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authorTess Chu <tess@lindenlab.com>2007-07-11 21:29:02 +0000
committerTess Chu <tess@lindenlab.com>2007-07-11 21:29:02 +0000
commit57b8fef824b6d7f37c5be5812ebffa39ab2e8093 (patch)
treef89014544fc276b283a36eb2e0cb52e93806a44a /scripts/messages/message_template.msg
parenta6769f262ff910949a7e1c81cf98e52ddfc2d44a (diff)
svn merge --ignore-ancestry svn+ssh://svn/svn/linden/release@65088 svn+ssh://svn/svn/linden/branches/release-candidate@65078 -> release Paired by Tess and rdw.
Diffstat (limited to 'scripts/messages/message_template.msg')
-rw-r--r--scripts/messages/message_template.msg2089
1 files changed, 517 insertions, 1572 deletions
diff --git a/scripts/messages/message_template.msg b/scripts/messages/message_template.msg
index 71bbb0ee14..13e1885138 100644
--- a/scripts/messages/message_template.msg
+++ b/scripts/messages/message_template.msg
@@ -1,6 +1,16 @@
// Linden Lab development message templates
-version 1.053
+version 2.0
+
+// The Version 2.0 template requires preservation of message
+// numbers. Each message must be numbered relative to the
+// other messages of that type. The current highest number
+// for each type is listed below:
+// Low: 423
+// Medium: 18
+// High: 29
+// PLEASE UPDATE THIS WHEN YOU ADD A NEW MESSAGE!
+
// *************************************************************************
// Test Message
@@ -9,7 +19,7 @@ version 1.053
// Test Message
{
- TestMessage Low NotTrusted Zerocoded
+ TestMessage Low 1 NotTrusted Zerocoded
{
TestBlock1 Single
{ Test1 U32 }
@@ -30,16 +40,6 @@ version 1.053
// List fixed messages first
// *************************
-// This is the newly updated version of the message template checksum
-// request. The token is there so that the viewer can drop responses
-// that do not match the supplied token.
-{
- SecuredTemplateChecksumRequest Fixed 0xFFFFFFFA NotTrusted Unencoded
- {
- TokenBlock Single
- { Token LLUUID }
- }
-}
// Packet Ack - Ack a list of packets sent reliable
{
@@ -50,6 +50,7 @@ version 1.053
}
}
+
// OpenCircuit - Tells the recipient's messaging system to open the descibed circuit
{
OpenCircuit Fixed 0xFFFFFFFC NotTrusted Unencoded
@@ -60,37 +61,13 @@ version 1.053
}
}
+
// CloseCircuit - Tells the recipient's messaging system to close the descibed circuit
{
CloseCircuit Fixed 0xFFFFFFFD NotTrusted Unencoded
}
-// message template version check. Deprecated - the viewer should send a
-// SecuredTemplateChecksumRequest to prevent template checksum
-// injection with a bad checksum.
-{
- TemplateChecksumRequest Fixed 0xFFFFFFFE NotTrusted Unencoded
-}
-
-// message template version check
-{
- TemplateChecksumReply Fixed 0xFFFFFFFF NotTrusted Unencoded
- {
- DataBlock Single
- { Checksum U32 }
- { MajorVersion U8 }
- { MinorVersion U8 }
- { PatchVersion U8 }
- { ServerVersion U8 }
- { Flags U32 }
- }
- {
- TokenBlock Single
- { Token LLUUID }
- }
-}
-
// ******************
// End fixed messages
// ******************
@@ -99,7 +76,7 @@ version 1.053
// PingID is used to determine how backlogged the ping was that was
// returned (or how hosed the other side is)
{
- StartPingCheck High NotTrusted Unencoded
+ StartPingCheck High 1 NotTrusted Unencoded
{
PingID Single
{ PingID U8 }
@@ -110,7 +87,7 @@ version 1.053
// CompletePingCheck - used to measure circuit ping times
{
- CompletePingCheck High NotTrusted Unencoded
+ CompletePingCheck High 2 NotTrusted Unencoded
{
PingID Single
{ PingID U8 }
@@ -122,7 +99,7 @@ version 1.053
// AddCircuitCode - Tells the recipient's messaging system that this code
// is for a legal circuit
{
- AddCircuitCode Low Trusted Unencoded
+ AddCircuitCode Low 2 Trusted Unencoded
{
CircuitCode Single
{ Code U32 }
@@ -138,7 +115,7 @@ version 1.053
// id of the process, which every server will generate on startup and
// the viewer will be handed after login.
{
- UseCircuitCode Low NotTrusted Unencoded
+ UseCircuitCode Low 3 NotTrusted Unencoded
{
CircuitCode Single
{ Code U32 }
@@ -147,54 +124,6 @@ version 1.053
}
}
-// LogControl - This message allows us to remotely control the
-// runtime logging facilities of the error stream. This MUST match
-// the RelayLogControl message.
-// Level - DEBUG=0, INFO=1, WARN=2, FATAL=3 system displays level and greater
-// Mask - a bit mask. Set to 0xffff to display every type
-// Time - set to 1 to turn on timestamp, 0 to turn it off
-// Location - set to 1 to turn on file/line stamp, 0 to turn it off
-// RemoteInfos - set to 1 to log llinfo to the log server (in production)
-{
- LogControl Low Trusted Unencoded
- {
- Options Single
- { Level U8 }
- { Mask U32 }
- { Time BOOL }
- { Location BOOL }
- { RemoteInfos BOOL }
- }
-}
-
-// RelayLogControl - Just like log control, but relayed around the
-// server side to adjust the log level. This is in a separate message
-// because the handler is a bit different, only implmented on some
-// processes, and requires application level knowledge. This MUST match
-// the LogControl message.
-{
- RelayLogControl Low Trusted Unencoded
- {
- Options Single
- { Level U8 }
- { Mask U32 }
- { Time BOOL }
- { Location BOOL }
- { RemoteInfos BOOL }
- }
-}
-
-
-// LogMessages
-// Turns on or off message system logging
-{
- LogMessages Low Trusted Unencoded
- {
- Options Single
- { Enable BOOL } // BOOL
- }
-}
-
// *************************************************************************
// SpaceServer to Simulator Messages
@@ -202,7 +131,7 @@ version 1.053
// Neighbor List - Passed anytime neighbors change
{
- NeighborList High Trusted Unencoded
+ NeighborList High 3 Trusted Unencoded
{
NeighborBlock Multiple 4
{ IP IPADDR }
@@ -216,68 +145,11 @@ version 1.053
}
-// Simulator Assignment - Tells a simulator where it is and who it's
-// neighbors are
-{
- SimulatorAssign Low Trusted Zerocoded
- {
- RegionInfo Single
- { GridsPerEdge S32 }
- { MetersPerGrid F32 }
- { Handle U64 }
- { UsecSinceStart U64 }
- { SecPerDay U32 }
- { SecPerYear U32 }
- { SunDirection LLVector3 }
- { SunAngVelocity LLVector3 }
- { IP IPADDR }
- { Port IPPORT }
- }
- {
- NeighborBlock Multiple 4
- { IP IPADDR }
- { Port IPPORT }
- { PublicIP IPADDR }
- { PublicPort IPPORT }
- { Name Variable 1 } // string
- { SimAccess U8 }
- }
-}
-
-// SpaceServerSimulatorTimeMessage - Allows simulator to resynch to world time
-{
- SpaceServerSimulatorTimeMessage Low Trusted Unencoded
- {
- TimeInfo Single
- { UsecSinceStart U64 }
- { SecPerDay U32 }
- { SecPerYear U32 }
- { SunDirection LLVector3 }
- { SunPhase F32 }
- { SunAngVelocity LLVector3 }
- }
-}
-
-// ClosestSimulator - Passes the closest simulator back to a simulator
-{
- ClosestSimulator Medium Trusted Unencoded
- {
- SimulatorBlock Single
- { IP IPADDR }
- { Port IPPORT }
- { Handle U64 }
- }
- {
- Viewer Single
- { ID LLUUID }
- }
-}
-
// AvatarTextureUpdate
// simulator -> dataserver
// reliable
{
- AvatarTextureUpdate Low Trusted Zerocoded
+ AvatarTextureUpdate Low 4 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -300,7 +172,7 @@ version 1.053
// simulator -> dataserver
// reliable
{
- SimulatorMapUpdate Low Trusted Unencoded
+ SimulatorMapUpdate Low 5 Trusted Unencoded
{
MapData Single
{ Flags U32 }
@@ -312,7 +184,7 @@ version 1.053
// reliable
// Used to upload a map image into the database (currently used only for Land For Sale)
{
- SimulatorSetMap Low Trusted Unencoded
+ SimulatorSetMap Low 6 Trusted Unencoded
{
MapData Single
{ RegionHandle U64 }
@@ -325,14 +197,14 @@ version 1.053
// spaceserver -> simulator
// reliable
{
- SubscribeLoad Low Trusted Unencoded
+ SubscribeLoad Low 7 Trusted Unencoded
}
// UnsubscribeLoad
// spaceserver -> simulator
// reliable
{
- UnsubscribeLoad Low Trusted Unencoded
+ UnsubscribeLoad Low 8 Trusted Unencoded
}
@@ -340,28 +212,10 @@ version 1.053
// Simulator to SpaceServer Messages
// ************************************************************************
-// Simulator Start - Tells spaceserver that simulator is online and wants to be
-// assigned.
-{
- SimulatorStart Low Trusted Unencoded
- {
- ControlPort Single
- { Port IPPORT }
- { PublicIP IPADDR }
- { PublicPort IPPORT }
- }
- {
- PositionSuggestion Single
- { Ignore BOOL } // if non-zero, SS should put it in the next available slot
- { GridX S32 }
- { GridY S32 }
- }
-}
-
// SimulatorReady - indicates the sim has finished loading its state
// and is ready to receive updates from others
{
- SimulatorReady Low Trusted Zerocoded
+ SimulatorReady Low 9 Trusted Zerocoded
{
SimulatorBlock Single
{ SimName Variable 1 }
@@ -382,7 +236,7 @@ version 1.053
// sim -> viewer
// reliable
{
- TelehubInfo Low Trusted Unencoded
+ TelehubInfo Low 10 Trusted Unencoded
{
TelehubBlock Single
{ ObjectID LLUUID } // null if no telehub
@@ -399,7 +253,7 @@ version 1.053
// SimulatorPresentAtLocation - indicates that the sim is present at a grid
// location and passes what it believes its neighbors are
{
- SimulatorPresentAtLocation Low Trusted Unencoded
+ SimulatorPresentAtLocation Low 11 Trusted Unencoded
{
SimulatorPublicHostBlock Single
{ Port IPPORT }
@@ -432,7 +286,7 @@ version 1.053
// simulator -> spaceserver
// reliable
{
- SimulatorLoad Low Trusted Unencoded
+ SimulatorLoad Low 12 Trusted Unencoded
{
SimulatorLoad Single
{ TimeDilation F32 }
@@ -449,7 +303,7 @@ version 1.053
// Simulator Shutdown Request - Tells spaceserver that a simulator is trying to shutdown
{
- SimulatorShutdownRequest Low Trusted Unencoded
+ SimulatorShutdownRequest Low 13 Trusted Unencoded
}
// ****************************************************************************
@@ -458,16 +312,16 @@ version 1.053
// sim -> dataserver
{
- RegionPresenceRequestByRegionID Low Trusted Unencoded
+ RegionPresenceRequestByRegionID Low 14 Trusted Unencoded
{
RegionData Variable
{ RegionID LLUUID }
}
}
-sim -> dataserver
+// sim -> dataserver
{
- RegionPresenceRequestByHandle Low Trusted Unencoded
+ RegionPresenceRequestByHandle Low 15 Trusted Unencoded
{
RegionData Variable
{ RegionHandle U64 }
@@ -476,7 +330,7 @@ sim -> dataserver
// dataserver -> sim
{
- RegionPresenceResponse Low Trusted Zerocoded
+ RegionPresenceResponse Low 16 Trusted Zerocoded
{
RegionData Variable
{ RegionID LLUUID }
@@ -488,59 +342,7 @@ sim -> dataserver
{ Message Variable 1 }
}
}
-
-// Record agent presence - this totally supercedes the TrackAgentSession
-// and ClearAgentSessions functionality
-{
- RecordAgentPresence Low Trusted Unencoded
- {
- RegionData Single
- { RegionID LLUUID }
- }
- {
- AgentData Variable
- { AgentID LLUUID }
- { SessionID LLUUID }
- { SecureSessionID LLUUID }
- { LocalX S16 }
- { LocalY S16 }
- { TimeToLive S32 } // in seconds
- { Status S32 }
- { EstateID U32 }
- }
-}
-
-// Erase a set of agent presence records. Useful during logout or kick.
-{
- EraseAgentPresence Low Trusted Unencoded
- {
- AgentData Variable
- { AgentID LLUUID }
- }
-}
-
-// request IP and port for agents
-{
- AgentPresenceRequest Low Trusted Unencoded
- {
- AgentData Variable
- { AgentID LLUUID }
- }
-}
-
-// response for agent locations
-{
- AgentPresenceResponse Low Trusted Unencoded
- {
- AgentData Variable
- { AgentID LLUUID }
- { RegionIP IPADDR }
- { RegionPort IPPORT }
- { ValidUntil F64 }
- { EstateID U32 }
- }
-}
-
+
// ****************************************************************************
// Simulator to dataserver messages
@@ -548,7 +350,7 @@ sim -> dataserver
// Updates SimName, EstateID and SimAccess using RegionID as a key
{
- UpdateSimulator Low Trusted Unencoded
+ UpdateSimulator Low 17 Trusted Unencoded
{
SimulatorInfo Single
{ RegionID LLUUID }
@@ -559,42 +361,9 @@ sim -> dataserver
}
-// The simulator sends out this message from time to time
-{
- TrackAgentSession Low Trusted Unencoded
- {
- RegionData Single
- { RegionX F32 }
- { RegionY F32 }
- { SpaceIP IPADDR }
- { EstateID U32 }
- { AgentCount U32 }
- }
- {
- SessionInfo Variable
- { SessionID LLUUID }
- { ViewerIP IPADDR }
- { ViewerPort IPPORT }
- { GlobalX F64 }
- { GlobalY F64 }
- }
-}
-
-
-// clear out sessions for this sim, because it's coming up or going down
-{
- ClearAgentSessions Low Trusted Unencoded
- {
- RegionInfo Single
- { RegionX U32 }
- { RegionY U32 }
- { SpaceIP IPADDR }
- }
-}
-
// record dwell time.
{
- LogDwellTime Low Trusted Unencoded
+ LogDwellTime Low 18 Trusted Unencoded
{
DwellInfo Single
{ AgentID LLUUID }
@@ -610,7 +379,7 @@ sim -> dataserver
// Disabled feature response message
{
- FeatureDisabled Low Trusted Unencoded
+ FeatureDisabled Low 19 Trusted Unencoded
{
FailureInfo Single
{ ErrorMessage Variable 1 }
@@ -624,7 +393,7 @@ sim -> dataserver
// from either the simulator or the dataserver, depending on how
// the transaction failed.
{
- LogFailedMoneyTransaction Low Trusted Unencoded
+ LogFailedMoneyTransaction Low 20 Trusted Unencoded
{
TransactionData Single
{ TransactionID LLUUID }
@@ -644,7 +413,7 @@ sim -> dataserver
// complaint/bug-report - sim -> dataserver. see UserReport for details.
// reliable
{
- UserReportInternal Low Trusted Zerocoded
+ UserReportInternal Low 21 Trusted Zerocoded
{
ReportData Single
{ ReportType U8 }
@@ -672,7 +441,7 @@ sim -> dataserver
// sim -> dataserver
// reliable
{
- SetSimStatusInDatabase Low Trusted Unencoded
+ SetSimStatusInDatabase Low 22 Trusted Unencoded
{
Data Single
{ RegionID LLUUID }
@@ -691,7 +460,7 @@ sim -> dataserver
// that a given simulator is present and valid for a set amount of
// time
{
- SetSimPresenceInDatabase Low Trusted Unencoded
+ SetSimPresenceInDatabase Low 23 Trusted Unencoded
{
SimData Single
{ RegionID LLUUID }
@@ -711,12 +480,12 @@ sim -> dataserver
// once we use local stats, this will include a region handle
{
- EconomyDataRequest Low NotTrusted Unencoded
+ EconomyDataRequest Low 24 NotTrusted Unencoded
}
// dataserver to sim, response w/ econ data
{
- EconomyData Low Trusted Zerocoded
+ EconomyData Low 25 Trusted Zerocoded
{
Info Single
{ ObjectCapacity S32 }
@@ -748,7 +517,7 @@ sim -> dataserver
// viewer -> sim -> data
// reliable
{
- AvatarPickerRequest Low NotTrusted Unencoded
+ AvatarPickerRequest Low 26 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -763,7 +532,7 @@ sim -> dataserver
// backend implementation which tracks if the user is a god.
{
- AvatarPickerRequestBackend Low Trusted Unencoded
+ AvatarPickerRequestBackend Low 27 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -781,7 +550,7 @@ sim -> dataserver
// List of names to select a person
// reliable
{
- AvatarPickerReply Low Trusted Unencoded
+ AvatarPickerReply Low 28 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -799,7 +568,7 @@ sim -> dataserver
// Used for getting a list of places for the group land panel
// and the user land holdings panel. NOT for the directory.
{
- PlacesQuery Low NotTrusted Zerocoded
+ PlacesQuery Low 29 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -825,7 +594,7 @@ sim -> dataserver
// global x,y,z. Otherwise, use center of the AABB.
// reliable
{
- PlacesReply Low Trusted Zerocoded
+ PlacesReply Low 30 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -856,7 +625,7 @@ sim -> dataserver
// DirFindQuery viewer->sim
// Message to start asking questions for the directory
{
- DirFindQuery Low NotTrusted Zerocoded
+ DirFindQuery Low 31 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -874,7 +643,7 @@ sim -> dataserver
// DirFindQueryBackend sim->data
// Trusted message generated by receipt of DirFindQuery to sim.
{
- DirFindQueryBackend Low Trusted Zerocoded
+ DirFindQueryBackend Low 32 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -894,7 +663,7 @@ sim -> dataserver
// DirPlacesQuery viewer->sim
// Used for the Find directory of places
{
- DirPlacesQuery Low NotTrusted Zerocoded
+ DirPlacesQuery Low 33 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -914,7 +683,7 @@ sim -> dataserver
// DirPlacesQueryBackend sim->dataserver
// Used for the Find directory of places.
{
- DirPlacesQueryBackend Low Trusted Zerocoded
+ DirPlacesQueryBackend Low 34 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -937,7 +706,7 @@ sim -> dataserver
// global x,y,z. Otherwise, use center of the AABB.
// reliable
{
- DirPlacesReply Low Trusted Zerocoded
+ DirPlacesReply Low 35 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -958,7 +727,7 @@ sim -> dataserver
// DirPeopleReply
{
- DirPeopleReply Low Trusted Zerocoded
+ DirPeopleReply Low 36 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -969,7 +738,7 @@ sim -> dataserver
}
{
QueryReplies Variable
- { AgentID LLUUID }
+ { AgentID LLUUID }
{ FirstName Variable 1 }
{ LastName Variable 1 }
{ Group Variable 1 }
@@ -980,7 +749,7 @@ sim -> dataserver
// DirEventsReply
{
- DirEventsReply Low Trusted Zerocoded
+ DirEventsReply Low 37 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1004,7 +773,7 @@ sim -> dataserver
// dataserver -> userserver -> viewer
// reliable
{
- DirGroupsReply Low Trusted Zerocoded
+ DirGroupsReply Low 38 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1026,7 +795,7 @@ sim -> dataserver
// DirClassifiedQuery viewer->sim
// reliable
{
- DirClassifiedQuery Low NotTrusted Zerocoded
+ DirClassifiedQuery Low 39 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1045,7 +814,7 @@ sim -> dataserver
// DirClassifiedQueryBackend sim->dataserver
// reliable
{
- DirClassifiedQueryBackend Low Trusted Zerocoded
+ DirClassifiedQueryBackend Low 40 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1065,7 +834,7 @@ sim -> dataserver
// DirClassifiedReply dataserver->sim->viewer
// reliable
{
- DirClassifiedReply Low Trusted Zerocoded
+ DirClassifiedReply Low 41 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1092,7 +861,7 @@ sim -> dataserver
// This fills in the tabs of the Classifieds panel.
// reliable
{
- AvatarClassifiedReply Low Trusted Unencoded
+ AvatarClassifiedReply Low 42 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1111,7 +880,7 @@ sim -> dataserver
// simulator -> dataserver
// reliable
{
- ClassifiedInfoRequest Low NotTrusted Zerocoded
+ ClassifiedInfoRequest Low 43 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1129,7 +898,7 @@ sim -> dataserver
// simulator -> viewer
// reliable
{
- ClassifiedInfoReply Low Trusted Unencoded
+ ClassifiedInfoReply Low 44 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1161,7 +930,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- ClassifiedInfoUpdate Low NotTrusted Unencoded
+ ClassifiedInfoUpdate Low 45 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1188,7 +957,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- ClassifiedDelete Low NotTrusted Unencoded
+ ClassifiedDelete Low 46 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1207,7 +976,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- ClassifiedGodDelete Low NotTrusted Unencoded
+ ClassifiedGodDelete Low 47 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1221,66 +990,11 @@ sim -> dataserver
}
-
-// DirPicksQuery viewer->sim
-// reliable
-{
- DirPicksQuery Low NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryFlags U32 }
- }
-}
-
-// DirPicksQueryBackend sim->dataserver
-// reliable
-{
- DirPicksQueryBackend Low Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- { QueryFlags U32 }
- { EstateID U32 }
- { Godlike BOOL }
- }
-}
-
-// DirPicksReply dataserver->sim->viewer
-// reliable
-{
- DirPicksReply Low Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- QueryData Single
- { QueryID LLUUID }
- }
- {
- QueryReplies Variable
- { PickID LLUUID }
- { Name Variable 1 }
- { Enabled BOOL }
- }
-}
-
-
// DirLandQuery viewer->sim
// Special query for the land for sale/auction panel.
// reliable
{
- DirLandQuery Low NotTrusted Zerocoded
+ DirLandQuery Low 48 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1300,7 +1014,7 @@ sim -> dataserver
// DirLandQueryBackend sim->dataserver
// Special query for the land for sale/auction panel.
{
- DirLandQueryBackend Low Trusted Zerocoded
+ DirLandQueryBackend Low 49 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1322,7 +1036,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- DirLandReply Low Trusted Zerocoded
+ DirLandReply Low 50 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1346,7 +1060,7 @@ sim -> dataserver
// Special query for the land for sale/auction panel.
// reliable
{
- DirPopularQuery Low NotTrusted Zerocoded
+ DirPopularQuery Low 51 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1363,7 +1077,7 @@ sim -> dataserver
// Special query for the land for sale/auction panel.
// reliable
{
- DirPopularQueryBackend Low Trusted Zerocoded
+ DirPopularQueryBackend Low 52 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1381,7 +1095,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- DirPopularReply Low Trusted Zerocoded
+ DirPopularReply Low 53 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1402,7 +1116,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- ParcelInfoRequest Low NotTrusted Unencoded
+ ParcelInfoRequest Low 54 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1418,7 +1132,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- ParcelInfoReply Low Trusted Zerocoded
+ ParcelInfoReply Low 55 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1448,7 +1162,7 @@ sim -> dataserver
// viewer -> simulator
// reliable
{
- ParcelObjectOwnersRequest Low NotTrusted Unencoded
+ ParcelObjectOwnersRequest Low 56 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1460,44 +1174,12 @@ sim -> dataserver
}
}
-// simulator -> dataserver
-// reliable
-{
- OnlineStatusRequest Low Trusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { QueryID LLUUID }
- { EstateID U32 }
- { Godlike BOOL }
- { SpaceIP IPADDR } // check online for right farm
- }
- {
- Data Variable
- { ID LLUUID }
- }
-}
-
-// dataserver -> simulator
-// reliable
-{
- OnlineStatusReply Low Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { QueryID LLUUID }
- }
- {
- Data Variable
- { ID LLUUID } // only online agents are returned
- }
-}
// ParcelObjectOwnersReply
// simulator -> viewer
// reliable
{
- ParcelObjectOwnersReply Low Trusted Zerocoded
+ ParcelObjectOwnersReply Low 57 Trusted Zerocoded
{
Data Variable
{ OwnerID LLUUID }
@@ -1511,7 +1193,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- GroupNoticesListRequest Low NotTrusted Unencoded
+ GroupNoticesListRequest Low 58 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1527,7 +1209,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- GroupNoticesListReply Low Trusted Unencoded
+ GroupNoticesListReply Low 59 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1549,7 +1231,7 @@ sim -> dataserver
// simulator -> dataserver
// reliable
{
- GroupNoticeRequest Low NotTrusted Unencoded
+ GroupNoticeRequest Low 60 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1566,7 +1248,7 @@ sim -> dataserver
// simulator -> dataserver
// reliable
{
- GroupNoticeAdd Low Trusted Unencoded
+ GroupNoticeAdd Low 61 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1583,26 +1265,6 @@ sim -> dataserver
}
-// GroupNoticeDelete
-// Delete a group notice from the database.
-// viewer -> simulator -> dataserver
-// reliable
-{
- GroupNoticeDelete Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { GroupNoticeID LLUUID }
- { GroupID LLUUID }
- }
-}
-
-
-
// ****************************************************************************
// Teleport messages
//
@@ -1625,7 +1287,7 @@ sim -> dataserver
// TeleportRequest
// viewer -> sim specifying exact teleport destination
{
- TeleportRequest Low NotTrusted Unencoded
+ TeleportRequest Low 62 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1642,7 +1304,7 @@ sim -> dataserver
// TeleportLocationRequest
// viewer -> sim specifying exact teleport destination
{
- TeleportLocationRequest Low NotTrusted Unencoded
+ TeleportLocationRequest Low 63 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1660,7 +1322,7 @@ sim -> dataserver
// sim -> viewer reply telling the viewer that we've successfully TP'd
// to somewhere else within the sim
{
- TeleportLocal Low Trusted Unencoded
+ TeleportLocal Low 64 Trusted Unencoded
{
Info Single
{ AgentID LLUUID }
@@ -1674,7 +1336,7 @@ sim -> dataserver
// TeleportLandmarkRequest viewer->sim
// teleport to landmark asset ID destination. use LLUUD::null for home.
{
- TeleportLandmarkRequest Low NotTrusted Zerocoded
+ TeleportLandmarkRequest Low 65 NotTrusted Zerocoded
{
Info Single
{ AgentID LLUUID }
@@ -1686,7 +1348,7 @@ sim -> dataserver
// TeleportProgress sim->viewer
// Tell the agent how the teleport is going.
{
- TeleportProgress Low Trusted Unencoded
+ TeleportProgress Low 66 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1701,7 +1363,7 @@ sim -> dataserver
// DataHomeLocationRequest sim->data
// Request
{
- DataHomeLocationRequest Low Trusted Zerocoded
+ DataHomeLocationRequest Low 67 Trusted Zerocoded
{
Info Single
{ AgentID LLUUID }
@@ -1712,7 +1374,7 @@ sim -> dataserver
// DataHomeLocationReply data->sim
// response is the location of agent home.
{
- DataHomeLocationReply Low Trusted Unencoded
+ DataHomeLocationReply Low 68 Trusted Unencoded
{
Info Single
{ AgentID LLUUID }
@@ -1722,48 +1384,12 @@ sim -> dataserver
}
}
-// SpaceLocationTeleportRequest sim->space
-// Reuqest for info about remote location
-{
- SpaceLocationTeleportRequest Low Trusted Unencoded
- {
- Info Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { CircuitCode U32 }
- { RegionHandle U64 }
- { Position LLVector3 } // region
- { LookAt LLVector3 }
- { TravelAccess U8 }
- { ParentEstateID U32 }
- { TeleportFlags U32 }
- }
-}
-
-// SpaceLocationTeleportReply space->sim
-// with info about remote location
-{
- SpaceLocationTeleportReply Low Trusted Unencoded
- {
- Info Single
- { AgentID LLUUID }
- { LocationID U32 }
- { SimIP IPADDR }
- { SimPort IPPORT }
- { RegionHandle U64 }
- { Position LLVector3 } // region
- { LookAt LLVector3 }
- { SimName Variable 1 }
- { SimAccess U8 }
- { TeleportFlags U32 }
- }
-}
// TeleportFinish sim->viewer
// called when all of the information has been collected and readied for
// the agent.
{
- TeleportFinish Low Trusted Unencoded
+ TeleportFinish Low 69 Trusted Unencoded
{
Info Single
{ AgentID LLUUID }
@@ -1786,7 +1412,7 @@ sim -> dataserver
// packet is acked, the original instant message is finally forwarded to
// TargetID.
{
- StartLure Low NotTrusted Unencoded
+ StartLure Low 70 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1807,7 +1433,7 @@ sim -> dataserver
// Message from target of lure to begin the teleport process on the
// local simulator.
{
- TeleportLureRequest Low NotTrusted Unencoded
+ TeleportLureRequest Low 71 NotTrusted Unencoded
{
Info Single
{ AgentID LLUUID }
@@ -1820,7 +1446,7 @@ sim -> dataserver
// TeleportCancel viewer->sim
// reliable
{
- TeleportCancel Low NotTrusted Unencoded
+ TeleportCancel Low 72 NotTrusted Unencoded
{
Info Single
{ AgentID LLUUID }
@@ -1828,28 +1454,11 @@ sim -> dataserver
}
}
-// CompleteLure sim->space
-// message with final necessary info about accepted lure. The
-// spaceserver will reply with a SpaceLocationTeleportReply or
-// TeleportFailed and it becomes like any other teleport.
-{
- CompleteLure Low Trusted Unencoded
- {
- Info Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { LureID LLUUID }
- { CircuitCode U32 }
- { TravelAccess U8 }
- { ParentEstateID U32 }
- { TeleportFlags U32 }
- }
-}
// TeleportStart sim->viewer
// announce a successful teleport request to the viewer.
{
- TeleportStart Low Trusted Unencoded
+ TeleportStart Low 73 Trusted Unencoded
{
Info Single
{ TeleportFlags U32 }
@@ -1859,7 +1468,7 @@ sim -> dataserver
// TeleportFailed somehwere->sim->viewer
// announce failure of teleport request
{
- TeleportFailed Low Trusted Unencoded
+ TeleportFailed Low 74 Trusted Unencoded
{
Info Single
{ AgentID LLUUID }
@@ -1867,41 +1476,6 @@ sim -> dataserver
}
}
-// ***************************************************************************
-// Leader Board messages
-// ***************************************************************************
-{
- LeaderBoardRequest Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- { Type S32 }
- }
-}
-
-{
- LeaderBoardData Low Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- BoardData Single
- { Type S32 }
- { MinPlace S32 }
- { MaxPlace S32 }
- { TimeString Variable 1 } // string
- }
- {
- Entry Variable
- { Sequence S32 }
- { Place S32 }
- { ID LLUUID }
- { Score S32 }
- { Name Fixed 32 } // only send 32 characters of the name, to fit in an MTU
- }
-}
// ***************************************************************************
// Viewer to Simulator Messages
@@ -1909,7 +1483,7 @@ sim -> dataserver
// Undo
{
- Undo Low NotTrusted Unencoded
+ Undo Low 75 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1925,7 +1499,7 @@ sim -> dataserver
// Redo
{
- Redo Low NotTrusted Unencoded
+ Redo Low 76 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1940,7 +1514,7 @@ sim -> dataserver
// UndoLand
{
- UndoLand Low NotTrusted Unencoded
+ UndoLand Low 77 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1949,19 +1523,9 @@ sim -> dataserver
}
-// RedoLand
-{
- RedoLand Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
-}
-
// AgentPause - viewer occasionally will block, inform simulator of this fact
{
- AgentPause Low NotTrusted Unencoded
+ AgentPause Low 78 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1972,7 +1536,7 @@ sim -> dataserver
// AgentResume - unblock the agent
{
- AgentResume Low NotTrusted Unencoded
+ AgentResume Low 79 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -1992,7 +1556,7 @@ sim -> dataserver
// Center is region local (JNC 8.16.2001)
// Camera center is region local (JNC 8.29.2001)
{
- AgentUpdate High NotTrusted Zerocoded
+ AgentUpdate High 4 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2015,7 +1579,7 @@ sim -> dataserver
// normal speech, shout, whisper.
