diff options
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 78 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.cpp | 128 | ||||
-rw-r--r-- | indra/newview/llvlcomposition.h | 16 |
3 files changed, 133 insertions, 89 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 3a943f27f6..8844f1d7e4 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -125,27 +125,29 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures() tex->setBoostLevel(level); tex->addTextureStats(stats); - LLPointer<LLFetchedGLTFMaterial>& mat = compp->mDetailMaterials[i]; - llassert(mat.notNull()); - if (mat->mBaseColorTexture) + LLPointer<LLFetchedGLTFMaterial>& fetched_material = compp->mDetailMaterials[i]; + if (fetched_material) { - mat->mBaseColorTexture->setBoostLevel(level); - mat->mBaseColorTexture->addTextureStats(stats); - } - if (mat->mNormalTexture) - { - mat->mNormalTexture->setBoostLevel(level); - mat->mNormalTexture->addTextureStats(stats); - } - if (mat->mMetallicRoughnessTexture) - { - mat->mMetallicRoughnessTexture->setBoostLevel(level); - mat->mMetallicRoughnessTexture->addTextureStats(stats); - } - if (mat->mEmissiveTexture) - { - mat->mEmissiveTexture->setBoostLevel(level); - mat->mEmissiveTexture->addTextureStats(stats); + if (fetched_material->mBaseColorTexture) + { + fetched_material->mBaseColorTexture->setBoostLevel(level); + fetched_material->mBaseColorTexture->addTextureStats(stats); + } + if (fetched_material->mNormalTexture) + { + fetched_material->mNormalTexture->setBoostLevel(level); + fetched_material->mNormalTexture->addTextureStats(stats); + } + if (fetched_material->mMetallicRoughnessTexture) + { + fetched_material->mMetallicRoughnessTexture->setBoostLevel(level); + fetched_material->mMetallicRoughnessTexture->addTextureStats(stats); + } + if (fetched_material->mEmissiveTexture) + { + fetched_material->mEmissiveTexture->setBoostLevel(level); + fetched_material->mEmissiveTexture->addTextureStats(stats); + } } } } @@ -234,7 +236,7 @@ void LLDrawPoolTerrain::drawLoop() void LLDrawPoolTerrain::renderFullShader() { - const BOOL use_local_materials = gLocalTerrainMaterials.materialsReady(TRUE); + const BOOL use_local_materials = gLocalTerrainMaterials.materialsReady(true, false); // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); LLVLComposition *compp = regionp->getComposition(); @@ -362,15 +364,24 @@ void LLDrawPoolTerrain::renderFullShaderPBR(BOOL local_materials) // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); LLVLComposition *compp = regionp->getComposition(); - LLPointer<LLFetchedGLTFMaterial> (*materials)[LLVLComposition::ASSET_COUNT] = &compp->mDetailMaterials; + LLPointer<LLFetchedGLTFMaterial> (*fetched_materials)[LLVLComposition::ASSET_COUNT] = &compp->mDetailMaterials; + + constexpr U32 shader_material_count = 1 + LLViewerShaderMgr::TERRAIN_DETAIL3_BASE_COLOR - LLViewerShaderMgr::TERRAIN_DETAIL0_BASE_COLOR; + constexpr U32 terrain_material_count = LLVLComposition::ASSET_COUNT; + llassert(shader_material_count == terrain_material_count); if (local_materials) { // Override region terrain with the global local override terrain - materials = &gLocalTerrainMaterials.mDetailMaterials; + fetched_materials = &gLocalTerrainMaterials.mDetailMaterials; } + const LLGLTFMaterial* materials[terrain_material_count]; + for (U32 i = 0; i < terrain_material_count; ++i) + { + materials[i] = (*fetched_materials)[i].get(); + if (!materials[i]) { materials[i] = &LLGLTFMaterial::sDefault; } + } - constexpr U32 terrain_material_count = 1 + LLViewerShaderMgr::TERRAIN_DETAIL3_BASE_COLOR - LLViewerShaderMgr::TERRAIN_DETAIL0_BASE_COLOR; S32 detail_basecolor[terrain_material_count]; S32 detail_normal[terrain_material_count]; S32 detail_metalrough[terrain_material_count]; @@ -378,12 +389,19 @@ void LLDrawPoolTerrain::renderFullShaderPBR(BOOL local_materials) for (U32 i = 0; i < terrain_material_count; ++i) { - const LLFetchedGLTFMaterial* material = (*materials)[i].get(); + LLViewerTexture* detail_basecolor_texturep = nullptr; + LLViewerTexture* detail_normal_texturep = nullptr; + LLViewerTexture* detail_metalrough_texturep = nullptr; + LLViewerTexture* detail_emissive_texturep = nullptr; - LLViewerTexture *detail_basecolor_texturep = material->mBaseColorTexture; - LLViewerTexture *detail_normal_texturep = material->mNormalTexture; - LLViewerTexture *detail_metalrough_texturep = material->mMetallicRoughnessTexture; - LLViewerTexture *detail_emissive_texturep = material->mEmissiveTexture; + const LLFetchedGLTFMaterial* fetched_material = (*fetched_materials)[i].get(); + if (fetched_material) + { + detail_basecolor_texturep = fetched_material->mBaseColorTexture; + detail_normal_texturep = fetched_material->mNormalTexture; + detail_metalrough_texturep = fetched_material->mMetallicRoughnessTexture; + detail_emissive_texturep = fetched_material->mEmissiveTexture; + } detail_basecolor[i] = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_DETAIL0_BASE_COLOR + i); if (detail_basecolor_texturep) @@ -483,7 +501,7 @@ void LLDrawPoolTerrain::renderFullShaderPBR(BOOL local_materials) F32 minimum_alphas[terrain_material_count]; for (U32 i = 0; i < terrain_material_count; ++i) { - const LLFetchedGLTFMaterial* material = (*materials)[i].get(); + const LLGLTFMaterial* material = materials[i]; base_color_factors[i] = material->mBaseColor; metallic_factors[i] = material->mMetallicFactor; diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp index 7c16ee4f61..c092eb82f3 100644 --- a/indra/newview/llvlcomposition.cpp +++ b/indra/newview/llvlcomposition.cpp @@ -75,12 +75,12 @@ LLTerrainMaterials::~LLTerrainMaterials() BOOL LLTerrainMaterials::generateMaterials() { - if (texturesReady(TRUE)) + if (texturesReady(true, true)) { return TRUE; } - if (materialsReady(TRUE)) + if (materialsReady(true, true)) { return TRUE; } @@ -123,25 +123,41 @@ LLTerrainMaterials::Type LLTerrainMaterials::getMaterialType() { LL_PROFILE_ZONE_SCOPED; - const BOOL use_textures = texturesReady() || !materialsReady(); + const BOOL use_textures = texturesReady(false, false) || !materialsReady(false, false); return use_textures ? Type::TEXTURE : Type::PBR; } -BOOL LLTerrainMaterials::texturesReady(BOOL boost) +bool LLTerrainMaterials::texturesReady(bool boost, bool strict) { - BOOL ready = TRUE; - for (S32 i = 0; i < ASSET_COUNT; i++) - { - if (!textureReady(mDetailTextures[i], boost)) + bool ready[ASSET_COUNT]; + // *NOTE: Calls to textureReady may boost textures. Do not early-return. + for (S32 i = 0; i < ASSET_COUNT; i++) + { + ready[i] = textureReady(mDetailTextures[i], boost); + } + + bool one_ready = false; + for (S32 i = 0; i < ASSET_COUNT; i++) + { + const bool current_ready = ready[i]; + one_ready = one_ready || current_ready; + if (!current_ready && strict) { - ready = FALSE; + return false; } - } - return ready; + } + return one_ready; } -BOOL LLTerrainMaterials::materialsReady(BOOL boost) +bool LLTerrainMaterials::materialsReady(bool boost, bool strict) { + bool ready[ASSET_COUNT]; + // *NOTE: Calls to materialReady may boost materials/textures. Do not early-return. + for (S32 i = 0; i < ASSET_COUNT; i++) + { + ready[i] = materialReady(mDetailMaterials[i], mMaterialTexturesSet[i], boost, strict); + } + #if 1 static bool sRenderTerrainPBREnabled = gSavedSettings.get<bool>("RenderTerrainPBREnabled"); static LLCachedControl<bool> sRenderTerrainPBRForce(gSavedSettings, "RenderTerrainPBRForce", false); @@ -158,28 +174,31 @@ BOOL LLTerrainMaterials::materialsReady(BOOL boost) } if (defined) { - return TRUE; + return true; } } #endif - BOOL ready = TRUE; - for (S32 i = 0; i < ASSET_COUNT; i++) - { - if (!materialReady(mDetailMaterials[i], mMaterialTexturesSet[i], boost)) + bool one_ready = false; + for (S32 i = 0; i < ASSET_COUNT; i++) + { + const bool current_ready = ready[i]; + one_ready = one_ready || current_ready; + if (!current_ready && strict) { - ready = FALSE; + return false; } } - return ready; + return one_ready; } // Boost the texture loading priority // Return true when ready to use (i.e. texture is sufficiently loaded) // static -BOOL LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, BOOL boost) +bool LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost) { - llassert(tex.notNull()); + llassert(tex); + if (!tex) { return false; } if (tex->getDiscardLevel() < 0) { @@ -188,7 +207,7 @@ BOOL LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, BO tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail tex->addTextureStats(BASE_SIZE*BASE_SIZE); } - return FALSE; + return false; } if ((tex->getDiscardLevel() != 0 && (tex->getWidth() < BASE_SIZE || @@ -209,23 +228,23 @@ BOOL LLTerrainMaterials::textureReady(LLPointer<LLViewerFetchedTexture>& tex, BO tex->setMinDiscardLevel(ddiscard); tex->addTextureStats(BASE_SIZE*BASE_SIZE); // priority } - return FALSE; + return false; } if (tex->getComponents() == 0) { - return FALSE; + return false; } - return TRUE; + return true; } // Boost the loading priority of every known texture in the material -// Return true when ready to use (i.e. material and all textures within are sufficiently loaded) +// Return true when ready to use // static -BOOL LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, BOOL boost) +bool LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial> &mat, bool &textures_set, bool boost, bool strict) { if (!mat || !mat->isLoaded()) { - return FALSE; + return false; } // Material is loaded, but textures may not be @@ -234,33 +253,39 @@ BOOL LLTerrainMaterials::materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bo // *NOTE: These can sometimes be set to to nullptr due to // updateTEMaterialTextures. For