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-rw-r--r--indra/llinventory/llsettingssky.cpp8
-rw-r--r--indra/newview/llsettingsvo.cpp3
2 files changed, 10 insertions, 1 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 3685915ffd..ce6244d038 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -1995,6 +1995,7 @@ F32 LLSettingsSky::getCloudShadow() const
void LLSettingsSky::setCloudShadow(F32 val)
{
mCloudShadow = val;
+ setDirtyFlag(true);
setLLSDDirty();
}
@@ -2051,6 +2052,7 @@ F32 LLSettingsSky::getMaxY() const
void LLSettingsSky::setMaxY(F32 val)
{
mMaxY = val;
+ setDirtyFlag(true);
setLLSDDirty();
}
@@ -2062,6 +2064,7 @@ LLQuaternion LLSettingsSky::getMoonRotation() const
void LLSettingsSky::setMoonRotation(const LLQuaternion &val)
{
mMoonRotation = val;
+ setDirtyFlag(true);
setLLSDDirty();
}
@@ -2073,6 +2076,7 @@ F32 LLSettingsSky::getMoonScale() const
void LLSettingsSky::setMoonScale(F32 val)
{
mMoonScale = val;
+ setDirtyFlag(true);
setLLSDDirty();
}
@@ -2095,6 +2099,7 @@ F32 LLSettingsSky::getMoonBrightness() const
void LLSettingsSky::setMoonBrightness(F32 brightness_factor)
{
mMoonBrightness = brightness_factor;
+ setDirtyFlag(true);
setLLSDDirty();
}
@@ -2131,6 +2136,7 @@ LLColor3 LLSettingsSky::getSunlightColorClamped() const
void LLSettingsSky::setSunlightColor(const LLColor3 &val)
{
mSunlightColor = val;
+ setDirtyFlag(true);
setLLSDDirty();
}
@@ -2142,6 +2148,7 @@ LLQuaternion LLSettingsSky::getSunRotation() const
void LLSettingsSky::setSunRotation(const LLQuaternion &val)
{
mSunRotation = val;
+ setDirtyFlag(true);
setLLSDDirty();
}
@@ -2153,6 +2160,7 @@ F32 LLSettingsSky::getSunScale() const
void LLSettingsSky::setSunScale(F32 val)
{
mSunScale = val;
+ setDirtyFlag(true);
setLLSDDirty();
}
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 34b8535c84..fee0bbcda4 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -671,7 +671,8 @@ void LLSettingsVOSky::updateSettings()
// After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2
// at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter
// local lights)
- F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
+ LLCachedControl<F32> sdr(gSavedSettings, "RenderSunDynamicRange", 1.f);
+ F32 sun_dynamic_range = llmax(sdr(), 0.0001f);
mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp);
gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction);