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authorDave Parks <davep@lindenlab.com>2012-10-23 13:35:11 -0500
committerDave Parks <davep@lindenlab.com>2012-10-23 13:35:11 -0500
commit10697d59b6082a6e472cf80063ef767cad73bc75 (patch)
tree9cc4e6cf000e2d585f0f436ad8a130bcd0fe5ec8
parent2e30d652104859453e066e15431b59ee6f8bf182 (diff)
MAINT-1567 Fix for incorrect triangle and hull counts in mesh importer.
Reviewed by VoidPointer
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp123
1 files changed, 76 insertions, 47 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index e501fcaa90..6d0d9f67d5 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -3884,15 +3884,30 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
U32 triangle_count = 0;
- for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
+ U32 instanced_triangle_count = 0;
+
+ //get the triangle count for the whole scene
+ for (LLModelLoader::scene::iterator iter = mBaseScene.begin(), endIter = mBaseScene.end(); iter != endIter; ++iter)
{
- LLModel* mdl = *iter;
- for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
+ for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
{
- triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
+ LLModel* mdl = instance->mModel;
+ if (mdl)
+ {
+ instanced_triangle_count += mdl->getNumTriangles();
+ }
}
}
+ //get the triangle count for the non-instanced set of models
+ for (U32 i = 0; i < mBaseModel.size(); ++i)
+ {
+ triangle_count += mBaseModel[i]->getNumTriangles();
+ }
+
+ //get ratio of uninstanced triangles to instanced triangles
+ F32 triangle_ratio = (F32) triangle_count / (F32) instanced_triangle_count;
+
U32 base_triangle_count = triangle_count;
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
@@ -3926,6 +3941,8 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
if (which_lod > -1 && which_lod < NUM_LOD)
{
limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger();
+ //convert from "scene wide" to "non-instanced" triangle limit
+ limit *= triangle_ratio;
}
}
else
@@ -4031,7 +4048,7 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
U32 actual_verts = 0;
U32 submeshes = 0;
- mRequestedTriangleCount[lod] = triangle_count;
+ mRequestedTriangleCount[lod] = triangle_count/triangle_ratio;
mRequestedErrorThreshold[lod] = lod_error_threshold;
glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode);
@@ -4213,28 +4230,36 @@ void LLModelPreview::updateStatusMessages()
//initialize total for this lod to 0
total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
- for (U32 i = 0; i < mModel[lod].size(); ++i)
- { //for each model in the lod
- S32 cur_tris = 0;
- S32 cur_verts = 0;
- S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
-
- for (S32 j = 0; j < cur_submeshes; ++j)
- { //for each submesh (face), add triangles and vertices to current total
- const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
- cur_tris += face.mNumIndices/3;
- cur_verts += face.mNumVertices;
- }
+ for (LLModelLoader::scene::iterator iter = mScene[lod].begin(), endIter = mScene[lod].end(); iter != endIter; ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
+ {
+ LLModel* model = instance->mModel;
+ if (model)
+ {
+ //for each model in the lod
+ S32 cur_tris = 0;
+ S32 cur_verts = 0;
+ S32 cur_submeshes = model->getNumVolumeFaces();
+
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = model->getVolumeFace(j);
+ cur_tris += face.mNumIndices/3;
+ cur_verts += face.mNumVertices;
+ }
- //add this model to the lod total
- total_tris[lod] += cur_tris;
- total_verts[lod] += cur_verts;
- total_submeshes[lod] += cur_submeshes;
+ //add this model to the lod total
+ total_tris[lod] += cur_tris;
+ total_verts[lod] += cur_verts;
+ total_submeshes[lod] += cur_submeshes;
- //store this model's counts to asset data
- tris[lod].push_back(cur_tris);
- verts[lod].push_back(cur_verts);
- submeshes[lod].push_back(cur_submeshes);
+ //store this model's counts to asset data
+ tris[lod].push_back(cur_tris);
+ verts[lod].push_back(cur_verts);
+ submeshes[lod].push_back(cur_submeshes);
+ }
+ }
}
}
@@ -4411,34 +4436,38 @@ void LLModelPreview::updateStatusMessages()
}
//add up physics triangles etc
- S32 start = 0;
- S32 end = mModel[LLModel::LOD_PHYSICS].size();
-
S32 phys_tris = 0;
S32 phys_hulls = 0;
S32 phys_points = 0;
- for (S32 i = start; i < end; ++i)
- { //add up hulls and points and triangles for selected mesh(es)
- LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
- S32 cur_submeshes = model->getNumVolumeFaces();
-
- LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull;
-
- if (!decomp.empty())
+ //get the triangle count for the whole scene
+ for (LLModelLoader::scene::iterator iter = mScene[LLModel::LOD_PHYSICS].begin(), endIter = mScene[LLModel::LOD_PHYSICS].end(); iter != endIter; ++iter)
+ {
+ for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance)
{
- phys_hulls += decomp.size();
- for (U32 i = 0; i < decomp.size(); ++i)
+ LLModel* model = instance->mModel;
+ if (model)
{
- phys_points += decomp[i].size();
- }
- }
- else
- { //choose physics shape OR decomposition, can't use both
- for (S32 j = 0; j < cur_submeshes; ++j)
- { //for each submesh (face), add triangles and vertices to current total
- const LLVolumeFace& face = model->getVolumeFace(j);
- phys_tris += face.mNumIndices/3;
+ S32 cur_submeshes = model->getNumVolumeFaces();
+
+ LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull;
+
+ if (!decomp.empty())
+ {
+ phys_hulls += decomp.size();
+ for (U32 i = 0; i < decomp.size(); ++i)
+ {
+ phys_points += decomp[i].size();
+ }
+ }
+ else
+ { //choose physics shape OR decomposition, can't use both
+ for (S32 j = 0; j < cur_submeshes; ++j)
+ { //for each submesh (face), add triangles and vertices to current total
+ const LLVolumeFace& face = model->getVolumeFace(j);
+ phys_tris += face.mNumIndices/3;
+ }
+ }
}
}
}