// with the specified radius
{
- ChatFromViewer Low NotTrusted Zerocoded
+ ChatFromViewer Low 80 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2032,7 +1596,7 @@ sim -> dataserver
// AgentThrottle
{
- AgentThrottle Low NotTrusted Zerocoded
+ AgentThrottle Low 81 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2049,7 +1613,7 @@ sim -> dataserver
// AgentFOV - Update to agent's field of view, angle is vertical, single F32 float in radians
{
- AgentFOV Low NotTrusted Unencoded
+ AgentFOV Low 82 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2067,7 +1631,7 @@ sim -> dataserver
// AgentHeightWidth - Update to height and aspect, sent as height/width to save space
// Usually sent when window resized or created
{
- AgentHeightWidth Low NotTrusted Unencoded
+ AgentHeightWidth Low 83 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2085,7 +1649,7 @@ sim -> dataserver
// AgentSetAppearance - Update to agent appearance
{
- AgentSetAppearance Low NotTrusted Zerocoded
+ AgentSetAppearance Low 84 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2111,7 +1675,7 @@ sim -> dataserver
// AgentAnimation - Update animation state
// viewer --> simulator
{
- AgentAnimation High NotTrusted Unencoded
+ AgentAnimation High 5 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2130,7 +1694,7 @@ sim -> dataserver
// AgentRequestSit - Try to sit on an object
{
- AgentRequestSit High NotTrusted Zerocoded
+ AgentRequestSit High 6 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2145,7 +1709,7 @@ sim -> dataserver
// AgentSit - Actually sit on object
{
- AgentSit High NotTrusted Unencoded
+ AgentSit High 7 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2153,21 +1717,10 @@ sim -> dataserver
}
}
-// AgentQuit - Sent by viewer when viewer exits normally
-// Fuse is used to allow Reset to be passed to neighbors
-// *NOTE: obsolete
-{
- AgentQuit Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
-}
// quit message sent between simulators
{
- AgentQuitCopy Low NotTrusted Unencoded
+ AgentQuitCopy Low 85 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2183,7 +1736,7 @@ sim -> dataserver
// Request Image - Sent by the viewer to request a specified image at a specified resolution
{
- RequestImage High NotTrusted Unencoded
+ RequestImage High 8 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2202,7 +1755,7 @@ sim -> dataserver
// ImageNotInDatabase
// Simulator informs viewer that a requsted image definitely does not exist in the asset database
{
- ImageNotInDatabase Low Trusted Unencoded
+ ImageNotInDatabase Low 86 Trusted Unencoded
{
ImageID Single
{ ID LLUUID }
@@ -2212,7 +1765,7 @@ sim -> dataserver
// RebakeAvatarTextures
// simulator -> viewer request when a temporary baked avatar texture is not found
{
- RebakeAvatarTextures Low Trusted Unencoded
+ RebakeAvatarTextures Low 87 Trusted Unencoded
{
TextureData Single
{ TextureID LLUUID }
@@ -2223,7 +1776,7 @@ sim -> dataserver
// SetAlwaysRun
// Lets the viewer choose between running and walking
{
- SetAlwaysRun Low NotTrusted Unencoded
+ SetAlwaysRun Low 88 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2245,7 +1798,7 @@ sim -> dataserver
//
// Data field is opaque type-specific data for this object
{
- ObjectAdd Medium NotTrusted Zerocoded
+ ObjectAdd Medium 1 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2294,7 +1847,7 @@ sim -> dataserver
// ObjectDelete
// viewer -> simulator
{
- ObjectDelete Low NotTrusted Zerocoded
+ ObjectDelete Low 89 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2312,7 +1865,7 @@ sim -> dataserver
// viewer -> simulator
// Makes a copy of a set of objects, offset by a given amount
{
- ObjectDuplicate Low NotTrusted Zerocoded
+ ObjectDuplicate Low 90 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2336,7 +1889,7 @@ sim -> dataserver
// Makes a copy of an object, using the add object raycast
// code to abut it to other objects.
{
- ObjectDuplicateOnRay Low NotTrusted Zerocoded
+ ObjectDuplicateOnRay Low 91 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2363,7 +1916,7 @@ sim -> dataserver
// updates position, rotation and scale in one message
// positions sent as region-local floats
{
- MultipleObjectUpdate Medium NotTrusted Zerocoded
+ MultipleObjectUpdate Medium 2 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2388,7 +1941,7 @@ sim -> dataserver
// CacheMissType 0 => full object (viewer doesn't have it)
// CacheMissType 1 => CRC mismatch only
{
- RequestMultipleObjects Medium NotTrusted Zerocoded
+ RequestMultipleObjects Medium 3 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2405,7 +1958,7 @@ sim -> dataserver
// ObjectPosition
// viewer -> simulator
{
- ObjectPosition Medium NotTrusted Zerocoded
+ ObjectPosition Medium 4 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2422,7 +1975,7 @@ sim -> dataserver
// ObjectScale
// viewer -> simulator
{
- ObjectScale Low NotTrusted Zerocoded
+ ObjectScale Low 92 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2439,7 +1992,7 @@ sim -> dataserver
// ObjectRotation
// viewer -> simulator
{
- ObjectRotation Low NotTrusted Zerocoded
+ ObjectRotation Low 93 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2456,7 +2009,7 @@ sim -> dataserver
// ObjectFlagUpdate
// viewer -> simulator
{
- ObjectFlagUpdate Low NotTrusted Zerocoded
+ ObjectFlagUpdate Low 94 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2473,7 +2026,7 @@ sim -> dataserver
// ObjectClickAction
// viewer -> simulator
{
- ObjectClickAction Low NotTrusted Zerocoded
+ ObjectClickAction Low 95 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2490,7 +2043,7 @@ sim -> dataserver
// ObjectImage
// viewer -> simulator
{
- ObjectImage Low NotTrusted Zerocoded
+ ObjectImage Low 96 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2506,7 +2059,7 @@ sim -> dataserver
{
- ObjectMaterial Low NotTrusted Zerocoded
+ ObjectMaterial Low 97 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2521,7 +2074,7 @@ sim -> dataserver
{
- ObjectShape Low NotTrusted Zerocoded
+ ObjectShape Low 98 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2552,7 +2105,7 @@ sim -> dataserver
}
{
- ObjectExtraParams Low NotTrusted Zerocoded
+ ObjectExtraParams Low 99 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2574,7 +2127,7 @@ sim -> dataserver
// TODO: Eliminate god-bit. Maybe not. God-bit is ok, because it's
// known on the server.
{
- ObjectOwner Low NotTrusted Zerocoded
+ ObjectOwner Low 100 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2596,7 +2149,7 @@ sim -> dataserver
// To make the object part of no group, set GroupID = LLUUID::null.
// This call only works if objectid.ownerid == agentid.
{
- ObjectGroup Low NotTrusted Zerocoded
+ ObjectGroup Low 101 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2611,7 +2164,7 @@ sim -> dataserver
// Attempt to buy an object. This will only pack root objects.
{
- ObjectBuy Low NotTrusted Zerocoded
+ ObjectBuy Low 102 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2632,7 +2185,7 @@ sim -> dataserver
// buy object inventory. If the transaction succeeds, it will add
// inventory to the agent, and potentially remove the original.
{
- BuyObjectInventory Low NotTrusted Zerocoded
+ BuyObjectInventory Low 103 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2649,7 +2202,7 @@ sim -> dataserver
// sim -> viewer
// Used to propperly handle buying asset containers
{
- DerezContainer Low Trusted Zerocoded
+ DerezContainer Low 104 Trusted Zerocoded
{
Data Single
{ ObjectID LLUUID }
@@ -2663,7 +2216,7 @@ sim -> dataserver
// If set is false, tries to turn off bits in mask.
// BUG: This just forces the permissions field.
{
- ObjectPermissions Low NotTrusted Zerocoded
+ ObjectPermissions Low 105 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2684,7 +2237,7 @@ sim -> dataserver
// set object sale information
{
- ObjectSaleInfo Low NotTrusted Zerocoded
+ ObjectSaleInfo Low 106 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2701,7 +2254,7 @@ sim -> dataserver
// set object names
{
- ObjectName Low NotTrusted Zerocoded
+ ObjectName Low 107 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2716,7 +2269,7 @@ sim -> dataserver
// set object descriptions
{
- ObjectDescription Low NotTrusted Zerocoded
+ ObjectDescription Low 108 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2731,7 +2284,7 @@ sim -> dataserver
// set object category
{
- ObjectCategory Low NotTrusted Zerocoded
+ ObjectCategory Low 109 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2748,7 +2301,7 @@ sim -> dataserver
// Variable object data because rectangular selection can
// generate a large list very quickly.
{
- ObjectSelect Low NotTrusted Zerocoded
+ ObjectSelect Low 110 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2764,7 +2317,7 @@ sim -> dataserver
// ObjectDeselect
{
- ObjectDeselect Low NotTrusted Zerocoded
+ ObjectDeselect Low 111 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2779,7 +2332,7 @@ sim -> dataserver
// ObjectAttach
{
- ObjectAttach Low NotTrusted Zerocoded
+ ObjectAttach Low 112 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2795,7 +2348,7 @@ sim -> dataserver
// ObjectDetach -- derezzes an attachment, marking its item in your inventory as not "(worn)"
{
- ObjectDetach Low NotTrusted Unencoded
+ ObjectDetach Low 113 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2810,7 +2363,7 @@ sim -> dataserver
// ObjectDrop -- drops an attachment from your avatar onto the ground
{
- ObjectDrop Low NotTrusted Unencoded
+ ObjectDrop Low 114 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2825,7 +2378,7 @@ sim -> dataserver
// ObjectLink
{
- ObjectLink Low NotTrusted Unencoded
+ ObjectLink Low 115 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2839,40 +2392,7 @@ sim -> dataserver
// ObjectDelink
{
- ObjectDelink Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
-}
-
-// ObjectHinge
-{
- ObjectHinge Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- JointType Single
- { Type U8 }
- }
- {
- ObjectData Variable
- { ObjectLocalID U32 }
- }
-
-}
-
-// ObjectDehinge
-{
- ObjectDehinge Low NotTrusted Unencoded
+ ObjectDelink Low 116 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2882,13 +2402,12 @@ sim -> dataserver
ObjectData Variable
{ ObjectLocalID U32 }
}
-
}
// ObjectGrab
{
- ObjectGrab Low NotTrusted Zerocoded
+ ObjectGrab Low 117 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2907,7 +2426,7 @@ sim -> dataserver
// TimeSinceLast could go to 1 byte, since capped
// at 100 on sim.
{
- ObjectGrabUpdate Low NotTrusted Zerocoded
+ ObjectGrabUpdate Low 118 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2925,7 +2444,7 @@ sim -> dataserver
// ObjectDeGrab
{
- ObjectDeGrab Low NotTrusted Unencoded
+ ObjectDeGrab Low 119 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2940,7 +2459,7 @@ sim -> dataserver
// ObjectSpinStart
{
- ObjectSpinStart Low NotTrusted Zerocoded
+ ObjectSpinStart Low 120 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2955,7 +2474,7 @@ sim -> dataserver
// ObjectSpinUpdate
{
- ObjectSpinUpdate Low NotTrusted Zerocoded
+ ObjectSpinUpdate Low 121 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2971,7 +2490,7 @@ sim -> dataserver
// ObjectSpinStop
{
- ObjectSpinStop Low NotTrusted Zerocoded
+ ObjectSpinStop Low 122 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2986,7 +2505,7 @@ sim -> dataserver
// Export selected objects
// viewer->sim
{
- ObjectExportSelected Low NotTrusted Zerocoded
+ ObjectExportSelected Low 123 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -2999,27 +2518,11 @@ sim -> dataserver
}
}
-// Import an object
-// viewer->sim
-{
- ObjectImport Low NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { FolderID LLUUID }
- }
- {
- AssetData Single
- { FileID LLUUID 1 }
- { ObjectName Variable 1 }
- { Description Variable 1 }
- }
-}
// ModifyLand - sent to modify a piece of land on a simulator.
// viewer -> sim
{
- ModifyLand Low NotTrusted Zerocoded
+ ModifyLand Low 124 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3047,7 +2550,7 @@ sim -> dataserver
// viewer->sim
// requires administrative access
{
- VelocityInterpolateOn Low NotTrusted Unencoded
+ VelocityInterpolateOn Low 125 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3060,7 +2563,7 @@ sim -> dataserver
// viewer->sim
// requires administrative access
{
- VelocityInterpolateOff Low NotTrusted Unencoded
+ VelocityInterpolateOff Low 126 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3072,7 +2575,7 @@ sim -> dataserver
// viewer->sim
// requires administrative access
{
- StateSave Low NotTrusted Unencoded
+ StateSave Low 127 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3087,7 +2590,7 @@ sim -> dataserver
// ReportAutosaveCrash
// sim->launcher
{
- ReportAutosaveCrash Low NotTrusted Unencoded
+ ReportAutosaveCrash Low 128 NotTrusted Unencoded
{
AutosaveData Single
{ PID S32 }
@@ -3097,7 +2600,7 @@ sim -> dataserver
// SimWideDeletes
{
- SimWideDeletes Low NotTrusted Unencoded
+ SimWideDeletes Low 129 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3115,7 +2618,7 @@ sim -> dataserver
// Medium frequency because it is driven by mouse hovering over objects, which
// occurs at high rates.
{
- RequestObjectPropertiesFamily Medium NotTrusted Zerocoded
+ RequestObjectPropertiesFamily Medium 5 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3133,7 +2636,7 @@ sim -> dataserver
// coarse location update so that we know who you are tracking.
// To stop tracking - send a null uuid as the prey.
{
- TrackAgent Low NotTrusted Unencoded
+ TrackAgent Low 130 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3148,7 +2651,7 @@ sim -> dataserver
// end viewer to simulator section
{
- ViewerStats Low NotTrusted Zerocoded
+ ViewerStats Low 131 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3203,7 +2706,7 @@ sim -> dataserver
// ScriptAnswerYes
// reliable
{
- ScriptAnswerYes Low NotTrusted Unencoded
+ ScriptAnswerYes Low 132 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3221,7 +2724,7 @@ sim -> dataserver
// complaint/bug-report
// reliable
{
- UserReport Low NotTrusted Zerocoded
+ UserReport Low 133 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3252,7 +2755,7 @@ sim -> dataserver
// AlertMessage
// Specifies the text to be posted in an alert dialog
{
- AlertMessage Low Trusted Unencoded
+ AlertMessage Low 134 Trusted Unencoded
{
AlertData Single
{ Message Variable 1 }
@@ -3262,7 +2765,7 @@ sim -> dataserver
// Send an AlertMessage to the named agent.
