(model->mJointList[j]); - if (joint) - { - mat[j] = model->mInvBindMatrix[j]; - mat[j] *= joint->getWorldMatrix(); - } - } - - for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) - { - LLMatrix4 final_mat; - final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; - - LLVector4 wght; - S32 idx[4]; - - F32 scale = 0.f; - for (U32 k = 0; k < 4; k++) - { - F32 w = weight[j].mV[k]; - - idx[k] = (S32) floorf(w); - wght.mV[k] = w - floorf(w); - scale += wght.mV[k]; - } - - wght *= 1.f/scale; - - for (U32 k = 0; k < 4; k++) - { - F32* src = (F32*) mat[idx[k]].mMatrix; - F32* dst = (F32*) final_mat.mMatrix; - - F32 w = wght.mV[k]; - - for (U32 l = 0; l < 16; l++) - { - dst[l] += src[l]*w; - } - } - - //VECTORIZE THIS - LLVector3 v(face.mPositions[j].getF32ptr()); - - v = v * model->mBindShapeMatrix; - v = v * final_mat; - - position[j] = v; - } - - buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - glColor3f(0.4f, 0.4f, 0.4f); - - if (mFMP->childGetValue("show edges").asBoolean()) - { - glLineWidth(3.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - } - } - } - } - } - - gGL.popMatrix(); - - return TRUE; -} - -//----------------------------------------------------------------------------- -// refresh() -//----------------------------------------------------------------------------- -void LLModelPreview::refresh() -{ - mNeedsUpdate = TRUE; -} - -//----------------------------------------------------------------------------- -// rotate() -//----------------------------------------------------------------------------- -void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) -{ - mCameraYaw = mCameraYaw + yaw_radians; - - mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); -} - -//----------------------------------------------------------------------------- -// zoom() -//----------------------------------------------------------------------------- -void LLModelPreview::zoom(F32 zoom_amt) -{ - F32 new_zoom = mCameraZoom+zoom_amt; - - mCameraZoom = llclamp(new_zoom, 1.f, 10.f); -} - -void LLModelPreview::pan(F32 right, F32 up) -{ - mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f); - mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f); -} - -void LLModelPreview::setPreviewLOD(S32 lod) -{ - mPreviewLOD = llclamp(lod, 0, 4); - refresh(); -} - -//static -void LLFloaterModelPreview::onBrowseHighLOD(void* data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; - mp->loadModel(3); -} - -//static -void LLFloaterModelPreview::onBrowseMediumLOD(void* data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; - mp->loadModel(2); -} - -//static -void LLFloaterModelPreview::onBrowseLowLOD(void* data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; - mp->loadModel(1); -} - -//static -void LLFloaterModelPreview::onBrowseLowestLOD(void* data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data; - mp->loadModel(0); -} - -//static -void LLFloaterModelPreview::onUpload(void* user_data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - - if (mp->mDecompFloater) - { - mp->mDecompFloater->closeFloater(); - } - - mp->mModelPreview->rebuildUploadData(); - - gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale, - mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints")); - - mp->closeFloater(false); -} - -//static -void LLFloaterModelPreview::onConsolidate(void* user_data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - mp->mModelPreview->consolidate(); -} - -//static -void LLFloaterModelPreview::onScrubMaterials(void* user_data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - mp->mModelPreview->scrubMaterials(); -} - -//static -void LLFloaterModelPreview::onDecompose(void* user_data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - mp->showDecompFloater(); -} - -//static -void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - mp->mModelPreview->refresh(); -} - -void LLFloaterModelPreview::updateResourceCost() -{ - U32 cost = mModelPreview->mResourceCost; - childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost)); -} - -//static -void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ) -{ - LLModelPreview* preview = (LLModelPreview*) userdata; - preview->refresh(); -} - -LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) -{ - mStage = stage; - mContinue = 1; - mModel = mdl; - mParams = sInstance->mDecompParams; - - //copy out positions and indices - if (mdl) - { - U16 index_offset = 0; - - mPositions.clear(); - mIndices.clear(); - - //queue up vertex positions and indices - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) - { - const LLVolumeFace& face = mdl->getVolumeFace(i); - if (mPositions.size() + face.mNumVertices > 65535) - { - continue; - } - - for (U32 j = 0; j < face.mNumVertices; ++j) - { - mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr())); - } - - for (U32 j = 0; j < face.mNumIndices; ++j) - { - mIndices.push_back(face.mIndices[j]+index_offset); - } - - index_offset += face.mNumVertices; - } - } -} - -S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2) -{ - setStatusMessage(llformat("%s: %d/%d", status, p1, p2)); - return mContinue; -} - -void LLFloaterModelPreview::DecompRequest::completed() -{ - mModel->setConvexHullDecomposition(mHull); - - if (sInstance) - { - if (sInstance->mModelPreview) - { - sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh; - sInstance->mModelPreview->mDirty = true; - LLFloaterModelPreview::sInstance->mModelPreview->refresh(); - } - - sInstance->mCurRequest = NULL; - } -} - - +/**
+ * @file llfloatermodelpreview.cpp
+ * @brief LLFloaterModelPreview class implementation
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "dae.h"
+//#include "dom.h"
+#include "dom/domAsset.h"
+#include "dom/domBind_material.h"
+#include "dom/domCOLLADA.h"
+#include "dom/domConstants.h"
+#include "dom/domController.h"
+#include "dom/domEffect.h"
+#include "dom/domGeometry.h"
+#include "dom/domInstance_geometry.h"
+#include "dom/domInstance_material.h"
+#include "dom/domInstance_node.h"
+#include "dom/domInstance_effect.h"
+#include "dom/domMaterial.h"
+#include "dom/domMatrix.h"
+#include "dom/domNode.h"
+#include "dom/domProfile_COMMON.h"
+#include "dom/domRotate.h"
+#include "dom/domScale.h"
+#include "dom/domTranslate.h"
+#include "dom/domVisual_scene.h"
+
+#include "llfloatermodelpreview.h"
+
+#include "llfilepicker.h"
+#include "llimagebmp.h"
+#include "llimagetga.h"
+#include "llimagejpeg.h"
+#include "llimagepng.h"
+
+#include "llagent.h"
+#include "llbutton.h"
+#include "llcombobox.h"
+#include "lldatapacker.h"
+#include "lldrawable.h"
+#include "lldrawpoolavatar.h"
+#include "llrender.h"
+#include "llface.h"
+#include "lleconomy.h"
+#include "llfocusmgr.h"
+#include "llfloaterperms.h"
+#include "llmatrix4a.h"
+#include "llmeshrepository.h"
+#include "llsdutil_math.h"
+#include "lltextbox.h"
+#include "lltoolmgr.h"
+#include "llui.h"
+#include "llvector4a.h"
+#include "llviewercamera.h"
+#include "llviewerwindow.h"
+#include "llvoavatar.h"
+#include "llvoavatarself.h"
+#include "pipeline.h"
+#include "lluictrlfactory.h"
+#include "llviewermenufile.h"
+#include "llviewerregion.h"
+#include "llstring.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llsliderctrl.h"
+#include "llspinctrl.h"
+#include "llvfile.h"
+#include "llvfs.h"
+
+
+#include "glod/glod.h"
+
+//static
+S32 LLFloaterModelPreview::sUploadAmount = 10;
+LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
+
+const S32 PREVIEW_BORDER_WIDTH = 2;
+const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH;
+const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE;
+const S32 PREF_BUTTON_HEIGHT = 16 + 7 + 16;
+const S32 PREVIEW_TEXTURE_HEIGHT = 300;
+
+void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
+
+std::string limit_name[] =
+{
+ "lowest limit",
+ "low limit",
+ "medium limit",
+ "high limit",
+ "physics limit",
+
+ "I went off the end of the limit_name array. Me so smart."
+};
+
+std::string info_name[] =
+{
+ "lowest info",
+ "low info",
+ "medium info",
+ "high info",
+ "physics info",
+
+ "I went off the end of the info_name array. Me so smart."
+};
+
+bool validate_face(const LLVolumeFace& face)
+{
+ for (U32 i = 0; i < face.mNumIndices; ++i)
+ {
+ if (face.mIndices[i] >= face.mNumVertices)
+ {
+ llwarns << "Face has invalid index." << llendl;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool validate_model(const LLModel* mdl)
+{
+ if (mdl->getNumVolumeFaces() == 0)
+ {
+ llwarns << "Model has no faces!" << llendl;
+ return false;
+ }
+
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ if (mdl->getVolumeFace(i).mNumVertices == 0)
+ {
+ llwarns << "Face has no vertices." << llendl;
+ return false;
+ }
+
+ if (mdl->getVolumeFace(i).mNumIndices == 0)
+ {
+ llwarns << "Face has no indices." << llendl;
+ return false;
+ }
+
+ if (!validate_face(mdl->getVolumeFace(i)))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+BOOL stop_gloderror()
+{
+ GLuint error = glodGetError();
+
+ if (error != GLOD_NO_ERROR)
+ {
+ llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << llendl;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+LLPhysicsDecompFloater::LLPhysicsDecompFloater(LLSD& key)
+: LLFloater(key)
+{
+
+}
+
+LLPhysicsDecompFloater::~LLPhysicsDecompFloater()
+{
+ if (LLFloaterModelPreview::sInstance && LLFloaterModelPreview::sInstance->mDecompFloater)
+ {
+ LLFloaterModelPreview::sInstance->mDecompFloater = NULL;
+ }
+}
+
+class LLMeshFilePicker : public LLFilePickerThread
+{
+public:
+ LLFloaterModelPreview* mFMP;
+ S32 mLOD;
+
+ LLMeshFilePicker(LLFloaterModelPreview* fmp, S32 lod)
+ : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA)
+ {
+ mFMP = fmp;
+ mLOD = lod;
+ }
+
+ virtual void notify(const std::string& filename)
+ {
+ mFMP->mModelPreview->loadModel(mFile, mLOD);
+ }
+};
+
+
+//-----------------------------------------------------------------------------
+// LLFloaterModelPreview()
+//-----------------------------------------------------------------------------
+LLFloaterModelPreview::LLFloaterModelPreview(const LLSD& key) :
+ LLFloater(key)
+{
+ sInstance = this;
+ mLastMouseX = 0;
+ mLastMouseY = 0;
+ mGLName = 0;
+ mLoading = FALSE;
+ mDecompFloater = NULL;
+}
+
+//-----------------------------------------------------------------------------
+// postBuild()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::postBuild()
+{
+ if (!LLFloater::postBuild())
+ {
+ return FALSE;
+ }
+
+ childSetCommitCallback("high detail combo", onHighLODCommit, this);
+ childSetCommitCallback("medium detail combo", onMediumLODCommit, this);
+ childSetCommitCallback("low detail combo", onLowLODCommit, this);
+ childSetCommitCallback("lowest detail combo", onLowestLODCommit, this);
+ childSetCommitCallback("physics detail combo", onPhysicsLODCommit, this);
+
+
+ childSetCommitCallback("high limit", onHighLimitCommit, this);
+ childSetCommitCallback("medium limit", onMediumLimitCommit, this);
+ childSetCommitCallback("low limit", onLowLimitCommit, this);
+ childSetCommitCallback("lowest limit", onLowestLimitCommit, this);
+ childSetCommitCallback("physics limit", onPhysicsLimitCommit, this);
+
+ childSetCommitCallback("smooth normals", onSmoothNormalsCommit, this);
+
+ childSetCommitCallback("show edges", onShowEdgesCommit, this);
+ childSetCommitCallback("auto fill", onAutoFillCommit, this);
+
+ childSetTextArg("status", "[STATUS]", getString("status_idle"));
+
+ for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ {
+ if (lod == LLModel::LOD_PHYSICS)
+ {
+ childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0"));
+ childSetTextArg(info_name[lod], "[HULLS]", std::string("0"));
+ childSetTextArg(info_name[lod], "[POINTS]", std::string("0"));
+ }
+ else
+ {
+ childSetTextArg(info_name[lod], "[TRIANGLES]", std::string("0"));
+ childSetTextArg(info_name[lod], "[VERTICES]", std::string("0"));
+ childSetTextArg(info_name[lod], "[SUBMESHES]", std::string("0"));
+ std::string msg = getString("required");
+ childSetTextArg(info_name[lod], "[MESSAGE]", msg);
+ }
+
+ childSetVisible(limit_name[lod], FALSE);
+ }
+
+ //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount));
+ childSetAction("ok_btn", onUpload, this);
+
+ childSetAction("consolidate", onConsolidate, this);
+ childSetAction("scrub materials", onScrubMaterials, this);
+
+ childSetAction("decompose_btn", onDecompose, this);
+
+ childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
+
+ childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
+ childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
+
+ childSetCommitCallback("debug scale", onDebugScaleCommit, this);
+
+ childDisable("upload_skin");
+ childDisable("upload_joints");
+
+ const U32 width = 512;
+ const U32 height = 512;
+
+ mPreviewRect.set(getRect().getWidth()-PREVIEW_HPAD-width,
+ PREVIEW_HPAD+height,
+ getRect().getWidth()-PREVIEW_HPAD,
+ PREVIEW_HPAD);
+
+ mModelPreview = new LLModelPreview(512, 512, this);
+ mModelPreview->setPreviewTarget(16.f);
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// LLFloaterModelPreview()
+//-----------------------------------------------------------------------------
+LLFloaterModelPreview::~LLFloaterModelPreview()
+{
+ sInstance = NULL;
+
+ if ( mModelPreview->containsRiggedAsset() )
+ {
+ gAgentAvatarp->resetJointPositions();
+ }
+
+ delete mModelPreview;
+
+ if (mGLName)
+ {
+ LLImageGL::deleteTextures(1, &mGLName );
+ }
+
+ if (mDecompFloater)
+ {
+ mDecompFloater->closeFloater();
+ mDecompFloater = NULL;
+ }
+}
+
