diff options
-rw-r--r-- | indra/llinventory/llsettingssky.cpp | 41 | ||||
-rw-r--r-- | indra/llinventory/llsettingssky.h | 3 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl | 41 | ||||
-rw-r--r-- | indra/newview/lllegacyatmospherics.cpp | 117 | ||||
-rw-r--r-- | indra/newview/lllegacyatmospherics.h | 111 | ||||
-rw-r--r-- | indra/newview/llviewercontrol.cpp | 18 | ||||
-rw-r--r-- | indra/newview/llviewerdisplay.cpp | 7 | ||||
-rw-r--r-- | indra/newview/llviewerdisplay.h | 1 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 3 | ||||
-rw-r--r-- | indra/newview/llvosky.cpp | 240 | ||||
-rw-r--r-- | indra/newview/llvosky.h | 10 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 124 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 8 |
15 files changed, 386 insertions, 346 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index 35bd9a2254..9bbeb00efe 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -1051,6 +1051,19 @@ LLColor3 LLSettingsSky::getAmbientColor() const return getColor(SETTING_AMBIENT, LLColor3(0.25f, 0.25f, 0.25f)); } +LLColor3 LLSettingsSky::getAmbientColorClamped() const +{ + LLColor3 ambient = getAmbientColor(); + + F32 max_color = llmax(ambient.mV[0], ambient.mV[1], ambient.mV[2]); + if (max_color > 1.0f) + { + ambient *= 1.0f/max_color; + } + + return ambient; +} + LLColor3 LLSettingsSky::getBlueDensity() const { return getColor(SETTING_BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f)); @@ -1313,10 +1326,23 @@ void LLSettingsSky::calculateLightSettings() const componentMultBy(sunlight, componentExp((light_atten * -1.f) * lighty)); componentMultBy(sunlight, light_transmittance); + //F32 max_color = llmax(sunlight.mV[0], sunlight.mV[1], sunlight.mV[2]); + //if (max_color > 1.0f) + //{ + // sunlight *= 1.0f/max_color; + //} + //increase ambient when there are more clouds LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5; componentMultBy(tmpAmbient, light_transmittance); + //tmpAmbient = LLColor3::clamp(tmpAmbient, getGamma(), 1.0f); + //max_color = llmax(tmpAmbient.mV[0], tmpAmbient.mV[1], tmpAmbient.mV[2]); + //if (max_color > 1.0f) + //{ + // tmpAmbient *= 1.0f/max_color; + //} + //brightness of surface both sunlight and ambient mSunDiffuse = sunlight; mSunAmbient = tmpAmbient; @@ -1334,6 +1360,7 @@ void LLSettingsSky::calculateLightSettings() const LLColor3 moonlight_b(0.66, 0.66, 1.2); // scotopic ambient value componentMultBy(moonlight, componentExp((light_atten * -1.f) * lighty)); + //clampColor(moonlight, getGamma(), 1.0f); mMoonDiffuse = componentMult(moonlight, light_transmittance) * moon_brightness; mMoonAmbient = componentMult(moonlight_b, light_transmittance) * 0.0125f; @@ -1676,6 +1703,20 @@ LLColor3 LLSettingsSky::getSunlightColor() const return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]); } +LLColor3 LLSettingsSky::getSunlightColorClamped() const +{ + LLColor3 sunlight = getSunlightColor(); + //clampColor(sunlight, getGamma(), 3.0f); + + F32 max_color = llmax(sunlight.mV[0], sunlight.mV[1], sunlight.mV[2]); + if (max_color > 1.0f) + { + sunlight *= 1.0f/max_color; + } + + return sunlight; +} + void LLSettingsSky::setSunlightColor(const LLColor3 &val) { setValue(SETTING_SUNLIGHT_COLOR, val); diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h index e562fe38ff..4127911643 100644 --- a/indra/llinventory/llsettingssky.h +++ b/indra/llinventory/llsettingssky.h @@ -292,6 +292,9 @@ public: LLColor4 getTotalAmbient() const; LLColor4 getHazeColor() const; + LLColor3 getSunlightColorClamped() const; + LLColor3 getAmbientColorClamped() const; + virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); } static LLUUID GetDefaultAssetId(); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index a13c8de43e..023172c844 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -276,6 +276,10 @@ void main() #endif final_color.a = max(final_color.a, emissive_brightness); +#if !defined(HAS_NORMAL_MAP) + final_color.a = 0.0f; +#endif + vec4 final_specular = spec; final_specular.a = specular_color.a; #ifdef HAS_SPECULAR_MAP diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 269b76a19f..09b1813ebe 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -158,7 +158,9 @@ vec3 post_diffuse = color.rgb; vec3 post_spec = color.rgb; -#ifndef WATER_FOG +#ifdef WATER_FOG + color.rgb += diffuse_srgb.rgb * diffuse_srgb.a * 0.25; +#else color.rgb = mix(color.rgb, diffuse_srgb.rgb, diffuse_srgb.a); #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl index 641c6fbd36..9a5debb3c1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl @@ -58,45 +58,8 @@ VARYING vec4 refCoord; VARYING vec4 littleWave; VARYING vec4 view; -vec3 srgb_to_linear(vec3 c); vec2 encode_normal(vec3 n); -vec4 applyWaterFog(vec4 color, vec3 viewVec) -{ - //normalize view vector - vec3 view = normalize(viewVec); - float es = -view.z; - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - //get object depth - float depth = length(viewVec); - - //get "thickness" of water - float l = max(depth, 0.1); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - //return vec4(1.0, 0.0, 1.0, 1.0); - return color * D + kc * L; - //depth /= 10.0; - //return vec4(depth,depth,depth,0.0); -} - void main() { vec4 color; @@ -113,9 +76,7 @@ void main() vec4 fb = texture2D(screenTex, distort); - fb.rgb = srgb_to_linear(fb.rgb); - frag_data[0] = vec4(fb.rgb, 1.0); // diffuse frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec - frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace + frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, env intens, atmo kill } diff --git a/indra/newview/lllegacyatmospherics.cpp b/indra/newview/lllegacyatmospherics.cpp index 720c7e2388..a1093df7e1 100644 --- a/indra/newview/lllegacyatmospherics.cpp +++ b/indra/newview/lllegacyatmospherics.cpp @@ -242,8 +242,10 @@ LLColor4 LLAtmospherics::calcSkyColorInDir(AtmosphericsVars& vars, const LLVecto calcSkyColorWLVert(Pn, vars); + bool low_end = !gPipeline.canUseWindLightShaders(); + LLColor3 sky_color = isShiny ? vars.hazeColor : - !gPipeline.canUseWindLightShaders() ? vars.hazeColor * 2.0f : psky->gammaCorrect(vars.hazeColor * 2.0f); + low_end ? vars.hazeColor * 2.0f : psky->gammaCorrect(vars.hazeColor * 2.0f); if (isShiny) { @@ -443,8 +445,8 @@ void LLAtmospherics::updateFog(const F32 distance, const LLVector3& tosun_in) vars.distance_multiplier = psky->getDistanceMultiplier(); vars.max_y = psky->getMaxY(); vars.sun_norm = LLEnvironment::instance().getSunDirectionCFR(); - vars.sunlight = psky->getSunlightColor(); - vars.ambient = psky->getAmbientColor(); + vars.sunlight = psky->getSunlightColorClamped(); + vars.ambient = psky->getAmbientColorClamped(); vars.glow = psky->getGlow(); vars.cloud_shadow = psky->getCloudShadow(); vars.dome_radius = psky->getDomeRadius(); @@ -605,3 +607,112 @@ F32 azimuth(const LLVector3 &v) } return azimuth; } + +bool operator==(const AtmosphericsVars& a, const AtmosphericsVars& b) +{ + if (a.hazeColor != b.hazeColor) + { + return false; + } + + if (a.hazeColorBelowCloud != b.hazeColorBelowCloud) + { + return false; + } + + if (a.cloudColorSun != b.cloudColorSun) + { + return false; + } + + if (a.cloudColorAmbient != b.cloudColorAmbient) + { + return false; + } + + if (a.cloudDensity != b.cloudDensity) + { + return false; + } + + if (a.density_multiplier != b.density_multiplier) + { + return false; + } + + if (a.haze_horizon != b.haze_horizon) + { + return false; + } + + if (a.haze_density != b.haze_density) + { + return false; + } + + if (a.blue_horizon != b.blue_horizon) + { + return false; + } + + if (a.blue_density != b.blue_density) + { + return