the sake of robustness, we emulate // that fetching behavior by setting textures of null IDs to nullptr. - mat->mBaseColorTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]); - mat->mNormalTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]); + mat->mBaseColorTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR]); + mat->mNormalTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL]); mat->mMetallicRoughnessTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS]); - mat->mEmissiveTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]); - textures_set = true; + mat->mEmissiveTexture = fetch_terrain_texture(mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE]); + textures_set = true; - return FALSE; + return false; } - if (mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].notNull() && !textureReady(mat->mBaseColorTexture, boost)) - { - return FALSE; - } - if (mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].notNull() && !textureReady(mat->mNormalTexture, boost)) - { - return FALSE; - } - if (mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].notNull() && !textureReady(mat->mMetallicRoughnessTexture, boost)) + // *NOTE: Calls to textureReady may boost textures. Do not early-return. + bool ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT]; + ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR] = + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR].isNull() || textureReady(mat->mBaseColorTexture, boost); + ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL] = + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL].isNull() || textureReady(mat->mNormalTexture, boost); + ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS] = + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS].isNull() || + textureReady(mat->mMetallicRoughnessTexture, boost); + ready[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE] = + mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].isNull() || textureReady(mat->mEmissiveTexture, boost); + + if (strict) { - return FALSE; - } - if (mat->mTextureId[LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE].notNull() && !textureReady(mat->mEmissiveTexture, boost)) - { - return FALSE; + for (U32 i = 0; i < LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT; ++i) + { + if (!ready[i]) + { + return false; + } + } } - return TRUE; + return true; } @@ -427,16 +452,13 @@ BOOL LLVLComposition::generateMinimapTileLand(const F32 x, const F32 y, S32 st_data_size[ASSET_COUNT]; // for debugging const bool use_textures = getMaterialType() != LLTerrainMaterials::Type::PBR; - // *TODO: Remove this as it is reduandant computation (first and foremost - // because getMaterialType() does something similar, but also... shouldn't - // the textures/materials already be loaded by now?) if (use_textures) { - if (!texturesReady()) { return FALSE; } + if (!texturesReady(true, true)) { return FALSE; } } else { - if (!materialsReady()) { return FALSE; } + if (!materialsReady(true, true)) { return FALSE; } } for (S32 i = 0; i < ASSET_COUNT; i++) diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h index d59c0f95bb..73bfca6ed4 100644 --- a/indra/newview/llvlcomposition.h +++ b/indra/newview/llvlcomposition.h @@ -61,12 +61,16 @@ public: LLUUID getDetailAssetID(S32 asset); virtual void setDetailAssetID(S32 asset, const LLUUID& id); Type getMaterialType(); - BOOL texturesReady(BOOL boost = FALSE); - BOOL materialsReady(BOOL boost = FALSE); + bool texturesReady(bool boost, bool strict); + // strict = true -> all materials must be sufficiently loaded + // strict = false -> at least one material must be loaded + bool materialsReady(bool boost, bool strict); protected: - static BOOL textureReady(LLPointer<LLViewerFetchedTexture>& tex, BOOL boost = FALSE); - static BOOL materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, BOOL boost = FALSE); + static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost); + // strict = true -> all materials must be sufficiently loaded + // strict = false -> at least one material must be loaded + static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost, bool strict); LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT]; LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT]; bool mMaterialTexturesSet[ASSET_COUNT]; @@ -116,8 +120,8 @@ public: BOOL getParamsReady() const { return mParamsReady; } protected: - static BOOL textureReady(LLPointer<LLViewerFetchedTexture>& tex, BOOL boost = FALSE); - static BOOL materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, BOOL boost = FALSE); + static bool textureReady(LLPointer<LLViewerFetchedTexture>& tex, bool boost = false); + static bool materialReady(LLPointer<LLFetchedGLTFMaterial>& mat, bool& textures_set, bool boost = false); BOOL mParamsReady = FALSE; LLSurface *mSurfacep; |