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-rw-r--r--indra/llrender/llrender.cpp33
-rw-r--r--indra/llrender/llrender.h3
-rw-r--r--indra/newview/llselectmgr.cpp19
3 files changed, 31 insertions, 24 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index d2dc1104a8..c11675fa48 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -763,7 +763,8 @@ LLRender::LLRender()
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
- mCurrSceneBlendType = BT_ALPHA;
+ mCurrBlendSFactor = BF_SOURCE_ALPHA;
+ mCurrBlendDFactor = BF_ONE_MINUS_SOURCE_ALPHA;
}
LLRender::~LLRender()
@@ -922,40 +923,33 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB
void LLRender::setSceneBlendType(eBlendType type)
{
- if (mCurrSceneBlendType == type)
- {
- return;
- }
-
- flush();
switch (type)
{
case BT_ALPHA:
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ blendFunc(BF_SOURCE_ALPHA, BF_ONE_MINUS_SOURCE_ALPHA);
break;
case BT_ADD:
- glBlendFunc(GL_ONE, GL_ONE);
+ blendFunc(BF_ONE, BF_ONE);
break;
case BT_ADD_WITH_ALPHA:
- glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ blendFunc(BF_SOURCE_ALPHA, BF_ONE);
break;
case BT_MULT:
- glBlendFunc(GL_DST_COLOR, GL_ZERO);
+ blendFunc(BF_DEST_COLOR, BF_ZERO);
break;
case BT_MULT_ALPHA:
- glBlendFunc(GL_DST_ALPHA, GL_ZERO);
+ blendFunc(BF_DEST_ALPHA, BF_ZERO);
break;
case BT_MULT_X2:
- glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
+ blendFunc(BF_DEST_COLOR, BF_SOURCE_COLOR);
break;
case BT_REPLACE:
- glBlendFunc(GL_ONE, GL_ZERO);
+ blendFunc(BF_ONE, BF_ZERO);
break;
default:
llerrs << "Unknown Scene Blend Type: " << type << llendl;
break;
}
- mCurrSceneBlendType = type;
}
void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
@@ -976,8 +970,13 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor)
{
- flush();
- glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
+ if (mCurrBlendSFactor != sfactor || mCurrBlendDFactor != dfactor)
+ {
+ mCurrBlendSFactor = sfactor;
+ mCurrBlendDFactor = dfactor;
+ flush();
+ glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
+ }
}
LLTexUnit* LLRender::getTexUnit(U32 index)
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 6e38fac67b..a70ccf4d80 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -360,7 +360,8 @@ private:
std::vector<LLTexUnit*> mTexUnits;
LLTexUnit* mDummyTexUnit;
- U32 mCurrSceneBlendType;
+ U32 mCurrBlendSFactor;
+ U32 mCurrBlendDFactor;
F32 mMaxAnisotropy;
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 9540894646..d733574a9d 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -4919,13 +4919,15 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
// set up transform to encompass bounding box of HUD
glMatrixMode(GL_PROJECTION);
- glPushMatrix();
+ gGL.pushMatrix();
glLoadIdentity();
F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f);
glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth);
glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gGL.pushMatrix();
+ gGL.pushUIMatrix();
+ gGL.loadUIIdentity();
glLoadIdentity();
glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame
glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f);
@@ -5022,10 +5024,11 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
if (for_hud && avatar)
{
glMatrixMode(GL_PROJECTION);
- glPopMatrix();
+ gGL.popMatrix();
glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ gGL.popMatrix();
+ gGL.popUIMatrix();
stop_glerror();
}
@@ -5374,7 +5377,10 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
}
glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
+ gGL.pushMatrix();
+ gGL.pushUIMatrix();
+ gGL.loadUIIdentity();
+
if (!is_hud_object)
{
glLoadIdentity();
@@ -5493,7 +5499,8 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
gGL.end();
gGL.flush();
}
- glPopMatrix();
+ gGL.popMatrix();
+ gGL.popUIMatrix();
}
//