false; + } + + if (a.dome_offset != b.dome_offset) + { + return false; + } + + if (a.dome_radius != b.dome_radius) + { + return false; + } + + if (a.cloud_shadow != b.cloud_shadow) + { + return false; + } + + if (a.glow != b.glow) + { + return false; + } + + if (a.ambient != b.ambient) + { + return false; + } + + if (a.sunlight != b.sunlight) + { + return false; + } + + if (a.sun_norm != b.sun_norm) + { + return false; + } + + if (a.gamma != b.gamma) + { + return false; + } + + if (a.max_y != b.max_y) + { + return false; + } + + if (a.distance_multiplier != b.distance_multiplier) + { + return false; + } + + // light_atten, light_transmittance, total_density + // are ignored as they always change when the values above do + // they're just shared calc across the sky map generation to save cycles + + return true; +} diff --git a/indra/newview/lllegacyatmospherics.h b/indra/newview/lllegacyatmospherics.h index 95700227f9..cdfcead7a4 100644 --- a/indra/newview/lllegacyatmospherics.h +++ b/indra/newview/lllegacyatmospherics.h @@ -206,7 +206,7 @@ public: { } - LL_FORCE_INLINE friend bool operator==(const AtmosphericsVars& a, const AtmosphericsVars& b); + friend bool operator==(const AtmosphericsVars& a, const AtmosphericsVars& b); LLColor3 hazeColor; LLColor3 hazeColorBelowCloud; @@ -233,115 +233,6 @@ public: LLColor3 total_density; }; -bool operator==(const AtmosphericsVars& a, const AtmosphericsVars& b) -{ - if (a.hazeColor != b.hazeColor) - { - return false; - } - - if (a.hazeColorBelowCloud != b.hazeColorBelowCloud) - { - return false; - } - - if (a.cloudColorSun != b.cloudColorSun) - { - return false; - } - - if (a.cloudColorAmbient != b.cloudColorAmbient) - { - return false; - } - - if (a.cloudDensity != b.cloudDensity) - { - return false; - } - - if (a.density_multiplier != b.density_multiplier) - { - return false; - } - - if (a.haze_horizon != b.haze_horizon) - { - return false; - } - - if (a.haze_density != b.haze_density) - { - return false; - } - - if (a.blue_horizon != b.blue_horizon) - { - return false; - } - - if (a.blue_density != b.blue_density) - { - return false; - } - - if (a.dome_offset != b.dome_offset) - { - return false; - } - - if (a.dome_radius != b.dome_radius) - { - return false; - } - - if (a.cloud_shadow != b.cloud_shadow) - { - return false; - } - - if (a.glow != b.glow) - { - return false; - } - - if (a.ambient != b.ambient) - { - return false; - } - - if (a.sunlight != b.sunlight) - { - return false; - } - - if (a.sun_norm != b.sun_norm) - { - return false; - } - - if (a.gamma != b.gamma) - { - return false; - } - - if (a.max_y != b.max_y) - { - return false; - } - - if (a.distance_multiplier != b.distance_multiplier) - { - return false; - } - - // light_atten, light_transmittance, total_density - // are ignored as they always change when the values above do - // they're just shared calc across the sky map generation to save cycles - - return true; -} - class LLAtmospherics { public: diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index a699491e1b..e2da4f63fb 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -94,6 +94,7 @@ LLControlGroup gWarningSettings("Warnings"); // persists ignored dialogs/warning std::string gLastRunVersion; extern BOOL gResizeScreenTexture; +extern BOOL gResizeShadowTexture; extern BOOL gDebugGL; //////////////////////////////////////////////////////////////////////////// // Listeners @@ -190,6 +191,19 @@ bool handleRenderTransparentWaterChanged(const LLSD& newvalue) return true; } + +static bool handleShadowsResized(const LLSD& newvalue) +{ + gPipeline.requestResizeShadowTexture(); + return true; +} + +static bool handleWindowResized(const LLSD& newvalue) +{ + gPipeline.requestResizeScreenTexture(); + return true; +} + static bool handleReleaseGLBufferChanged(const