diff options
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 123 |
1 files changed, 76 insertions, 47 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index e501fcaa90..6d0d9f67d5 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -3884,15 +3884,30 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim U32 triangle_count = 0; - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + U32 instanced_triangle_count = 0; + + //get the triangle count for the whole scene + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(), endIter = mBaseScene.end(); iter != endIter; ++iter) { - LLModel* mdl = *iter; - for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i) + for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) { - triangle_count += mdl->getVolumeFace(i).mNumIndices/3; + LLModel* mdl = instance->mModel; + if (mdl) + { + instanced_triangle_count += mdl->getNumTriangles(); + } } } + //get the triangle count for the non-instanced set of models + for (U32 i = 0; i < mBaseModel.size(); ++i) + { + triangle_count += mBaseModel[i]->getNumTriangles(); + } + + //get ratio of uninstanced triangles to instanced triangles + F32 triangle_ratio = (F32) triangle_count / (F32) instanced_triangle_count; + U32 base_triangle_count = triangle_count; U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -3926,6 +3941,8 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim if (which_lod > -1 && which_lod < NUM_LOD) { limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger(); + //convert from "scene wide" to "non-instanced" triangle limit + limit *= triangle_ratio; } } else @@ -4031,7 +4048,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim U32 actual_verts = 0; U32 submeshes = 0; - mRequestedTriangleCount[lod] = triangle_count; + mRequestedTriangleCount[lod] = triangle_count/triangle_ratio; mRequestedErrorThreshold[lod] = lod_error_threshold; glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); @@ -4213,28 +4230,36 @@ void LLModelPreview::updateStatusMessages() //initialize total for this lod to 0 total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0; - for (U32 i = 0; i < mModel[lod].size(); ++i) - { //for each model in the lod - S32 cur_tris = 0; - S32 cur_verts = 0; - S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - cur_tris += face.mNumIndices/3; - cur_verts += face.mNumVertices; - } + for (LLModelLoader::scene::iterator iter = mScene[lod].begin(), endIter = mScene[lod].end(); iter != endIter; ++iter) + { + for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) + { + LLModel* model = instance->mModel; + if (model) + { + //for each model in the lod + S32 cur_tris = 0; + S32 cur_verts = 0; + S32 cur_submeshes = model->getNumVolumeFaces(); + + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = model->getVolumeFace(j); + cur_tris += face.mNumIndices/3; + cur_verts += face.mNumVertices; + } - //add this model to the lod total - total_tris[lod] += cur_tris; - total_verts[lod] += cur_verts; - total_submeshes[lod] += cur_submeshes; + //add this model to the lod total + total_tris[lod] += cur_tris; + total_verts[lod] += cur_verts; + total_submeshes[lod] += cur_submeshes; - //store this model's counts to asset data - tris[lod].push_back(cur_tris); - verts[lod].push_back(cur_verts); - submeshes[lod].push_back(cur_submeshes); + //store this model's counts to asset data + tris[lod].push_back(cur_tris); + verts[lod].push_back(cur_verts); + submeshes[lod].push_back(cur_submeshes); + } + } } } @@ -4411,34 +4436,38 @@ void LLModelPreview::updateStatusMessages() } //add up physics triangles etc - S32 start = 0; - S32 end = mModel[LLModel::LOD_PHYSICS].size(); - S32 phys_tris = 0; S32 phys_hulls = 0; S32 phys_points = 0; - for (S32 i = start; i < end; ++i) - { //add up hulls and points and triangles for selected mesh(es) - LLModel* model = mModel[LLModel::LOD_PHYSICS][i]; - S32 cur_submeshes = model->getNumVolumeFaces(); - - LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull; - - if (!decomp.empty()) + //get the triangle count for the whole scene + for (LLModelLoader::scene::iterator iter = mScene[LLModel::LOD_PHYSICS].begin(), endIter = mScene[LLModel::LOD_PHYSICS].end(); iter != endIter; ++iter) + { + for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) { - phys_hulls += decomp.size(); - for (U32 i = 0; i < decomp.size(); ++i) + LLModel* model = instance->mModel; + if (model) { - phys_points += decomp[i].size(); - } - } - else - { //choose physics shape OR decomposition, can't use both - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = model->getVolumeFace(j); - phys_tris += face.mNumIndices/3; + S32 cur_submeshes = model->getNumVolumeFaces(); + + LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull; + + if (!decomp.empty()) + { + phys_hulls += decomp.size(); + for (U32 i = 0; i < decomp.size(); ++i) + { + phys_points += decomp[i].size(); + } + } + else + { //choose physics shape OR decomposition, can't use both + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = model->getVolumeFace(j); + phys_tris += face.mNumIndices/3; + } + } } } } |