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authorAndrew Productengine <adyukov@productengine.com>2010-10-25 18:56:04 +0300
committerAndrew Productengine <adyukov@productengine.com>2010-10-25 18:56:04 +0300
commit158bfc563b018ba4e0068ff4202f6d2ad1001aa1 (patch)
tree654e127b4e2e9f9e457e7f7667ae1121f6f89283 /scripts
parentde6f7e19c44d267d3224c56941c2ab27677c406f (diff)
STORM-95 FIXED Fixed hanging of client when incorrect WAV file was passed.
As Aimee has found: "The data chunk of nexfire.wav has an incorrect length specified in its header which we blindly trust when reading the file in check_for_invalid_wav_formats() in llvorbisencode.cpp. It causes an overflow of the file position pointer when reading the file which makes it start over from the beginning, hanging it in an infinite loop." - To avoid this situation in future, check for chunk size was added, and if it is declared bigger then it may be, function is interrupted and returns error.
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