LLSD& newvalue) { if (gPipeline.isInit()) @@ -609,14 +623,14 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderUIBuffer")->getSignal()->connect(boost::bind(&handleWindowResized, _2)); gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2)); gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2)); - gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); + gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleShadowsResized, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderGlowResolutionPow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index ddce419f19..09b9d5f836 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -94,6 +94,7 @@ BOOL gForceRenderLandFence = FALSE; BOOL gDisplaySwapBuffers = FALSE; BOOL gDepthDirty = FALSE; BOOL gResizeScreenTexture = FALSE; +BOOL gResizeShadowTexture = FALSE; BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; BOOL gShaderProfileFrame = FALSE; @@ -262,6 +263,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) return; } + if (gResizeShadowTexture) + { //skip render on frames where window has been resized + gPipeline.resizeShadowTexture(); + gResizeShadowTexture = FALSE; + } + if (LLPipeline::sRenderDeferred) { //hack to make sky show up in deferred snapshots for_snapshot = FALSE; diff --git a/indra/newview/llviewerdisplay.h b/indra/newview/llviewerdisplay.h index f6467d7f93..e8072193ea 100644 --- a/indra/newview/llviewerdisplay.h +++ b/indra/newview/llviewerdisplay.h @@ -40,6 +40,7 @@ extern BOOL gTeleportDisplay; extern LLFrameTimer gTeleportDisplayTimer; extern BOOL gForceRenderLandFence; extern BOOL gResizeScreenTexture; +extern BOOL gResizeShadowTexture; extern BOOL gWindowResized; #endif // LL_LLVIEWERDISPLAY_H diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index c874b3cf59..bdd0330cca 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -528,7 +528,7 @@ void LLViewerShaderMgr::setShaders() } // Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders - if (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull()) + if (!wl_class || (mShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull())) { gSky.mVOSkyp->forceSkyUpdate(); } @@ -2281,6 +2281,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + gDeferredUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gDeferredUnderWaterProgram.createShader(NULL, NULL); llassert(success); } diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 78c782eb5f..19299f55a2 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -64,6 +64,7 @@ namespace const S32 NUM_TILES_X = 8; const S32 NUM_TILES_Y = 4; const S32 NUM_TILES = NUM_TILES_X * NUM_TILES_Y; + const S32 NUM_CUBEMAP_FACES = 6; // Heavenly body constants const F32 SUN_DISK_RADIUS = 0.5f; @@ -76,13 +77,12 @@ namespace const LLVector2 TEX10 = LLVector2(1.f, 0.f); const LLVector2 TEX11 = LLVector2(1.f, 1.f); - const F32 LIGHT_DIRECTION_THRESHOLD = (F32) cosf(DEG_TO_RAD * 1.f); - const F32 COLOR_CHANGE_THRESHOLD = 0.01f; - LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATETIMER("VOSky Update Timer Tick"); + LLTrace::BlockTimerStatHandle FTM_VOSKY_CALC("VOSky Update Calculations"); + LLTrace::BlockTimerStatHandle FTM_VOSKY_CREATETEXTURES("VOSky Update Textures"); LLTrace::BlockTimerStatHandle FTM_VOSKY_UPDATEFORCED("VOSky Update Forced"); - F32Seconds UPDATE_EXPRY(2.0f); + F32Seconds UPDATE_EXPRY(0.25f); } /*************************************** SkyTex @@ -416,6 +416,8 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mCloudDensity(0.2f), mWind(0.f), mForceUpdate(FALSE), + mNeedUpdate(TRUE), + mCubeMapUpdateStage(-1), mWorldScale(1.f), mBumpSunDir(0.f, 0.f, 1.f) { @@ -428,7 +430,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY); mForceUpdateThrottle.reset(); - for (S32 i = 0; i < 6; i++) + for (S32 i = 0; i < NUM_CUBEMAP_FACES; i++) { mSkyTex[i].init(false); mShinyTex[i].init(true); @@ -491,20 +493,16 @@ void LLVOSky::init() m_atmosphericsVars.gamma = psky->getGamma(); // Initialize the cached normalized direction vectors - for (S32 side = 0; side < 6; ++side) + for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side) { for (S32 tile = 0; tile < NUM_TILES; ++tile) { initSkyTextureDirs(side, tile); createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex); createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true); - } - } - - for (S32 i = 0; i < 6; ++i) - { - mSkyTex[i].create(1.0f); - mShinyTex[i].create(1.0f); + } + mSkyTex[side].create(1.0f); + mShinyTex[side].create(1.0f); } initCubeMap(); @@ -553,7 +551,7 @@ void LLVOSky::calc() void LLVOSky::initCubeMap() { std::vector<LLPointer<LLImageRaw> > images; - for (S32 side = 0; side < 6; side++) + for (S32 side = 0; side < NUM_CUBEMAP_FACES; side++) { images.push_back(mShinyTex[side].getImageRaw()); } @@ -575,7 +573,7 @@ void LLVOSky::initCubeMap() void LLVOSky::cleanupGL() { S32 i; - for (i = 0; i < 6; i++) + for (i = 0; i < NUM_CUBEMAP_FACES; i++) { mSkyTex[i].cleanupGL(); } @@ -588,7 +586,7 @@ void LLVOSky::cleanupGL() void LLVOSky::restoreGL() { S32 i; - for (i = 0; i < 6; i++) + for (i = 0; i < NUM_CUBEMAP_FACES; i++) { mSkyTex[i].restoreGL(); } @@ -608,7 +606,7 @@ void LLVOSky::restoreGL() initCubeMap(); } - mForceUpdate = TRUE; + forceSkyUpdate(); if (mDrawable) { @@ -671,31 +669,31 @@ void LLVOSky::updateDirections(void) { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - mLastSunLightingDirection = mSun.getDirection(); - mLastMoonLightingDirection = mMoon.getDirection(); - mSun.setDirection(psky->getSunDirection()); mMoon.setDirection(psky->getMoonDirection()); - mSun.setRotation(psky->getSunRotation()); mMoon.setRotation(psky->getMoonRotation()); - mSun.renewDirection(); - mSun.renewColor(); mMoon.renewDirection(); - mMoon.renewColor(); } void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time) { } +void LLVOSky::forceSkyUpdate() +{ + mForceUpdate = TRUE; + + memset(&m_lastAtmosphericsVars, 0x00, sizeof(AtmosphericsVars)); + + mCubeMapUpdateStage = -1; +} + bool LLVOSky::updateSky() { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - LLColor4 total_ambient = psky->getTotalAmbient(); - if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))) { return TRUE; @@ -712,13 +710,13 @@ bool LLVOSky::updateSky() return TRUE; } + bool is_alm_wl_sky = gPipeline.canUseWindLightShaders(); + static S32 next_frame = 0; - const S32 total_no_tiles = 6 * NUM_TILES; + const S32 total_no_tiles = NUM_CUBEMAP_FACES * NUM_TILES; const S32 cycle_frame_no = total_no_tiles + 1; - const S32 frame = next_frame; - - mForceUpdate = mForceUpdate || (total_no_tiles == frame); + mNeedUpdate = mForceUpdate; ++next_frame; next_frame = next_frame % cycle_frame_no; @@ -727,117 +725,98 @@ bool LLVOSky::updateSky() LLHeavenBody::setInterpVal( mInterpVal ); updateDirections(); - LLVector3 direction = mSun.getDirection(); - direction.normalize(); - const F32 dot_sun = direction * mLastSunLightingDirection; - const F32 dot_moon = direction * mLastMoonLightingDirection; - - LLColor3 delta_color; - delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0], - mLastTotalAmbient.mV[1] - total_ambient.mV[1], - mLastTotalAmbient.mV[2] - total_ambient.mV[2]); - - bool sun_direction_changed = (dot_sun < LIGHT_DIRECTION_THRESHOLD); - bool moon_direction_changed = (dot_moon < LIGHT_DIRECTION_THRESHOLD); - bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD); - - mForceUpdate = mForceUpdate || sun_direction_changed; - mForceUpdate = mForceUpdate || moon_direction_changed; - mForceUpdate = mForceUpdate || color_changed; - mForceUpdate = mForceUpdate || !mInitialized; + if (!mCubeMap) + { + mCubeMapUpdateStage = NUM_CUBEMAP_FACES; + mForceUpdate = FALSE; + return TRUE; + } - bool is_alm_wl_sky = gPipeline.canUseWindLightShaders(); + if (mCubeMapUpdateStage < 0) + { + LL_RECORD_BLOCK_TIME(FTM_VOSKY_CALC); + calc(); - calc(); + bool same_atmospherics = m_lastAtmosphericsVars == m_atmosphericsVars; - bool same_atmospherics = m_lastAtmosphericsVars == m_atmosphericsVars; + mNeedUpdate = mNeedUpdate || !same_atmospherics; - if (mForceUpdate && mForceUpdateThrottle.hasExpired() && !same_atmospherics) - { + if (mNeedUpdate && (mForceUpdateThrottle.hasExpired() || mForceUpdate)) + { + // start updating cube map sides + updateFog(LLViewerCamera::getInstance()->getFar()); + mCubeMapUpdateStage = 0; + mForceUpdate = FALSE; + } + } + else if (mCubeMapUpdateStage == NUM_CUBEMAP_FACES) + { LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED); + LLSkyTex::stepCurrent(); - mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY); - - LLSkyTex::stepCurrent(); - - m_lastAtmosphericsVars = m_atmosphericsVars; - - if (!direction.isExactlyZero()) - { - mLastTotalAmbient = total_ambient; - mInitialized = TRUE; + int tex = mSkyTex[0].getWhich(TRUE); - if (mCubeMap) - { - updateFog(LLViewerCamera::getInstance()->getFar()); - - for (int side = 0; side < 6; side++) - { - for (int tile = 0; tile < NUM_TILES; tile++) - { - createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex); - createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true); - } - } - } - - int tex = mSkyTex[0].getWhich(TRUE); - - for (int side = 0; side < 6; side++) - { - LLImageRaw* raw1 = nullptr; - LLImageRaw* raw2 = nullptr; + for (int side = 0; side < NUM_CUBEMAP_FACES; side++) + { + LLImageRaw* raw1 = nullptr; + LLImageRaw* raw2 = nullptr; - if (!is_alm_wl_sky) - { - raw1 = mSkyTex[side].getImageRaw(TRUE); - raw2 = mSkyTex[side].getImageRaw(FALSE); - raw2->copy(raw1); - mSkyTex[side].createGLImage(tex); - } + if (!is_alm_wl_sky) + { + raw1 = mSkyTex[side].getImageRaw(TRUE); + raw2 = mSkyTex[side].getImageRaw(FALSE); + raw2->copy(raw1); + mSkyTex[side].createGLImage(tex); + } - raw1 = mShinyTex[side].getImageRaw(TRUE); - raw2 = mShinyTex[side].getImageRaw(FALSE); - raw2->copy(raw1); - mShinyTex[side].createGLImage(tex); - } - next_frame = 0; + raw1 = mShinyTex[side].getImageRaw(TRUE); + raw2 = mShinyTex[side].getImageRaw(FALSE); + raw2->copy(raw1); + mShinyTex[side].createGLImage(tex); + } + next_frame = 0; - // update the sky texture - if (!is_alm_wl_sky) + // update the sky texture + if (!is_alm_wl_sky) + { + for (S32 i = 0; i < NUM_CUBEMAP_FACES; ++i) { - for (S32 i = 0; i < 6; ++i) - { - mSkyTex[i].create(1.0f); - } + mSkyTex[i].create(1.0f); } + } - for (S32 i = 0; i < 6; ++i) - { - mShinyTex[i].create(1.0f); - } + for (S32 i = 0; i < NUM_CUBEMAP_FACES; ++i) + { + mShinyTex[i].create(1.0f); + } - // update the environment map - if (mCubeMap) - { - std::vector<LLPointer<LLImageRaw> > images; - images.reserve(6); - for (S32 side = 0; side < 6; side++) - { - images.push_back(mShinyTex[side].getImageRaw(TRUE)); - } - mCubeMap->init(images); - gGL.getTexUnit(0)->disable(); - } - } + // update the environment map + initCubeMap(); - gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE); - mForceUpdate = FALSE; - } + m_lastAtmosphericsVars = m_atmosphericsVars; - if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer()) + mNeedUpdate = FALSE; + mForceUpdate = FALSE; + + mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY); + gPipeline.markRebuild(gSky.mVOGroundp->mDrawable, LLDrawable::REBUILD_ALL, TRUE); + + if (mDrawable.notNull() && mDrawable->getFace(0) && !mDrawable->getFace(0)->getVertexBuffer()) + { + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); + } + mCubeMapUpdateStage = -1; + } + else if (mCubeMapUpdateStage >= 0 && mCubeMapUpdateStage < NUM_CUBEMAP_FACES) { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); + LL_RECORD_BLOCK_TIME(FTM_VOSKY_CREATETEXTURES); + S32 side = mCubeMapUpdateStage; + for (int tile = 0; tile < NUM_TILES; tile++) + { + createSkyTexture(m_atmosphericsVars, side, tile, mSkyTex); + createSkyTexture(m_atmosphericsVars, side, tile, mShinyTex, true); + } + mCubeMapUpdateStage++; } return TRUE; @@ -885,7 +864,7 @@ LLDrawable *LLVOSky::createDrawable(LLPipeline *pipeline) poolp->setSkyTex(mSkyTex); mDrawable->setRenderType(LLPipeline::RENDER_TYPE_SKY); - for (S32 i = 0; i < 6; ++i) + for (S32 i = 0; i < NUM_CUBEMAP_FACES; ++i) { mFace[FACE_SIDE0 + i] = mDrawable->addFace(poolp, NULL); } @@ -1047,7 +1026,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) U16 index_offset; LLFace *face; - for (S32 side = 0; side < 6; ++side) + for (S32 side = 0; side < NUM_CUBEMAP_FACES; ++side) { face = mFace[FACE_SIDE0 + side]; @@ -1603,10 +1582,7 @@ void LLVOSky::setSunAndMoonDirectionsCFR(const LLVector3 &sun_dir_cfr, const LLV mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot); mBumpSunDir.normalize(); } - updateDirections(); - - mForceUpdate = true; } void LLVOSky::setSunDirectionCFR(const LLVector3 &sun_dir_cfr) @@ -1628,17 +1604,11 @@ void LLVOSky::setSunDirectionCFR(const LLVector3 &sun_dir_cfr) mBumpSunDir = adjustedDir * sunDot + sun_dir_cfr * (1.0f - sunDot); mBumpSunDir.normalize(); } - updateDirections(); - - mForceUpdate = true; } void LLVOSky::setMoonDirectionCFR(const LLVector3 &moon_dir_cfr) { mMoon.setDirection(moon_dir_cfr); - updateDirections(); - - mForceUpdate = true; } diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 5f27085599..b1a01a9366 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -288,7 +288,7 @@ public: void setSunScale(F32 sun_scale); void setMoonScale(F32 sun_scale); - void forceSkyUpdate(void) { mForceUpdate = TRUE; } + void forceSkyUpdate(void); public: LLFace *mFace[FACE_COUNT]; @@ -337,10 +337,10 @@ protected: F32 mWind; bool mInitialized; - bool mForceUpdate; //flag to force instantaneous update of cubemap - LLVector3 mLastSunLightingDirection; - LLVector3 mLastMoonLightingDirection; - LLColor3 mLastTotalAmbient; + bool mForceUpdate; + bool mNeedUpdate; // flag to force update of cubemap + S32 mCubeMapUpdateStage; // state of cubemap uodate: -1 idle; 0-5 per-face updates; 6 finalizing + F32 mAmbientScale; LLColor3 mNightColorShift; F32 mInterpVal; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 448b65272b..7048b921b0 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -735,6 +735,23 @@ void LLPipeline::throttleNewMemoryAllocation(bool disable) } } +void LLPipeline::requestResizeScreenTexture() +{ + gResizeScreenTexture = TRUE; +} + +void LLPipeline::requestResizeShadowTexture() +{ + gResizeShadowTexture = TRUE; +} + +void LLPipeline::resizeShadowTexture() +{ + releaseShadowTargets(); + allocateShadowBuffer(mScreenWidth, mScreenHeight); + gResizeShadowTexture = FALSE; +} + void LLPipeline::resizeScreenTexture() { LL_RECORD_BLOCK_TIME(FTM_RESIZE_SCREEN_TEXTURE); @@ -743,23 +760,12 @@ void LLPipeline::resizeScreenTexture() GLuint resX = gViewerWindow->getWorldViewWidthRaw(); GLuint resY = gViewerWindow->getWorldViewHeightRaw(); - if ((resX != mScreen.getWidth()) || (resY != mScreen.getHeight())) + if (gResizeScreenTexture || (resX != mScreen.getWidth()) || (resY != mScreen.getHeight())) { releaseScreenBuffers(); - if (!allocateScreenBuffer(resX,resY)) - { -#if PROBABLE_FALSE_DISABLES_OF_ALM_HERE - //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled - //NOTE: if the session closes successfully after this call, deferred rendering will be - // disabled on future sessions - if (LLPipeline::sRenderDeferred) - { - gSavedSettings.setBOOL("RenderDeferred", FALSE); - LLPipeline::refreshCachedSettings(); - - } -#endif - } + releaseShadowTargets(); + allocateScreenBuffer(resX,resY); + gResizeScreenTexture = FALSE; } } } @@ -864,9 +870,6 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) return ret; } - // must be even to avoid a stripe in the horizontal shadow blur -inline U32 BlurHappySize(U32 x, U32 scale) { return (((x*scale)+1)&~1); } - bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { refreshCachedSettings(); @@ -934,6 +937,54 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mDeferredLight.release(); } + allocateShadowBuffer(resX, resY); + + //HACK make screenbuffer allocations start failing after 30 seconds + if (gSavedSettings.getBOOL("SimulateFBOFailure")) + { + return false; + } + } + else + { + mDeferredLight.release(); + + releaseShadowTargets(); + + mFXAABuffer.release(); + mScreen.release(); + mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first + mDeferredDepth.release(); + mOcclusionDepth.release(); + + if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + } + + if (LLPipeline::sRenderDeferred) + { //share depth buffer between deferred targets + mDeferredScreen.shareDepthBuffer(mScreen); + } + + gGL.getTexUnit(0)->disable(); + + stop_glerror(); + + return true; +} + +// must be even to avoid a stripe in the horizontal shadow blur +inline U32 BlurHappySize(U32 x, F32 scale) { return U32( x * scale + 16.0f) & ~0xF; } + +bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) +{ + refreshCachedSettings(); + + if (LLPipeline::sRenderDeferred) + { + S32 shadow_detail = RenderShadowDetail; + + const U32 occlusion_divisor = 3; + F32 scale = RenderShadowResolutionScale; U32 sun_shadow_map_width = BlurHappySize(resX, scale); U32 sun_shadow_map_height = BlurHappySize(resY, scale); @@ -987,36 +1038,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) releaseShadowTarget(i); } } - - //HACK make screenbuffer allocations start failing after 30 seconds - if (gSavedSettings.getBOOL("SimulateFBOFailure")) - { - return false; - } } - else - { - mDeferredLight.release(); - - releaseShadowTargets(); - - mFXAABuffer.release(); - mScreen.release(); - mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first - mDeferredDepth.release(); - mOcclusionDepth.release(); - - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; - } - - if (LLPipeline::sRenderDeferred) - { //share depth buffer between deferred targets - mDeferredScreen.shareDepthBuffer(mScreen); - } - - gGL.getTexUnit(0)->disable(); - - stop_glerror(); return true; } @@ -1185,6 +1207,11 @@ void LLPipeline::releaseLUTBuffers() } } +void LLPipeline::releaseShadowBuffers() +{ + releaseShadowTargets(); +} + void LLPipeline::releaseScreenBuffers() { mUIScreen.release(); @@ -1194,8 +1221,7 @@ void LLPipeline::releaseScreenBuffers() mDeferredScreen.release(); mDeferredDepth.release(); mDeferredLight.release(); - mOcclusionDepth.release(); - releaseShadowTargets(); + mOcclusionDepth.release(); } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index cc9ec06f80..e75a09d753 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -100,10 +100,17 @@ public: void restoreGL(); void resetVertexBuffers(); void doResetVertexBuffers(bool forced = false); + void requestResizeScreenTexture(); // set flag only, no work, safer for callbacks... + void requestResizeShadowTexture(); // set flag only, no work, safer for callbacks... + void resizeScreenTexture(); + void resizeShadowTexture(); + void releaseGLBuffers(); void releaseLUTBuffers(); void releaseScreenBuffers(); + void releaseShadowBuffers(); + void createGLBuffers(); void createLUTBuffers(); @@ -125,6 +132,7 @@ public: //attempt to allocate screen buffers at resX, resY //returns true if allocation successful, false otherwise bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples); + bool allocateShadowBuffer(U32 resX, U32 resY); void allocatePhysicsBuffer(); |