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-rw-r--r--indra/llmath/llvolume.cpp61
-rw-r--r--indra/llmath/llvolumeoctree.cpp61
-rw-r--r--indra/llmath/llvolumeoctree.h6
-rw-r--r--indra/newview/llfloatertools.cpp8
-rw-r--r--indra/newview/llspatialpartition.cpp47
5 files changed, 145 insertions, 38 deletions
diff --git a/indra/llmath/llvolume.cpp b/indra/llmath/llvolume.cpp
index ab9f8c4c24..4798197921 100644
--- a/indra/llmath/llvolume.cpp
+++ b/indra/llmath/llvolume.cpp
@@ -94,6 +94,8 @@ const F32 SKEW_MAX = 0.95f;
const F32 SCULPT_MIN_AREA = 0.002f;
const S32 SCULPT_MIN_AREA_DETAIL = 1;
+extern BOOL gDebugGL;
+
BOOL check_same_clock_dir( const LLVector3& pt1, const LLVector3& pt2, const LLVector3& pt3, const LLVector3& norm)
{
LLVector3 test = (pt2-pt1)%(pt3-pt2);
@@ -308,22 +310,26 @@ public:
}
virtual void visit(const LLOctreeNode<LLVolumeTriangle>* branch)
- {
+ { //this is a depth first traversal, so it's safe to assum all children have complete
+ //bounding data
+
LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0);
LLVector4a& min = node->mExtents[0];
LLVector4a& max = node->mExtents[1];
- if (branch->getElementCount() != 0)
- {
+ if (!branch->getData().empty())
+ { //node has data, find AABB that binds data set
const LLVolumeTriangle* tri = *(branch->getData().begin());
-
+
+ //initialize min/max to first available vertex
min = *(tri->mV[0]);
max = *(tri->mV[0]);
for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter =
branch->getData().begin(); iter != branch->getData().end(); ++iter)
- {
+ { //for each triangle in node
+
//stretch by triangles in node
tri = *iter;
@@ -335,33 +341,27 @@ public:
max.setMax(max, *tri->mV[1]);
max.setMax(max, *tri->mV[2]);
}
-
- for (S32 i = 0; i < branch->getChildCount(); ++i)
- { //stretch by child extents
- LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
- min.setMin(min, child->mExtents[0]);
- max.setMax(min, child->mExtents[1]);
- }
}
- else if (branch->getChildCount() != 0)
- {
+ else if (!branch->getChildren().empty())
+ { //no data, but child nodes exist
LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(0)->getListener(0);
+ //initialize min/max to extents of first child
min = child->mExtents[0];
max = child->mExtents[1];
-
- for (S32 i = 1; i < branch->getChildCount(); ++i)
- { //stretch by child extents
- child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
- min.setMin(min, child->mExtents[0]);
- max.setMax(max, child->mExtents[1]);
- }
}
else
{
llerrs << "WTF? Empty leaf" << llendl;
}
-
+
+ for (S32 i = 0; i < branch->getChildCount(); ++i)
+ { //stretch by child extents
+ LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
+ min.setMin(min, child->mExtents[0]);
+ max.setMax(max, child->mExtents[1]);
+ }
+
node->mBounds[0].setAdd(min, max);
node->mBounds[0].mul(0.5f);
@@ -370,7 +370,6 @@ public:
}
};
-
//-------------------------------------------------------------------
// statics
//-------------------------------------------------------------------
@@ -5474,45 +5473,59 @@ void LLVolumeFace::createOctree()
new LLVolumeOctreeListener(mOctree);
for (U32 i = 0; i < mNumIndices; i+= 3)
- {
+ { //for each triangle
LLPointer<LLVolumeTriangle> tri = new LLVolumeTriangle();
const LLVector4a& v0 = mPositions[mIndices[i]];
const LLVector4a& v1 = mPositions[mIndices[i+1]];
const LLVector4a& v2 = mPositions[mIndices[i+2]];