// usually dataserver->simulator
{
- AgentAlertMessage Low Trusted Unencoded
+ AgentAlertMessage Low 135 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3278,7 +2781,7 @@ sim -> dataserver
// MeanCollisionAlert
// Specifies the text to be posted in an alert dialog
{
- MeanCollisionAlert Low Trusted Zerocoded
+ MeanCollisionAlert Low 136 Trusted Zerocoded
{
MeanCollision Variable
{ Victim LLUUID }
@@ -3292,7 +2795,7 @@ sim -> dataserver
// ViewerFrozenMessage
// Specifies the text to be posted in an alert dialog
{
- ViewerFrozenMessage Low Trusted Unencoded
+ ViewerFrozenMessage Low 137 Trusted Unencoded
{
FrozenData Single
{ Data BOOL }
@@ -3302,7 +2805,7 @@ sim -> dataserver
// Health Message
// Tells viewer what agent health is
{
- HealthMessage Low Trusted Zerocoded
+ HealthMessage Low 138 Trusted Zerocoded
{
HealthData Single
{ Health F32 }
@@ -3315,7 +2818,7 @@ sim -> dataserver
// Viewer can optionally use position to animate
// If audible is CHAT_NOT_AUDIBLE, message will not be valid
{
- ChatFromSimulator Low Trusted Unencoded
+ ChatFromSimulator Low 139 Trusted Unencoded
{
ChatData Single
{ FromName Variable 1 }
@@ -3332,7 +2835,7 @@ sim -> dataserver
// Simulator statistics packet (goes out to viewer and dataserver/spaceserver)
{
- SimStats Low Trusted Unencoded
+ SimStats Low 140 Trusted Unencoded
{
Region Single
{ RegionX U32 }
@@ -3350,7 +2853,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- RequestRegionInfo Low NotTrusted Unencoded
+ RequestRegionInfo Low 141 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3364,7 +2867,7 @@ sim -> dataserver
// sim -> viewer
// reliable
{
- RegionInfo Low NotTrusted Zerocoded
+ RegionInfo Low 142 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3397,7 +2900,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- GodUpdateRegionInfo Low NotTrusted Zerocoded
+ GodUpdateRegionInfo Low 143 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3422,7 +2925,7 @@ sim -> dataserver
//to request the most up to date region for the requesting
//region to redirect teleports to
{
- NearestLandingRegionRequest Low Trusted Unencoded
+ NearestLandingRegionRequest Low 144 Trusted Unencoded
{
RequestingRegionData Single
{ RegionHandle U64 }
@@ -3435,7 +2938,7 @@ sim -> dataserver
//to the redirectregion request stating which region
//the requesting region should redirect teleports to if necessary
{
- NearestLandingRegionReply Low Trusted Unencoded
+ NearestLandingRegionReply Low 145 Trusted Unencoded
{
LandingRegionData Single
{ RegionHandle U64 }
@@ -3448,7 +2951,7 @@ sim -> dataserver
//to have the dataserver note/clear in the db
//that the region has updated it's nearest landing point
{
- NearestLandingRegionUpdated Low Trusted Unencoded
+ NearestLandingRegionUpdated Low 146 Trusted Unencoded
{
RegionData Single
{ RegionHandle U64 }
@@ -3461,7 +2964,7 @@ sim -> dataserver
//Sent from the region to the data server
//to note that the region's teleportation landing status has changed
{
- TeleportLandingStatusChanged Low Trusted Unencoded
+ TeleportLandingStatusChanged Low 147 Trusted Unencoded
{
RegionData Single
{ RegionHandle U64 }
@@ -3474,7 +2977,7 @@ sim -> dataserver
// sim -> viewer
// reliable
{
- RegionHandshake Low Trusted Zerocoded
+ RegionHandshake Low 148 Trusted Zerocoded
{
RegionInfo Single
{ RegionFlags U32 }
@@ -3502,6 +3005,10 @@ sim -> dataserver
{ TerrainHeightRange10 F32 }
{ TerrainHeightRange11 F32 }
}
+ {
+ RegionInfo2 Single
+ { RegionID LLUUID }
+ }
}
// RegionHandshakeReply
@@ -3513,7 +3020,7 @@ sim -> dataserver
// After the simulator receives this, it will start sending
// data about objects.
{
- RegionHandshakeReply Low NotTrusted Zerocoded
+ RegionHandshakeReply Low 149 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3531,7 +3038,7 @@ sim -> dataserver
// and where someone you are tracking is located. They are -1 if not
// applicable.
{
- CoarseLocationUpdate Medium Trusted Unencoded
+ CoarseLocationUpdate Medium 6 Trusted Unencoded
{
Location Variable
{ X U8 }
@@ -3547,7 +3054,7 @@ sim -> dataserver
// ImageData - sent to viewer to transmit information about an image
{
- ImageData High Trusted Unencoded
+ ImageData High 9 Trusted Unencoded
{
ImageID Single
{ ID LLUUID }
@@ -3563,7 +3070,7 @@ sim -> dataserver
// ImagePacket - follow on image data for images having > 1 packet of data
{
- ImagePacket High Trusted Unencoded
+ ImagePacket High 10 Trusted Unencoded
{
ImageID Single
{ ID LLUUID }
@@ -3578,7 +3085,7 @@ sim -> dataserver
// LayerData - Sent to viewer - encodes layer data
{
- LayerData High Trusted Unencoded
+ LayerData High 11 Trusted Unencoded
{
LayerID Single
{ Type U8 }
@@ -3600,7 +3107,7 @@ sim -> dataserver
//
// Data is type-specific opaque data for this object
{
- ObjectUpdate High Trusted Zerocoded
+ ObjectUpdate High 12 Trusted Zerocoded
{
RegionData Single
{ RegionHandle U64 }
@@ -3676,7 +3183,7 @@ sim -> dataserver
// ObjectUpdateCompressed
{
- ObjectUpdateCompressed High Trusted Unencoded
+ ObjectUpdateCompressed High 13 Trusted Unencoded
{
RegionData Single
{ RegionHandle U64 }
@@ -3692,7 +3199,7 @@ sim -> dataserver
// ObjectUpdateCached
// reliable
{
- ObjectUpdateCached High Trusted Unencoded
+ ObjectUpdateCached High 14 Trusted Unencoded
{
RegionData Single
{ RegionHandle U64 }
@@ -3708,7 +3215,7 @@ sim -> dataserver
// packed terse object update format
{
- ImprovedTerseObjectUpdate High Trusted Unencoded
+ ImprovedTerseObjectUpdate High 15 Trusted Unencoded
{
RegionData Single
{ RegionHandle U64 }
@@ -3724,30 +3231,18 @@ sim -> dataserver
// KillObject - Sent by objects to the viewer to tell them to kill themselves
{
- KillObject High Trusted Unencoded
+ KillObject High 16 Trusted Unencoded
{
ObjectData Variable
{ ID U32 }
}
}
-// AgentToNewRegion - tells the viewer that it's agent has moved
-
-{
- AgentToNewRegion High Trusted Unencoded
- {
- RegionData Single
- { SessionID LLUUID }
- { IP IPADDR }
- { Port IPPORT }
- { Handle U64 }
- }
-}
// CrossedRegion - new way to tell a viewer it has gone across a region
// boundary
{
- CrossedRegion Medium Trusted Unencoded
+ CrossedRegion Medium 7 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3770,7 +3265,7 @@ sim -> dataserver
// SimulatorViewerTimeMessage - Allows viewer to resynch to world time
{
- SimulatorViewerTimeMessage Low Trusted Unencoded
+ SimulatorViewerTimeMessage Low 150 Trusted Unencoded
{
TimeInfo Single
{ UsecSinceStart U64 }
@@ -3785,7 +3280,7 @@ sim -> dataserver
// EnableSimulator - Preps a viewer to receive data from a simulator
{
- EnableSimulator Low Trusted Unencoded
+ EnableSimulator Low 151 Trusted Unencoded
{
SimulatorInfo Single
{ Handle U64 }
@@ -3797,14 +3292,14 @@ sim -> dataserver
// DisableThisSimulator - Tells a viewer not to expect data from this simulator anymore
{
- DisableSimulator Low Trusted Unencoded
+ DisableSimulator Low 152 Trusted Unencoded
}
// ConfirmEnableSimulator - A confirmation message sent from simulator to neighbors that the simulator
// has successfully been enabled by the viewer
{
- ConfirmEnableSimulator Medium Trusted Unencoded
+ ConfirmEnableSimulator Medium 8 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -3818,7 +3313,7 @@ sim -> dataserver
// Request a new transfer (target->source)
{
- TransferRequest Low NotTrusted Zerocoded
+ TransferRequest Low 153 NotTrusted Zerocoded
{
TransferInfo Single
{ TransferID LLUUID }
@@ -3832,7 +3327,7 @@ sim -> dataserver
// Return info about a transfer/initiate transfer (source->target)
// Possibly should have a Params field like above
{
- TransferInfo Low NotTrusted Zerocoded
+ TransferInfo Low 154 NotTrusted Zerocoded
{
TransferInfo Single
{ TransferID LLUUID }
@@ -3845,7 +3340,7 @@ sim -> dataserver
}
{
- TransferPacket High NotTrusted Unencoded
+ TransferPacket High 17 NotTrusted Unencoded
{
TransferData Single
{ TransferID LLUUID }
@@ -3858,7 +3353,7 @@ sim -> dataserver
// Abort a transfer in progress (either from target->source or source->target)
{
- TransferAbort Low NotTrusted Zerocoded
+ TransferAbort Low 155 NotTrusted Zerocoded
{
TransferInfo Single
{ TransferID LLUUID }
@@ -3866,16 +3361,6 @@ sim -> dataserver
}
}
-// Change the priority of a transfer (target->source)
-{
- TransferPriority Low NotTrusted Zerocoded
- {
- TransferInfo Single
- { TransferID LLUUID }
- { ChannelType S32 }
- { Priority F32 }
- }
-}
//-----------------------------------------------------------------------------
// General file transfer
@@ -3883,7 +3368,7 @@ sim -> dataserver
// RequestXfer - request an arbitrary xfer
{
- RequestXfer Low NotTrusted Zerocoded
+ RequestXfer Low 156 NotTrusted Zerocoded
{
XferID Single
{ ID U64 }
@@ -3898,7 +3383,7 @@ sim -> dataserver
// SendXferPacket - send an additional packet of an arbitrary xfer from sim -> viewer
{
- SendXferPacket High NotTrusted Unencoded
+ SendXferPacket High 18 NotTrusted Unencoded
{
XferID Single
{ ID U64 }
@@ -3912,7 +3397,7 @@ sim -> dataserver
// ConfirmXferPacket
{
- ConfirmXferPacket High NotTrusted Unencoded
+ ConfirmXferPacket High 19 NotTrusted Unencoded
{
XferID Single
{ ID U64 }
@@ -3922,7 +3407,7 @@ sim -> dataserver
// AbortXfer
{
- AbortXfer Low NotTrusted Unencoded
+ AbortXfer Low 157 NotTrusted Unencoded
{
XferID Single
{ ID U64 }
@@ -3935,19 +3420,10 @@ sim -> dataserver
//-----------------------------------------------------------------------------
-// RequestAvatarInfo
-{
- RequestAvatarInfo Low Trusted Unencoded
- {
- DataBlock Single
- { FullID LLUUID }
- }
-}
-
// AvatarAnimation - Update animation state
// simulator --> viewer
{
- AvatarAnimation High Trusted Unencoded
+ AvatarAnimation High 20 Trusted Unencoded
{
Sender Single
{ ID LLUUID }
@@ -3970,7 +3446,7 @@ sim -> dataserver
// AvatarAppearance - Update visual params
{
- AvatarAppearance Low Trusted Zerocoded
+ AvatarAppearance Low 158 Trusted Zerocoded
{
Sender Single
{ ID LLUUID }
@@ -3988,7 +3464,7 @@ sim -> dataserver
// AvatarSitResponse - response to a request to sit on an object
{
- AvatarSitResponse High Trusted Zerocoded
+ AvatarSitResponse High 21 Trusted Zerocoded
{
SitObject Single
{ ID LLUUID }
@@ -4006,7 +3482,7 @@ sim -> dataserver
// SetFollowCamProperties
{
- SetFollowCamProperties Low Trusted Unencoded
+ SetFollowCamProperties Low 159 Trusted Unencoded
{
ObjectData Single
{ ObjectID LLUUID }
@@ -4020,7 +3496,7 @@ sim -> dataserver
// ClearFollowCamProperties
{
- ClearFollowCamProperties Low Trusted Unencoded
+ ClearFollowCamProperties Low 160 Trusted Unencoded
{
ObjectData Single
{ ObjectID LLUUID }
@@ -4029,7 +3505,7 @@ sim -> dataserver
// CameraConstraint - new camera distance limit (based on collision with objects)
{
- CameraConstraint High Trusted Zerocoded
+ CameraConstraint High 22 Trusted Zerocoded
{
CameraCollidePlane Single
{ Plane LLVector4 }
@@ -4040,7 +3516,7 @@ sim -> dataserver
// Extended information such as creator, permissions, etc.
// Medium because potentially driven by mouse hover events.
{
- ObjectProperties Medium Trusted Zerocoded
+ ObjectProperties Medium 9 Trusted Zerocoded
{
ObjectData Variable
{ ObjectID LLUUID }
@@ -4077,7 +3553,7 @@ sim -> dataserver
// ObjectPropertiesFamily
// Medium because potentially driven by mouse hover events.
{
- ObjectPropertiesFamily Medium Trusted Zerocoded
+ ObjectPropertiesFamily Medium 10 Trusted Zerocoded
{
ObjectData Single
{ RequestFlags U32 }
@@ -4102,7 +3578,7 @@ sim -> dataserver
// RequestPayPrice
// viewer -> sim
{
- RequestPayPrice Low NotTrusted Unencoded
+ RequestPayPrice Low 161 NotTrusted Unencoded
{
ObjectData Single
{ ObjectID LLUUID }
@@ -4112,7 +3588,7 @@ sim -> dataserver
// PayPriceReply
// sim -> viewer
{
- PayPriceReply Low Trusted Unencoded
+ PayPriceReply Low 162 Trusted Unencoded
{
ObjectData Single
{ ObjectID LLUUID }
@@ -4132,7 +3608,7 @@ sim -> dataserver
// ROUTED dataserver -> userserver -> spaceserver -> simulator -> viewer
// reliable, but that may not matter if a system component is quitting
{
- KickUser Low Trusted Unencoded
+ KickUser Low 163 Trusted Unencoded
{
TargetBlock Single
{ TargetIP IPADDR } // U32 encoded IP
@@ -4149,7 +3625,7 @@ sim -> dataserver
// ack sent from the simulator up to the main database so that login
// can continue.
{
- KickUserAck Low Trusted Unencoded
+ KickUserAck Low 164 Trusted Unencoded
{
UserInfo Single
{ SessionID LLUUID }
@@ -4162,7 +3638,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- GodKickUser Low NotTrusted Unencoded
+ GodKickUser Low 165 NotTrusted Unencoded
{
UserInfo Single
{ GodID LLUUID }
@@ -4176,7 +3652,7 @@ sim -> dataserver
// SystemKickUser
// user->space, reliable
{
- SystemKickUser Low Trusted Unencoded
+ SystemKickUser Low 166 Trusted Unencoded
{
AgentInfo Variable
{ AgentID LLUUID }
@@ -4187,7 +3663,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- EjectUser Low NotTrusted Unencoded
+ EjectUser Low 167 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4205,7 +3681,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- FreezeUser Low NotTrusted Unencoded
+ FreezeUser Low 168 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4223,7 +3699,7 @@ sim -> dataserver
// viewer -> simulator
// reliable
{
- AvatarPropertiesRequest Low NotTrusted Unencoded
+ AvatarPropertiesRequest Low 169 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4236,7 +3712,7 @@ sim -> dataserver
// simulator -> dataserver
// reliable
{
- AvatarPropertiesRequestBackend Low Trusted Unencoded
+ AvatarPropertiesRequestBackend Low 170 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4250,7 +3726,7 @@ sim -> dataserver
// simulator -> viewer
// reliable
{
- AvatarPropertiesReply Low Trusted Zerocoded
+ AvatarPropertiesReply Low 171 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID } // your id
@@ -4271,7 +3747,7 @@ sim -> dataserver
}
{
- AvatarInterestsReply Low Trusted Zerocoded
+ AvatarInterestsReply Low 172 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID } // your id
@@ -4292,7 +3768,7 @@ sim -> dataserver
// simulator -> viewer
// reliable
{
- AvatarGroupsReply Low Trusted Zerocoded
+ AvatarGroupsReply Low 173 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID } // your id
@@ -4314,7 +3790,7 @@ sim -> dataserver
// viewer -> simulator
// reliable
{
- AvatarPropertiesUpdate Low NotTrusted Zerocoded
+ AvatarPropertiesUpdate Low 174 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4336,7 +3812,7 @@ sim -> dataserver
// viewer -> simulator
// reliable
{
- AvatarInterestsUpdate Low NotTrusted Zerocoded
+ AvatarInterestsUpdate Low 175 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4352,27 +3828,6 @@ sim -> dataserver
}
}
-// AvatarStatisticsReply
-// dataserver -> simulator
-// simulator -> viewer
-// reliable
-{
- AvatarStatisticsReply Low Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- AvatarData Single
- { AvatarID LLUUID }
- }
- {
- StatisticsData Variable
- { Name Variable 1 } // string
- { Positive S32 }
- { Negative S32 }
- }
-}
// AvatarNotesReply
@@ -4380,7 +3835,7 @@ sim -> dataserver
// simulator -> viewer
// reliable
{
- AvatarNotesReply Low Trusted Unencoded
+ AvatarNotesReply Low 176 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4397,7 +3852,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- AvatarNotesUpdate Low NotTrusted Unencoded
+ AvatarNotesUpdate Low 177 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4417,7 +3872,7 @@ sim -> dataserver
// This fills in the tabs of the Picks panel.
