diff options
-rwxr-xr-x | indra/llrender/llglslshader.cpp | 67 | ||||
-rwxr-xr-x | indra/llrender/llrender.cpp | 53 | ||||
-rwxr-xr-x | indra/llrender/llrender.h | 2 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolavatar.cpp | 7 |
4 files changed, 100 insertions, 29 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3ceed95248..f9f7d07c89 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -722,10 +722,77 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) GLint activeCount; glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount); + //........................................................................................................................................ + //........................................................................................ + + /* + EXPLANATION: + This is part of code is temporary because as the final result the mapUniform() should be rewrited. + But it's a huge a volume of work which is need to be a more carefully performed for avoid possible + regression's (i.e. it should be formalized a separate ticket in JIRA). + + RESON: + The reason of this code is that SL engine is very sensitive to fact that "diffuseMap" should be appear + first as uniform parameter which is should get 0-"texture channel" index (see mapUniformTextureChannel() and mActiveTextureChannels) + it influence to which is texture matrix will be updated during rendering. + + But, order of indexe's of uniform variables is not defined and GLSL compiler can change it as want + , even if the "diffuseMap" will be appear and use first in shader code. + + As example where this situation appear see: "Deferred Material Shader 28/29/30/31" + And tickets: MAINT-4165, MAINT-4839 + */ + + + S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap"); + S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap"); + + std::set<S32> skip_index; + + if(diffuseMap != -1 && bumpMap != -1) + { + GLenum type; + GLsizei length; + GLint size = -1; + char name[1024]; + + //diffuse map + for (S32 i = 0; i < activeCount; i++) + { + name[0] = 0; + + glGetActiveUniformARB(mProgramObject, i, 1024, &length, &size, &type, (GLcharARB *)name); + + if(std::string(name) == "diffuseMap") { + diffuseMap = i; + } + + if(std::string(name) == "bumpMap") { + bumpMap = i; + } + } + + if(bumpMap < diffuseMap) + { + mapUniform(diffuseMap, uniforms); + mapUniform(bumpMap, uniforms); + + skip_index.insert(diffuseMap); + skip_index.insert(bumpMap); + } + } + + //........................................................................................ + for (S32 i = 0; i < activeCount; i++) { + //........................................................................................ + if(skip_index.end() != skip_index.find(i)) continue; + //........................................................................................ + mapUniform(i, uniforms); } + //........................................................................................................................................ unbind(); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 1ca6e99ecf..69420dd0bb 100755 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -104,10 +104,10 @@ LLTexUnit::LLTexUnit(S32 index) mCurrColorSrc1(TBS_TEX_COLOR), mCurrColorSrc2(TBS_PREV_COLOR), mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA), mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), - mHasMipMaps(false) + mHasMipMaps(false), + mIndex(index) { llassert_always(index < (S32)LL_NUM_TEXTURE_LAYERS); - mIndex = index; } //static @@ -227,33 +227,34 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) stop_glerror(); if (mIndex >= 0) { - gGL.flush(); + gGL.flush(); + + LLImageGL* gl_tex = NULL ; - LLImageGL* gl_tex = NULL ; if (texture != NULL && (gl_tex = texture->getGLTexture())) - { - if (gl_tex->getTexName()) //if texture exists - { - //in audit, replace the selected texture by the default one. - if ((mCurrTexture != gl_tex->getTexName()) || forceBind) - { - activate(); - enable(gl_tex->getTarget()); - mCurrTexture = gl_tex->getTexName(); - glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture); - if(gl_tex->updateBindStats(gl_tex->mTextureMemory)) - { - texture->setActive() ; - texture->updateBindStatsForTester() ; - } - mHasMipMaps = gl_tex->mHasMipMaps; - if (gl_tex->mTexOptionsDirty) { - gl_tex->mTexOptionsDirty = false; - setTextureAddressMode(gl_tex->mAddressMode); - setTextureFilteringOption(gl_tex->mFilterOption); - } - } + if (gl_tex->getTexName()) //if texture exists + { + //in audit, replace the selected texture by the default one. + if ((mCurrTexture != gl_tex->getTexName()) || forceBind) + { + activate(); + enable(gl_tex->getTarget()); + mCurrTexture = gl_tex->getTexName(); + glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture); + if(gl_tex->updateBindStats(gl_tex->mTextureMemory)) + { + texture->setActive() ; + texture->updateBindStatsForTester() ; + } + mHasMipMaps = gl_tex->mHasMipMaps; + if (gl_tex->mTexOptionsDirty) + { + gl_tex->mTexOptionsDirty = false; + setTextureAddressMode(gl_tex->mAddressMode); + setTextureFilteringOption(gl_tex->mFilterOption); + } + } } else { diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 42b02a8159..a67fb8da52 100755 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -198,7 +198,7 @@ public: void setHasMipMaps(bool hasMips) { mHasMipMaps = hasMips; } protected: - S32 mIndex; + const S32 mIndex; U32 mCurrTexture; eTextureType mCurrTexType; eTextureBlendType mCurrBlendType; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index ab96201a63..c92c735584 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1799,9 +1799,12 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (mat) { - gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP)); - gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP)); + //order is important here LLRender::DIFFUSE_MAP should be last, becouse it change + //(gGL).mCurrTextureUnitIndex gGL.getTexUnit(specular_channel)->bind(face->getTexture(LLRender::SPECULAR_MAP)); + gGL.getTexUnit(normal_channel)->bind(face->getTexture(LLRender::NORMAL_MAP)); + gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture(LLRender::DIFFUSE_MAP), false, true); + LLColor4 col = mat->getSpecularLightColor(); F32 spec = mat->getSpecularLightExponent()/255.f; |