+void LLFloaterModelPreview::loadModel(S32 lod)
+{
+ mLoading = TRUE;
+
+ (new LLMeshFilePicker(this, lod))->getFile();
+}
+
+void LLFloaterModelPreview::setLODMode(S32 lod, S32 mode)
+{
+ if (mode == 0)
+ {
+ if (lod != LLModel::LOD_PHYSICS)
+ {
+ for (S32 i = lod; i >= 0; i--)
+ {
+ mModelPreview->clearModel(i);
+ }
+ }
+ else
+ {
+ mModelPreview->clearModel(lod);
+ }
+
+ mModelPreview->refresh();
+ mModelPreview->calcResourceCost();
+ }
+ else if (mode == 1)
+ {
+ loadModel(lod);
+ }
+ else if (mode != mModelPreview->mLODMode[lod])
+ {
+ mModelPreview->mLODMode[lod] = mode;
+ mModelPreview->genLODs(lod);
+ }
+
+ mModelPreview->setPreviewLOD(lod);
+
+
+ LLSpinCtrl* lim = getChild<LLSpinCtrl>(limit_name[lod], TRUE);
+
+ if (mode == 2) //triangle count
+ {
+ U32 tri_count = 0;
+ for (LLModelLoader::model_list::iterator iter = mModelPreview->mBaseModel.begin();
+ iter != mModelPreview->mBaseModel.end(); ++iter)
+ {
+ tri_count += (*iter)->getNumTriangles();
+ }
+
+ lim->setMaxValue(tri_count);
+ lim->setVisible(TRUE);
+ }
+ else
+ {
+ lim->setVisible(FALSE);
+ }
+}
+
+void LLFloaterModelPreview::setLimit(S32 lod, S32 limit)
+{
+ if (limit != mModelPreview->mLimit[lod])
+ {
+ mModelPreview->mLimit[lod] = limit;
+ mModelPreview->genLODs(lod);
+ mModelPreview->setPreviewLOD(lod);
+ }
+}
+
+//static
+void LLFloaterModelPreview::onDebugScaleCommit(LLUICtrl*,void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ fp->mModelPreview->calcResourceCost();
+}
+
+//static
+void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ fp->mModelPreview->refresh();
+}
+
+//static
+void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ fp->mModelPreview->refresh();
+ fp->mModelPreview->resetPreviewTarget();
+ fp->mModelPreview->clearBuffers();
+}
+
+//static
+void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ S32 which_mode = 0;
+
+ LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface("preview_lod_combo");
+ if (iface)
+ {
+ which_mode = iface->getFirstSelectedIndex();
+ }
+ fp->mModelPreview->setPreviewLOD(which_mode);
+}
+
+//static
+void LLFloaterModelPreview::setLODMode(S32 lod, void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ S32 which_mode = 0;
+
+ std::string combo_name[] =
+ {
+ "lowest detail combo",
+ "low detail combo",
+ "medium detail combo",
+ "high detail combo",
+ "physics detail combo",
+
+ "I went off the end of the combo_name array. Me so smart."
+ };
+
+ LLCtrlSelectionInterface* iface = fp->childGetSelectionInterface(combo_name[lod]);
+ if (iface)
+ {
+ which_mode = iface->getFirstSelectedIndex();
+ }
+
+ fp->setLODMode(lod, which_mode);
+}
+
+//static
+void LLFloaterModelPreview::onHighLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLODMode(3, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onMediumLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLODMode(2, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onLowLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLODMode(1, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onLowestLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLODMode(0, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsLODCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLODMode(4, userdata);
+}
+
+//static
+void LLFloaterModelPreview::setLimit(S32 lod, void* userdata)
+{
+ LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
+
+ if (!fp->mModelPreview)
+ {
+ return;
+ }
+
+ S32 limit = fp->childGetValue(limit_name[lod]).asInteger();
+
+
+ fp->setLimit(lod, limit);
+}
+
+//static
+void LLFloaterModelPreview::onHighLimitCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLimit(3, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onMediumLimitCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLimit(2, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onLowLimitCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLimit(1, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onLowestLimitCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLimit(0, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsLimitCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview::setLimit(4, userdata);
+}
+
+//static
+void LLFloaterModelPreview::onSmoothNormalsCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+
+ fp->mModelPreview->smoothNormals();
+}
+
+//static
+void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+
+ fp->mModelPreview->refresh();
+}
+
+//static
+void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
+
+ fp->mModelPreview->refresh();
+}
+
+//static
+void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
+{
+ LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
+
+ fp->mModelPreview->genLODs();
+}
+
+
+//-----------------------------------------------------------------------------
+// draw()
+//-----------------------------------------------------------------------------
+void LLFloaterModelPreview::draw()
+{
+ LLFloater::draw();
+ LLRect r = getRect();
+
+ mModelPreview->update();
+
+ if (!mLoading)
+ {
+ childSetTextArg("status", "[STATUS]", getString("status_idle"));
+ }
+
+ childSetTextArg("description_label", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
+ childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
+
+ if (mDecompFloater)
+ {
+ if (mCurRequest.notNull())
+ {
+ mDecompFloater->childSetText("status", mCurRequest->mStatusMessage);
+ }
+ else
+ {
+ const std::string idle("Idle.");
+ mDecompFloater->childSetText("status", idle);
+ }
+ }
+
+ U32 resource_cost = mModelPreview->mResourceCost*10;
+
+ if (childGetValue("upload_textures").asBoolean())
+ {
+ resource_cost += mModelPreview->mTextureSet.size()*10;
+ }
+
+ childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d", resource_cost));
+
+ if (mModelPreview)
+ {
+ gGL.color3f(1.f, 1.f, 1.f);
+
+ gGL.getTexUnit(0)->bind(mModelPreview);
+
+ gGL.begin( LLRender::QUADS );
+ {
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
+ }
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseDown()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ if (mPreviewRect.pointInRect(x, y))
+ {
+ bringToFront( x, y );
+ gFocusMgr.setMouseCapture(this);
+ gViewerWindow->hideCursor();
+ mLastMouseX = x;
+ mLastMouseY = y;
+ return TRUE;
+ }
+
+ return LLFloater::handleMouseDown(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleMouseUp()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ gFocusMgr.setMouseCapture(FALSE);
+ gViewerWindow->showCursor();
+ return LLFloater::handleMouseUp(x, y, mask);
+}
+
+//-----------------------------------------------------------------------------
+// handleHover()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleHover (S32 x, S32 y, MASK mask)
+{
+ MASK local_mask = mask & ~MASK_ALT;
+
+ if (mModelPreview && hasMouseCapture())
+ {
+ if (local_mask == MASK_PAN)
+ {
+ // pan here
+ mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
+
+ mModelPreview->rotate(yaw_radians, pitch_radians);
+ }
+ else
+ {
+
+ F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
+ F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
+
+ mModelPreview->rotate(yaw_radians, 0.f);
+ mModelPreview->zoom(zoom_amt);
+ }
+
+
+ mModelPreview->refresh();
+
+ LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
+ }
+
+ if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
+ {
+ return LLFloater::handleHover(x, y, mask);
+ }
+ else if (local_mask == MASK_ORBIT)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
+ }
+ else if (local_mask == MASK_PAN)
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
+ }
+ else
+ {
+ gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
+ }
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// handleScrollWheel()
+//-----------------------------------------------------------------------------
+BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+ if (mPreviewRect.pointInRect(x, y) && mModelPreview)
+ {
+ mModelPreview->zoom((F32)clicks * -0.2f);
+ mModelPreview->refresh();
+ }
+
+ return TRUE;
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
+{
+ if (LLConvexDecomposition::getInstance() == NULL)
+ {
+ llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
+ return;
+ }
+
+ if (sInstance)
+ {
+ LLCDParam* param = (LLCDParam*) data;
+ sInstance->mDecompParams[param->mName] = ctrl->getValue();
+ }
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
+{
+ LLCDStageData* stage = (LLCDStageData*) data;
+
+ LLModel* mdl = NULL;
+
+ if (sInstance)
+ {
+ if (sInstance->mCurRequest.notNull())
+ {
+ llinfos << "Decomposition request still pending." << llendl;
+ return;
+ }
+
+ if (sInstance->mModelPreview)
+ {
+ if (sInstance->mDecompFloater)
+ {
+ S32 idx = sInstance->mDecompFloater->childGetValue("model").asInteger();
+ if (idx >= 0 && idx < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size())
+ {
+ mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][idx];
+ }
+ }
+ }
+ }
+
+ if (mdl)
+ {
+ sInstance->mCurRequest = new DecompRequest(stage->mName, mdl);
+ gMeshRepo.mDecompThread->submitRequest(sInstance->mCurRequest);
+ }
+}
+
+//static
+void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
+{
+ if (sInstance && sInstance->mCurRequest.notNull())
+ {
+ sInstance->mCurRequest->mContinue = 0;
+ }
+}
+
+void LLFloaterModelPreview::showDecompFloater()
+{
+ if (!mDecompFloater)
+ {
+ LLSD key;
+ mDecompFloater = new LLPhysicsDecompFloater(key);
+
+ S32 left = 20;
+ S32 right = 320;
+
+ S32 cur_y = 30;
+
+ {
+ //add status text
+ LLTextBox::Params p;
+ p.name("status");
+ p.rect(LLRect(left, cur_y, right-80, cur_y-20));
+ mDecompFloater->addChild(LLUICtrlFactory::create<LLTextBox>(p));
+ }
+
+
+ { //add cancel button
+ LLButton::Params p;
+ p.name("Cancel");
+ p.label("Cancel");
+ p.rect(LLRect(right-80, cur_y, right, cur_y-20));
+ LLButton* button = LLUICtrlFactory::create<LLButton>(p);
+ button->setCommitCallback(onPhysicsStageCancel, NULL);
+ mDecompFloater->addChild(button);
+ }
+
+ cur_y += 30;
+
+
+ static const LLCDStageData* stage = NULL;
+ static S32 stage_count = 0;
+
+ if (!stage && LLConvexDecomposition::getInstance() != NULL)
+ {
+ stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
+ }
+
+ static const LLCDParam* param = NULL;
+ static S32 param_count = 0;
+ if (!param && LLConvexDecomposition::getInstance() != NULL)
+ {
+ param_count = LLConvexDecomposition::getInstance()->getParameters(¶m);
+ }
+
+ for (S32 j = stage_count-1; j >= 0; --j)
+ {
+ LLButton::Params p;
+ p.name(stage[j].mName);
+ p.label(stage[j].mName);
+ p.rect(LLRect(left, cur_y, right, cur_y-20));
+ LLButton* button = LLUICtrlFactory::create<LLButton>(p);
+ button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
+ mDecompFloater->addChild(button);
+ gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
+ cur_y += 30;
+ // protected against stub by stage_count being 0 for stub above
+ LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
+
+ llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
+ llinfos << "------------------------------------" << llendl;
+
+ for (S32 i = 0; i < param_count; ++i)
+ {
+ if (param[i].mStage != j)
+ {
+ continue;
+ }
+
+ std::string name(param[i].mName ? param[i].mName : "");
+ std::string description(param[i].mDescription ? param[i].mDescription : "");
+
+ std::string type = "unknown";
+
+ llinfos << name << " - " << description << llendl;
+
+ if (param[i].mType == LLCDParam::LLCD_FLOAT)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
+ llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
+
+ LLSliderCtrl::Params p;
+ p.name(name);
+ p.label(name);
+ p.rect(LLRect(left, cur_y, right, cur_y-20));
+ p.min_value(param[i].mDetails.mRange.mLow.mFloat);
+ p.max_value(param[i].mDetails.mRange.mHigh.mFloat);
+ p.increment(param[i].mDetails.mRange.mDelta.mFloat);
+ p.tool_tip(description);
+ p.decimal_digits(3);
+ p.initial_value(param[i].mDefault.mFloat);
+ LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
+ slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
+ mDecompFloater->addChild(slider);
+ cur_y += 30;
+ }
+ else if (param[i].mType == LLCDParam::LLCD_INTEGER)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
+ LLSliderCtrl::Params p;
+ p.name(name);
+ p.label(name);
+ p.rect(LLRect(left, cur_y, right, cur_y-20));
+ p.min_value(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
+ p.max_value(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
+ p.increment(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
+ p.tool_tip(description);
+ p.initial_value(param[i].mDefault.mIntOrEnumValue);
+ LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
+ slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
+ mDecompFloater->addChild(slider);
+ cur_y += 30;
+ }
+ else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
+ {
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
+ llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
+
+ LLCheckBoxCtrl::Params p;
+ p.rect(LLRect(left, cur_y, right, cur_y-20));
+ p.name(name);
+ p.label(name);
+ p.initial_value(param[i].mDefault.mBool);
+ p.tool_tip(description);
+ LLCheckBoxCtrl* check_box = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
+ check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
+ mDecompFloater->addChild(check_box);
+ cur_y += 30;
+ }
+ else if (param[i].mType == LLCDParam::LLCD_ENUM)
+ {
+ S32 cur_x = left;
+ mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
+ llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
+
+ { //add label
+ LLTextBox::Params p;
