diff options
-rw-r--r-- | indra/llrender/llglslshader.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 6 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.h | 4 |
4 files changed, 10 insertions, 6 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index c582858413..80c93bb0d2 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -51,6 +51,10 @@ using std::string; GLhandleARB LLGLSLShader::sCurBoundShader = 0; bool LLGLSLShader::sNoFixedFunction = false; +//UI shader -- declared here so llui_libtest will link properly +LLGLSLShader gUIProgram; +LLGLSLShader gSolidColorProgram; + BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { return v1 != v2; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 24562c3c42..621e0b82ee 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -142,4 +142,10 @@ public: std::string mName; }; +//UI shader (declared here so llui_libtest will link properly) +extern LLGLSLShader gUIProgram; +//output vec4(color.rgb,color.a*tex0[tc0].a) +extern LLGLSLShader gSolidColorProgram; + + #endif diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 812b03a2e6..a772777495 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -63,11 +63,9 @@ LLVector4 gShinyOrigin; //utility shaders LLGLSLShader gOcclusionProgram; -LLGLSLShader gUIProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; LLGLSLShader gTwoTextureAddProgram; -LLGLSLShader gSolidColorProgram; //object shaders LLGLSLShader gObjectSimpleProgram; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 6b22e83a9f..93a0ecc4f0 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -289,16 +289,12 @@ extern LLVector4 gShinyOrigin; //utility shaders extern LLGLSLShader gOcclusionProgram; -extern LLGLSLShader gUIProgram; extern LLGLSLShader gCustomAlphaProgram; extern LLGLSLShader gGlowCombineProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; -//output vec4(color.rgb,color.a*tex0[tc0].a) -extern LLGLSLShader gSolidColorProgram; - //object shaders extern LLGLSLShader gObjectSimpleProgram; extern LLGLSLShader gObjectSimpleWaterProgram; |