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-rw-r--r--indra/newview/llpanelprimmediacontrols.cpp15
-rw-r--r--indra/newview/llviewermedia.cpp25
-rw-r--r--indra/newview/llworldmapview.cpp22
3 files changed, 56 insertions, 6 deletions
diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp
index ab2f9284f7..83244edb8e 100644
--- a/indra/newview/llpanelprimmediacontrols.cpp
+++ b/indra/newview/llpanelprimmediacontrols.cpp
@@ -31,7 +31,6 @@
#include "llviewerprecompiledheaders.h"
-//LLPanelPrimMediaControls
#include "llagent.h"
#include "llagentcamera.h"
#include "llparcel.h"
@@ -65,9 +64,12 @@
#include "llvovolume.h"
#include "llweb.h"
#include "llwindow.h"
-
#include "llfloatertools.h" // to enable hide if build tools are up
+#if defined(LL_DARWIN) || (defined(LL_WINDOW) && (! defined(LL_RELEASE_FOR_DOWNLOAD)) )
+#define PER_MEDIA_VOLUME
+#endif
+
// Functions pulled from pipeline.cpp
glh::matrix4f glh_get_current_modelview();
glh::matrix4f glh_get_current_projection();
@@ -464,11 +466,18 @@ void LLPanelPrimMediaControls::updateShape()
mSkipBackCtrl->setVisible(FALSE);
mSkipBackCtrl->setEnabled(FALSE);
+#ifdef PER_MEDIA_VOLUME
+ mVolumeCtrl->setVisible(has_focus);
+ mVolumeCtrl->setEnabled(has_focus);
+ mVolumeSliderCtrl->setEnabled(has_focus && shouldVolumeSliderBeVisible());
+ mVolumeSliderCtrl->setVisible(has_focus && shouldVolumeSliderBeVisible());
+#else
mVolumeCtrl->setVisible(FALSE);
mVolumeSliderCtrl->setVisible(FALSE);
mVolumeCtrl->setEnabled(FALSE);
mVolumeSliderCtrl->setEnabled(FALSE);
-
+#endif
+
if (mMediaPanelScroll)
{
mMediaPanelScroll->setVisible(has_focus);
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index dd4192f270..58138d9917 100644
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -1286,7 +1286,30 @@ void LLViewerMedia::setOpenIDCookie()
{
if(!sOpenIDCookie.empty())
{
- getCookieStore()->setCookiesFromHost(sOpenIDCookie, sOpenIDURL.mAuthority);
+ // The LLURL can give me the 'authority', which is of the form: [username[:password]@]hostname[:port]
+ // We want just the hostname for the cookie code, but LLURL doesn't seem to have a way to extract that.
+ // We therefore do it here.
+ std::string authority = sOpenIDURL.mAuthority;
+ std::string::size_type host_start = authority.find('@');
+ if(host_start == std::string::npos)
+ {
+ // no username/password
+ host_start = 0;
+ }
+ else
+ {
+ // Hostname starts after the @.
+ // (If the hostname part is empty, this may put host_start at the end of the string. In that case, it will end up passing through an empty hostname, which is correct.)
+ ++host_start;
+ }
+ std::string::size_type host_end = authority.rfind(':');
+ if((host_end == std::string::npos) || (host_end < host_start))
+ {
+ // no port
+ host_end = authority.size();
+ }
+
+ getCookieStore()->setCookiesFromHost(sOpenIDCookie, authority.substr(host_start, host_end - host_start));
}
}
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index 0c37bb6eb1..151180aae7 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -900,14 +900,32 @@ void LLWorldMapView::drawFrustum()
// fade out in distance.
gGL.begin( LLRender::TRIANGLES );
{
- LLVector2 cam_lookat(LLViewerCamera::instance().getAtAxis().mV[VX], LLViewerCamera::instance().getAtAxis().mV[VY]);
- LLVector2 cam_left(LLViewerCamera::instance().getLeftAxis().mV[VX], LLViewerCamera::instance().getLeftAxis().mV[VY]);
+ // get camera look at and left axes
+ LLVector3 at_axis = LLViewerCamera::instance().getAtAxis();
+ LLVector3 left_axis = LLViewerCamera::instance().getLeftAxis();
+
+ // grab components along XY plane
+ LLVector2 cam_lookat(at_axis.mV[VX], at_axis.mV[VY]);
+ LLVector2 cam_left(left_axis.mV[VX], left_axis.mV[VY]);
+
+ // but, when looking near straight up or down...
+ if (is_approx_zero(cam_lookat.magVecSquared()))
+ {
+ //...just fall back to looking down the x axis
+ cam_lookat = LLVector2(1.f, 0.f); // x axis
+ cam_left = LLVector2(0.f, 1.f); // y axis
+ }
+
+ // normalize to unit length
+ cam_lookat.normVec();
+ cam_left.normVec();
gGL.color4f(1.f, 1.f, 1.f, 0.25f);
gGL.vertex2f( 0, 0 );
gGL.color4f(1.f, 1.f, 1.f, 0.02f);
+ // use 2d camera vectors to render frustum triangle
LLVector2 vert = cam_lookat * far_clip_pixels + cam_left * half_width_pixels;
gGL.vertex2f(vert.mV[VX], vert.mV[VY]);