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-rw-r--r--indra/newview/llvoavatar.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 812a5c4fe6..7123c0e3dd 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -1675,16 +1675,16 @@ void LLVOAvatar::renderBones(const std::string &selected_joint)
void LLVOAvatar::renderGroundPlane(float z_offset)
{ // Not necesarilly general - beware - but it seems to meet the needs of LLModelPreview::render
- LLVector3 root_pos = mRoot->getPosition();
+ const LLVector3 root_pos = mRoot->getPosition();
const LLVector4a* ext = mDrawable->getSpatialExtents();
- auto min = ext[0], max = ext[1];
- auto center = (max - min) * 0.5f;
- F32 ground = root_pos[2] - center[2] - z_offset;
-
- LLVector3 vA{min[0], min[1], ground};
- LLVector3 vB{max[0], min[1], ground};
- LLVector3 vC{max[0], max[1], ground};
- LLVector3 vD{min[0], max[1], ground};
+ const LLVector4a min = ext[0], max = ext[1];
+ const F32 center = (max[2] - min[2]) * 0.5f;
+ const F32 ground = root_pos[2] - center - z_offset;
+
+ const LLVector3 vA{min[0], min[1], ground};
+ const LLVector3 vB{max[0], min[1], ground};
+ const LLVector3 vC{max[0], max[1], ground};
+ const LLVector3 vD{min[0], max[1], ground};
gGL.diffuseColor3f( 1.0f, 0.0f, 1.0f );