// reliable
{
- AvatarPicksReply Low Trusted Unencoded
+ AvatarPicksReply Low 178 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4436,7 +3891,7 @@ sim -> dataserver
// simulator -> dataserver
// reliable
{
- EventInfoRequest Low NotTrusted Unencoded
+ EventInfoRequest Low 179 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4454,7 +3909,7 @@ sim -> dataserver
// simulator -> viewer
// reliable
{
- EventInfoReply Low Trusted Unencoded
+ EventInfoReply Low 180 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4483,7 +3938,7 @@ sim -> dataserver
// simulator -> dataserver
// reliable
{
- EventNotificationAddRequest Low NotTrusted Unencoded
+ EventNotificationAddRequest Low 181 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4501,7 +3956,7 @@ sim -> dataserver
// simulator -> dataserver
// reliable
{
- EventNotificationRemoveRequest Low NotTrusted Unencoded
+ EventNotificationRemoveRequest Low 182 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4519,7 +3974,7 @@ sim -> dataserver
// QueryData is used to resend a search result after the deletion
// reliable
{
- EventGodDelete Low NotTrusted Unencoded
+ EventGodDelete Low 183 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4538,32 +3993,13 @@ sim -> dataserver
}
}
-// PickInfoRequest
-// viewer -> simulator
-// simulator -> dataserver
-// If CreatorID is not null, then we're looking for an agent pick
-// or picks.
-// reliable
-{
- PickInfoRequest Low NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { PickID LLUUID }
- }
-}
-
// PickInfoReply
// dataserver -> simulator
// simulator -> viewer
// reliable
{
- PickInfoReply Low Trusted Unencoded
+ PickInfoReply Low 184 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4595,7 +4031,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- PickInfoUpdate Low NotTrusted Unencoded
+ PickInfoUpdate Low 185 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4622,7 +4058,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- PickDelete Low NotTrusted Unencoded
+ PickDelete Low 186 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4641,7 +4077,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- PickGodDelete Low NotTrusted Unencoded
+ PickGodDelete Low 187 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4658,7 +4094,7 @@ sim -> dataserver
// ScriptQuestion
// reliable
{
- ScriptQuestion Low Trusted Unencoded
+ ScriptQuestion Low 188 Trusted Unencoded
{
Data Single
{ TaskID LLUUID }
@@ -4672,7 +4108,7 @@ sim -> dataserver
// ScriptControlChange
// reliable
{
- ScriptControlChange Low Trusted Unencoded
+ ScriptControlChange Low 189 Trusted Unencoded
{
Data Variable
{ TakeControls BOOL }
@@ -4685,7 +4121,7 @@ sim -> dataserver
// sim -> viewer
// reliable
{
- ScriptDialog Low Trusted Zerocoded
+ ScriptDialog Low 190 Trusted Zerocoded
{
Data Single
{ ObjectID LLUUID }
@@ -4707,7 +4143,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ScriptDialogReply Low NotTrusted Zerocoded
+ ScriptDialogReply Low 191 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4726,7 +4162,7 @@ sim -> dataserver
// ForceScriptControlRelease
// reliable
{
- ForceScriptControlRelease Low NotTrusted Unencoded
+ ForceScriptControlRelease Low 192 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4737,7 +4173,7 @@ sim -> dataserver
// RevokePermissions
// reliable
{
- RevokePermissions Low NotTrusted Unencoded
+ RevokePermissions Low 193 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4755,7 +4191,7 @@ sim -> dataserver
// Ask the user if they would like to load a URL
// reliable
{
- LoadURL Low Trusted Unencoded
+ LoadURL Low 194 Trusted Unencoded
{
Data Single
{ ObjectName Variable 1 }
@@ -4770,7 +4206,7 @@ sim -> dataserver
// ScriptTeleportRequest
// reliable
{
- ScriptTeleportRequest Low Trusted Unencoded
+ ScriptTeleportRequest Low 195 Trusted Unencoded
{
Data Single
{ ObjectName Variable 1 }
@@ -4795,7 +4231,7 @@ sim -> dataserver
// sim -> viewer
// reliable
{
- ParcelOverlay Low Trusted Zerocoded
+ ParcelOverlay Low 196 Trusted Zerocoded
{
ParcelData Single
{ SequenceID S32 } // 0...3, which piece of region
@@ -4810,7 +4246,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelPropertiesRequest Medium NotTrusted Zerocoded
+ ParcelPropertiesRequest Medium 11 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4831,7 +4267,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelPropertiesRequestByID Low NotTrusted Zerocoded
+ ParcelPropertiesRequestByID Low 197 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4854,7 +4290,7 @@ sim -> dataserver
// WARNING: This packet is potentially large. With max length name,
// description, music URL and media URL, it is 1526 + sizeof ( LLUUID ) bytes.
{
- ParcelProperties High Trusted Zerocoded
+ ParcelProperties High 23 Trusted Zerocoded
{
ParcelData Single
{ RequestResult S32 }
@@ -4915,7 +4351,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelPropertiesUpdate Low NotTrusted Zerocoded
+ ParcelPropertiesUpdate Low 198 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4950,7 +4386,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelReturnObjects Low NotTrusted Zerocoded
+ ParcelReturnObjects Low 199 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4975,7 +4411,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelSetOtherCleanTime Low NotTrusted Zerocoded
+ ParcelSetOtherCleanTime Low 200 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -4994,7 +4430,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelDisableObjects Low NotTrusted Zerocoded
+ ParcelDisableObjects Low 201 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5020,7 +4456,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelSelectObjects Low NotTrusted Zerocoded
+ ParcelSelectObjects Low 202 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5042,7 +4478,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- EstateCovenantRequest Low NotTrusted Unencoded
+ EstateCovenantRequest Low 203 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5054,7 +4490,7 @@ sim -> dataserver
// sim -> viewer
// reliable
{
- EstateCovenantReply Low Trusted Unencoded
+ EstateCovenantReply Low 204 Trusted Unencoded
{
Data Single
{ CovenantID LLUUID }
@@ -5069,7 +4505,7 @@ sim -> dataserver
// sim -> viewer
// reliable
{
- ForceObjectSelect Low Trusted Unencoded
+ ForceObjectSelect Low 205 Trusted Unencoded
{
Header Single
{ ResetList BOOL }
@@ -5085,7 +4521,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelBuyPass Low NotTrusted Unencoded
+ ParcelBuyPass Low 206 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5101,7 +4537,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelDeedToGroup Low NotTrusted Unencoded
+ ParcelDeedToGroup Low 207 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5116,7 +4552,7 @@ sim -> dataserver
// reserved for when island owners force re-claim parcel
{
- ParcelReclaim Low NotTrusted Unencoded
+ ParcelReclaim Low 208 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5132,7 +4568,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelClaim Low NotTrusted Zerocoded
+ ParcelClaim Low 209 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5158,7 +4594,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelJoin Low NotTrusted Unencoded
+ ParcelJoin Low 210 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5179,7 +4615,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelDivide Low NotTrusted Unencoded
+ ParcelDivide Low 211 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5199,7 +4635,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelRelease Low NotTrusted Unencoded
+ ParcelRelease Low 212 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5215,7 +4651,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- ParcelBuy Low NotTrusted Zerocoded
+ ParcelBuy Low 213 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5229,12 +4665,17 @@ sim -> dataserver
{ LocalID S32 }
{ Final BOOL } // true if buyer is in tier
}
+ {
+ ParcelData Single
+ { Price S32 }
+ { Area S32 }
+ }
}
// ParcelGodForceOwner Unencoded
{
- ParcelGodForceOwner Low NotTrusted Zerocoded
+ ParcelGodForceOwner Low 214 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5251,7 +4692,7 @@ sim -> dataserver
// viewer -> sim
// ParcelAccessListRequest
{
- ParcelAccessListRequest Low NotTrusted Zerocoded
+ ParcelAccessListRequest Low 215 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5269,7 +4710,7 @@ sim -> dataserver
// sim -> viewer
// ParcelAccessListReply
{
- ParcelAccessListReply Low Trusted Zerocoded
+ ParcelAccessListReply Low 216 Trusted Zerocoded
{
Data Single
{ AgentID LLUUID }
@@ -5288,7 +4729,7 @@ sim -> dataserver
// viewer -> sim
// ParcelAccessListUpdate
{
- ParcelAccessListUpdate Low NotTrusted Zerocoded
+ ParcelAccessListUpdate Low 217 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5314,7 +4755,7 @@ sim -> dataserver
// viewer -> sim -> dataserver
// reliable
{
- ParcelDwellRequest Low NotTrusted Unencoded
+ ParcelDwellRequest Low 218 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5331,7 +4772,7 @@ sim -> dataserver
// dataserver -> sim -> viewer
// reliable
{
- ParcelDwellReply Low Trusted Unencoded
+ ParcelDwellReply Low 219 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5349,7 +4790,7 @@ sim -> dataserver
// successful, the transaction is approved through a money balance reply
// with the same transaction id.
{
- RequestParcelTransfer Low Trusted Zerocoded
+ RequestParcelTransfer Low 220 Trusted Zerocoded
{
Data Single
{ TransactionID LLUUID }
@@ -5372,7 +4813,7 @@ sim -> dataserver
// If you add something here, you should probably also change the
// simulator's database update query on startup.
{
- UpdateParcel Low Trusted Zerocoded
+ UpdateParcel Low 221 Trusted Zerocoded
{
ParcelData Single
{ ParcelID LLUUID }
@@ -5403,7 +4844,7 @@ sim -> dataserver
// This message is used to tell the dataserver that a parcel has been
// removed.
{
- RemoveParcel Low Trusted Unencoded
+ RemoveParcel Low 222 Trusted Unencoded
{
ParcelData Variable
{ ParcelID LLUUID }
@@ -5413,7 +4854,7 @@ sim -> dataserver
// sim -> dataserver
// Merges some of the database information for parcels (dwell).
{
- MergeParcel Low Trusted Unencoded
+ MergeParcel Low 223 Trusted Unencoded
{
MasterParcelData Single
{ MasterID LLUUID }
@@ -5426,7 +4867,7 @@ sim -> dataserver
// sim -> dataserver
{
- LogParcelChanges Low Trusted Zerocoded
+ LogParcelChanges Low 224 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5448,7 +4889,7 @@ sim -> dataserver
// sim -> dataserver
{
- CheckParcelSales Low Trusted Unencoded
+ CheckParcelSales Low 225 Trusted Unencoded
{
RegionData Variable
{ RegionHandle U64 }
@@ -5458,7 +4899,7 @@ sim -> dataserver
// dataserver -> simulator
// tell a particular simulator to finish parcel sale.
{
- ParcelSales Low Trusted Unencoded
+ ParcelSales Low 226 Trusted Unencoded
{
ParcelData Variable
{ ParcelID LLUUID }
@@ -5470,7 +4911,7 @@ sim -> dataserver
// mark parcel and double secret agent content on parcel as owned by
// governor/maint and adjusts permissions approriately. Godlike request.
{
- ParcelGodMarkAsContent Low NotTrusted Unencoded
+ ParcelGodMarkAsContent Low 227 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5488,7 +4929,7 @@ sim -> dataserver
// validates and fills in the rest of the information to start an auction
// on a parcel. Processing currently requires that AgentID is a god.
{
- ViewerStartAuction Low NotTrusted Unencoded
+ ViewerStartAuction Low 228 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5504,7 +4945,7 @@ sim -> dataserver
// sim -> dataserver
// Once all of the data has been gathered,
{
- StartAuction Low Trusted Unencoded
+ StartAuction Low 229 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5519,7 +4960,7 @@ sim -> dataserver
// dataserver -> sim
{
- ConfirmAuctionStart Low Trusted Unencoded
+ ConfirmAuctionStart Low 230 Trusted Unencoded
{
AuctionData Single
{ ParcelID LLUUID }
@@ -5530,7 +4971,7 @@ sim -> dataserver
// sim -> dataserver
// Tell the dataserver that an auction has completed.
{
- CompleteAuction Low Trusted Unencoded
+ CompleteAuction Low 231 Trusted Unencoded
{
ParcelData Variable
{ ParcelID LLUUID }
@@ -5539,7 +4980,7 @@ sim -> dataserver
// Tell the dataserver that an auction has been canceled.
{
- CancelAuction Low Trusted Unencoded
+ CancelAuction Low 232 Trusted Unencoded
{
ParcelData Variable
{ ParcelID LLUUID }
@@ -5548,7 +4989,7 @@ sim -> dataserver
// sim -> dataserver
{
- CheckParcelAuctions Low Trusted Unencoded
+ CheckParcelAuctions Low 233 Trusted Unencoded
{
RegionData Variable
{ RegionHandle U64 }
@@ -5558,7 +4999,7 @@ sim -> dataserver
// dataserver -> sim
// tell a particular simulator to finish parcel sale.
{
- ParcelAuctions Low Trusted Unencoded
+ ParcelAuctions Low 234 Trusted Unencoded
{
ParcelData Variable
{ ParcelID LLUUID }
@@ -5573,7 +5014,7 @@ sim -> dataserver
// UUIDNameRequest
// Translate a UUID into first and last names
{
- UUIDNameRequest Low NotTrusted Unencoded
+ UUIDNameRequest Low 235 NotTrusted Unencoded
{
UUIDNameBlock Variable
{ ID LLUUID }
@@ -5583,7 +5024,7 @@ sim -> dataserver
// UUIDNameReply
// Translate a UUID into first and last names
{
- UUIDNameReply Low Trusted Unencoded
+ UUIDNameReply Low 236 Trusted Unencoded
{
UUIDNameBlock Variable
{ ID LLUUID }
@@ -5595,7 +5036,7 @@ sim -> dataserver
// UUIDGroupNameRequest
// Translate a UUID into a group name
{
- UUIDGroupNameRequest Low NotTrusted Unencoded
+ UUIDGroupNameRequest Low 237 NotTrusted Unencoded
{
UUIDNameBlock Variable
{ ID LLUUID }
@@ -5605,7 +5046,7 @@ sim -> dataserver
// UUIDGroupNameReply
// Translate a UUID into a group name
{
- UUIDGroupNameReply Low Trusted Unencoded
+ UUIDGroupNameReply Low 238 Trusted Unencoded
{
UUIDNameBlock Variable
{ ID LLUUID }
@@ -5624,7 +5065,7 @@ sim -> dataserver
// Chat is region local to receiving simulator.
// Type is one of CHAT_TYPE_NORMAL, _WHISPER, _SHOUT
{
- ChatPass Low Trusted Zerocoded
+ ChatPass Low 239 Trusted Zerocoded
{
ChatData Single
{ Channel S32 }
@@ -5643,7 +5084,7 @@ sim -> dataserver
// Edge data - compressed edge data
{
- EdgeDataPacket High Trusted Zerocoded
+ EdgeDataPacket High 24 Trusted Zerocoded
{
EdgeData Single
{ LayerType U8 }
@@ -5655,7 +5096,7 @@ sim -> dataserver
// Sim status, condition of this sim
// sent reliably, when dirty
{
- SimStatus Medium Trusted Unencoded
+ SimStatus Medium 12 Trusted Unencoded
{
SimStatus Single
{ CanAcceptAgents BOOL }
@@ -5674,7 +5115,7 @@ sim -> dataserver
// simulator -> simulator
// reliable
{
- ChildAgentUpdate High Trusted Zerocoded
+ ChildAgentUpdate High 25 Trusted Zerocoded
{
AgentData Single
@@ -5735,7 +5176,7 @@ sim -> dataserver
// ChildAgentAlive
// sent to child agents just to keep them alive
{
- ChildAgentAlive High Trusted Unencoded
+ ChildAgentAlive High 26 Trusted Unencoded
{
AgentData Single
{ RegionHandle U64 }
@@ -5748,7 +5189,7 @@ sim -> dataserver
// ChildAgentPositionUpdate
// sent to child agents just to keep them alive
{
- ChildAgentPositionUpdate High Trusted Unencoded
+ ChildAgentPositionUpdate High 27 Trusted Unencoded
{
AgentData Single
@@ -5772,7 +5213,7 @@ sim -> dataserver
// Obituary for child agents - make sure the parent know the child is dead
// This way, children can be reliably restarted
{
- ChildAgentDying Low Trusted Zerocoded
+ ChildAgentDying Low 240 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5783,7 +5224,7 @@ sim -> dataserver
// This is sent if a full child agent hasn't been accepted yet
{
- ChildAgentUnknown Low Trusted Unencoded
+ ChildAgentUnknown Low 241 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5791,82 +5232,10 @@ sim -> dataserver
}
}
-// Pass Object Between Simulators
-//
-// BUG compress rotation
-// BUG compress scale
-{
- PassObject High Trusted Zerocoded
- {
- ObjectData Single
- { ID LLUUID }
- { ParentID LLUUID }
-
- { CreatorID LLUUID } // permissions
- { OwnerID LLUUID } // permissions
- { GroupID LLUUID } // permissions
- { BaseMask U32 } // permissions
- { OwnerMask U32 } // permissions
- { GroupMask U32 } // permissions
- { EveryoneMask U32 } // permissions
- { NextOwnerMask U32 } // permissions
- { GroupOwned BOOL } // permissions
-
- { PCode U8 }
- { Material U8 }
- { State U8 }
- { Scale LLVector3 }
- { UsePhysics U8 }
-
- { PosX S16 }
- { PosY S16 }
- { PosZ S16 }
-
- { VelX S16 }
- { VelY S16 }
- { VelZ S16 }
-
- { Rotation LLQuaternion }
-
- { AngVelX S16 }
- { AngVelY S16 }
- { AngVelZ S16 }
-
- { PathCurve U8 }
- { ProfileCurve U8 }
- { PathBegin U16 } // 0 to 1, quanta = 0.01
- { PathEnd U16 } // 0 to 1, quanta = 0.01
- { PathScaleX U8 } // 0 to 1, quanta = 0.01
- { PathScaleY U8 } // 0 to 1, quanta = 0.01
- { PathShearX U8 } // -.5 to .5, quanta = 0.01
- { PathShearY U8 } // -.5 to .5, quanta = 0.01
- { PathTwist S8 } // -1 to 1, quanta = 0.01
- { PathTwistBegin S8 } // -1 to 1, quanta = 0.01
- { PathRadiusOffset S8 } // -1 to 1, quanta = 0.01
- { PathTaperX S8 } // -1 to 1, quanta = 0.01
- { PathTaperY S8 } // -1 to 1, quanta = 0.01
- { PathRevolutions U8 } // 0 to 3, quanta = 0.015
- { PathSkew S8 } // -1 to 1, quanta = 0.01
- { ProfileBegin U16 } // 0 to 1, quanta = 0.01
- { ProfileEnd U16 } // 0 to 1, quanta = 0.01
- { ProfileHollow U16 } // 0 to 1, quanta = 0.01
-
- { TextureEntry Variable 2 }
-
- { SubType S16 }
- { Active U8 }
-
- { Data Variable 2 }
- }
- {
- NVPairData Variable
- { NVPairs Variable 2 }
- }
-}
// This message is sent how objects get passed between regions.
