diff options
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 11 | ||||
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 257 |
2 files changed, 129 insertions, 139 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index e2ccb89a29..f926720c51 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -13,6 +13,17 @@ <key>Value</key> <integer>0</integer> </map> + <key>ImporterLegacyMatching</key> + <map> + <key>Comment</key> + <string>Enable index based model matching.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>ImporterModelLimit</key> <map> <key>Comment</key> diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 78794d3942..eacc8d87e3 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -1372,6 +1372,7 @@ void LLModelPreview::rebuildUploadData() F32 max_scale = 0.f; BOOL importerDebug = gSavedSettings.getBOOL("ImporterDebug"); + BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) { //for each transform in scene @@ -1404,155 +1405,133 @@ void LLModelPreview::rebuildUploadData() base_model->mMetric = metric; } - for (int i = LLModel::NUM_LODS - 1; i >= LLModel::LOD_IMPOSTOR; i--) - { // Fill LOD slots by finding matching meshes by label with name extensions - // in the appropriate scene for each LOD. This fixes all kinds of issues - // where the indexed method below fails in spectacular fashion. - // If you don't take the time to name your LOD and PHYS meshes - // with the name of their corresponding mesh in the HIGH LOD, - // then the indexed method will be attempted below. + for (int i = LLModel::NUM_LODS - 1; i >= LLModel::LOD_IMPOSTOR; i--) + { + LLModel* lod_model = NULL; + if (!legacyMatching) + { + // Fill LOD slots by finding matching meshes by label with name extensions + // in the appropriate scene for each LOD. This fixes all kinds of issues + // where the indexed method below fails in spectacular fashion. + // If you don't take the time to name your LOD and PHYS meshes + // with the name of their corresponding mesh in the HIGH LOD, + // then the indexed method will be attempted below. - LLModel* lod_model = NULL; - LLMatrix4 transform; + LLMatrix4 transform; - std::string name_to_match = instance.mLabel; - llassert(!name_to_match.empty()); + std::string name_to_match = instance.mLabel; + llassert(!name_to_match.empty()); - std::string toAdd; - switch (i) - { - case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; - case LLModel::LOD_LOW: toAdd = "_LOD1"; break; - case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; - case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } + std::string toAdd; + switch (i) + { + case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; + case LLModel::LOD_LOW: toAdd = "_LOD1"; break; + case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; + case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } - if (name_to_match.find(toAdd) == -1) - { - name_to_match += toAdd; - } + if (name_to_match.find(toAdd) == -1) + { + name_to_match += toAdd; + } - FindModel(mScene[i], name_to_match, lod_model, transform); + FindModel(mScene[i], name_to_match, lod_model, transform); - // Fall back to old method of index-based association if - // we could not find a match based on the mesh names - // - if (lod_model) - { - - if (i == LLModel::LOD_PHYSICS) - { - if (importerDebug) - { - LL_INFOS() << "Assigning collision for " << instance.mLabel << " to match " << lod_model->mLabel << LL_ENDL; - } - instance.mLOD[i] = lod_model; - } - else - { - if (importerDebug) - { - LL_INFOS() << "Assigning LOD" << i << " for " << instance.mLabel << " to found match " << lod_model->mLabel << LL_ENDL; - } - instance.mLOD[i] = lod_model; - } - } - else - { + if (!lod_model && i != LLModel::LOD_PHYSICS) + { + if (importerDebug) + { + LL_INFOS() << "Search of" << name_to_match << " in LOD" << i << " list failed. Searching for alternative among LOD lists." << LL_ENDL; + } - if (i != LLModel::LOD_PHYSICS) - { - int searchLOD = (i > LLModel::LOD_HIGH) ? LLModel::LOD_HIGH : i; - while ((searchLOD <= LLModel::LOD_HIGH) && !lod_model) - { - std::string name_to_match = instance.mLabel; - llassert(!name_to_match.empty()); - - std::string toAdd; - switch (searchLOD) - { - case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; - case LLModel::LOD_LOW: toAdd = "_LOD1"; break; - case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; - case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - - if (name_to_match.find(toAdd) == -1) - { - name_to_match += toAdd; - } - - // See if we can find an appropriately named model in LOD 'searchLOD' - // - FindModel(mScene[searchLOD], name_to_match, lod_model, transform); - searchLOD++; - } - } + int searchLOD = (i > LLModel::LOD_HIGH) ? LLModel::LOD_HIGH : i; + while ((searchLOD <= LLModel::LOD_HIGH) && !lod_model) + { + std::string name_to_match = instance.mLabel; + llassert(!name_to_match.empty()); - // Fall back to old method of index-based association if - // we could not find a match based on the mesh names at all. - // - if (lod_model) - { - if (importerDebug) - { - LL_INFOS() << "Falling back LOD" << i << " for " << instance.mLabel << " to found " << lod_model->mLabel << LL_ENDL; - } - instance.mLOD[i] = lod_model; - } - else - { - S32 idx = 0; - for (idx = 0; idx < mBaseModel.size(); ++idx) - { //find reference instance for this model - if (mBaseModel[idx] == base_model) - { - if (importerDebug) - { - LL_INFOS() << "Falling back to model index " << idx << " for LOD " << i << " of " << instance.mLabel << LL_ENDL; - } - break; - } - } - - // If the model list for the current LOD includes that index... - // - if (mModel[i].size() > idx) - { - // Assign that index from the model list for our LOD as the LOD model for this instance - // - lod_model = mModel[i][idx]; - instance.mLOD[i] = lod_model; - if (i == LLModel::LOD_PHYSICS) - { - if (importerDebug) - { - LL_INFOS() << "Indexed fallback to model index " << idx << ": LOD " << i << " named " << lod_model->mLabel << " for collision for " << instance.mLabel << LL_ENDL; - } - } - else - { - if (importerDebug) - { - LL_INFOS() << "Indexed fallback to model index " << idx << " LOD " << i << " named " << lod_model->mLabel << " for LOD " << i << " for " << instance.mLabel << LL_ENDL; - } - } - } - else - { - if (importerDebug) - { - LL_INFOS() << "List of models for LOD " << i << " did not include index " << idx << LL_ENDL; - } - } - } - } + std::string toAdd; + switch (searchLOD) + { + case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; + case LLModel::LOD_LOW: toAdd = "_LOD1"; break; + case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; + case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + if (name_to_match.find(toAdd) == -1) + { + name_to_match += toAdd; + } + + // See if we can find an appropriately named model in LOD 'searchLOD' + // + FindModel(mScene[searchLOD], name_to_match, lod_model, transform); + searchLOD++; + } + } + } + else + { + // Use old method of index-based association + U32 idx = 0; + for (idx = 0; idx < mBaseModel.size(); ++idx) + { + // find reference instance for this model + if (mBaseModel[idx] == base_model) + { + if (importerDebug) + { + LL_INFOS() << "Attempting to use model index " << idx << " for LOD " << i << " of " << instance.mLabel << LL_ENDL; + } + break; + } + } + + // If the model list for the current LOD includes that index... + // + if (mModel[i].size() > idx) + { + // Assign that index from the model list for our LOD as the LOD model for this instance + // + lod_model = mModel[i][idx]; + if (importerDebug) + { + LL_INFOS() << "Indexed match of model index " << idx << " at LOD " << i << " to model named " << lod_model->mLabel << LL_ENDL; + } + } + else if (importerDebug) + { + LL_INFOS() << "List of models does not include index " << idx << LL_ENDL; + } + } + + if (lod_model) + { + if (importerDebug) + { + if (i == LLModel::LOD_PHYSICS) + { + LL_INFOS() << "Assigning collision for " << instance.mLabel << " to match " << lod_model->mLabel << LL_ENDL; + } + else + { + LL_INFOS() << "Assigning LOD" << i << " for " << instance.mLabel << " to found match " << lod_model->mLabel << LL_ENDL; + } + } + instance.mLOD[i] = lod_model; + } + else if (importerDebug) + { + LL_INFOS() << "List of models does not include " << instance.mLabel << LL_ENDL; + } } - LLModel* high_lod_model = instance.mLOD[LLModel::LOD_HIGH]; - if (!high_lod_model) + LLModel* high_lod_model = instance.mLOD[LLModel::LOD_HIGH]; + if (!high_lod_model) { setLoadState( LLModelLoader::ERROR_MATERIALS ); mFMP->childDisable( "calculate_btn" ); |