+ const LLFontGL* font = (LLFontGL*) p.font();
+
+ p.rect(LLRect(left, cur_y, left+font->getWidth(name), cur_y-20));
+ p.name(name);
+ p.label(name);
+ p.initial_value(name);
+ LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p);
+ mDecompFloater->addChild(text_box);
+ cur_x += text_box->getRect().getWidth();
+ }
+
+ { //add combo_box
+ LLComboBox::Params p;
+ p.rect(LLRect(cur_x, cur_y, right-right/4, cur_y-20));
+ p.name(name);
+ p.label(name);
+ p.tool_tip(description);
+
+ llinfos << "Accepted values: " << llendl;
+ LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
+ for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
+ {
+ llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue
+ << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
+
+ combo_box->add(param[i].mDetails.mEnumValues.mEnumsArray[k].mName,
+ LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
+ }
+ combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
+ combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
+ mDecompFloater->addChild(combo_box);
+ cur_y += 30;
+
+ }
+
+ llinfos << "----" << llendl;
+ }
+ llinfos << "-----------------------------" << llendl;
+ }
+ }
+
+ cur_y += 30;
+ //explode slider
+ {
+ LLSliderCtrl::Params p;
+ p.initial_value(0);
+ p.min_value(0);
+ p.max_value(1);
+ p.decimal_digits(2);
+ p.increment(0.05f);
+ p.label("Explode");
+ p.name("explode");
+ p.rect(LLRect(left, cur_y, right, cur_y-20));
+ LLSliderCtrl* slider = LLUICtrlFactory::create<LLSliderCtrl>(p);
+
+ mDecompFloater->addChild(slider);
+ cur_y += 30;
+ }
+
+ //mesh render checkbox
+ {
+ LLCheckBoxCtrl::Params p;
+ p.label("Mesh: ");
+ p.name("render_mesh");
+ p.rect(LLRect(left, cur_y, right/4, cur_y-20));
+ LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
+ check->setValue(true);
+ mDecompFloater->addChild(check);
+ }
+
+ //hull render checkbox
+ {
+ LLCheckBoxCtrl::Params p;
+ p.label("Hull: ");
+ p.name("render_hull");
+ p.rect(LLRect(right/4, cur_y, right/2, cur_y-20));
+ LLCheckBoxCtrl* check = LLUICtrlFactory::create<LLCheckBoxCtrl>(p);
+ check->setValue(true);
+ mDecompFloater->addChild(check);
+ }
+
+ { //submesh combo box label
+ LLTextBox::Params p;
+ p.label("Model");
+ p.name("model label");
+ p.rect(LLRect(right/2, cur_y, right-right/3, cur_y-20));
+ LLTextBox* text_box = LLUICtrlFactory::create<LLTextBox>(p);
+ text_box->setValue("Model");
+ mDecompFloater->addChild(text_box);
+ }
+
+ {
+ //add submesh combo box
+ LLComboBox::Params p;
+ p.rect(LLRect(right-right/2+p.font()->getWidth("Model"), cur_y, right, cur_y-20));
+ p.name("model");
+ LLComboBox* combo_box = LLUICtrlFactory::create<LLComboBox>(p);
+ for (S32 i = 0; i < mModelPreview->mBaseModel.size(); ++i)
+ {
+ LLModel* mdl = mModelPreview->mBaseModel[i];
+ combo_box->add(mdl->mLabel, i);
+ }
+ combo_box->setValue(0);
+ mDecompFloater->addChild(combo_box);
+ cur_y += 30;
+ }
+
+ mDecompFloater->childSetCommitCallback("model", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
+ mDecompFloater->childSetCommitCallback("render_mesh", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
+ mDecompFloater->childSetCommitCallback("render_hull", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance);
+
+ mDecompFloater->setRect(LLRect(10, cur_y+20, right+20, 10));
+ }
+
+ mDecompFloater->childSetCommitCallback("explode", LLFloaterModelPreview::onExplodeCommit, this);
+
+ mDecompFloater->openFloater();
+}
+
+//-----------------------------------------------------------------------------
+// onMouseCaptureLost()
+//-----------------------------------------------------------------------------
+// static
+void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
+{
+ gViewerWindow->showCursor();
+}
+
+//-----------------------------------------------------------------------------
+// LLModelLoader
+//-----------------------------------------------------------------------------
+LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview)
+: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mState(STARTING), mFirstTransform(TRUE)
+{
+ mJointMap["mPelvis"] = "mPelvis";
+ mJointMap["mTorso"] = "mTorso";
+ mJointMap["mChest"] = "mChest";
+ mJointMap["mNeck"] = "mNeck";
+ mJointMap["mHead"] = "mHead";
+ mJointMap["mSkull"] = "mSkull";
+ mJointMap["mEyeRight"] = "mEyeRight";
+ mJointMap["mEyeLeft"] = "mEyeLeft";
+ mJointMap["mCollarLeft"] = "mCollarLeft";
+ mJointMap["mShoulderLeft"] = "mShoulderLeft";
+ mJointMap["mElbowLeft"] = "mElbowLeft";
+ mJointMap["mWristLeft"] = "mWristLeft";
+ mJointMap["mCollarRight"] = "mCollarRight";
+ mJointMap["mShoulderRight"] = "mShoulderRight";
+ mJointMap["mElbowRight"] = "mElbowRight";
+ mJointMap["mWristRight"] = "mWristRight";
+ mJointMap["mHipRight"] = "mHipRight";
+ mJointMap["mKneeRight"] = "mKneeRight";
+ mJointMap["mAnkleRight"] = "mAnkleRight";
+ mJointMap["mFootRight"] = "mFootRight";
+ mJointMap["mToeRight"] = "mToeRight";
+ mJointMap["mHipLeft"] = "mHipLeft";
+ mJointMap["mKneeLeft"] = "mKneeLeft";
+ mJointMap["mAnkleLeft"] = "mAnkleLeft";
+ mJointMap["mFootLeft"] = "mFootLeft";
+ mJointMap["mToeLeft"] = "mToeLeft";
+
+ mJointMap["avatar_mPelvis"] = "mPelvis";
+ mJointMap["avatar_mTorso"] = "mTorso";
+ mJointMap["avatar_mChest"] = "mChest";
+ mJointMap["avatar_mNeck"] = "mNeck";
+ mJointMap["avatar_mHead"] = "mHead";
+ mJointMap["avatar_mSkull"] = "mSkull";
+ mJointMap["avatar_mEyeRight"] = "mEyeRight";
+ mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
+ mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
+ mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
+ mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
+ mJointMap["avatar_mWristLeft"] = "mWristLeft";
+ mJointMap["avatar_mCollarRight"] = "mCollarRight";
+ mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
+ mJointMap["avatar_mElbowRight"] = "mElbowRight";
+ mJointMap["avatar_mWristRight"] = "mWristRight";
+ mJointMap["avatar_mHipRight"] = "mHipRight";
+ mJointMap["avatar_mKneeRight"] = "mKneeRight";
+ mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
+ mJointMap["avatar_mFootRight"] = "mFootRight";
+ mJointMap["avatar_mToeRight"] = "mToeRight";
+ mJointMap["avatar_mHipLeft"] = "mHipLeft";
+ mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
+ mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
+ mJointMap["avatar_mFootLeft"] = "mFootLeft";
+ mJointMap["avatar_mToeLeft"] = "mToeLeft";
+
+
+ mJointMap["hip"] = "mPelvis";
+ mJointMap["abdomen"] = "mTorso";
+ mJointMap["chest"] = "mChest";
+ mJointMap["neck"] = "mNeck";
+ mJointMap["head"] = "mHead";
+ mJointMap["figureHair"] = "mSkull";
+ mJointMap["lCollar"] = "mCollarLeft";
+ mJointMap["lShldr"] = "mShoulderLeft";
+ mJointMap["lForeArm"] = "mElbowLeft";
+ mJointMap["lHand"] = "mWristLeft";
+ mJointMap["rCollar"] = "mCollarRight";
+ mJointMap["rShldr"] = "mShoulderRight";
+ mJointMap["rForeArm"] = "mElbowRight";
+ mJointMap["rHand"] = "mWristRight";
+ mJointMap["rThigh"] = "mHipRight";
+ mJointMap["rShin"] = "mKneeRight";
+ mJointMap["rFoot"] = "mFootRight";
+ mJointMap["lThigh"] = "mHipLeft";
+ mJointMap["lShin"] = "mKneeLeft";
+ mJointMap["lFoot"] = "mFootLeft";
+}
+
+void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
+{
+ LLVector4a box[] =
+ {
+ LLVector4a(-1, 1,-1),
+ LLVector4a(-1, 1, 1),
+ LLVector4a(-1,-1,-1),
+ LLVector4a(-1,-1, 1),
+ LLVector4a( 1, 1,-1),
+ LLVector4a( 1, 1, 1),
+ LLVector4a( 1,-1,-1),
+ LLVector4a( 1,-1, 1),
+ };
+
+ for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
+ {
+ const LLVolumeFace& face = model->getVolumeFace(j);
+
+ LLVector4a center;
+ center.setAdd(face.mExtents[0], face.mExtents[1]);
+ center.mul(0.5f);
+ LLVector4a size;
+ size.setSub(face.mExtents[1],face.mExtents[0]);
+ size.mul(0.5f);
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ LLVector4a t;
+ t.setMul(size, box[i]);
+ t.add(center);
+
+ LLVector4a v;
+
+ mat.affineTransform(t, v);
+
+ if (first_transform)
+ {
+ first_transform = FALSE;
+ min = max = v;
+ }
+ else
+ {
+ update_min_max(min, max, v);
+ }
+ }
+ }
+}
+
+void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
+{
+ LLVector4a mina, maxa;
+ LLMatrix4a mata;
+
+ mata.loadu(mat);
+ mina.load3(min.mV);
+ maxa.load3(max.mV);
+
+ stretch_extents(model, mata, mina, maxa, first_transform);
+
+ min.set(mina.getF32ptr());
+ max.set(maxa.getF32ptr());
+}
+
+void LLModelLoader::run()
+{
+ DAE dae;
+ domCOLLADA* dom = dae.open(mFilename);
+
+ if (dom)
+ {
+ daeDatabase* db = dae.getDatabase();
+
+ daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
+
+ daeDocument* doc = dae.getDoc(mFilename);
+ if (!doc)
+ {
+ llwarns << "can't find internal doc" << llendl;
+ return;
+ }
+
+ daeElement* root = doc->getDomRoot();
+ if (!root)
+ {
+ llwarns << "document has no root" << llendl;
+ return;
+ }
+
+ //get unit scale
+ mTransform.setIdentity();
+
+ domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
+
+ if (unit)
+ {
+ F32 meter = unit->getMeter();
+ mTransform.mMatrix[0][0] = meter;
+ mTransform.mMatrix[1][1] = meter;
+ mTransform.mMatrix[2][2] = meter;
+ }
+
+ //get up axis rotation
+ LLMatrix4 rotation;
+
+ domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
+ domAsset::domUp_axis* up_axis =
+ daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
+
+ if (up_axis)
+ {
+ up = up_axis->getValue();
+ }
+
+ if (up == UPAXISTYPE_X_UP)
+ {
+ rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+ else if (up == UPAXISTYPE_Y_UP)
+ {
+ rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
+ }
+
+ rotation *= mTransform;
+ mTransform = rotation;
+
+
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //build map of domEntities to LLModel
+ domMesh* mesh = NULL;
+ db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
+
+ if (mesh)
+ {
+ LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
+
+ if (model.notNull() && validate_model(model))
+ {
+ mModelList.push_back(model);
+ mModel[mesh] = model;
+ }
+ }
+ }
+
+ count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
+ for (daeInt idx = 0; idx < count; ++idx)
+ { //add skinned meshes as instances
+ domSkin* skin = NULL;
+ db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
+
+ if (skin)
+ {
+ domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
+
+ if (geom)
+ {
+ domMesh* mesh = geom->getMesh();
+ if (mesh)
+ {
+ LLModel* model = mModel[mesh];
+ if (model)
+ {
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 normalized_transformation;
+ normalized_transformation.setTranslation(mesh_translation_vector);
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= normalized_transformation;
+ normalized_transformation = mesh_scale;
+
+ glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
+ inv_mat = inv_mat.inverse();
+ LLMatrix4 inverse_normalized_transformation(inv_mat.m);
+
+ domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
+
+ if (bind_mat)
+ { //get bind shape matrix
+ domFloat4x4& dom_value = bind_mat->getValue();
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ model->mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ LLMatrix4 trans = normalized_transformation;
+ trans *= model->mBindShapeMatrix;
+ model->mBindShapeMatrix = trans;
+
+ }
+
+ /*{
+ LLMatrix4 rotation;
+ if (up == UPAXISTYPE_X_UP)
+ {
+ rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+ else if (up == UPAXISTYPE_Z_UP)
+ {
+ rotation.initRotation(90.0f * DEG_TO_RAD, 90.0f * DEG_TO_RAD, 0.0f);
+ }
+
+ rotation *= model->mBindShapeMatrix;
+ model->mBindShapeMatrix = rotation;
+ }*/
+
+ //The joint transfom map that we'll populate below
+ std::map<std::string,LLMatrix4> jointTransforms;
+ jointTransforms.clear();
+
+ //Some collada setup for accessing the skeleton
+ daeElement* pElement = 0;
+ dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
+ domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
+ if ( pSkeleton )
+ {
+ //Get the root node of the skeleton
+ daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
+ if ( pSkeletonRootNode )
+ {
+ //Once we have the root node - start acccessing it's joint components
+ const int jointCnt = mJointMap.size();
+ std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
+ bool missingID = false;
+ //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ //Build a joint for the resolver to work with
+ char str[64]={0};
+ sprintf(str,"./%s",(*jointIt).second.c_str() );
+ //llwarns<<"Joint "<< str <<llendl;
+
+ //Setup the resolver
+ daeSIDResolver resolver( pSkeletonRootNode, str );
+
+ //Look for the joint
+ domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
+ if ( pJoint )
+ {
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolver( pJoint, "./translate" );
+ domTranslate* pTranslate = daeSafeCast<domTranslate>( jointResolver.getElement() );
+
+ LLMatrix4 workingTransform;
+
+ //Translation via SID
+ if ( pTranslate )
+ {
+ domFloat3 jointTrans = pTranslate->getValue();
+ LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] );
+ workingTransform.setTranslation( singleJointTranslation );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
+ if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ llwarns<< "The found element is not a translate node" <<llendl;
+ missingID = true;
+ }
+ else
+ {
+ domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement );
+ domFloat3 translateChild = pTranslateChild->getValue();
+ LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] );
+ workingTransform.setTranslation( singleJointTranslation );
+ }
+ }
+ //Store the joint transform w/respect to it's name.
