diff options
-rw-r--r-- | indra/newview/pipeline.cpp | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index da4ffd97de..226db5a520 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -679,6 +679,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) releaseScreenBuffers(); } + samples = 0; + //reduce resolution while (resY > 0 && resX > 0) { @@ -6253,8 +6255,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) U32 res_mod = RenderResolutionDivisor; LLVector2 tc1(0,0); - LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, - (F32) gViewerWindow->getWorldViewHeightRaw()*2); + LLVector2 tc2((F32) mScreen.getWidth()*2, + (F32) mScreen.getHeight()*2); if (res_mod > 1) { @@ -6403,8 +6405,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) gViewerWindow->getWorldViewWidthRaw(), - (F32) gViewerWindow->getWorldViewHeightRaw()); + tc2.setVec((F32) mScreen.getWidth(), + (F32) mScreen.getHeight()); gGL.flush(); @@ -6418,7 +6420,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) RenderDepthOfField; - bool multisample = RenderFSAASamples > 1; + bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); #if LL_DARWIN //force FXAA to off on OSX (SH-2620) multisample = false; @@ -6606,11 +6608,20 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (multisample) { mDeferredLight.bindTarget(); + glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + } + else + { + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); } shader = &gDeferredDoFCombineProgram; bindDeferredShader(*shader); - glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); if (channel > -1) { |