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author | Erik Kundiman <erik@megapahit.org> | 2024-06-26 08:43:00 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2024-06-26 08:43:00 +0800 |
commit | db05faae7065a1e5bd69fd8798e3becddc69c56a (patch) | |
tree | 5457ffc6f18f1aafe59807180ad131425e2a0b7c /scripts | |
parent | 599689143e216cb38f48c5f49550a69181b3ac3f (diff) |
Rename "Second Life" titles when using Cocoa
For when not using SDL2 for macOS too.
It took me a while to find where to rename these (which might be
easier to find if I was on an Xcode project maybe? Not sure).
I couldn't open the nib file using Xcode (opening the xib would
even require me to have its format updated first).
So what I did was,
`plutil -convert xml1 -o SecondLife.xib SecondLife.nib`
(The output could be some other name, to be honest.)
Rename all "Second Life" to "Megapahit" in the generated xib,
and then convert it back to binary.
`plutil -convert binary1 -o SecondLife.nib SecondLife.xib`
I just had to output the generated ASCII one to an existing file,
so I just reverted it, no need to track any changes there.
`git restore SecondLife.xib`
Diffstat (limited to 'scripts')
0 files changed, 0 insertions, 0 deletions