+ jointTransforms[(*jointIt).second.c_str()] = workingTransform;
+ }
+ }
+
+ //If anything failed in regards to extracting the skeleton, joints or translation id,
+ //mention it
+ if ( missingID )
+ {
+ llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
+ }
+
+ //Set the joint translations on the avatar
+ //The joints are reset in the dtor
+ jointIt = mJointMap.begin();
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ std::string lookingForJoint = (*jointIt).first.c_str();
+ if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+ {
+ LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+ LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint );
+ if ( pJoint )
+ {
+ pJoint->storeCurrentXform( jointTransform.getTranslation() );
+ }
+ else
+ {
+ //Most likely an error in the asset.
+ llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
+ }
+ //Reposition the avatars pelvis (avPos+offset)
+ //if ( !strcmp( (*jointIt).first.c_str(),"mPelvis" ) )
+ if ( lookingForJoint == "mPelvis" )
+ {
+ const LLVector3& pos = gAgentAvatarp->getCharacterPosition();
+ gAgentAvatarp->setPelvisOffset( true, jointTransform.getTranslation() );
+ gAgentAvatarp->setPosition( pos + jointTransform.getTranslation() );
+ }
+ }
+ }
+ }
+ else
+ {
+ llwarns<<"No root node in this skeleton" << llendl;
+ }
+ }
+ else
+ {
+ llwarns<<"No skeleton in this asset" << llendl;
+ }
+
+ domSkin::domJoints* joints = skin->getJoints();
+
+ domInputLocal_Array& joint_input = joints->getInput_array();
+
+ for (size_t i = 0; i < joint_input.getCount(); ++i)
+ {
+ domInputLocal* input = joint_input.get(i);
+ xsNMTOKEN semantic = input->getSemantic();
+
+ if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
+ { //found joint source, fill model->mJointMap and model->mJointList
+ daeElement* elem = input->getSource().getElement();
+
+ domSource* source = daeSafeCast<domSource>(elem);
+ if (source)
+ {
+
+
+ domName_array* names_source = source->getName_array();
+
+ if (names_source)
+ {
+ domListOfNames &names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j));
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mJointList.push_back(name);
+ model->mJointMap[name] = j;
+ }
+ }
+ else
+ {
+ domIDREF_array* names_source = source->getIDREF_array();
+ if (names_source)
+ {
+ xsIDREFS& names = names_source->getValue();
+
+ for (size_t j = 0; j < names.getCount(); ++j)
+ {
+ std::string name(names.get(j).getID());
+ if (mJointMap.find(name) != mJointMap.end())
+ {
+ name = mJointMap[name];
+ }
+ model->mJointList.push_back(name);
+ model->mJointMap[name] = j;
+ }
+ }
+ }
+ }
+ }
+ else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
+ { //found inv_bind_matrix array, fill model->mInvBindMatrix
+ domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
+ if (source)
+ {
+ domFloat_array* t = source->getFloat_array();
+ if (t)
+ {
+ domListOfFloats& transform = t->getValue();
+ S32 count = transform.getCount()/16;
+
+ for (S32 k = 0; k < count; ++k)
+ {
+ LLMatrix4 mat;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ mat.mMatrix[i][j] = transform[k*16 + i + j*4];
+ }
+ }
+
+ model->mInvBindMatrix.push_back(mat);
+ }
+ }
+ }
+ }
+ }
+
+ //We need to construct the alternate bind matrix (which contains the new joint positions)
+ //in the same order as they were stored in the joint buffer. The joints associated
+ //with the skeleton are not stored in the same order as they are in the exported joint buffer.
+ //This remaps the skeletal joints to be in the same order as the joints stored in the model.
+ std::vector<std::string> :: const_iterator jointIt = model->mJointList.begin();
+ const int jointCnt = model->mJointList.size();
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ std::string lookingForJoint = (*jointIt).c_str();
+ //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
+ //and store it in the alternate bind matrix
+ if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() )
+ {
+ LLMatrix4 jointTransform = jointTransforms[lookingForJoint];
+ LLMatrix4 newInverse = model->mInvBindMatrix[i];
+ newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() );
+ model->mAlternateBindMatrix.push_back( newInverse );
+ }
+ else
+ {
+ llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;
+ }
+ }
+
+ //grab raw position array
+
+ domVertices* verts = mesh->getVertices();
+ if (verts)
+ {
+ domInputLocal_Array& inputs = verts->getInput_array();
+ for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
+ {
+ domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (pos_source)
+ {
+ domFloat_array* pos_array = pos_source->getFloat_array();
+ if (pos_array)
+ {
+ domListOfFloats& pos = pos_array->getValue();
+
+ for (size_t j = 0; j < pos.getCount(); j += 3)
+ {
+ if (pos.getCount() <= j+2)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ LLVector3 v(pos[j], pos[j+1], pos[j+2]);
+
+ //transform from COLLADA space to volume space
+ v = v * inverse_normalized_transformation;
+
+ model->mPosition.push_back(v);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ //grab skin weights array
+ domSkin::domVertex_weights* weights = skin->getVertex_weights();
+ if (weights)
+ {
+ domInputLocalOffset_Array& inputs = weights->getInput_array();
+ domFloat_array* vertex_weights = NULL;
+ for (size_t i = 0; i < inputs.getCount(); ++i)
+ {
+ if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
+ {
+ domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
+ if (weight_source)
+ {
+ vertex_weights = weight_source->getFloat_array();
+ }
+ }
+ }
+
+ if (vertex_weights)
+ {
+ domListOfFloats& w = vertex_weights->getValue();
+ domListOfUInts& vcount = weights->getVcount()->getValue();
+ domListOfInts& v = weights->getV()->getValue();
+
+ U32 c_idx = 0;
+ for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
+ { //for each vertex
+ daeUInt count = vcount[vc_idx];
+
+ //create list of weights that influence this vertex
+ LLModel::weight_list weight_list;
+
+ for (daeUInt i = 0; i < count; ++i)
+ { //for each weight
+ daeInt joint_idx = v[c_idx++];
+ daeInt weight_idx = v[c_idx++];
+
+ if (joint_idx == -1)
+ {
+ //ignore bindings to bind_shape_matrix
+ continue;
+ }
+
+ F32 weight_value = w[weight_idx];
+
+ weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
+ }
+
+ //sort by joint weight
+ std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
+
+ std::vector<LLModel::JointWeight> wght;
+
+ F32 total = 0.f;
+
+ for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
+ { //take up to 4 most significant weights
+ if (weight_list[i].mWeight > 0.f)
+ {
+ wght.push_back( weight_list[i] );
+ total += weight_list[i].mWeight;
+ }
+ }
+
+ F32 scale = 1.f/total;
+ if (scale != 1.f)
+ { //normalize weights
+ for (U32 i = 0; i < wght.size(); ++i)
+ {
+ wght[i].mWeight *= scale;
+ }
+ }
+
+ model->mSkinWeights[model->mPosition[vc_idx]] = wght;
+ }
+
+ //add instance to scene for this model
+
+ LLMatrix4 transform;
+ std::vector<LLImportMaterial> materials;
+ materials.resize(model->getNumVolumeFaces());
+ mScene[transform].push_back(LLModelInstance(model, transform, materials));
+ stretch_extents(model, transform, mExtents[0], mExtents[1], mFirstTransform);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ daeElement* scene = root->getDescendant("visual_scene");
+ if (!scene)
+ {
+ llwarns << "document has no visual_scene" << llendl;
+ return;
+ }
+
+ processElement(scene);
+
+ mPreview->loadModelCallback(mLod);
+ }
+}
+
+daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name )
+{
+ daeElement* pChildOfElement = pElement->getChild( name.c_str() );
+ if ( pChildOfElement )
+ {
+ return pChildOfElement;
+ }
+ llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
+ return NULL;
+}
+
+void LLModelLoader::processElement(daeElement* element)
+{
+ LLMatrix4 saved_transform = mTransform;
+
+ domTranslate* translate = daeSafeCast<domTranslate>(element);
+ if (translate)
+ {
+ domFloat3 dom_value = translate->getValue();
+
+ LLMatrix4 translation;
+ translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ translation *= mTransform;
+ mTransform = translation;
+ }
+
+ domRotate* rotate = daeSafeCast<domRotate>(element);
+ if (rotate)
+ {
+ domFloat4 dom_value = rotate->getValue();
+
+ LLMatrix4 rotation;
+ rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
+
+ rotation *= mTransform;
+ mTransform = rotation;
+ }
+
+ domScale* scale = daeSafeCast<domScale>(element);
+ if (scale)
+ {
+ domFloat3 dom_value = scale->getValue();
+
+ LLMatrix4 scaling;
+ scaling.initScale(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
+
+ scaling *= mTransform;
+ mTransform = scaling;
+ }
+
+ domMatrix* matrix = daeSafeCast<domMatrix>(element);
+ if (matrix)
+ {
+ domFloat4x4 dom_value = matrix->getValue();
+
+ LLMatrix4 matrix_transform;
+
+ for (int i = 0; i < 4; i++)
+ {
+ for(int j = 0; j < 4; j++)
+ {
+ matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
+ }
+ }
+
+ matrix_transform *= mTransform;
+ mTransform = matrix_transform;
+ }
+
+ domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
+ if (instance_geo)
+ {
+ domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
+ if (geo)
+ {
+ domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
+ if (mesh)
+ {
+ LLModel* model = mModel[mesh];
+ if (model)
+ {
+ LLMatrix4 transformation = mTransform;
+
+ std::vector<LLImportMaterial> materials = getMaterials(model, instance_geo);
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ mScene[transformation].push_back(LLModelInstance(model, transformation, materials));
+
+ stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
+ }
+ }
+ }
+ }
+
+ domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
+ if (instance_node)
+ {
+ daeElement* instance = instance_node->getUrl().getElement();
+ if (instance)
+ {
+ processElement(instance);
+ }
+ }
+
+ //process children
+ daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
