diff options
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 37 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl | 4 | ||||
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 57 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.h | 2 |
5 files changed, 83 insertions, 19 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 33b97aefcb..73e5b401c0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -54,35 +54,44 @@ vec3 fullbrightScaleSoftClip(vec3 light); uniform float minimum_alpha; #endif +#ifdef IS_ALPHA +void waterClip(vec3 pos); +#endif + void main() { + +#ifdef IS_ALPHA + waterClip(vary_position.xyz); +#endif + #ifdef HAS_DIFFUSE_LOOKUP - vec4 color = diffuseLookup(vary_texcoord0.xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); #else - vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); #endif - float final_alpha = color.a * vertex_color.a; + float final_alpha = color.a * vertex_color.a; #ifdef HAS_ALPHA_MASK - if (color.a < minimum_alpha) - { - discard; - } + if (color.a < minimum_alpha) + { + discard; + } #endif - color.rgb *= vertex_color.rgb; + color.rgb *= vertex_color.rgb; #ifdef WATER_FOG - vec3 pos = vary_position; - vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha)); - color.rgb = fogged.rgb; - color.a = fogged.a; + vec3 pos = vary_position; + vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha)); + color.rgb = fogged.rgb; + color.a = fogged.a; #else color.a = final_alpha; #endif - frag_color.rgb = srgb_to_linear(color.rgb); - frag_color.a = color.a; + frag_color.rgb = srgb_to_linear(color.rgb); + frag_color.a = color.a; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index e71636f2c9..e565722164 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -38,9 +38,7 @@ void calcAtmospherics(vec3 inPositionEye); vec3 atmosAmbient(); vec3 atmosAffectDirectionalLight(float lightIntensity); -#ifdef WATER_FOG VARYING vec3 vary_position; -#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -66,9 +64,7 @@ void main() gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); #endif -#ifdef WATER_FOG vary_position = pos.xyz; -#endif vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 759aa078ff..c09de14b23 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -173,7 +173,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) prepare_alpha_shader(emissive_shader, true, false, water_sign); fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightAlphaMaskProgram : - (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightAlphaMaskProgram; + (LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterAlphaProgram : &gDeferredFullbrightAlphaMaskAlphaProgram; prepare_alpha_shader(fullbright_shader, true, true, water_sign); simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram : diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ff9f767940..a742264801 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -234,8 +234,11 @@ LLGLSLShader gDeferredSkinnedAlphaWaterProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gDeferredFullbrightAlphaMaskProgram; +LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram; LLGLSLShader gDeferredFullbrightWaterProgram; LLGLSLShader gDeferredSkinnedFullbrightWaterProgram; +LLGLSLShader gDeferredFullbrightWaterAlphaProgram; +LLGLSLShader gDeferredSkinnedFullbrightWaterAlphaProgram; LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskWaterProgram; LLGLSLShader gDeferredEmissiveProgram; @@ -255,6 +258,7 @@ LLGLSLShader gDeferredFullbrightShinyProgram; LLGLSLShader gDeferredSkinnedFullbrightShinyProgram; LLGLSLShader gDeferredSkinnedFullbrightProgram; LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskProgram; +LLGLSLShader gDeferredSkinnedFullbrightAlphaMaskAlphaProgram; LLGLSLShader gNormalMapGenProgram; LLGLSLShader gDeferredGenBrdfLutProgram; @@ -355,14 +359,18 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredSkinnedAlphaWaterProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram); + mShaderList.push_back(&gDeferredFullbrightAlphaMaskAlphaProgram); mShaderList.push_back(&gDeferredFullbrightWaterProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightWaterProgram); + mShaderList.push_back(&gDeferredFullbrightWaterAlphaProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightWaterAlphaProgram); mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskWaterProgram); mShaderList.push_back(&gDeferredFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightProgram); mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskProgram); + mShaderList.push_back(&gDeferredSkinnedFullbrightAlphaMaskAlphaProgram); mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredSkinnedEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); @@ -1273,8 +1281,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedAlphaWaterProgram.unload(); gDeferredFullbrightProgram.unload(); gDeferredFullbrightAlphaMaskProgram.unload(); + gDeferredFullbrightAlphaMaskAlphaProgram.unload(); gDeferredFullbrightWaterProgram.unload(); gDeferredSkinnedFullbrightWaterProgram.unload(); + gDeferredFullbrightWaterAlphaProgram.unload(); + gDeferredSkinnedFullbrightWaterAlphaProgram.unload(); gDeferredFullbrightAlphaMaskWaterProgram.unload(); gDeferredSkinnedFullbrightAlphaMaskWaterProgram.unload(); gDeferredEmissiveProgram.unload(); @@ -1296,6 +1307,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSkinnedFullbrightShinyProgram.unload(); gDeferredSkinnedFullbrightProgram.unload(); gDeferredSkinnedFullbrightAlphaMaskProgram.unload(); + gDeferredSkinnedFullbrightAlphaMaskAlphaProgram.unload(); gDeferredHighlightProgram.unload(); gDeferredHighlightNormalProgram.unload(); @@ -2213,6 +2225,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear(); gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); + gDeferredFullbrightAlphaMaskProgram.clearPermutations(); gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1"); gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram); @@ -2220,6 +2233,27 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } + if (success) + { + gDeferredFullbrightAlphaMaskAlphaProgram.mName = "Deferred Fullbright Alpha Masking Alpha Shader"; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.calculatesAtmospherics = true; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasGamma = true; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasTransport = true; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.isDeferred = true; + gDeferredFullbrightAlphaMaskAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.clear(); + gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightAlphaMaskAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); + gDeferredFullbrightAlphaMaskAlphaProgram.clearPermutations(); + gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("HAS_ALPHA_MASK", "1"); + gDeferredFullbrightAlphaMaskAlphaProgram.addPermutation("IS_ALPHA", "1"); + gDeferredFullbrightAlphaMaskAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + success = make_rigged_variant(gDeferredFullbrightAlphaMaskAlphaProgram, gDeferredSkinnedFullbrightAlphaMaskAlphaProgram); + success = success && gDeferredFullbrightAlphaMaskAlphaProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader"; @@ -2240,6 +2274,29 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() llassert(success); } + if (success) + { + gDeferredFullbrightWaterAlphaProgram.mName = "Deferred Fullbright Underwater Alpha Shader"; + gDeferredFullbrightWaterAlphaProgram.mFeatures.calculatesAtmospherics = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.hasGamma = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.hasTransport = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.hasWaterFog = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.hasSrgb = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.isDeferred = true; + gDeferredFullbrightWaterAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredFullbrightWaterAlphaProgram.mShaderFiles.clear(); + gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER)); + gDeferredFullbrightWaterAlphaProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER)); + gDeferredFullbrightWaterAlphaProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredFullbrightWaterAlphaProgram.mShaderGroup = LLGLSLShader::SG_WATER; + gDeferredFullbrightWaterAlphaProgram.clearPermutations(); + gDeferredFullbrightWaterAlphaProgram.addPermutation("WATER_FOG", "1"); + gDeferredFullbrightWaterAlphaProgram.addPermutation("IS_ALPHA", "1"); + success = make_rigged_variant(gDeferredFullbrightWaterAlphaProgram, gDeferredSkinnedFullbrightWaterAlphaProgram); + success = success && gDeferredFullbrightWaterAlphaProgram.createShader(NULL, NULL); + llassert(success); + } + if (success) { gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index e32051f830..a53706e96a 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -294,8 +294,10 @@ extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredAlphaImpostorProgram; extern LLGLSLShader gDeferredFullbrightProgram; extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram; +extern LLGLSLShader gDeferredFullbrightAlphaMaskAlphaProgram; extern LLGLSLShader gDeferredAlphaWaterProgram; extern LLGLSLShader gDeferredFullbrightWaterProgram; +extern LLGLSLShader gDeferredFullbrightWaterAlphaProgram; extern LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram; extern LLGLSLShader gDeferredEmissiveProgram; extern LLGLSLShader gDeferredAvatarEyesProgram; |