+ //store pointers to vertex data
tri->mV[0] = &v0;
tri->mV[1] = &v1;
tri->mV[2] = &v2;
+ //store indices
tri->mIndex[0] = mIndices[i];
tri->mIndex[1] = mIndices[i+1];
tri->mIndex[2] = mIndices[i+2];
+ //get minimum point
LLVector4a min = v0;
min.setMin(min, v1);
min.setMin(min, v2);
+ //get maximum point
LLVector4a max = v0;
max.setMax(max, v1);
max.setMax(max, v2);
+ //compute center
LLVector4a center;
center.setAdd(min, max);
center.mul(0.5f);
*tri->mPositionGroup = center;
+ //compute "radius"
LLVector4a size;
size.setSub(max,min);
tri->mRadius = size.getLength3().getF32() * 0.5f;
+ //insert
mOctree->insert(tri);
}
+ //calculate AABB for each node
LLVolumeOctreeRebound rebound(this);
rebound.traverse(mOctree);
+
+ if (gDebugGL)
+ {
+ LLVolumeOctreeValidate validate;
+ validate.traverse(mOctree);
+ }
}
diff --git a/indra/llmath/llvolumeoctree.cpp b/indra/llmath/llvolumeoctree.cpp
index 194b1faf81..12fe90f35d 100644
--- a/indra/llmath/llvolumeoctree.cpp
+++ b/indra/llmath/llvolumeoctree.cpp
@@ -126,8 +126,8 @@ void LLOctreeTriangleRayIntersect::traverse(const LLOctreeNode<LLVolumeTriangle>
const F32* center = vl->mBounds[0].getF32();
const F32* size = vl->mBounds[1].getF32();*/
- //if (LLLineSegmentBoxIntersect(mStart.getF32(), mEnd.getF32(), vl->mBounds[0].getF32(), vl->mBounds[1].getF32()))
- if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
+ //if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
+ if (LLLineSegmentBoxIntersect(mStart.getF32ptr(), mEnd.getF32ptr(), vl->mBounds[0].getF32ptr(), vl->mBounds[1].getF32ptr()))
{
node->accept(this);
for (S32 i = 0; i < node->getChildCount(); ++i)
@@ -206,3 +206,60 @@ const F32& LLVolumeTriangle::getBinRadius() const
}
+//TEST CODE
+
+void LLVolumeOctreeValidate::visit(const LLOctreeNode<LLVolumeTriangle>* branch)
+{
+ LLVolumeOctreeListener* node = (LLVolumeOctreeListener*) branch->getListener(0);
+
+ //make sure bounds matches extents
+ LLVector4a& min = node->mExtents[0];
+ LLVector4a& max = node->mExtents[1];
+
+ LLVector4a& center = node->mBounds[0];
+ LLVector4a& size = node->mBounds[1];
+
+ LLVector4a test_min, test_max;
+ test_min.setSub(center, size);
+ test_max.setAdd(center, size);
+
+ if (!test_min.equals3(min) ||
+ !test_max.equals3(max))
+ {
+ llerrs << "Bad bounding box data found." << llendl;
+ }
+
+ test_min.sub(LLVector4a::getEpsilon());
+ test_max.add(LLVector4a::getEpsilon());
+
+ for (U32 i = 0; i < branch->getChildCount(); ++i)
+ {
+ LLVolumeOctreeListener* child = (LLVolumeOctreeListener*) branch->getChild(i)->getListener(0);
+
+ //make sure all children fit inside this node
+ if (child->mExtents[0].lessThan(test_min).areAnySet(LLVector4Logical::MASK_XYZ) ||
+ child->mExtents[1].greaterThan(test_max).areAnySet(LLVector4Logical::MASK_XYZ))
+ {
+ llerrs << "Child protrudes from bounding box." << llendl;
+ }
+ }
+
+ //children fit, check data
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin();
+ iter != branch->getData().end(); ++iter)
+ {
+ const LLVolumeTriangle* tri = *iter;
+
+ //validate triangle
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (tri->mV[i]->greaterThan(test_max).areAnySet(LLVector4Logical::MASK_XYZ) ||
+ tri->mV[i]->lessThan(test_min).areAnySet(LLVector4Logical::MASK_XYZ))
+ {
+ llerrs << "Triangle protrudes from node." << llendl;
+ }
+ }
+ }
+}
+
+
