diff options
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/waterV.glsl | 7 | ||||
| -rw-r--r-- | indra/newview/llspatialpartition.cpp | 2 | 
2 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index b99fab2c0f..831a7de0ea 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -57,19 +57,20 @@ void main()  	float d = length(oEyeVec.xy);  	float ld = min(d, 2560.0); -	position.xy = eyeVec.xy + oEyeVec.xy/d*ld; +	vec3 lpos = position; +	lpos.xy = eyeVec.xy + oEyeVec.xy/d*ld;  	view.xyz = oEyeVec;  	d = clamp(ld/1536.0-0.5, 0.0, 1.0);	  	d *= d; -	oPosition = vec4(position, 1.0); +	oPosition = vec4(lpos, 1.0);  	oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d);  	oPosition = modelViewProj * oPosition;  	refCoord.xyz = oPosition.xyz + vec3(0,0,0.2);  	//get wave position parameter (create sweeping horizontal waves) -	vec3 v = position.xyz; +	vec3 v = lpos;  	v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0;  	//push position for further horizon effect. diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index d7d5e5f432..78b2db2bde 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2416,7 +2416,7 @@ void pushVerts(LLFace* face, U32 mask)  	LLVertexBuffer* buffer = face->getVertexBuffer(); -	if (buffer) +	if (buffer && (face->getGeomCount() >= 3))  	{  		buffer->setBuffer(mask);  		U16 start = face->getGeomStart();  | 
