diff options
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 124 | ||||
-rw-r--r-- | indra/newview/lltexturectrl.h | 3 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_texture_ctrl.xml | 32 |
3 files changed, 137 insertions, 22 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index e8ff14daac..1d3c61c21e 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -417,23 +417,29 @@ BOOL LLFloaterTexturePicker::postBuild() childSetCommitCallback("show_folders_check", onShowFolders, this); getChildView("show_folders_check")->setVisible( FALSE); - mFilterEdit = getChild<LLFilterEditor>("inventory search editor"); - mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2)); + mFilterEdit = getChild<LLFilterEditor>("inventory search editor"); + mFilterEdit->setCommitCallback(boost::bind(&LLFloaterTexturePicker::onFilterEdit, this, _2)); mInventoryPanel = getChild<LLInventoryPanel>("inventory panel"); + mTextureMaterialsCombo = getChild<LLComboBox>("textures_material_combo"); + mTextureMaterialsCombo->setCommitCallback(onSelectTextureMaterials, this); + + // set the combo box to the first entry in the list (currently textures and materials) + mTextureMaterialsCombo->selectByValue(0); + mModeSelector = getChild<LLComboBox>("mode_selection"); mModeSelector->setCommitCallback(onModeSelect, this); mModeSelector->selectByValue(0); if(mInventoryPanel) { - U32 filter_types = 0x0; - filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; - filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; + // to avoid having to make an assumption about which option is + // selected at startup, we call the same function that is triggered + // when a texture/materials/both choice is made and let it take care + // of setting the filters + onSelectTextureMaterials(0, this); - mInventoryPanel->setFilterTypes(filter_types); - //mInventoryPanel->setFilterPermMask(getFilterPermMask()); //Commented out due to no-copy texture loss. mInventoryPanel->setFilterPermMask(mImmediateFilterPermMask); mInventoryPanel->setSelectCallback(boost::bind(&LLFloaterTexturePicker::onSelectionChange, this, _1, _2)); mInventoryPanel->setShowFolderState(LLInventoryFilter::SHOW_NON_EMPTY_FOLDERS); @@ -817,6 +823,7 @@ void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata) self->getChild<LLButton>("Blank")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLButton>("None")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLButton>("Pipette")->setVisible(index == 0 ? TRUE : FALSE); + self->getChild<LLComboBox>("textures_material_combo")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLFilterEditor>("inventory search editor")->setVisible(index == 0 ? TRUE : FALSE); self->getChild<LLInventoryPanel>("inventory panel")->setVisible(index == 0 ? TRUE : FALSE); @@ -1136,6 +1143,38 @@ void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string ) mInventoryPanel->setFilterSubString(search_string); } +void LLFloaterTexturePicker::onSelectTextureMaterials(LLUICtrl* ctrl, void *userdata) +{ + LLFloaterTexturePicker* self = (LLFloaterTexturePicker*)userdata; + int index = self->mTextureMaterialsCombo->getValue().asInteger(); + + // IMPORTANT: make sure these match the entries in floater_texture_ctrl.xml + // for the textures_material_combo combo box + const int textures_and_materials = 0; + const int textures_only = 1; + const int materials_only = 2; + + U32 filter_types = 0x0; + + if (index == textures_and_materials) + { + filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; + filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; + filter_types |= 0x1 << LLInventoryType::IT_MATERIAL; + } + else if (index == textures_only) + { + filter_types |= 0x1 << LLInventoryType::IT_TEXTURE; + filter_types |= 0x1 << LLInventoryType::IT_SNAPSHOT; + } + else if (index == materials_only) + { + filter_types |= 0x1 << LLInventoryType::IT_MATERIAL; + } + + self->mInventoryPanel->setFilterTypes(filter_types); +} + void LLFloaterTexturePicker::setLocalTextureEnabled(BOOL enabled) { mModeSelector->setEnabledByValue(1, enabled); @@ -1494,9 +1533,9 @@ void LLTextureCtrl::onFloaterClose() void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) { - LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); + LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get(); - if( floaterp && getEnabled()) + if( floaterp && getEnabled()) { if (op == TEXTURE_CANCEL) mViewModel->resetDirty(); @@ -1517,15 +1556,64 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) } else { - mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE); - LL_DEBUGS() << "mImageItemID: " << mImageItemID << LL_ENDL; - mImageAssetID = floaterp->getAssetID(); - LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << LL_ENDL; + mImageItemID = floaterp->findItemID(floaterp->getAssetID(), FALSE); + LL_DEBUGS() << "mImageItemID: " << mImageItemID << LL_ENDL; + mImageAssetID = floaterp->getAssetID(); + LL_DEBUGS() << "mImageAssetID: " << mImageAssetID << LL_ENDL; } if (op == TEXTURE_SELECT && mOnSelectCallback) { - mOnSelectCallback( this, LLSD() ); + // determine if the selected item in inventory is a material + // by finding the item in inventory and inspecting its (IT_) type + LLUUID item_id = floaterp->findItemID(floaterp->getAssetID(), FALSE); + LLInventoryItem* item = gInventory.getItem(item_id); + if (item) + { + if (item->getInventoryType() == LLInventoryType::IT_MATERIAL) + { + // ask the selection manager for the list of selected objects + // to which the material will be applied. + LLObjectSelectionHandle selectedObjectsHandle = LLSelectMgr::getInstance()->getSelection(); + if (selectedObjectsHandle.notNull()) + { + LLObjectSelection* selectedObjects = selectedObjectsHandle.get(); + if (!selectedObjects->isEmpty()) + { + // we have a selection - iterate over it + for (LLObjectSelection::valid_iterator obj_iter = selectedObjects->valid_begin(); + obj_iter != selectedObjects->valid_end(); + ++obj_iter) + { + LLSelectNode* object = *obj_iter; + LLViewerObject* viewer_object = object->getObject(); + if (viewer_object) + { + // the asset ID of the material we want to apply + // the the selected objects + LLUUID asset_id = item->getAssetUUID(); + + // iterate over the faces in the object + // TODO: consider the case where user has + // selected only certain faces + S32 num_faces = viewer_object->getNumTEs(); + for (S32 face = 0; face < num_faces; face++) + { + viewer_object->setRenderMaterialID(face, asset_id); + dialog_refresh_all(); + } + viewer_object->sendTEUpdate(); + } + } + } + } + } + } + else + // original behavior for textures, not materials + { + mOnSelectCallback(this, LLSD()); + } } else if (op == TEXTURE_CANCEL && mOnCancelCallback) { @@ -1536,8 +1624,10 @@ void LLTextureCtrl::onFloaterCommit(ETexturePickOp op, LLUUID id) // If the "no_commit_on_selection" parameter is set // we commit only when user presses OK in the picker // (i.e. op == TEXTURE_SELECT) or texture changes via DnD. - if (mCommitOnSelection || op == TEXTURE_SELECT) - onCommit(); + if (mCommitOnSelection || op == TEXTURE_SELECT) + { + onCommit(); + } } } } @@ -1670,7 +1760,7 @@ void LLTextureCtrl::draw() } else//mImageAssetID == LLUUID::null { - mTexturep = NULL; + mTexturep = NULL; } // Border diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h index a234124c08..cfd5c4bd29 100644 --- a/indra/newview/lltexturectrl.h +++ b/indra/newview/lltexturectrl.h @@ -340,6 +340,8 @@ public: static void onBakeTextureSelect(LLUICtrl* ctrl, void *userdata); static void onHideBaseMeshRegionCheck(LLUICtrl* ctrl, void *userdata); + static void onSelectTextureMaterials(LLUICtrl* ctrl, void *userdata); + void setLocalTextureEnabled(BOOL enabled); void setBakeTextureEnabled(BOOL enabled); @@ -365,6 +367,7 @@ protected: BOOL mActive; LLFilterEditor* mFilterEdit; + LLComboBox* mTextureMaterialsCombo; LLInventoryPanel* mInventoryPanel; PermissionMask mImmediateFilterPermMask; PermissionMask mDnDFilterPermMask; diff --git a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml index 1e42b97025..5ab31b404e 100644 --- a/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml +++ b/indra/newview/skins/default/xui/en/floater_texture_ctrl.xml @@ -137,7 +137,29 @@ value="Preview Disabled" word_wrap="true" visible="false" - width="87" /> + width="87" /> + <combo_box + follows="left|top|right" + height="23" + label="Choose Textures, Materials or LIFE!" + layout="topleft" + left="175" + name="textures_material_combo" + top="20" + width="231"> + <combo_box.item + label="Materials & Textures" + name="Materials_Textures" + value="0" /> + <combo_box.item + label="Textures" + name="Textures" + value="1" /> + <combo_box.item + label="Materials" + name="Materials" + value="2" /> + </combo_box> <filter_editor follows="left|top|right" height="23" @@ -145,15 +167,15 @@ layout="topleft" left="175" name="inventory search editor" - top="20" + top="48" width="231" /> - <asset_filtered_inv_panel - allow_multi_select="false" + <asset_filtered_inv_panel + allow_multi_select="false" bg_visible="true" bg_alpha_color="DkGray2" border="false" follows="all" - height="233" + height="195" layout="topleft" left_delta="0" name="inventory panel" |