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authorErik Kundiman <erik@megapahit.org>2024-06-26 08:43:00 +0800
committerErik Kundiman <erik@megapahit.org>2024-06-26 08:43:00 +0800
commitdb05faae7065a1e5bd69fd8798e3becddc69c56a (patch)
tree5457ffc6f18f1aafe59807180ad131425e2a0b7c /scripts
parent599689143e216cb38f48c5f49550a69181b3ac3f (diff)
Rename "Second Life" titles when using Cocoa
For when not using SDL2 for macOS too. It took me a while to find where to rename these (which might be easier to find if I was on an Xcode project maybe? Not sure). I couldn't open the nib file using Xcode (opening the xib would even require me to have its format updated first). So what I did was, `plutil -convert xml1 -o SecondLife.xib SecondLife.nib` (The output could be some other name, to be honest.) Rename all "Second Life" to "Megapahit" in the generated xib, and then convert it back to binary. `plutil -convert binary1 -o SecondLife.nib SecondLife.xib` I just had to output the generated ASCII one to an existing file, so I just reverted it, no need to track any changes there. `git restore SecondLife.xib`
Diffstat (limited to 'scripts')
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