diff --git a/indra/llmath/llvolumeoctree.h b/indra/llmath/llvolumeoctree.h
index 0031626498..0a02a2c597 100644
--- a/indra/llmath/llvolumeoctree.h
+++ b/indra/llmath/llvolumeoctree.h
@@ -88,8 +88,6 @@ public:
F32* mClosestT;
bool mHitFace;
- LLOctreeTriangleRayIntersect() { };
-
LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
const LLVolumeFace* face, F32* closest_t,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal);
@@ -134,5 +132,9 @@ public:
virtual const F32& getBinRadius() const;
};
+class LLVolumeOctreeValidate : public LLOctreeTraveler<LLVolumeTriangle>
+{
+ virtual void visit(const LLOctreeNode<LLVolumeTriangle>* branch);
+};
#endif
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp
index fa5d9b0892..653f838779 100644
--- a/indra/newview/llfloatertools.cpp
+++ b/indra/newview/llfloatertools.cpp
@@ -1016,10 +1016,12 @@ S32 LLFloaterTools::calcRenderCost()
LLSelectNode *select_node = *selection_iter;
if (select_node)
{
- LLVOVolume *viewer_volume = (LLVOVolume*)select_node->getObject();
- if (viewer_volume)
+ LLViewerObject *vobj = select_node->getObject();
+ if (vobj->getVolume())
{
- cost += viewer_volume->getRenderCost(textures);
+ LLVOVolume* volume = (LLVOVolume*) vobj;
+
+ cost += volume->getRenderCost(textures);
for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
{
// add the cost of each individual texture in the linkset
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 425fa42339..2f0641489d 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -3035,11 +3035,11 @@ class LLRenderOctreeRaycast : public LLOctreeTriangleRayIntersect
{
public:
- LLRenderOctreeRaycast(const LLVector3& start, const LLVector3& end)
+
+ LLRenderOctreeRaycast(const LLVector4a& start, const LLVector4a& dir, F32* closest_t)
+ : LLOctreeTriangleRayIntersect(start, dir, NULL, closest_t, NULL, NULL, NULL, NULL)
{
- mStart.load3(start.mV);
- mEnd.load3(end.mV);
- mDir.setSub(mEnd, mStart);
+
}
void visit(const LLOctreeNode<LLVolumeTriangle>* branch)
@@ -3050,6 +3050,17 @@ public:
center.set(vl->mBounds[0].getF32ptr());
size.set(vl->mBounds[1].getF32ptr());
+ if (branch->getData().empty())
+ {
+ gGL.color3f(1.f,0.2f,0.f);
+ }
+ else
+ {
+ gGL.color3f(0.75f, 1.f, 0.f);
+ }
+
+ drawBoxOutline(center, size);
+
for (U32 i = 0; i < 2; i++)
{
LLGLDepthTest depth(GL_TRUE, GL_FALSE, i == 1 ? GL_LEQUAL : GL_GREATER);
@@ -3061,9 +3072,17 @@ public:
else
{
gGL.color4f(0,0.5f,0.5f, 0.25f);
+ if (!branch->getData().empty())
+ {
+ drawBoxOutline(center, size);
+ }
+ }
+
+ if (i == 1)
+ {
+ gGL.flush();
+ glLineWidth(3.f);
}
-
- drawBoxOutline(center, size);
gGL.begin(LLRender::TRIANGLES);
for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin();
@@ -3077,6 +3096,12 @@ public:
gGL.vertex3fv(tri->mV[2]->getF32ptr());
}
gGL.end();
+
+ if (i == 1)
+ {
+ gGL.flush();
+ glLineWidth(1.f);
+ }
}
}
};
@@ -3110,7 +3135,15 @@ void renderRaycast(LLDrawable* drawablep)
start = vobj->agentPositionToVolume(gDebugRaycastStart);
end = vobj->agentPositionToVolume(gDebugRaycastEnd);
- LLRenderOctreeRaycast render(start, end);
+ LLVector4a starta, enda;
+ starta.load3(start.mV);
+ enda.load3(end.mV);
+ LLVector4a dir;
+ dir.setSub(enda, starta);
+
+ F32 t = 1.f;
+
+ LLRenderOctreeRaycast render(starta, dir, &t);
gGL.flush();
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
render.traverse(face.mOctree);