{
- AtomicPassObject High Trusted Unencoded
+ AtomicPassObject High 28 Trusted Unencoded
{
TaskData Single
{ TaskID LLUUID }
@@ -5877,7 +5246,7 @@ sim -> dataserver
// KillChildAgents - A new agent has connected to the simulator . . . make sure that any old child cameras are blitzed
{
- KillChildAgents Low Trusted Unencoded
+ KillChildAgents Low 242 Trusted Unencoded
{
IDBlock Single
{ AgentID LLUUID }
@@ -5888,7 +5257,7 @@ sim -> dataserver
// GetScriptRunning - asks if a script is running or not. the simulator
// responds with ScriptRunningReply
{
- GetScriptRunning Low NotTrusted Unencoded
+ GetScriptRunning Low 243 NotTrusted Unencoded
{
Script Single
{ ObjectID LLUUID }
@@ -5898,7 +5267,7 @@ sim -> dataserver
// ScriptRunningReply - response from simulator to message above
{
- ScriptRunningReply Low NotTrusted Unencoded
+ ScriptRunningReply Low 244 NotTrusted Unencoded
{
Script Single
{ ObjectID LLUUID }
@@ -5911,7 +5280,7 @@ sim -> dataserver
// SetScriptRunning - makes a script active or inactive (Enable may be
// true or false)
{
- SetScriptRunning Low NotTrusted Unencoded
+ SetScriptRunning Low 245 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5927,7 +5296,7 @@ sim -> dataserver
// ScriptReset - causes a script to reset
{
- ScriptReset Low NotTrusted Unencoded
+ ScriptReset Low 246 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5942,7 +5311,7 @@ sim -> dataserver
// ScriptSensorRequest - causes the receiving sim to run a script sensor and return the results
{
- ScriptSensorRequest Low Trusted Zerocoded
+ ScriptSensorRequest Low 247 Trusted Zerocoded
{
Requester Single
{ SourceID LLUUID }
@@ -5961,7 +5330,7 @@ sim -> dataserver
// ScriptSensorReply - returns the request script search information back to the requester
{
- ScriptSensorReply Low Trusted Zerocoded
+ ScriptSensorReply Low 248 Trusted Zerocoded
{
Requester Single
{ SourceID LLUUID }
@@ -5988,7 +5357,7 @@ sim -> dataserver
// agent is coming into the region. The region should be expecting the
// agent.
{
- CompleteAgentMovement Low NotTrusted Unencoded
+ CompleteAgentMovement Low 249 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -5999,7 +5368,7 @@ sim -> dataserver
// sim -> viewer
{
- AgentMovementComplete Low NotTrusted Unencoded
+ AgentMovementComplete Low 250 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6014,40 +5383,6 @@ sim -> dataserver
}
}
-// sim->dataserver
-// log the fact that the agent has logged in.
-{
- LogLogin Low Trusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { ViewerDigest LLUUID }
- { LastExecFroze BOOL }
- { SpaceIP IPADDR }
- }
-}
-
-// This message is sent from the viewer on login or on demand from the
-// userserver.
-// viewer -> userserver
-{
- ConnectAgentToUserserver Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
-}
-
-// This message is sent from the userserver when it does not have
-// trusted connection or known agent on the circuit.
-{
- ConnectToUserserver Low Trusted Unencoded
-}
//-----------------------------------------------------------------------------
// Logout
@@ -6055,7 +5390,7 @@ sim -> dataserver
// userserver -> dataserver
{
- DataServerLogout Low Trusted Unencoded
+ DataServerLogout Low 251 Trusted Unencoded
{
UserData Single
{ AgentID LLUUID }
@@ -6069,7 +5404,7 @@ sim -> dataserver
// viewer -> sim
// reliable
{
- LogoutRequest Low NotTrusted Unencoded
+ LogoutRequest Low 252 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6077,18 +5412,6 @@ sim -> dataserver
}
}
-// FinalizeLogout
-// Callback for when sim is done uploading assets to asset server
-// viewer -> sim
-// reliable
-{
- FinalizeLogout Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
-}
// LogoutReply
// it's ok for the viewer to quit.
@@ -6096,7 +5419,7 @@ sim -> dataserver
// reliable
// Includes inventory items to update with new asset ids
{
- LogoutReply Low Trusted Zerocoded
+ LogoutReply Low 253 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6109,16 +5432,6 @@ sim -> dataserver
}
-
-// LogoutDemand
-{
- LogoutDemand Low Trusted Unencoded
- {
- LogoutBlock Single
- { SessionID LLUUID }
- }
-}
-
//-----------------------------------------------------------------------------
// Instant Message
//-----------------------------------------------------------------------------
@@ -6133,7 +5446,7 @@ sim -> dataserver
// BinaryBucket May be used by some dialog types
// reliable
{
- ImprovedInstantMessage Low NotTrusted Zerocoded
+ ImprovedInstantMessage Low 254 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6159,7 +5472,7 @@ sim -> dataserver
// RetrieveInstantMessages - used to get instant messages that
// were persisted out to the database while the user was offline
{
- RetrieveInstantMessages Low NotTrusted Unencoded
+ RetrieveInstantMessages Low 255 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6171,7 +5484,7 @@ sim -> dataserver
// variable sized LocationBlock so that the message can be recycled with
// minimum new messages and handlers.
{
- FindAgent Low NotTrusted Unencoded
+ FindAgent Low 256 NotTrusted Unencoded
{
AgentBlock Single
{ Hunter LLUUID }
@@ -6190,7 +5503,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- RequestGodlikePowers Low NotTrusted Unencoded
+ RequestGodlikePowers Low 257 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6208,7 +5521,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- GrantGodlikePowers Low Trusted Unencoded
+ GrantGodlikePowers Low 258 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6224,7 +5537,7 @@ sim -> dataserver
// GodlikeMessage - generalized construct for Gods to send messages
// around the system. Each Request has it's own internal protocol.
{
- GodlikeMessage Low NotTrusted Zerocoded
+ GodlikeMessage Low 259 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6245,7 +5558,7 @@ sim -> dataserver
// EstateOwnerMessage
// format must be identical to above
{
- EstateOwnerMessage Low NotTrusted Zerocoded
+ EstateOwnerMessage Low 260 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6267,7 +5580,7 @@ sim -> dataserver
// format must be identical to above
// As above, but don't have to be god or estate owner to send.
{
- GenericMessage Low NotTrusted Zerocoded
+ GenericMessage Low 261 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6291,7 +5604,7 @@ sim -> dataserver
// request for mute list
{
- MuteListRequest Low NotTrusted Unencoded
+ MuteListRequest Low 262 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6305,7 +5618,7 @@ sim -> dataserver
// update/add someone in the mute list
{
- UpdateMuteListEntry Low NotTrusted Unencoded
+ UpdateMuteListEntry Low 263 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6322,7 +5635,7 @@ sim -> dataserver
// Remove a mute list entry.
{
- RemoveMuteListEntry Low NotTrusted Unencoded
+ RemoveMuteListEntry Low 264 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6341,7 +5654,7 @@ sim -> dataserver
//
{
- CopyInventoryFromNotecard Low NotTrusted Zerocoded
+ CopyInventoryFromNotecard Low 265 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6364,7 +5677,7 @@ sim -> dataserver
// THIS MESSAGE CAN NOT CREATE NEW INVENTORY ITEMS.
//
{
- UpdateInventoryItem Low NotTrusted Zerocoded
+ UpdateInventoryItem Low 266 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6405,7 +5718,7 @@ sim -> dataserver
// DO NOT ALLOW THIS FROM THE VIEWER.
//
{
- UpdateCreateInventoryItem Low Trusted Zerocoded
+ UpdateCreateInventoryItem Low 267 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6442,7 +5755,7 @@ sim -> dataserver
}
{
- MoveInventoryItem Low NotTrusted Zerocoded
+ MoveInventoryItem Low 268 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6464,7 +5777,7 @@ sim -> dataserver
// the OldItemID needs to be paired with the OldAgentID to
// produce a unique inventory item.
{
- CopyInventoryItem Low NotTrusted Zerocoded
+ CopyInventoryItem Low 269 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6481,7 +5794,7 @@ sim -> dataserver
}
{
- RemoveInventoryItem Low NotTrusted Unencoded
+ RemoveInventoryItem Low 270 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6494,7 +5807,7 @@ sim -> dataserver
}
{
- ChangeInventoryItemFlags Low NotTrusted Unencoded
+ ChangeInventoryItemFlags Low 271 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6513,7 +5826,7 @@ sim -> dataserver
// This message is currently only uses objects, so the viewer ignores
// the asset id.
{
- SaveAssetIntoInventory Low Trusted Unencoded
+ SaveAssetIntoInventory Low 272 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6526,7 +5839,7 @@ sim -> dataserver
}
{
- CreateInventoryFolder Low NotTrusted Unencoded
+ CreateInventoryFolder Low 273 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6542,7 +5855,7 @@ sim -> dataserver
}
{
- UpdateInventoryFolder Low NotTrusted Unencoded
+ UpdateInventoryFolder Low 274 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6558,7 +5871,7 @@ sim -> dataserver
}
{
- MoveInventoryFolder Low NotTrusted Zerocoded
+ MoveInventoryFolder Low 275 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6573,7 +5886,7 @@ sim -> dataserver
}
{
- RemoveInventoryFolder Low NotTrusted Unencoded
+ RemoveInventoryFolder Low 276 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6587,7 +5900,7 @@ sim -> dataserver
// Get inventory segment.
{
- FetchInventoryDescendents Low NotTrusted Zerocoded
+ FetchInventoryDescendents Low 277 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6608,7 +5921,7 @@ sim -> dataserver
// parent_id for folders and the folder_id for items, but this is
// reasonable until we heve server side inventory.
{
- InventoryDescendents Low Trusted Zerocoded
+ InventoryDescendents Low 278 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6652,7 +5965,7 @@ sim -> dataserver
// Get inventory item(s) - response comes through FetchInventoryReply
{
- FetchInventory Low NotTrusted Zerocoded
+ FetchInventory Low 279 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6667,7 +5980,7 @@ sim -> dataserver
// response to fetch inventory
{
- FetchInventoryReply Low Trusted Zerocoded
+ FetchInventoryReply Low 280 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6704,7 +6017,7 @@ sim -> dataserver
// least many bulk updates can be packed.
// Only from dataserver->sim->viewer
{
- BulkUpdateInventory Low Trusted Zerocoded
+ BulkUpdateInventory Low 281 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6749,7 +6062,7 @@ sim -> dataserver
// request permissions for agent id to get the asset for owner_id's
// item_id.
{
- RequestInventoryAsset Low Trusted Unencoded
+ RequestInventoryAsset Low 282 Trusted Unencoded
{
QueryData Single
{ QueryID LLUUID }
@@ -6762,7 +6075,7 @@ sim -> dataserver
// response to RequestInventoryAsset
// lluuid will be null if agentid in the request above cannot read asset
{
- InventoryAssetResponse Low Trusted Unencoded
+ InventoryAssetResponse Low 283 Trusted Unencoded
{
QueryData Single
{ QueryID LLUUID }
@@ -6775,7 +6088,7 @@ sim -> dataserver
// currently only supported in viewer->userserver->dataserver
// messages typically initiated by an empty trash method.
{
- RemoveInventoryObjects Low NotTrusted Unencoded
+ RemoveInventoryObjects Low 284 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6794,7 +6107,7 @@ sim -> dataserver
// This is how you remove inventory when you're not even sure what it
// is - only it's parenting.
{
- PurgeInventoryDescendents Low NotTrusted Zerocoded
+ PurgeInventoryDescendents Low 285 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6810,7 +6123,7 @@ sim -> dataserver
// inventory.
// if Key == 0, itemid is the key. if Key == 1, assetid is the key.
{
- UpdateTaskInventory Low NotTrusted Zerocoded
+ UpdateTaskInventory Low 286 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6848,7 +6161,7 @@ sim -> dataserver
}
{
- RemoveTaskInventory Low NotTrusted Zerocoded
+ RemoveTaskInventory Low 287 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6862,7 +6175,7 @@ sim -> dataserver
}
{
- MoveTaskInventory Low NotTrusted Unencoded
+ MoveTaskInventory Low 288 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6877,7 +6190,7 @@ sim -> dataserver
}
{
- RequestTaskInventory Low NotTrusted Unencoded
+ RequestTaskInventory Low 289 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6890,7 +6203,7 @@ sim -> dataserver
}
{
- ReplyTaskInventory Low Trusted Zerocoded
+ ReplyTaskInventory Low 290 Trusted Zerocoded
{
InventoryData Single
{ TaskID LLUUID }
@@ -6913,7 +6226,7 @@ sim -> dataserver
// just duplicated (it's not that much, and derezzes that span multiple
// packets will be rare.)
{
- DeRezObject Low NotTrusted Zerocoded
+ DeRezObject Low 291 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -6938,7 +6251,7 @@ sim -> dataserver
// know, since no inventory is created on the viewer. For example, when
// saving into task inventory.
{
- DeRezAck Low Trusted Unencoded
+ DeRezAck Low 292 Trusted Unencoded
{
TransactionData Single
{ TransactionID LLUUID }
@@ -6949,7 +6262,7 @@ sim -> dataserver
// This message is sent from viewer -> simulator when the viewer wants
// to rez an object out of inventory.
{
- RezObject Low NotTrusted Zerocoded
+ RezObject Low 293 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7000,7 +6313,7 @@ sim -> dataserver
// This message is sent from viewer -> simulator when the viewer wants
// to rez an object from a notecard.
{
- RezObjectFromNotecard Low NotTrusted Zerocoded
+ RezObjectFromNotecard Low 294 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7033,20 +6346,11 @@ sim -> dataserver
}
}
-// if declined, the destid agent from the GiveInventory message
-// responds with this message to the userserver
-{
- DeclineInventory Low NotTrusted Unencoded
- {
- InfoBlock Single
- { TransactionID LLUUID }
- }
-}
// sim -> dataserver
// sent during agent to agent inventory transfers
{
- TransferInventory Low Trusted Zerocoded
+ TransferInventory Low 295 Trusted Zerocoded
{
InfoBlock Single
{ SourceID LLUUID }
@@ -7064,7 +6368,7 @@ sim -> dataserver
// InventoryID is the id of the inventory object that the end user
// should discard if they deny the transfer.
