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-rw-r--r--doc/testplans/pbr_terrain_composition.md4
-rw-r--r--indra/newview/llvlcomposition.cpp15
2 files changed, 19 insertions, 0 deletions
diff --git a/doc/testplans/pbr_terrain_composition.md b/doc/testplans/pbr_terrain_composition.md
index 87c1d47780..1cd26a0ded 100644
--- a/doc/testplans/pbr_terrain_composition.md
+++ b/doc/testplans/pbr_terrain_composition.md
@@ -63,3 +63,7 @@ Unlike a viewer without PBR terrain support, the new viewer will no longer treat
Texture terrain with transparency is not permitted to be applied in the viewer.
See [PBR Terrain Appearance](./pbr_terrain_appearance.md) for supported PBR terrain features.
+
+## Minimap
+
+The minimap should display the terrain with appropriate textures and colors.
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 506ab005c5..6b42804a90 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -42,6 +42,8 @@
#include "llviewercontrol.h"
+extern LLColor4U MAX_WATER_COLOR;
+
static const U32 BASE_SIZE = 128;
F32 bilinear(const F32 v00, const F32 v01, const F32 v10, const F32 v11, const F32 x_frac, const F32 y_frac)
@@ -480,6 +482,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
LLViewerFetchedTexture* tex_emissive; // Can be null
bool has_base_color_factor;
bool has_emissive_factor;
+ bool has_alpha;
LLColor3 base_color_factor;
LLColor3 emissive_factor;
if (use_textures)
@@ -488,6 +491,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
tex_emissive = nullptr;
has_base_color_factor = false;
has_emissive_factor = false;
+ has_alpha = false;
llassert(tex);
}
else
@@ -504,6 +508,7 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
has_emissive_factor = (emissive_factor.mV[VX] != 1.f ||
emissive_factor.mV[VY] != 1.f ||
emissive_factor.mV[VZ] != 1.f);
+ has_alpha = mDetailMaterials[i]->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_OPAQUE;
}
if (!tex) { tex = LLViewerFetchedTexture::sWhiteImagep; }
@@ -588,11 +593,21 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y,
}
if (has_base_color_factor ||
raw_emissive ||
+ has_alpha ||
tex->getWidth(ddiscard) != BASE_SIZE ||
tex->getHeight(ddiscard) != BASE_SIZE ||
tex->getComponents() != 3)
{
LLPointer<LLImageRaw> newraw = new LLImageRaw(BASE_SIZE, BASE_SIZE, 3);
+ if (has_alpha)
+ {
+ // Approximate the water underneath terrain alpha with solid water color
+ newraw->clear(
+ MAX_WATER_COLOR.mV[VX],
+ MAX_WATER_COLOR.mV[VY],
+ MAX_WATER_COLOR.mV[VZ],
+ 255);
+ }
newraw->composite(mRawImages[i]);
if (has_base_color_factor)
{