+ for (S32 i = 0; i < children.getCount(); i++)
+ {
+ processElement(children[i]);
+ }
+
+ domNode* node = daeSafeCast<domNode>(element);
+ if (node)
+ { //this element was a node, restore transform before processiing siblings
+ mTransform = saved_transform;
+ }
+}
+
+std::vector<LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
+{
+ std::vector<LLImportMaterial> materials;
+ for (int i = 0; i < model->mMaterialList.size(); i++)
+ {
+ LLImportMaterial import_material;
+
+ domInstance_material* instance_mat = NULL;
+
+ domBind_material::domTechnique_common* technique =
+ daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
+
+ if (technique)
+ {
+ daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
+ for (int j = 0; j < inst_materials.getCount(); j++)
+ {
+ std::string symbol(inst_materials[j]->getSymbol());
+
+ if (symbol == model->mMaterialList[i]) // found the binding
+ {
+ instance_mat = inst_materials[j];
+ }
+ }
+ }
+
+ if (instance_mat)
+ {
+ domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
+ if (material)
+ {
+ domInstance_effect* instance_effect =
+ daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
+ if (instance_effect)
+ {
+ domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
+ if (effect)
+ {
+ domProfile_COMMON* profile =
+ daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
+ if (profile)
+ {
+ import_material = profileToMaterial(profile);
+ }
+ }
+ }
+ }
+ }
+
+ materials.push_back(import_material);
+ }
+
+ return materials;
+}
+
+LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
+{
+ LLImportMaterial mat;
+ mat.mFullbright = FALSE;
+
+ daeElement* diffuse = material->getDescendant("diffuse");
+ if (diffuse)
+ {
+ domCommon_color_or_texture_type_complexType::domTexture* texture =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
+ if (texture)
+ {
+ domCommon_newparam_type_Array newparams = material->getNewparam_array();
+ for (S32 i = 0; i < newparams.getCount(); i++)
+ {
+ domFx_surface_common* surface = newparams[i]->getSurface();
+ if (surface)
+ {
+ domFx_surface_init_common* init = surface->getFx_surface_init_common();
+ if (init)
+ {
+ domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
+
+ if (init_from.getCount() > i)
+ {
+ domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
+ if (image)
+ {
+ // we only support init_from now - embedded data will come later
+ domImage::domInit_from* init = image->getInit_from();
+ if (init)
+ {
+ std::string filename = cdom::uriToNativePath(init->getValue().str());
+
+ mat.mDiffuseMap = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + filename, TRUE, LLViewerTexture::BOOST_PREVIEW);
+ mat.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, this->mPreview, NULL, FALSE);
+
+ mat.mDiffuseMap->forceToSaveRawImage();
+ mat.mDiffuseMapFilename = filename;
+ mat.mDiffuseMapLabel = getElementLabel(material);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ mat.mDiffuseColor = value;
+ }
+ }
+
+ daeElement* emission = material->getDescendant("emission");
+ if (emission)
+ {
+ LLColor4 emission_color = getDaeColor(emission);
+ if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
+ {
+ mat.mFullbright = TRUE;
+ }
+ }
+
+ return mat;
+}
+
+// try to get a decent label for this element
+std::string LLModelLoader::getElementLabel(daeElement *element)
+{
+ // if we have a name attribute, use it
+ std::string name = element->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if we have an ID attribute, use it
+ if (element->getID())
+ {
+ return std::string(element->getID());
+ }
+
+ // if we have a parent, use it
+ daeElement* parent = element->getParent();
+ if (parent)
+ {
+ // if parent has a name, use it
+ std::string name = parent->getAttribute("name");
+ if (name.length())
+ {
+ return name;
+ }
+
+ // if parent has an ID, use it
+ if (parent->getID())
+ {
+ return std::string(parent->getID());
+ }
+ }
+
+ // try to use our type
+ daeString element_name = element->getElementName();
+ if (element_name)
+ {
+ return std::string(element_name);
+ }
+
+ // if all else fails, use "object"
+ return std::string("object");
+}
+
+LLColor4 LLModelLoader::getDaeColor(daeElement* element)
+{
+ LLColor4 value;
+ domCommon_color_or_texture_type_complexType::domColor* color =
+ daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
+ if (color)
+ {
+ domFx_color_common domfx_color = color->getValue();
+ value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
+ }
+
+ return value;
+}
+
+//-----------------------------------------------------------------------------
+// LLModelPreview
+//-----------------------------------------------------------------------------
+
+LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloaterModelPreview* fmp)
+: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL)
+{
+ mNeedsUpdate = TRUE;
+ mCameraDistance = 0.f;
+ mCameraYaw = 0.f;
+ mCameraPitch = 0.f;
+ mCameraZoom = 1.f;
+ mTextureName = 0;
+ mPreviewLOD = 3;
+ mModelLoader = NULL;
+ mDirty = false;
+
+ for (U32 i = 0; i < LLModel::NUM_LODS; i++)
+ {
+ mLODMode[i] = 1;
+ mLimit[i] = 0;
+ }
+
+ mLODMode[0] = 0;
+
+ mFMP = fmp;
+
+ glodInit();
+}
+
+LLModelPreview::~LLModelPreview()
+{
+ if (mModelLoader)
+ {
+ delete mModelLoader;
+ mModelLoader = NULL;
+ }
+
+ //*HACK : *TODO : turn this back on when we understand why this crashes
+ //glodShutdown();
+}
+
+U32 LLModelPreview::calcResourceCost()
+{
+ rebuildUploadData();
+
+ U32 cost = 0;
+ std::set<LLModel*> accounted;
+ U32 num_points = 0;
+ U32 num_hulls = 0;
+
+ F32 debug_scale = mFMP->childGetValue("debug scale").asReal();
+
+ F32 streaming_cost = 0.f;
+
+ for (U32 i = 0; i < mUploadData.size(); ++i)
+ {
+ LLModelInstance& instance = mUploadData[i];
+
+ if (accounted.find(instance.mModel) == accounted.end())
+ {
+ accounted.insert(instance.mModel);
+
+ LLModel::convex_hull_decomposition& decomp =
+ instance.mLOD[LLModel::LOD_PHYSICS] ?
+ instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
+ instance.mModel->mConvexHullDecomp;
+
+ LLSD ret = LLModel::writeModel(
+ "",
+ instance.mLOD[4],
+ instance.mLOD[3],
+ instance.mLOD[2],
+ instance.mLOD[1],
+ instance.mLOD[0],
+ decomp,
+ mFMP->childGetValue("upload_skin").asBoolean(),
+ mFMP->childGetValue("upload_joints").asBoolean(),
+ TRUE);
+ cost += gMeshRepo.calcResourceCost(ret);
+
+ num_hulls += decomp.size();
+ for (U32 i = 0; i < decomp.size(); ++i)
+ {
+ num_points += decomp[i].size();
+ }
+
+ //calculate streaming cost
+ LLMatrix4 transformation = instance.mTransform;
+
+ LLVector3 position = LLVector3(0, 0, 0) * transformation;
+
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+ LLVector3 scale = LLVector3(x_length, y_length, z_length);
+
+ F32 radius = scale.length()*debug_scale;
+
+ streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
+ }
+ }
+
+ mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",num_hulls));
+ mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",num_points));
+ mFMP->childSetTextArg("streaming cost", "[COST]", llformat("%.3f", streaming_cost));
+ F32 scale = mFMP->childGetValue("debug scale").asReal()*2.f;
+ mFMP->childSetTextArg("dimensions", "[X]", llformat("%.3f", mPreviewScale[0]*scale));
+ mFMP->childSetTextArg("dimensions", "[Y]", llformat("%.3f", mPreviewScale[1]*scale));
+ mFMP->childSetTextArg("dimensions", "[Z]", llformat("%.3f", mPreviewScale[2]*scale));
+
+ updateStatusMessages();
+
+ return cost;
+}
+
+void LLModelPreview::rebuildUploadData()
+{
+ mUploadData.clear();
+ mTextureSet.clear();
+
+ //fill uploaddata instance vectors from scene data
+
+ LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("debug scale");
+
+ if (!scale_spinner)
+ {
+ llerrs << "floater_model_preview.xml MUST contain debug scale spinner." << llendl;
+ }
+
+ F32 scale = scale_spinner->getValue().asReal();
+
+ LLMatrix4 scale_mat;
+ scale_mat.initScale(LLVector3(scale, scale, scale));
+
+ F32 max_scale = 0.f;
+
+ for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
+ { //for each transform in scene
+ LLMatrix4 mat = iter->first;
+
+ // compute position
+ LLVector3 position = LLVector3(0, 0, 0) * mat;
+
+ // compute scale
+ LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
+ LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
+ LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position;
+ F32 x_length = x_transformed.normalize();
+ F32 y_length = y_transformed.normalize();
+ F32 z_length = z_transformed.normalize();
+
+ max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
+
+ mat *= scale_mat;
+
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ { //for each instance with said transform applied
+ LLModelInstance instance = *model_iter;
+
+ LLModel* base_model = instance.mModel;
+
+ S32 idx = 0;
+ for (idx = 0; idx < mBaseModel.size(); ++idx)
+ { //find reference instance for this model
+ if (mBaseModel[idx] == base_model)
+ {
+ break;
+ }
+ }
+
+ for (U32 i = 0; i < LLModel::NUM_LODS; i++)
+ { //fill LOD slots based on reference model index
+ if (!mModel[i].empty())
+ {
+ instance.mLOD[i] = mModel[i][idx];
+ }
+ else
+ {
+ instance.mLOD[i] = NULL;
+ }
+ }
+
+ instance.mTransform = mat;
+ mUploadData.push_back(instance);
+ }
+ }
+
+ F32 max_import_scale = DEFAULT_MAX_PRIM_SCALE/max_scale;
+
+ scale_spinner->setMaxValue(max_import_scale);
+
+ if (max_import_scale < scale)
+ {
+ scale_spinner->setValue(max_import_scale);
+ }
+}
+
+
+void LLModelPreview::clearModel(S32 lod)
+{
+ if (lod < 0 || lod > LLModel::LOD_PHYSICS)
+ {
+ return;
+ }
+
+ mVertexBuffer[lod].clear();
+ mModel[lod].clear();
+ mScene[lod].clear();
+}
+
+void LLModelPreview::loadModel(std::string filename, S32 lod)
+{
+ LLMutexLock lock(this);
+
+ if (mModelLoader)
+ {
+ delete mModelLoader;
+ mModelLoader = NULL;
+ }
+
+ if (filename.empty())
+ {
+ if (mBaseModel.empty())
+ {
+ // this is the initial file picking. Close the whole floater
+ // if we don't have a base model to show for high LOD.