{
- TransferInventoryAck Low Trusted Zerocoded
+ TransferInventoryAck Low 296 Trusted Zerocoded
{
InfoBlock Single
{ TransactionID LLUUID }
@@ -7072,25 +6376,9 @@ sim -> dataserver
}
}
-// Relationships - the start will be a request from sourceid to dest
-// id when they are located near each other.
-{
- RequestFriendship Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- AgentBlock Single
- { FolderID LLUUID } // source ID's calling card folder
- { DestID LLUUID }
- { TransactionID LLUUID }
- }
-}
{
- AcceptFriendship Low NotTrusted Unencoded
+ AcceptFriendship Low 297 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7107,7 +6395,7 @@ sim -> dataserver
}
{
- DeclineFriendship Low NotTrusted Unencoded
+ DeclineFriendship Low 298 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7120,7 +6408,7 @@ sim -> dataserver
}
{
- FormFriendship Low Trusted Unencoded
+ FormFriendship Low 299 Trusted Unencoded
{
AgentBlock Single
{ SourceID LLUUID }
@@ -7134,7 +6422,7 @@ sim -> dataserver
// viewer -> userserver -> dataserver
// reliable
{
- TerminateFriendship Low NotTrusted Unencoded
+ TerminateFriendship Low 300 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7148,7 +6436,7 @@ sim -> dataserver
// used to give someone a calling card.
{
- OfferCallingCard Low NotTrusted Unencoded
+ OfferCallingCard Low 301 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7162,7 +6450,7 @@ sim -> dataserver
}
{
- AcceptCallingCard Low NotTrusted Unencoded
+ AcceptCallingCard Low 302 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7179,7 +6467,7 @@ sim -> dataserver
}
{
- DeclineCallingCard Low NotTrusted Unencoded
+ DeclineCallingCard Low 303 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7194,7 +6482,7 @@ sim -> dataserver
// Rez a script onto an object
{
- RezScript Low NotTrusted Zerocoded
+ RezScript Low 304 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7234,7 +6522,7 @@ sim -> dataserver
// Create inventory
{
- CreateInventoryItem Low NotTrusted Zerocoded
+ CreateInventoryItem Low 305 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7256,7 +6544,7 @@ sim -> dataserver
// give agent a landmark for an event.
{
- CreateLandmarkForEvent Low NotTrusted Zerocoded
+ CreateLandmarkForEvent Low 306 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7274,7 +6562,7 @@ sim -> dataserver
}
{
- EventLocationRequest Low Trusted Zerocoded
+ EventLocationRequest Low 307 Trusted Zerocoded
{
QueryData Single
{ QueryID LLUUID }
@@ -7286,7 +6574,7 @@ sim -> dataserver
}
{
- EventLocationReply Low Trusted Zerocoded
+ EventLocationReply Low 308 Trusted Zerocoded
{
QueryData Single
{ QueryID LLUUID }
@@ -7302,7 +6590,7 @@ sim -> dataserver
// get information about landmarks. Used by viewers for determining
// the location of a landmark, and by simulators for teleport
{
- RegionHandleRequest Low NotTrusted Unencoded
+ RegionHandleRequest Low 309 NotTrusted Unencoded
{
RequestBlock Single
{ RegionID LLUUID }
@@ -7310,7 +6598,7 @@ sim -> dataserver
}
{
- RegionIDAndHandleReply Low Trusted Unencoded
+ RegionIDAndHandleReply Low 310 Trusted Unencoded
{
ReplyBlock Single
{ RegionID LLUUID }
@@ -7324,7 +6612,7 @@ sim -> dataserver
// will generate a MoneyTransferBackend in response to this.
// viewer -> simulator -> dataserver
{
- MoneyTransferRequest Low NotTrusted Zerocoded
+ MoneyTransferRequest Low 311 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7345,7 +6633,7 @@ sim -> dataserver
// And, the money transfer
{
- MoneyTransferBackend Low Trusted Zerocoded
+ MoneyTransferBackend Low 312 Trusted Zerocoded
{
MoneyData Single
{ TransactionID LLUUID }
@@ -7364,45 +6652,11 @@ sim -> dataserver
}
}
-// This message is used to coalesce money transfers on a per-agent
-// basis. It should only be involved in sim->dataserver money communication.
-{
- BulkMoneyTransfer Low Trusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { RegionX U32 }
- { RegionY U32 }
- }
- {
- MoneyData Variable
- { TransactionID LLUUID }
- { DestID LLUUID } // destination of the transfer
- { Flags U8 }
- { Amount S32 }
- { TransactionType S32 } // see lltransactiontypes.h
- { Description Variable 1 } // string, name of purchased item
- }
-}
-
-
-// This message is sent sim -> viewer when the simulator is queueing
-// up transactions. This is because we do not have an authoritative
-// balance from the dataserver, but we want to 'guess' how much
-// money the agent has on the viewer.
-{
- AdjustBalance Low NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- { Delta S32 }
- }
-}
// viewer -> userserver -> dataserver
// Reliable
{
- MoneyBalanceRequest Low NotTrusted Zerocoded
+ MoneyBalanceRequest Low 313 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7417,7 +6671,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
{
- MoneyBalanceReply Low Trusted Zerocoded
+ MoneyBalanceReply Low 314 Trusted Zerocoded
{
MoneyData Single
{ AgentID LLUUID }
@@ -7438,7 +6692,7 @@ sim -> dataserver
// dataserver -> simulator -> spaceserver -> simulator -> viewer
// reliable
{
- RoutedMoneyBalanceReply Low Trusted Zerocoded
+ RoutedMoneyBalanceReply Low 315 Trusted Zerocoded
{
TargetBlock Single
{ TargetIP IPADDR } // U32 encoded IP
@@ -7457,175 +6711,6 @@ sim -> dataserver
}
-// This will give you a partial money history on the requested agentid.
-// Reliable
-{
- MoneyHistoryRequest Low NotTrusted Unencoded
- {
- MoneyData Single
- { AgentID LLUUID }
- { StartPeriod S32 }
- { EndPeriod S32 }
- }
-}
-
-// Reliable
-{
- MoneyHistoryReply Low NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- MoneyData Single
- { StartPeriod S32 }
- { EndPeriod S32 }
- { Balance S32 }
- { StartDate Variable 1 } // string
- { TaxEstimate S32 }
- { StipendEstimate S32 }
- { BonusEstimate S32 }
- }
- {
- HistoryData Variable
- { Description Variable 1 } // string
- { Amount S32 }
- }
-}
-
-
-// CurrentInterval = 0 => this period (week, day, etc.)
-// CurrentInterval = 1 => last period
-// viewer -> userserver -> dataserver
-// reliable
-{
- MoneySummaryRequest Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- MoneyData Single
- { RequestID LLUUID }
- { IntervalDays S32 }
- { CurrentInterval S32 }
- }
-}
-
-
-// dataserver -> userserver -> viewer
-// Reliable
-{
- MoneySummaryReply Low NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- MoneyData Single
- { RequestID LLUUID }
- { IntervalDays S32 }
- { CurrentInterval S32 }
- { StartDate Variable 1 } // string
- { Balance S32 }
- { TotalCredits S32 }
- { TotalDebits S32 }
- { ObjectTaxCurrent S32 }
- { LightTaxCurrent S32 }
- { LandTaxCurrent S32 }
- { GroupTaxCurrent S32 }
- { ParcelDirFeeCurrent S32 }
- { ObjectTaxEstimate S32 }
- { LightTaxEstimate S32 }
- { LandTaxEstimate S32 }
- { GroupTaxEstimate S32 }
- { ParcelDirFeeEstimate S32 }
- { StipendEstimate S32 }
- { BonusEstimate S32 }
- { LastTaxDate Variable 1 } // string
- { TaxDate Variable 1 } // string
- }
-}
-
-
-// Reliable
-{
- MoneyDetailsRequest Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- MoneyData Single
- { RequestID LLUUID }
- { IntervalDays S32 }
- { CurrentInterval S32 }
- }
-}
-
-// Reliable
-{
- MoneyDetailsReply Low NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- MoneyData Single
- { RequestID LLUUID }
- { IntervalDays S32 }
- { CurrentInterval S32 }
- { StartDate Variable 1 } // string
- }
- {
- HistoryData Variable
- { Description Variable 1 } // string
- { Amount S32 }
- }
-}
-
-
-// Reliable
-{
- MoneyTransactionsRequest Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- MoneyData Single
- { RequestID LLUUID }
- { IntervalDays S32 }
- { CurrentInterval S32 }
- }
-}
-
-// Reliable
-{
- MoneyTransactionsReply Low NotTrusted Zerocoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- MoneyData Single
- { RequestID LLUUID }
- { IntervalDays S32 }
- { CurrentInterval S32 }
- { StartDate Variable 1 } // string
- }
- {
- HistoryData Variable
- { Time Variable 1 } // string
- { User Variable 1 } // string
- { Type S32 }
- { Item Variable 1 } // string
- { Amount S32 }
- }
-}
//---------------------------------------------------------------------------
// Gesture saves/loads
@@ -7635,7 +6720,7 @@ sim -> dataserver
// Tell the database that some gestures are now active
// viewer -> sim -> data
{
- ActivateGestures Low NotTrusted Unencoded
+ ActivateGestures Low 316 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7653,7 +6738,7 @@ sim -> dataserver
// Tell the database some gestures are no longer active
// viewer -> sim -> data
{
- DeactivateGestures Low NotTrusted Unencoded
+ DeactivateGestures Low 317 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7689,7 +6774,7 @@ sim -> dataserver
// dataserver-> userserver -> viewer to move around the mute list
{
- MuteListUpdate Low Trusted Unencoded
+ MuteListUpdate Low 318 Trusted Unencoded
{
MuteData Single
{ AgentID LLUUID }
@@ -7699,7 +6784,7 @@ sim -> dataserver
// tell viewer to use the local mute cache
{
- UseCachedMuteList Low NotTrusted Unencoded
+ UseCachedMuteList Low 319 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7713,7 +6798,7 @@ sim -> dataserver
// agent-related and the same PUT will be issued to the sim host if
// they are online.
{
- GrantUserRights Low NotTrusted Unencoded
+ GrantUserRights Low 320 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7732,7 +6817,7 @@ sim -> dataserver
// right. Adding/removing online status rights will show up as an
// online/offline notification.
{
- ChangeUserRights Low Trusted Unencoded
+ ChangeUserRights Low 321 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7747,14 +6832,14 @@ sim -> dataserver
// notification for login and logout.
// source_sim -> dest_viewer
{
- OnlineNotification Low Trusted Unencoded
+ OnlineNotification Low 322 Trusted Unencoded
{
AgentBlock Variable
{ AgentID LLUUID }
}
}
{
- OfflineNotification Low Trusted Unencoded
+ OfflineNotification Low 323 Trusted Unencoded
{
AgentBlock Variable
{ AgentID LLUUID }
@@ -7767,7 +6852,7 @@ sim -> dataserver
// failure checked at sim and triggers ImprovedInstantMessage
// success triggers SetStartLocation
{
- SetStartLocationRequest Low NotTrusted Zerocoded
+ SetStartLocationRequest Low 324 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7785,7 +6870,7 @@ sim -> dataserver
// SetStartLocation
// sim -> dataserver
{
- SetStartLocation Low Trusted Zerocoded
+ SetStartLocation Low 325 Trusted Zerocoded
{
StartLocationData Single
{ AgentID LLUUID }
@@ -7806,7 +6891,7 @@ sim -> dataserver
// NetTest - This goes back and forth to the space server because of
// problems determining the port
{
- NetTest Low NotTrusted Unencoded
+ NetTest Low 326 NotTrusted Unencoded
{
NetBlock Single
{ Port IPPORT }
@@ -7816,7 +6901,7 @@ sim -> dataserver
// SetChildCount - Sent to launcher to adjust nominal child count
// Simulator sends this increase the sim/cpu ratio on startup
{
- SetCPURatio Low NotTrusted Unencoded
+ SetCPURatio Low 327 NotTrusted Unencoded
{
Data Single
{ Ratio U8 }
@@ -7828,7 +6913,7 @@ sim -> dataserver
// SimCrashed - Sent to dataserver when the sim goes down.
// Maybe we should notify the spaceserver as well?
{
- SimCrashed Low NotTrusted Unencoded
+ SimCrashed Low 328 NotTrusted Unencoded
{
Data Single
{ RegionX U32 }
@@ -7846,7 +6931,7 @@ sim -> dataserver
// NameValuePair - if the specific task exists on simulator, add or replace this name value pair
{
- NameValuePair Low Trusted Unencoded
+ NameValuePair Low 329 Trusted Unencoded
{
TaskData Single
{ ID LLUUID }
@@ -7859,7 +6944,7 @@ sim -> dataserver
// NameValuePair - if the specific task exists on simulator or dataserver, remove the name value pair (value is ignored)
{
- RemoveNameValuePair Low Trusted Unencoded
+ RemoveNameValuePair Low 330 Trusted Unencoded
{
TaskData Single
{ ID LLUUID }
@@ -7871,20 +6956,6 @@ sim -> dataserver
}
-// GetNameValuePair - if the specific task exists on simulator, get the value of this NameVale pair (if it exists)
-// FIXME: No transmit. 12 Sep 2002 mark
-{
- GetNameValuePair Low NotTrusted Unencoded
- {
- TaskData Single
- { ID LLUUID }
- }
- {
- NameValueName Variable
- { Name Variable 2 }
- }
-}
-
// ***************************************************************************
// Add/Remove Attachment messages
// ***************************************************************************
@@ -7894,7 +6965,7 @@ sim -> dataserver
// DO NOT ALLOW THIS FROM THE VIEWER
//
{
- UpdateAttachment Low Trusted Zerocoded
+ UpdateAttachment Low 331 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7939,7 +7010,7 @@ sim -> dataserver
// Simulator informs Dataserver that attachment has been taken off
{
- RemoveAttachment Low NotTrusted Unencoded
+ RemoveAttachment Low 332 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -7959,7 +7030,7 @@ sim -> dataserver
// SoundTrigger - Sent by simulator to viewer to trigger sound outside current region
{
- SoundTrigger High NotTrusted Unencoded
+ SoundTrigger High 29 NotTrusted Unencoded
{
SoundData Single
{ SoundID LLUUID }
@@ -7974,7 +7045,7 @@ sim -> dataserver
// AttachedSound - Sent by simulator to viewer to play sound attached with an object
{
- AttachedSound Medium Trusted Unencoded
+ AttachedSound Medium 13 Trusted Unencoded
{
DataBlock Single
{ SoundID LLUUID }
@@ -7988,7 +7059,7 @@ sim -> dataserver
// AttachedSoundGainChange - Sent by simulator to viewer to change an attached sounds' volume
{
- AttachedSoundGainChange Medium Trusted Unencoded
+ AttachedSoundGainChange Medium 14 Trusted Unencoded
{
DataBlock Single
{ ObjectID LLUUID }
@@ -7996,21 +7067,11 @@ sim -> dataserver
}
}
-// AttachedSoundCutoffRadius - Sent by simulator to viewer to change an attached sounds' cutoff radius
-
-{
- AttachedSoundCutoffRadius Medium Trusted Unencoded
- {
- DataBlock Single
- { ObjectID LLUUID }
- { Radius F32 }
- }
-}
// PreloadSound - Sent by simulator to viewer to preload sound for an object
{
- PreloadSound Medium Trusted Unencoded
+ PreloadSound Medium 15 Trusted Unencoded
{
DataBlock Variable
{ ObjectID LLUUID }
@@ -8026,7 +7087,7 @@ sim -> dataserver
// current assumes an existing UUID, need to enhance for new assets
{
- AssetUploadRequest Low NotTrusted Unencoded
+ AssetUploadRequest Low 333 NotTrusted Unencoded
{
AssetBlock Single
{ TransactionID LLUUID }
@@ -8038,7 +7099,7 @@ sim -> dataserver
}
{
- AssetUploadComplete Low NotTrusted Unencoded
+ AssetUploadComplete Low 334 NotTrusted Unencoded
{
AssetBlock Single
{ UUID LLUUID }
@@ -8047,59 +7108,11 @@ sim -> dataserver
}
}
-//
-// Reputation
-//
-{
- ReputationAgentAssign Low NotTrusted Unencoded
- {
- DataBlock Single
- { RatorID LLUUID }
- { RateeID LLUUID }
- { Behavior F32 } // float, usually -1 or +1
- { Appearance F32 } // float, usually -1 or +1
- { Building F32 } // float, usually -1 or +1
- }
-}
-
-// ReputationIndividualRequest
-// Gets From's rating of To.
