diff options
-rw-r--r-- | indra/llrender/llimagegl.cpp | 7 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl | 3 | ||||
-rw-r--r-- | indra/newview/featuretable_mac.txt | 1 |
5 files changed, 8 insertions, 7 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index b3b79bd6c4..50d4532fa7 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1408,8 +1408,11 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt LL_PROFILE_ZONE_NUM(height); free_cur_tex_image(); -#if 0 - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); +#if LL_DARWIN + { + LL_PROFILE_ZONE_NAMED("glTexImage2D alloc"); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + } #else // break up calls to a manageable size for the GL command buffer { diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 11e2b6e5c4..9fb5eef3a2 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1363,7 +1363,7 @@ void LLVertexBuffer::setBuffer() U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask; // this Vertex Buffer must provide all necessary attributes for currently bound shader - llassert(((~data_mask & mTypeMask) > 0) || (mTypeMask == data_mask)); + llassert((data_mask & mTypeMask) == data_mask); if (sGLRenderBuffer != mGLBuffer) { diff --git a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl index 8e341503f5..188fac5460 100644 --- a/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/gaussianF.glsl @@ -41,7 +41,7 @@ void main() { vec3 col = vec3(0,0,0); - float w[] = { 0.0002, 0.0060, 0.0606, 0.2417, 0.3829, 0.2417, 0.0606, 0.0060, 0.0002 }; + float w[9] = float[9]( 0.0002, 0.0060, 0.0606, 0.2417, 0.3829, 0.2417, 0.0606, 0.0060, 0.0002 ); for (int i = 0; i < 9; ++i) { diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl index edc0a9628b..7af7f20f85 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl @@ -26,15 +26,12 @@ uniform mat4 modelview_projection_matrix; in vec3 position; -in vec4 diffuse_color; -out vec4 vertex_color; out vec2 vary_texcoord0; void main() { gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = position.xy*0.5+0.5; - vertex_color = diffuse_color; } diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 2eb80e0355..df12f56dd2 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -71,6 +71,7 @@ RenderGLMultiThreaded 1 0 RenderReflectionsEnabled 1 1 RenderReflectionProbeDetail 1 2 RenderScreenSpaceReflections 1 1 +RenderReflectionProbeCount 1 8 // // Low Graphics Settings |