+ mFMP->closeFloater(false);
+ }
+
+ mFMP->mLoading = false;
+ return;
+ }
+
+ if (lod == 3 && !mGroup.empty())
+ {
+ for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter)
+ {
+ glodDeleteGroup(iter->second);
+ stop_gloderror();
+ }
+
+ for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
+ {
+ glodDeleteObject(iter->second);
+ stop_gloderror();
+ }
+
+ mGroup.clear();
+ mObject.clear();
+ }
+
+ mModelLoader = new LLModelLoader(filename, lod, this);
+
+ mModelLoader->start();
+
+ mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
+
+ if (mFMP->childGetValue("description_form").asString().empty())
+ {
+ std::string name = gDirUtilp->getBaseFileName(filename, true);
+ mFMP->childSetValue("description_form", name);
+ }
+
+ mFMP->openFloater();
+}
+
+void LLModelPreview::clearIncompatible(S32 lod)
+{
+ for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
+ { //clear out any entries that aren't compatible with this model
+ if (i != lod)
+ {
+ if (mModel[i].size() != mModel[lod].size())
+ {
+ mModel[i].clear();
+ mScene[i].clear();
+ mVertexBuffer[i].clear();
+
+ if (i == LLModel::LOD_HIGH)
+ {
+ mBaseModel = mModel[lod];
+ mBaseScene = mScene[lod];
+ mVertexBuffer[5].clear();
+ }
+ }
+ }
+ }
+}
+
+void LLModelPreview::loadModelCallback(S32 lod)
+{ //NOT the main thread
+ LLMutexLock lock(this);
+ if (!mModelLoader)
+ {
+ return;
+ }
+
+ mModel[lod] = mModelLoader->mModelList;
+ mScene[lod] = mModelLoader->mScene;
+ mVertexBuffer[lod].clear();
+
+ if (lod == LLModel::LOD_PHYSICS)
+ {
+ mPhysicsMesh.clear();
+ }
+
+ setPreviewLOD(lod);
+
+
+ if (lod == LLModel::LOD_HIGH)
+ { //save a copy of the highest LOD for automatic LOD manipulation
+ mBaseModel = mModel[lod];
+ mBaseScene = mScene[lod];
+ mVertexBuffer[5].clear();
+ //mModel[lod] = NULL;
+ }
+
+ clearIncompatible(lod);
+
+ mDirty = true;
+
+ resetPreviewTarget();
+
+ mFMP->mLoading = FALSE;
+ refresh();
+}
+
+void LLModelPreview::resetPreviewTarget()
+{
+ mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
+ mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
+ setPreviewTarget(mPreviewScale.magVec()*2.f);
+}
+
+void LLModelPreview::smoothNormals()
+{
+ S32 which_lod = mPreviewLOD;
+
+
+ if (which_lod > 4 || which_lod < 0 ||
+ mModel[which_lod].empty())
+ {
+ return;
+ }
+
+ F32 angle_cutoff = mFMP->childGetValue("edge threshold").asReal();
+
+ angle_cutoff *= DEG_TO_RAD;
+
+ if (which_lod == 3 && !mBaseModel.empty())
+ {
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ {
+ (*iter)->smoothNormals(angle_cutoff);
+ }
+
+ mVertexBuffer[5].clear();
+ }
+
+ for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
+ {
+ (*iter)->smoothNormals(angle_cutoff);
+ }
+
+ mVertexBuffer[which_lod].clear();
+ refresh();
+
+}
+
+void LLModelPreview::consolidate()
+{
+ std::map<LLImportMaterial, std::vector<LLModelInstance> > composite;
+
+ LLMatrix4 identity;
+
+ //bake out each node in current scene to composite
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ { //for each transform in current scene
+ LLMatrix4 mat = iter->first;
+ glh::matrix4f inv_trans = glh::matrix4f((F32*) mat.mMatrix).inverse().transpose();
+ LLMatrix4 norm_mat(inv_trans.m);
+
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ { //for each instance with that transform
+ LLModelInstance& source_instance = *model_iter;
+ LLModel* source = source_instance.mModel;
+
+ if (!validate_model(source))
+ {
+ llerrs << "Invalid model found!" << llendl;
+ }
+
+ for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
+ { //for each face in instance
+ const LLVolumeFace& src_face = source->getVolumeFace(i);
+ LLImportMaterial& source_material = source_instance.mMaterial[i];
+
+ //get model in composite that is composite for this material
+ LLModel* model = NULL;
+
+ if (composite.find(source_material) != composite.end())
+ {
+ model = composite[source_material].rbegin()->mModel;
+ if (model->getVolumeFace(0).mNumVertices + src_face.mNumVertices > 65535)
+ {
+ model = NULL;
+ }
+ }
+
+ if (model == NULL)
+ { //no model found, make new model
+ std::vector<LLImportMaterial> materials;
+ materials.push_back(source_material);
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ model = new LLModel(volume_params, 0.f);
+ model->mLabel = source->mLabel;
+ model->setNumVolumeFaces(0);
+ composite[source_material].push_back(LLModelInstance(model, identity, materials));
+ }
+
+ model->appendFace(src_face, source->mMaterialList[i], mat, norm_mat);
+ }
+ }
+ }
+
+
+ //condense composite into as few LLModel instances as possible
+ LLModelLoader::model_list new_model;
+ std::vector<LLModelInstance> instance_list;
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+
+ std::vector<LLImportMaterial> empty_material;
+ LLModelInstance cur_instance(new LLModel(volume_params, 0.f), identity, empty_material);
+ cur_instance.mModel->setNumVolumeFaces(0);
+
+ BOOL first_transform = TRUE;
+
+ LLModelLoader::scene new_scene;
+ LLVector3 min,max;
+
+ for (std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator iter = composite.begin();
+ iter != composite.end();
+ ++iter)
+ {
+ std::map<LLImportMaterial, std::vector<LLModelInstance> >::iterator next_iter = iter; ++next_iter;
+
+ for (std::vector<LLModelInstance>::iterator instance_iter = iter->second.begin();
+ instance_iter != iter->second.end();
+ ++instance_iter)
+ {
+ LLModel* source = instance_iter->mModel;
+
+ if (instance_iter->mMaterial.size() != 1)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ if (source->getNumVolumeFaces() != 1)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ if (source->mMaterialList.size() != 1)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ cur_instance.mModel->addFace(source->getVolumeFace(0));
+ cur_instance.mMaterial.push_back(instance_iter->mMaterial[0]);
+ cur_instance.mModel->mMaterialList.push_back(source->mMaterialList[0]);
+
+ BOOL last_model = FALSE;
+
+ std::vector<LLModelInstance>::iterator next_instance = instance_iter; ++next_instance;
+
+ if (next_iter == composite.end() &&
+ next_instance == iter->second.end())
+ {
+ last_model = TRUE;
+ }
+
+ if (last_model || cur_instance.mModel->getNumVolumeFaces() >= MAX_MODEL_FACES)
+ {
+ cur_instance.mModel->mLabel = source->mLabel;
+
+ cur_instance.mModel->optimizeVolumeFaces();
+ cur_instance.mModel->normalizeVolumeFaces();
+
+ if (!validate_model(cur_instance.mModel))
+ {
+ llerrs << "Invalid model detected." << llendl;
+ }
+
+ new_model.push_back(cur_instance.mModel);
+
+ LLMatrix4 transformation = LLMatrix4();
+
+ // adjust the transformation to compensate for mesh normalization
+ LLVector3 mesh_scale_vector;
+ LLVector3 mesh_translation_vector;
+ cur_instance.mModel->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
+
+ LLMatrix4 mesh_translation;
+ mesh_translation.setTranslation(mesh_translation_vector);
+ mesh_translation *= transformation;
+ transformation = mesh_translation;
+
+ LLMatrix4 mesh_scale;
+ mesh_scale.initScale(mesh_scale_vector);
+ mesh_scale *= transformation;
+ transformation = mesh_scale;
+
+ cur_instance.mTransform = transformation;
+
+ new_scene[transformation].push_back(cur_instance);
+ stretch_extents(cur_instance.mModel, transformation, min, max, first_transform);
+
+ if (!last_model)
+ {
+ cur_instance = LLModelInstance(new LLModel(volume_params, 0.f), identity, empty_material);
+ cur_instance.mModel->setNumVolumeFaces(0);
+ }
+ }
+ }
+ }
+
+ mScene[mPreviewLOD] = new_scene;
+ mModel[mPreviewLOD] = new_model;
+ mVertexBuffer[mPreviewLOD].clear();
+
+ if (mPreviewLOD == LLModel::LOD_HIGH)
+ {
+ mBaseScene = new_scene;
+ mBaseModel = new_model;
+ mVertexBuffer[5].clear();
+ }
+
+ mPreviewTarget = (min+max)*0.5f;
+ mPreviewScale = (max-min)*0.5f;
+ setPreviewTarget(mPreviewScale.magVec()*2.f);
+
+ clearIncompatible(mPreviewLOD);
+
+ mResourceCost = calcResourceCost();
+ refresh();
+}
+
+void LLModelPreview::scrubMaterials()
+{
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ { //for each transform in current scene
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ { //for each instance with that transform
+ LLModelInstance& source_instance = *model_iter;
+ LLModel* source = source_instance.mModel;
+
+ for (S32 i = 0; i < source->getNumVolumeFaces(); ++i)
+ { //for each face in instance
+ LLImportMaterial& source_material = source_instance.mMaterial[i];
+
+ //clear material info
+ source_material.mDiffuseColor = LLColor4(1,1,1,1);
+ source_material.mDiffuseMap = NULL;
+ source_material.mDiffuseMapFilename.clear();
+ source_material.mDiffuseMapLabel.clear();
+ source_material.mFullbright = false;
+ }
+ }
+ }
+
+
+ mVertexBuffer[mPreviewLOD].clear();
+
+ if (mPreviewLOD == LLModel::LOD_HIGH)
+ {
+ mBaseScene = mScene[mPreviewLOD];
+ mBaseModel = mModel[mPreviewLOD];
+ mVertexBuffer[5].clear();
+ }
+
+ mResourceCost = calcResourceCost();
+ refresh();
+}
+
+bool LLModelPreview::containsRiggedAsset( void )
+{
+ //loop through the models and determine if any of them contained a rigged asset, and if so
+ //return true.
+ //This is used to cleanup the joint positions after a preview.
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ {
+ LLModel* pModel = *iter;
+ if ( pModel->mAlternateBindMatrix.size() > 0 )
+ {
+ return true;
+ }
+ }
+ return false;
+}
+void LLModelPreview::genLODs(S32 which_lod)
+{
+ if (mBaseModel.empty())
+ {
+ return;
+ }
+
+ if (which_lod == LLModel::LOD_PHYSICS)
+ { //clear physics mesh map
+ mPhysicsMesh.clear();
+ }
+
+ LLVertexBuffer::unbind();
+
+ stop_gloderror();
+ static U32 cur_name = 1;
+
+ S32 limit = -1;
+
+ if (which_lod != -1)
+ {
+ limit = mLimit[which_lod];
+ }
+
+ U32 triangle_count = 0;
+
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ {
+ LLModel* mdl = *iter;
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
+ }
+ }
+
+ U32 base_triangle_count = triangle_count;
+
+ U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+ if (mGroup[mBaseModel[0]] == 0)
+ { //clear LOD maps
+ mGroup.clear();
+ mObject.clear();
+ mPercentage.clear();
+ mPatch.clear();
+ }
+
+ for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ { //build GLOD objects for each model in base model list
+ LLModel* mdl = *iter;
+ if (mGroup[mdl] == 0)
+ {
+ mGroup[mdl] = cur_name++;
+ mObject[mdl] = cur_name++;
+
+ glodNewGroup(mGroup[mdl]);
+ stop_gloderror();
+
+ glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
+ stop_gloderror();
+
+ glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
+ stop_gloderror();
+
+ glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
+ stop_gloderror();
+
+ glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE);
+ stop_gloderror();
+
+ if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
+ { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
+ mVertexBuffer[5].clear();
+ }
+
+ if (mVertexBuffer[5].empty())
+ {
+ genBuffers(5, false);
+ }
+
+ U32 tri_count = 0;
+ for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
+ {
+ mVertexBuffer[5][mdl][i]->setBuffer(type_mask);
+ U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
+ if (num_indices > 2)
+ {
+ glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
+ }
+ tri_count += num_indices/3;
+ stop_gloderror();
+ }
+
+ //store what percentage of total model (in terms of triangle count) this model makes up
+ mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count;
+
+ //build glodobject
+ glodBuildObject(mObject[mdl]);
+ if (stop_gloderror())
+ {
+ glodDeleteGroup(mGroup[mdl]);
+ stop_gloderror();
+ glodDeleteObject(mObject[mdl]);
+ stop_gloderror();
+
+ mGroup[mdl] = 0;
+ mObject[mdl] = 0;
+
+ if (which_lod == -1)
+ {
+ mModel[LLModel::LOD_HIGH] = mBaseModel;
+ }
+
+ return;
+ }
+
+ }
+
+ //generating LODs for all entries, or this entry has a triangle budget
+ glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET);
+ stop_gloderror();
+
+ glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f);
+ stop_gloderror();
+ }
+
+
+ S32 start = LLModel::LOD_HIGH;
+ S32 end = 0;
+
+ if (which_lod != -1)
+ {
+ start = end = which_lod;
+ }
+
+
+ std::string combo_name[] =
+ {
+ "lowest detail combo",
+ "low detail combo",
+ "medium detail combo",
+ "high detail combo",
+ "physics detail combo"
+ };
+
+ std::string limit_name[] =
+ {
+ "lowest limit",
+ "low limit",
+ "medium limit",
+ "high limit",
+ "physics limit"
+ };
+
+ for (S32 lod = start; lod >= end; --lod)
+ {
+ if (which_lod == -1)
+ {
+ if (lod < start)
+ {
+ triangle_count /= 3;
+ }
+ }
+ else
+ {
+ triangle_count = limit;
+ }
+
+ LLComboBox* combo_box = mFMP->findChild<LLComboBox>(combo_name[lod]);
+ combo_box->setCurrentByIndex(2);
+
+ LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>(limit_name[lod], TRUE);
+ lim->setMaxValue(base_triangle_count);
+ lim->setVisible(true);
+
+ mModel[lod].clear();
+ mModel[lod].resize(mBaseModel.size());
+ mVertexBuffer[lod].clear();
+
+ U32 actual_tris = 0;
+ U32 actual_verts = 0;
+ U32 submeshes = 0;
+
+ for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
+ {
+ LLModel* base = mBaseModel[mdl_idx];
+
+ U32 target_count = U32(mPercentage[base]*triangle_count);
+
+ if (target_count < 4)
+ {
+ target_count = 4;
+ }
+
+ glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count);
+ stop_gloderror();
+
+ glodAdaptGroup(mGroup[base]);
+ stop_gloderror();
+
+ GLint patch_count = 0;
+ glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
+ stop_gloderror();
+
+ LLVolumeParams volume_params;
+ volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
+ mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
+
+ GLint* sizes = new GLint[patch_count*2];
+ glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
+ stop_gloderror();
+
+ GLint* names = new GLint[patch_count];
+ glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
+ stop_gloderror();
+
+ mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
+
+ LLModel* target_model = mModel[lod][mdl_idx];
+
+ for (GLint i = 0; i < patch_count; ++i)
+ {
+ LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
+
+ if (sizes[i*2+1] > 0 && sizes[i*2] > 0)
+ {
+ buff->allocateBuffer(sizes[i*2+1], sizes[i*2], true);
+ buff->setBuffer(type_mask);
+ glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, buff->getIndicesPointer());
+ stop_gloderror();
+ }
+ else
+ { //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
+ buff->allocateBuffer(1, 3, true);
+ memset(buff->getMappedData(), 0, buff->getSize());
+ memset(buff->getIndicesPointer(), 0, buff->getIndicesSize());
+ }
+
+ buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
+
+ LLStrider<LLVector3> pos;
+ LLStrider<LLVector3> norm;
+ LLStrider<LLVector2> tc;
+ LLStrider<U16> index;
+
+ buff->getVertexStrider(pos);
+ buff->getNormalStrider(norm);
+ buff->getTexCoord0Strider(tc);
+ buff->getIndexStrider(index);
+
+
+ target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
+ actual_tris += buff->getNumIndices()/3;
+ actual_verts += buff->getNumVerts();
+ ++submeshes;
+
+ if (!validate_face(target_model->getVolumeFace(names[i])))
+ {
+ llerrs << "Invalid face generated during LOD generation." << llendl;
+ }
+ }
+
+ //blind copy skin weights and just take closest skin weight to point on
+ //decimated mesh for now (auto-generating LODs with skin weights is still a bit
+ //of an open problem).
