diff options
-rw-r--r-- | indra/llrender/llglslshader.cpp | 1 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 20 |
3 files changed, 5 insertions, 18 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index b5da3d08e2..c5f4efd2c0 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -998,7 +998,6 @@ void LLGLSLShader::bind() sCurBoundShader = mProgramObject; sCurBoundShaderPtr = this; placeProfileQuery(); - LLVertexBuffer::setupClientArrays(mAttributeMask); } if (mUniformsDirty) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 7c974934ae..02942eb292 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1733,7 +1733,7 @@ void LLRender::flush() } } - vb->setBuffer(immediate_mask); + vb->setBuffer(attribute_mask); if (mMode == LLRender::QUADS && sGLCoreProfile) { diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 0dce5ed3a3..e1352691d4 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -560,10 +560,8 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi U16* idx = ((U16*) getIndicesPointer())+indices_offset; - stop_glerror(); glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); - stop_glerror(); } void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const @@ -605,10 +603,8 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const return; } - stop_glerror(); - glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, + glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, ((U16*) getIndicesPointer()) + indices_offset); - stop_glerror(); } @@ -888,6 +884,7 @@ void LLVertexBuffer::genBuffer(U32 size) glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); glBufferData(GL_ARRAY_BUFFER, mSize, nullptr, mUsage); glBindBuffer(GL_ARRAY_BUFFER, 0); + sGLRenderBuffer = 0; sGLCount++; } @@ -904,6 +901,7 @@ void LLVertexBuffer::genIndices(U32 size) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, nullptr, mUsage); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + sGLRenderIndices = 0; sGLCount++; } @@ -1293,17 +1291,6 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) sMappedCount++; stop_glerror(); - if (gDebugGL && useVBOs()) - { - GLint elem = 0; - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &elem); - - if (elem != mGLIndices) - { - LL_ERRS() << "Wrong index buffer bound!" << LL_ENDL; - } - } - map_range = false; } @@ -1337,6 +1324,7 @@ static void flush_vbo(GLenum target, S32 start, S32 end, void* data) for (S32 i = start; i < end; i += block_size) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block"); + LL_PROFILE_GPU_ZONE("glBufferSubData"); S32 tend = llmin(i + block_size, end); glBufferSubData(target, i, tend - i, (U8*) data + (i-start)); } |