diff options
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 1 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 6 |
4 files changed, 13 insertions, 2 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index e2e1ff9714..4dd5bb591b 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1217,6 +1217,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("minimum_alpha"); mReservedUniforms.push_back("emissive_brightness"); + // Deferred mReservedUniforms.push_back("shadow_matrix"); mReservedUniforms.push_back("env_mat"); mReservedUniforms.push_back("shadow_clip"); @@ -1241,8 +1242,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("depth_cutoff"); mReservedUniforms.push_back("norm_cutoff"); mReservedUniforms.push_back("shadow_target_width"); + mReservedUniforms.push_back("view_dir"); // DEFERRED_VIEW_DIR - llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1); + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_VIEW_DIR+1); mReservedUniforms.push_back("tc_scale"); mReservedUniforms.push_back("rcp_screen_res"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index d3bb2b9db4..40c285a2ba 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -143,6 +143,7 @@ public: DEFERRED_DEPTH_CUTOFF, // "depth_cutoff" DEFERRED_NORM_CUTOFF, // "norm_cutoff" DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width" + DEFERRED_VIEW_DIR, // "view_dir" FXAA_TC_SCALE, // "tc_scale" FXAA_RCP_SCREEN_RES, // "rcp_screen_res" diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 61757882bb..4dd5c88211 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -1,5 +1,5 @@ /** - * @file class2/deferred/softenLightF.glsl + * @file class3/deferred/softenLightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -85,6 +85,8 @@ vec3 srgb_to_linear(vec3 c); vec4 applyWaterFogView(vec3 pos, vec4 color); #endif +uniform vec3 view_dir; // PBR + void main() { vec2 tc = vary_fragcoord.xy; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 028a0db95c..1981f48500 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8596,6 +8596,12 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); soften_shader.uniform4fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV); + if(LLPipeline::sRenderPBR) + { + LLVector3 cameraAtAxis = LLViewerCamera::getInstance()->getAtAxis(); + soften_shader.uniform3fv(LLShaderMgr::DEFERRED_VIEW_DIR, 1, cameraAtAxis.mV); + } + { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); |