diff options
4 files changed, 14 insertions, 7 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index a3be4bb0c3..ec04f856fb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -106,11 +106,13 @@ void main()  #ifdef USE_INDEXED_TEX  	vec4 diff = diffuseLookup(vary_texcoord0.xy); -#else +#endif + +#ifdef USE_DIFFUSE_TEX  	vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);  #endif -	diff.rgb = pow(diff.rgb, vec3(2.2)); +	diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f));  #ifdef USE_VERTEX_COLOR  	float vertex_color_alpha = vertex_color.a;	 diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 93f9e05aec..91f7b007f3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -49,9 +49,11 @@ ATTRIBUTE vec2 texcoord0;  #ifdef HAS_SKIN  mat4 getObjectSkinnedTransform(); -#elif IS_AVATAR_SKIN +#else +ifdef IS_AVATAR_SKIN  mat4 getSkinnedTransform();  #endif +#endif  vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);  void calcAtmospherics(vec3 inPositionEye); @@ -211,3 +213,4 @@ void main()  #endif  } + diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index a231091e12..aedb9ea510 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -224,11 +224,13 @@ void main()  	color.rgb = atmosLighting(color.rgb);  	color.rgb = scaleSoftClip(color.rgb); +  	col = vec4(0.0f,0.0f,0.0f,0.0f);    #define LIGHT_LOOP(i) \  	col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z); -		 + +  	LIGHT_LOOP(1)  	LIGHT_LOOP(2)  	LIGHT_LOOP(3) @@ -238,7 +240,8 @@ void main()  	LIGHT_LOOP(7)  	color.rgb += diff.rgb * vary_pointlight_col * col.rgb; - +	  	frag_color = color; +	  } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e5fed25798..7a9264fa84 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1430,7 +1430,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredSkinnedAlphaProgram.addPermutation("USE_INDEXED_TEX", "1");  		gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1"); -		gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN","1");  		gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];  		success = gDeferredAlphaProgram.createShader(NULL, NULL); @@ -1608,7 +1607,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1"); -		gDeferredAvatarAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");  		gDeferredAvatarAlphaProgram.addPermutation("IS_AVATAR_SKIN", "1");  		gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -3047,3 +3045,4 @@ LLViewerShaderMgr::shader_iter LLViewerShaderMgr::endShaders() const  {  	return mShaderList.end();  } + | 