+ target_model->mPosition = base->mPosition;
+ target_model->mSkinWeights = base->mSkinWeights;
+ target_model->mJointMap = base->mJointMap;
+ target_model->mJointList = base->mJointList;
+ target_model->mInvBindMatrix = base->mInvBindMatrix;
+ target_model->mBindShapeMatrix = base->mBindShapeMatrix;
+ target_model->mAlternateBindMatrix = base->mAlternateBindMatrix;
+ //copy material list
+ target_model->mMaterialList = base->mMaterialList;
+
+ if (!validate_model(target_model))
+ {
+ llerrs << "Invalid model generated when creating LODs" << llendl;
+ }
+
+ delete [] sizes;
+ delete [] names;
+ }
+
+ //rebuild scene based on mBaseScene
+ mScene[lod].clear();
+ mScene[lod] = mBaseScene;
+
+ for (U32 i = 0; i < mBaseModel.size(); ++i)
+ {
+ LLModel* mdl = mBaseModel[i];
+ LLModel* target = mModel[lod][i];
+ if (target)
+ {
+ for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
+ {
+ for (U32 j = 0; j < iter->second.size(); ++j)
+ {
+ if (iter->second[j].mModel == mdl)
+ {
+ iter->second[j].mModel = target;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ mResourceCost = calcResourceCost();
+
+ /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
+ { //build physics scene
+ mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
+ mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
+
+ for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
+ {
+ mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
+ }
+ }*/
+}
+
+void LLModelPreview::updateStatusMessages()
+{
+ //triangle/vertex/submesh count for each mesh asset for each lod
+ std::vector<S32> tris[LLModel::NUM_LODS];
+ std::vector<S32> verts[LLModel::NUM_LODS];
+ std::vector<S32> submeshes[LLModel::NUM_LODS];
+
+ //total triangle/vertex/submesh count for each lod
+ S32 total_tris[LLModel::NUM_LODS];
+ S32 total_verts[LLModel::NUM_LODS];
+ S32 total_submeshes[LLModel::NUM_LODS];
+
+ for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
+ {
+ //initialize total for this lod to 0
+ total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
+
+ for (U32 i = 0; i < mModel[lod].size(); ++i)
+ { //for each model in the lod
+ S32 cur_tris = 0;
+ S32 cur_verts = 0;
+ S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
+
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
+ cur_tris += face.mNumIndices/3;
+ cur_verts += face.mNumVertices;
+ }
+
+ //add this model to the lod total
+ total_tris[lod] += cur_tris;
+ total_verts[lod] += cur_verts;
+ total_submeshes[lod] += cur_submeshes;
+
+ //store this model's counts to asset data
+ tris[lod].push_back(cur_tris);
+ verts[lod].push_back(cur_verts);
+ submeshes[lod].push_back(cur_submeshes);
+ }
+ }
+
+
+ std::string upload_message;
+
+ mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[TRIANGLES]", llformat("%d", total_tris[LLModel::LOD_PHYSICS]));
+
+ for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
+ {
+ mFMP->childSetTextArg(info_name[lod], "[TRIANGLES]", llformat("%d", total_tris[lod]));
+ mFMP->childSetTextArg(info_name[lod], "[VERTICES]", llformat("%d", total_verts[lod]));
+ mFMP->childSetTextArg(info_name[lod], "[SUBMESHES]", llformat("%d", total_submeshes[lod]));
+
+ std::string message = "good";
+
+ const U32 lod_high = LLModel::LOD_HIGH;
+
+ if (lod != lod_high)
+ {
+ if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
+ {
+ message = "mesh_mismatch";
+ upload_message = "bad_lod";
+ }
+ else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
+ {
+ message = "model_mismatch";
+ upload_message = "bad_lod";
+ }
+ else if (!verts[lod].empty())
+ {
+ for (U32 i = 0; i < verts[lod].size(); ++i)
+ {
+ S32 max_verts = verts[lod+1][i];
+
+ if (verts[lod][i] > max_verts)
+ {
+ message = "too_heavy";
+ upload_message = "bad_lod";
+ }
+ }
+ }
+ }
+
+ mFMP->childSetTextArg(info_name[lod], "[MESSAGE]", mFMP->getString(message));
+ }
+
+ if (upload_message.empty())
+ {
+ mFMP->childSetTextArg("upload_message", "[MESSAGE]", std::string(""));
+ mFMP->childEnable("ok_btn");
+ }
+ else
+ {
+ mFMP->childSetTextArg("upload_message", "[MESSAGE]", mFMP->getString(upload_message));
+ mFMP->childDisable("ok_btn");
+ }
+}
+
+void LLModelPreview::setPreviewTarget(F32 distance)
+{
+ mCameraDistance = distance;
+ mCameraZoom = 1.f;
+ mCameraPitch = 0.f;
+ mCameraYaw = 0.f;
+ mCameraOffset.clearVec();
+}
+
+void LLModelPreview::clearBuffers()
+{
+ for (U32 i = 0; i < 6; i++)
+ {
+ mVertexBuffer[i].clear();
+ }
+}
+
+void LLModelPreview::genBuffers(S32 lod, bool avatar_preview)
+{
+ U32 tri_count = 0;
+ U32 vertex_count = 0;
+ U32 mesh_count = 0;
+
+ LLModelLoader::model_list* model = NULL;
+
+ if (lod < 0 || lod > 4)
+ {
+ model = &mBaseModel;
+ lod = 5;
+ }
+ else
+ {
+ model = &(mModel[lod]);
+ }
+
+ if (!mVertexBuffer[lod].empty())
+ {
+ mVertexBuffer[lod].clear();
+ }
+
+ mVertexBuffer[lod].clear();
+
+ LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
+
+ for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
+ {
+ LLModel* mdl = *iter;
+ if (!mdl)
+ {
+ continue;
+ }
+
+ LLModel* base_mdl = *base_iter;
+ base_iter++;
+
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace &vf = mdl->getVolumeFace(i);
+ U32 num_vertices = vf.mNumVertices;
+ U32 num_indices = vf.mNumIndices;
+
+ if (!num_vertices || ! num_indices)
+ {
+ continue;
+ }
+
+ LLVertexBuffer* vb = NULL;
+
+ bool skinned = avatar_preview && !mdl->mSkinWeights.empty();
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
+
+ if (skinned)
+ {
+ mask |= LLVertexBuffer::MAP_WEIGHT4;
+ }
+
+ vb = new LLVertexBuffer(mask, 0);
+
+ vb->allocateBuffer(num_vertices, num_indices, TRUE);
+
+ LLStrider<LLVector3> vertex_strider;
+ LLStrider<LLVector3> normal_strider;
+ LLStrider<LLVector2> tc_strider;
+ LLStrider<U16> index_strider;
+ LLStrider<LLVector4> weights_strider;
+
+ vb->getVertexStrider(vertex_strider);
+ vb->getNormalStrider(normal_strider);
+ vb->getTexCoord0Strider(tc_strider);
+ vb->getIndexStrider(index_strider);
+
+ if (skinned)
+ {
+ vb->getWeight4Strider(weights_strider);
+ }
+
+ LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
+ LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
+
+ if (skinned)
+ {
+ for (U32 i = 0; i < num_vertices; i++)
+ {
+ //find closest weight to vf.mVertices[i].mPosition
+ LLVector3 pos(vf.mPositions[i].getF32ptr());
+
+ const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
+
+ LLVector4 w(0,0,0,0);
+ if (weight_list.size() > 4)
+ {
+ llerrs << "WTF?" << llendl;
+ }
+
+ for (U32 i = 0; i < weight_list.size(); ++i)
+ {
+ F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
+ F32 joint = (F32) weight_list[i].mJointIdx;
+ w.mV[i] = joint + wght;
+ }
+
+ *(weights_strider++) = w;
+ }
+ }
+
+ // build indices
+ for (U32 i = 0; i < num_indices; i++)
+ {
+ *(index_strider++) = vf.mIndices[i];
+ }
+
+ mVertexBuffer[lod][mdl].push_back(vb);
+
+ vertex_count += num_vertices;
+ tri_count += num_indices/3;
+ ++mesh_count;
+
+ }
+ }
+}
+
+void LLModelPreview::update()
+{
+ if (mDirty)
+ {
+ mDirty = false;
+ mResourceCost = calcResourceCost();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// render()
+//-----------------------------------------------------------------------------
+BOOL LLModelPreview::render()
+{
+ LLMutexLock lock(this);
+ mNeedsUpdate = FALSE;
+
+ S32 width = getWidth();
+ S32 height = getHeight();
+
+ LLGLSUIDefault def;
+ LLGLDisable no_blend(GL_BLEND);
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLDepthTest depth(GL_TRUE);
+ LLGLDisable fog(GL_FOG);
+
+ glMatrixMode(GL_PROJECTION);
+ gGL.pushMatrix();
+ glLoadIdentity();
+ glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.pushMatrix();
+ glLoadIdentity();
+
+ gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
+
+ gl_rect_2d_simple( width, height );
+
+ bool avatar_preview = false;
+ bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
+ bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
+
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ {
+ LLModelInstance& instance = *model_iter;
+ LLModel* model = instance.mModel;
+ if (!model->mSkinWeights.empty())
+ {
+ avatar_preview = true;
+ }
+ }
+ }
+
+ if (upload_skin && !avatar_preview)
+ {
+ mFMP->childSetValue("upload_skin", false);
+ upload_skin = false;
+ }
+
+ if (!upload_skin && upload_joints)
+ {
+ mFMP->childSetValue("upload_joints", false);
+ upload_joints = false;
+ }
+
+ if (!avatar_preview)
+ {
+ mFMP->childDisable("upload_skin");
+ }
+ else
+ {
+ mFMP->childEnable("upload_skin");
+ }
+
+ if (!upload_skin)
+ {
+ mFMP->childDisable("upload_joints");
+ }
+ else
+ {
+ mFMP->childEnable("upload_joints");
+ }
+
+ avatar_preview = avatar_preview && upload_skin;
+
+
+ mFMP->childSetEnabled("consolidate", !avatar_preview);
+
+ F32 explode = mFMP->mDecompFloater ? mFMP->mDecompFloater->childGetValue("explode").asReal() : 0.f;
+
+ glMatrixMode(GL_PROJECTION);
+ gGL.popMatrix();
+
+ glMatrixMode(GL_MODELVIEW);
+ gGL.popMatrix();
+
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ LLViewerCamera::getInstance()->setAspect((F32) width / height );
+ LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
+
+ LLVector3 target_pos = mPreviewTarget;
+ LLVector3 offset = mCameraOffset;
+
+ F32 z_near = llmax(mCameraDistance-mPreviewScale.magVec(), 0.001f);
+ F32 z_far = mCameraDistance+mPreviewScale.magVec();
+
+ if (avatar_preview)
+ {
+ target_pos = gAgentAvatarp->getPositionAgent();
+ z_near = 0.01f;
+ z_far = 1024.f;
+ mCameraDistance = 16.f;
+
+ //render avatar previews every frame
+ refresh();
+ }
+
+ LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
+ LLQuaternion(mCameraYaw, LLVector3::z_axis);
+
+ LLQuaternion av_rot = camera_rot;
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
+
+ LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
+
+ stop_glerror();
+
+ gPipeline.enableLightsAvatar();
+
+ gGL.pushMatrix();
+ const F32 BRIGHTNESS = 0.9f;
+ gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
+
+ LLGLEnable normalize(GL_NORMALIZE);
+
+ if (!mBaseModel.empty() && mVertexBuffer[5].empty())
+ {
+ genBuffers(-1, avatar_preview);
+ //genBuffers(3);
+ //genLODs();
+ }
+
+ bool physics = (mPreviewLOD == LLModel::LOD_PHYSICS);
+
+ S32 physics_idx = -1;
+
+ bool render_mesh = true;
+ bool render_hull = false;
+
+ if (physics && mFMP->mDecompFloater)
+ {
+ physics_idx = mFMP->mDecompFloater->childGetValue("model").asInteger();
+ render_mesh = mFMP->mDecompFloater->childGetValue("render_mesh").asBoolean();
+ render_hull = mFMP->mDecompFloater->childGetValue("render_hull").asBoolean();
+ }
+
+ if (!mModel[mPreviewLOD].empty())
+ {
+ if (mVertexBuffer[mPreviewLOD].empty())
+ {
+ genBuffers(mPreviewLOD, avatar_preview);
+ }
+
+ if (!avatar_preview)
+ {
+ //for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
+ {
+ LLModelInstance& instance = *iter;
+
+ gGL.pushMatrix();
+ LLMatrix4 mat = instance.mTransform;
+
+ glMultMatrixf((GLfloat*) mat.mMatrix);
+
+ //for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ {
+ //LLModelInstance& instance = *model_iter;
+ LLModel* model = instance.mLOD[mPreviewLOD];
+
+ if (!model)
+ {
+ continue;
+ }
+
+ //if (instance.mTransform != mat)
+ //{
+ // llerrs << "WTF?" << llendl;
+ //}
+
+ if (render_mesh)
+ {
+ for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+
+ buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ if (physics)
+ {
+ if (physics_idx > -1 && model == mModel[mPreviewLOD][physics_idx])
+ {
+ glColor4f(1,0,0,1);
+ }
+ else
+ {
+ glColor4f(0.75f, 0.75f, 0.75f, 1.f);
+ }
+ }
+ else
+ {
+ glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+ if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull())
+ {
+ gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true);
+ if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1)
+ {
+ mTextureSet.insert(instance.mMaterial[i].mDiffuseMap);
+ }
+ }
+ }
+
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ glColor3f(0.4f, 0.4f, 0.4f);
+
+ if (mFMP->childGetValue("show edges").asBoolean())
+ {
+ glLineWidth(3.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+ }
+
+ if (render_hull)
+ {
+ LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
+ if (decomp)
+ {
+ LLMutexLock(decomp->mMutex);
+
+ std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
+ mPhysicsMesh.find(model);
+ if (iter != mPhysicsMesh.end())
+ {
+ for (U32 i = 0; i < iter->second.size(); ++i)
+ {
+ if (explode > 0.f)
+ {
+ gGL.pushMatrix();
+
+ LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
+ offset *= explode;
+
+ gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
+ }
+
+ static std::vector<LLColor4U> hull_colors;
+
+ if (i+1 >= hull_colors.size())
+ {
+ hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
+ }
+
+ LLVertexBuffer* buff = iter->second[i];
+ if (buff)
+ {
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
+
+ glColor4ubv(hull_colors[i].mV);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+
+ if (mFMP->childGetValue("show edges").asBoolean())
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ glLineWidth(3.f);
+ glColor4ub(hull_colors[i].mV[0]/2, hull_colors[i].mV[1]/2, hull_colors[i].mV[2]/2, 255);
+ buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+
+ if (explode > 0.f)
+ {
+ gGL.popMatrix();
+ }
+ }
+ }
+ }
+
+ //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[HULLS]", llformat("%d",decomp->mHulls.size()));
+ //mFMP->childSetTextArg(info_name[LLModel::LOD_PHYSICS], "[POINTS]", llformat("%d",decomp->mTotalPoints));
+ }
+ }
+
+ gGL.popMatrix();
+ }
+
+ if (physics)
+ {
+ mPreviewLOD = LLModel::LOD_PHYSICS;
+ }
+ }
+ else
+ {
+ LLVOAvatarSelf* avatar = gAgentAvatarp;
+ target_pos = avatar->getPositionAgent();
+
+ LLViewerCamera::getInstance()->setOriginAndLookAt(
+ target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
+ LLVector3::z_axis, // up
+ target_pos); // point of interest
+
+ avatar->renderCollisionVolumes();
+/*
+ for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
+ {
+ LLModelInstance& instance = *model_iter;
+ LLModel* model = instance.mModel;
+
+ if (!model->mSkinWeights.empty())
+ {
+ for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
+ {
+ LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
+
+ const LLVolumeFace& face = model->getVolumeFace(i);
+
+ LLStrider<LLVector3> position;
+ buffer->getVertexStrider(position);
+
+ LLStrider<LLVector4> weight;
+ buffer->getWeight4Strider(weight);
+
+ //quick 'n dirty software vertex skinning
+
+ //build matrix palette
+ LLMatrix4 mat[64];
+ for (U32 j = 0; j < model->mJointList.size(); ++j)
+ {
+ LLJoint* joint = avatar->getJoint(model->mJointList[j]);
+ if (joint)
+ {
+ mat[j] = model->mInvBindMatrix[j];
+ mat[j] *= joint->getWorldMatrix();
+ }
+ }
+
+ for (U32 j = 0; j < buffer->getRequestedVerts(); ++j)
+ {
+ LLMatrix4 final_mat;
+ final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
+
+ LLVector4 wght;
+ S32 idx[4];
+
+ F32 scale = 0.f;
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32 w = weight[j].mV[k];
+
+ idx[k] = (S32) floorf(w);
+ wght.mV[k] = w - floorf(w);
+ scale += wght.mV[k];
+ }
+
+ wght *= 1.f/scale;
+
+ for (U32 k = 0; k < 4; k++)
+ {
+ F32* src = (F32*) mat[idx[k]].mMatrix;
+ F32* dst = (F32*) final_mat.mMatrix;
+
+ F32 w = wght.mV[k];
+
+ for (U32 l = 0; l < 16; l++)
+ {
+ dst[l] += src[l]*w;
+ }
+ }
+
+ //VECTORIZE THIS
+ LLVector3 v(face.mPositions[j].getF32ptr());
+
+ v = v * model->mBindShapeMatrix;
+ v = v * final_mat;
+
+ position[j] = v;
+ }
+
+ buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0);
+ glColor4fv(instance.mMaterial[i].mDiffuseColor.mV);
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+ glColor3f(0.4f, 0.4f, 0.4f);
+
+ if (mFMP->childGetValue("show edges").asBoolean())
+ {
+ glLineWidth(3.f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ glLineWidth(1.f);
+ }
+ }
+ }
+ }
+ }
+ */
+ }
+ }
+
+ gGL.popMatrix();
+
+ return TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// refresh()
+//-----------------------------------------------------------------------------
+void LLModelPreview::refresh()
+{
+ mNeedsUpdate = TRUE;
+}
+
+//-----------------------------------------------------------------------------
+// rotate()
+//-----------------------------------------------------------------------------
+void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
+{
+ mCameraYaw = mCameraYaw + yaw_radians;
+
+ mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
+}
+
+//-----------------------------------------------------------------------------
+// zoom()
+//-----------------------------------------------------------------------------
+void LLModelPreview::zoom(F32 zoom_amt)
+{
+ F32 new_zoom = mCameraZoom+zoom_amt;
+
+ mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
+}
+
+void LLModelPreview::pan(F32 right, F32 up)
+{
+ mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
+ mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
+}
+
+void LLModelPreview::setPreviewLOD(S32 lod)
+{
+ mPreviewLOD = llclamp(lod, 0, 4);
+ refresh();
+}
+
+//static
+void LLFloaterModelPreview::onBrowseHighLOD(void* data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
+ mp->loadModel(3);
+}
+
+//static
+void LLFloaterModelPreview::onBrowseMediumLOD(void* data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
+ mp->loadModel(2);
+}
+
+//static
+void LLFloaterModelPreview::onBrowseLowLOD(void* data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
+ mp->loadModel(1);
+}
+
+//static
+void LLFloaterModelPreview::onBrowseLowestLOD(void* data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) data;
+ mp->loadModel(0);
+}
+
+//static
+void LLFloaterModelPreview::onUpload(void* user_data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+
+ if (mp->mDecompFloater)
+ {
+ mp->mDecompFloater->closeFloater();
+ }
+
+ mp->mModelPreview->rebuildUploadData();
+
+ gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
+ mp->childGetValue("upload_textures").asBoolean(), mp->childGetValue("upload_skin"), mp->childGetValue("upload_joints"));
+
+ mp->closeFloater(false);
+}
+
+//static
+void LLFloaterModelPreview::onConsolidate(void* user_data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+ mp->mModelPreview->consolidate();
+}
+
+//static
+void LLFloaterModelPreview::onScrubMaterials(void* user_data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+ mp->mModelPreview->scrubMaterials();
+}
+
+//static
+void LLFloaterModelPreview::onDecompose(void* user_data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+ mp->showDecompFloater();
+}
+
+//static
+void LLFloaterModelPreview::refresh(LLUICtrl* ctrl, void* user_data)
+{
+ LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
+ mp->mModelPreview->refresh();
+}
+
+void LLFloaterModelPreview::updateResourceCost()
+{
+ U32 cost = mModelPreview->mResourceCost;
+ childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",cost));
+}
+
+//static
+void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
+{
+ LLModelPreview* preview = (LLModelPreview*) userdata;
+ preview->refresh();
+}
+
+LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
+{
+ mStage = stage;
+ mContinue = 1;
+ mModel = mdl;
+ mParams = sInstance->mDecompParams;
+
+ //copy out positions and indices
+ if (mdl)
+ {
+ U16 index_offset = 0;
+
+ mPositions.clear();
+ mIndices.clear();
+
+ //queue up vertex positions and indices
+ for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = mdl->getVolumeFace(i);
+ if (mPositions.size() + face.mNumVertices > 65535)
+ {
+ continue;
+ }
+
+ for (U32 j = 0; j < face.mNumVertices; ++j)
+ {
+ mPositions.push_back(LLVector3(face.mPositions[j].getF32ptr()));
+ }
+
+ for (U32 j = 0; j < face.mNumIndices; ++j)
+ {
+ mIndices.push_back(face.mIndices[j]+index_offset);
+ }
+
+ index_offset += face.mNumVertices;
+ }
+ }
+}
+
+S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
+{
+ setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
+ return mContinue;
+}
+
+void LLFloaterModelPreview::DecompRequest::completed()
+{
+ mModel->setConvexHullDecomposition(mHull);
+
+ if (sInstance)
+ {
+ if (sInstance->mModelPreview)
+ {
+ sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
+ sInstance->mModelPreview->mDirty = true;
+ LLFloaterModelPreview::sInstance->mModelPreview->refresh();
+ }
+
+ sInstance->mCurRequest = NULL;
+ }
+}
+
+
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index a7e87ba9a1..54b2e7561a 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -101,6 +101,8 @@ public: LLImportMaterial profileToMaterial(domProfile_COMMON* material); std::string getElementLabel(daeElement *element); LLColor4 getDaeColor(daeElement* element); +
+ daeElement* getChildFromElement( daeElement* pElement, std::string const & name ); //map of avatar joints as named in COLLADA assets to internal joint names std::map<std::string, std::string> mJointMap; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 10b7816caf..3c7c96cc1a 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4081,13 +4081,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) //If joint is a pelvis then handle by setting avPos+offset
if ( lookingForJoint == "mPelvis" )
{
- //Apply av pos + offset
+ //Apply av pelvis offset
if ( !pAvatarVO->hasPelvisOffset() )
{
pAvatarVO->setPelvisOffset( true, jointPos );
//Trigger to rebuild viewer AV
- pelvisGotSet = true;
- //pAvatarVO->setPosition( pAvatarVO->getCharacterPosition() + jointPos );
+ pelvisGotSet = true;
}
}
else
|