diff options
-rw-r--r-- | indra/llrender/llimagegl.cpp | 87 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 6 |
2 files changed, 92 insertions, 1 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 04974d9122..46f0e1d69e 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -53,6 +53,88 @@ const F32 MIN_TEXTURE_LIFETIME = 10.f; //assumes i is a power of 2 > 0 U32 wpo2(U32 i); + +#if LL_DARWIN +// texture memory accounting (for OS X) +static LLMutex sTexMemMutex; +static std::unordered_map<U32, U32> sTextureAllocs; +static U64 sTextureBytes = 0; + +// track a texture alloc on the currently bound texture. +// asserts that no currently tracked alloc exists +static void alloc_tex_image(U32 width, U32 height, U32 pixformat) +{ + U32 texUnit = gGL.getCurrentTexUnitIndex(); + U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); + S32 size = LLImageGL::dataFormatBytes(pixformat, width, height); + + llassert(size >= 0); + + sTexMemMutex.lock(); + llassert(sTextureAllocs.find(texName) == sTextureAllocs.end()); + + sTextureAllocs[texName] = size; + sTextureBytes += size; + + sTexMemMutex.unlock(); +} + +// track texture free on given texName +static void free_tex_image(U32 texName) +{ + sTexMemMutex.lock(); + auto iter = sTextureAllocs.find(texName); + if (iter != sTextureAllocs.end()) + { + llassert(iter->second <= sTextureBytes); // sTextureBytes MUST NOT go below zero + + sTextureBytes -= iter->second; + + sTextureAllocs.erase(iter); + } + + sTexMemMutex.unlock(); +} + +// track texture free on given texNames +static void free_tex_images(U32 count, const U32* texNames) +{ + for (int i = 0; i < count; ++i) + { + free_tex_image(texNames[i]); + } +} + +// track texture free on currently bound texture +static void free_cur_tex_image() +{ + U32 texUnit = gGL.getCurrentTexUnitIndex(); + U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); + free_tex_image(texName); +} + +// static +U64 LLImageGL::getTextureBytesAllocated() +{ + return sTextureBytes; +} + +#else + +#define alloc_tex_image(width, height, pixformat) (void) width; (void) height; (void) pixformat; +#define free_tex_image(texName) (void) texName; +#define free_tex_images(count, texNames) (void) count; (void) texNames; +#define free_cur_tex_image() + +// static +U64 LLImageGL::getTextureBytesAllocated() +{ + // UNIMPLEMENTED OUTSIDE OF OS X, DO NOT CALL + llassert(false); + return 0; +} +#endif + //statics U32 LLImageGL::sUniqueCount = 0; @@ -217,6 +299,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) case GL_RGBA: return 32; case GL_SRGB_ALPHA: return 32; case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac + case GL_DEPTH_COMPONENT: return 24; default: LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL; return 0; @@ -1218,6 +1301,7 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) { if (gGLManager.mInited) { + free_tex_images(numTextures, textures); glDeleteTextures(numTextures, textures); } } @@ -1340,7 +1424,10 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt stop_glerror(); { LL_PROFILE_ZONE_NAMED("glTexImage2D"); + + free_cur_tex_image(); glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + alloc_tex_image(width, height, pixformat); } stop_glerror(); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 1716338c0b..619421e68a 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -52,6 +52,10 @@ class LLImageGL : public LLRefCount { friend class LLTexUnit; public: + + // For OS X use only -- get an estimate of how many bytes have been allocated in vram for textures + static U64 getTextureBytesAllocated(); + // These 2 functions replace glGenTextures() and glDeleteTextures() static void generateTextures(S32 numTextures, U32 *textures); static void deleteTextures(S32 numTextures, const U32 *textures); @@ -162,7 +166,7 @@ public: void updatePickMask(S32 width, S32 height, const U8* data_in); BOOL getMask(const LLVector2 &tc); - void checkTexSize(bool forced = false) const ; + void checkTexSize(bool forced = false) const ; // Sets the addressing mode used to sample the texture // (such as wrapping, mirrored wrapping, and clamp) |