-// reliable
-{
- ReputationIndividualRequest Low NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- ReputationData Single
- { ToID LLUUID }
- }
-}
-
-// ReputationIndividualReply
-// reliable
-{
- ReputationIndividualReply Low Trusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- }
- {
- ReputationData Single
- { ToID LLUUID }
- { Behavior F32 } // float, usually -1 or +1
- { Appearance F32 } // float, usually -1 or +1
- { Building F32 } // float, usually -1 or +1
- }
-}
-
// Script on simulator asks dataserver if there are any email messages
// waiting.
{
- EmailMessageRequest Low Trusted Unencoded
+ EmailMessageRequest Low 335 Trusted Unencoded
{
DataBlock Single
{ ObjectID LLUUID }
@@ -8111,7 +7124,7 @@ sim -> dataserver
// Dataserver gives simulator the oldest email message in the queue, along with
// how many messages are left in the queue. And passes back the filter used to request emails.
{
- EmailMessageReply Low Trusted Unencoded
+ EmailMessageReply Low 336 Trusted Unencoded
{
DataBlock Single
{ ObjectID LLUUID }
@@ -8126,7 +7139,7 @@ sim -> dataserver
// Script on simulator sends mail to another script
{
- InternalScriptMail Medium Trusted Unencoded
+ InternalScriptMail Medium 16 Trusted Unencoded
{
DataBlock Single
{ From Variable 1 }
@@ -8138,7 +7151,7 @@ sim -> dataserver
// Script on simulator asks dataserver for information
{
- ScriptDataRequest Low Trusted Unencoded
+ ScriptDataRequest Low 337 Trusted Unencoded
{
DataBlock Variable
{ Hash U64 }
@@ -8149,7 +7162,7 @@ sim -> dataserver
// Data server responds with data
{
- ScriptDataReply Low Trusted Unencoded
+ ScriptDataReply Low 338 Trusted Unencoded
{
DataBlock Variable
{ Hash U64 }
@@ -8167,7 +7180,7 @@ sim -> dataserver
// simulator -> dataserver
// reliable
{
- CreateGroupRequest Low NotTrusted Zerocoded
+ CreateGroupRequest Low 339 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8191,7 +7204,7 @@ sim -> dataserver
// simulator -> viewer
// reliable
{
- CreateGroupReply Low Trusted Unencoded
+ CreateGroupReply Low 340 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8209,7 +7222,7 @@ sim -> dataserver
// simulator -> dataserver
// reliable
{
- UpdateGroupInfo Low NotTrusted Zerocoded
+ UpdateGroupInfo Low 341 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8232,7 +7245,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- GroupRoleChanges Low NotTrusted Unencoded
+ GroupRoleChanges Low 342 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8251,7 +7264,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- JoinGroupRequest Low NotTrusted Zerocoded
+ JoinGroupRequest Low 343 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8266,7 +7279,7 @@ sim -> dataserver
// JoinGroupReply
// dataserver -> simulator -> viewer
{
- JoinGroupReply Low Trusted Unencoded
+ JoinGroupReply Low 344 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8283,7 +7296,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- EjectGroupMemberRequest Low NotTrusted Unencoded
+ EjectGroupMemberRequest Low 345 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8303,7 +7316,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- EjectGroupMemberReply Low Trusted Unencoded
+ EjectGroupMemberReply Low 346 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8322,7 +7335,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- LeaveGroupRequest Low NotTrusted Unencoded
+ LeaveGroupRequest Low 347 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8337,7 +7350,7 @@ sim -> dataserver
// LeaveGroupReply
// dataserver -> simulator -> viewer
{
- LeaveGroupReply Low Trusted Unencoded
+ LeaveGroupReply Low 348 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8353,7 +7366,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- InviteGroupRequest Low NotTrusted Unencoded
+ InviteGroupRequest Low 349 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID } // UUID of inviting agent
@@ -8374,7 +7387,7 @@ sim -> dataserver
// simulator -> dataserver
// reliable
{
- InviteGroupResponse Low Trusted Unencoded
+ InviteGroupResponse Low 350 Trusted Unencoded
{
InviteData Single
{ AgentID LLUUID }
@@ -8389,7 +7402,7 @@ sim -> dataserver
// viewer-> simulator -> dataserver
// reliable
{
- GroupProfileRequest Low NotTrusted Unencoded
+ GroupProfileRequest Low 351 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8405,7 +7418,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- GroupProfileReply Low Trusted Zerocoded
+ GroupProfileReply Low 352 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8436,7 +7449,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- GroupAccountSummaryRequest Low NotTrusted Zerocoded
+ GroupAccountSummaryRequest Low 353 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8455,7 +7468,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// Reliable
{
- GroupAccountSummaryReply Low Trusted Zerocoded
+ GroupAccountSummaryReply Low 354 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8489,7 +7502,7 @@ sim -> dataserver
// Reliable
{
- GroupAccountDetailsRequest Low NotTrusted Zerocoded
+ GroupAccountDetailsRequest Low 355 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8506,7 +7519,7 @@ sim -> dataserver
// Reliable
{
- GroupAccountDetailsReply Low Trusted Zerocoded
+ GroupAccountDetailsReply Low 356 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8529,7 +7542,7 @@ sim -> dataserver
// Reliable
{
- GroupAccountTransactionsRequest Low NotTrusted Zerocoded
+ GroupAccountTransactionsRequest Low 357 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8546,7 +7559,7 @@ sim -> dataserver
// Reliable
{
- GroupAccountTransactionsReply Low Trusted Zerocoded
+ GroupAccountTransactionsReply Low 358 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8573,7 +7586,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
//reliable
{
- GroupActiveProposalsRequest Low NotTrusted Unencoded
+ GroupActiveProposalsRequest Low 359 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8593,7 +7606,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- GroupActiveProposalItemReply Low Trusted Zerocoded
+ GroupActiveProposalItemReply Low 360 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8623,7 +7636,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
//reliable
{
- GroupVoteHistoryRequest Low NotTrusted Unencoded
+ GroupVoteHistoryRequest Low 361 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8643,7 +7656,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- GroupVoteHistoryItemReply Low Trusted Zerocoded
+ GroupVoteHistoryItemReply Low 362 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8679,7 +7692,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- StartGroupProposal Low NotTrusted Zerocoded
+ StartGroupProposal Low 363 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8699,7 +7712,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- GroupProposalBallot Low NotTrusted Unencoded
+ GroupProposalBallot Low 364 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8716,7 +7729,7 @@ sim -> dataserver
// TallyVotes userserver -> dataserver
// reliable
{
- TallyVotes Low Trusted Unencoded
+ TallyVotes Low 365 Trusted Unencoded
}
@@ -8726,7 +7739,7 @@ sim -> dataserver
// simulator -> dataserver
// reliable
{
- GroupMembersRequest Low NotTrusted Unencoded
+ GroupMembersRequest Low 366 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8744,7 +7757,7 @@ sim -> dataserver
// dataserver -> simulator
// reliable
{
- GroupMembersReply Low Trusted Zerocoded
+ GroupMembersReply Low 367 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8769,7 +7782,7 @@ sim -> dataserver
// used to switch an agent's currently active group.
// viewer -> simulator -> dataserver -> AgentDataUpdate...
{
- ActivateGroup Low NotTrusted Zerocoded
+ ActivateGroup Low 368 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8780,7 +7793,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
{
- SetGroupContribution Low NotTrusted Unencoded
+ SetGroupContribution Low 369 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8795,7 +7808,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
{
- SetGroupAcceptNotices Low NotTrusted Unencoded
+ SetGroupAcceptNotices Low 370 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8811,7 +7824,7 @@ sim -> dataserver
// GroupRoleDataRequest
// viewer -> simulator -> dataserver
{
- GroupRoleDataRequest Low NotTrusted Unencoded
+ GroupRoleDataRequest Low 371 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8829,7 +7842,7 @@ sim -> dataserver
// All role data for this group
// dataserver -> simulator -> agent
{
- GroupRoleDataReply Low Trusted Unencoded
+ GroupRoleDataReply Low 372 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8854,7 +7867,7 @@ sim -> dataserver
// GroupRoleMembersRequest
// viewer -> simulator -> dataserver
{
- GroupRoleMembersRequest Low NotTrusted Unencoded
+ GroupRoleMembersRequest Low 373 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8871,7 +7884,7 @@ sim -> dataserver
// All role::member pairs for this group.
// dataserver -> simulator -> agent
{
- GroupRoleMembersReply Low Trusted Unencoded
+ GroupRoleMembersReply Low 374 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8889,7 +7902,7 @@ sim -> dataserver
// GroupTitlesRequest
// viewer -> simulator -> dataserver
{
- GroupTitlesRequest Low NotTrusted Unencoded
+ GroupTitlesRequest Low 375 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8903,7 +7916,7 @@ sim -> dataserver
// GroupTitlesReply
// dataserver -> simulator -> viewer
{
- GroupTitlesReply Low Trusted Zerocoded
+ GroupTitlesReply Low 376 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8921,7 +7934,7 @@ sim -> dataserver
// GroupTitleUpdate
// viewer -> simulator -> dataserver
{
- GroupTitleUpdate Low NotTrusted Unencoded
+ GroupTitleUpdate Low 377 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8934,7 +7947,7 @@ sim -> dataserver
// GroupRoleUpdate
// viewer -> simulator -> dataserver
{
- GroupRoleUpdate Low NotTrusted Unencoded
+ GroupRoleUpdate Low 378 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -8957,7 +7970,7 @@ sim -> dataserver
// Request the members of the live help group needed for requesting agent.
// userserver -> dataserver
{
- LiveHelpGroupRequest Low Trusted Unencoded
+ LiveHelpGroupRequest Low 379 Trusted Unencoded
{
RequestData Single
{ RequestID LLUUID }
@@ -8968,7 +7981,7 @@ sim -> dataserver
// Send down the group
// dataserver -> userserver
{
- LiveHelpGroupReply Low Trusted Unencoded
+ LiveHelpGroupReply Low 380 Trusted Unencoded
{
ReplyData Single
{ RequestID LLUUID }
@@ -8986,7 +7999,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- AgentWearablesRequest Low NotTrusted Unencoded
+ AgentWearablesRequest Low 381 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9000,7 +8013,7 @@ sim -> dataserver
// reliable
// NEVER from viewer to sim
{
- AgentWearablesUpdate Low Trusted Zerocoded
+ AgentWearablesUpdate Low 382 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9021,7 +8034,7 @@ sim -> dataserver
// viewer->sim->dataserver
// reliable
{
- AgentIsNowWearing Low NotTrusted Zerocoded
+ AgentIsNowWearing Low 383 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9040,7 +8053,7 @@ sim -> dataserver
// viewer -> simulator -> dataserver
// reliable
{
- AgentCachedTexture Low NotTrusted Unencoded
+ AgentCachedTexture Low 384 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9059,7 +8072,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- AgentCachedTextureResponse Low Trusted Unencoded
+ AgentCachedTextureResponse Low 385 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9076,7 +8089,7 @@ sim -> dataserver
// Request an AgentDataUpdate without changing any agent data.
{
- AgentDataUpdateRequest Low NotTrusted Unencoded
+ AgentDataUpdateRequest Low 386 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9090,7 +8103,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- AgentDataUpdate Low Trusted Zerocoded
+ AgentDataUpdate Low 387 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9108,7 +8121,7 @@ sim -> dataserver
// This is a bunch of group data that needs to be appropriatly routed based on presence info.
// dataserver -> simulator
{
- GroupDataUpdate Low Trusted Zerocoded
+ GroupDataUpdate Low 388 Trusted Zerocoded
{
AgentGroupData Variable
{ AgentID LLUUID }
@@ -9123,7 +8136,7 @@ sim -> dataserver
// dataserver -> simulator -> viewer
// reliable
{
- AgentGroupDataUpdate Low Trusted Zerocoded
+ AgentGroupDataUpdate Low 389 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9145,7 +8158,7 @@ sim -> dataserver
// dataserver -> userserver
// reliable
{
- AgentDropGroup Low Trusted Zerocoded
+ AgentDropGroup Low 390 Trusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9158,7 +8171,7 @@ sim -> dataserver
// chat and IM log table.
// Sent from userserver (IM logging) and simulator (chat logging).
{
- LogTextMessage Low Trusted Zerocoded
+ LogTextMessage Low 391 Trusted Zerocoded
{
DataBlock Variable
{ FromAgentId LLUUID }
@@ -9176,7 +8189,7 @@ sim -> dataserver
// sim-->viewer (multiple effects that can be seen by viewer)
// the AgentData block used for authentication for viewer-->sim messages
{
- ViewerEffect Medium NotTrusted Zerocoded
+ ViewerEffect Medium 17 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9193,26 +8206,12 @@ sim -> dataserver
}
}
-// SetSunPhase
-// Sets the current phase of the sun - propagated from viewer->sim->spaceserver (if godlike)
-{
- SetSunPhase Medium NotTrusted Unencoded
- {
- AgentData Single
- { AgentID LLUUID }
- { SessionID LLUUID }
- }
- {
- Data Single
- { Phase F32 } // F32 (radians)
- }
-}
// CreateTrustedCircuit
// Sent to establish a trust relationship between two components.
// Only sent in response to a DenyTrustedCircuit message.
{
- CreateTrustedCircuit Low NotTrusted Unencoded
+ CreateTrustedCircuit Low 392 NotTrusted Unencoded
{
DataBlock Single
{ EndPointID LLUUID }
@@ -9227,7 +8226,7 @@ sim -> dataserver
// - the reception of a trusted message on a non-trusted circuit
// This allows us to re-auth a circuit if it gets closed due to timeouts or network failures.
{
- DenyTrustedCircuit Low NotTrusted Unencoded
+ DenyTrustedCircuit Low 393 NotTrusted Unencoded
{
DataBlock Single
{ EndPointID LLUUID }
@@ -9237,12 +8236,12 @@ sim -> dataserver
// RequestTrustedCircuit
// If the destination does not trust the sender, a Deny is sent back.
{
- RequestTrustedCircuit Low Trusted Unencoded
+ RequestTrustedCircuit Low 394 Trusted Unencoded
}
{
- RezSingleAttachmentFromInv Low NotTrusted Zerocoded
+ RezSingleAttachmentFromInv Low 395 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9263,7 +8262,7 @@ sim -> dataserver
}
{
- RezMultipleAttachmentsFromInv Low NotTrusted Zerocoded
+ RezMultipleAttachmentsFromInv Low 396 NotTrusted Zerocoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9291,7 +8290,7 @@ sim -> dataserver
{
- DetachAttachmentIntoInv Low NotTrusted Unencoded
+ DetachAttachmentIntoInv Low 397 NotTrusted Unencoded
{
ObjectData Single
{ AgentID LLUUID }
@@ -9303,7 +8302,7 @@ sim -> dataserver
// Viewer -> Sim
// Used in "Make New Outfit"
{
- CreateNewOutfitAttachments Low NotTrusted Unencoded
+ CreateNewOutfitAttachments Low 398 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9325,7 +8324,7 @@ sim -> dataserver
//-----------------------------------------------------------------------------
{
- UserInfoRequest Low NotTrusted Unencoded
+ UserInfoRequest Low 399 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9334,7 +8333,7 @@ sim -> dataserver
}
{
- UserInfoReply Low NotTrusted Unencoded
+ UserInfoReply Low 400 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9348,7 +8347,7 @@ sim -> dataserver
}
{
- UpdateUserInfo Low NotTrusted Unencoded
+ UpdateUserInfo Low 401 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9367,36 +8366,10 @@ sim -> dataserver
//-----------------------------------------------------------------------------
-// Message to rename identified parcels. script -> userserver -> dataserver
-{
- StartParcelRename Low Trusted Unencoded
- {
- ParcelData Variable
- { ParcelID LLUUID }
- { NewName Variable 1 } // string
- }
-}
-
-// ack the last message. userserver->script
-{
- StartParcelRenameAck Low Trusted Unencoded
-}
-
-// dataserver -> userserver -> spaceserver
-{
- BulkParcelRename Low Trusted Zerocoded
- {
- ParcelData Variable
- { RegionHandle U64 }
- { ParcelID LLUUID }
- { NewName Variable 1 } // string
- }
-}
-
// spaceserver -> sim
// tell a particular simulator to rename a parcel
{
- ParcelRename Low Trusted Unencoded
+ ParcelRename Low 402 Trusted Unencoded
{
ParcelData Variable
{ ParcelID LLUUID }
@@ -9404,36 +8377,11 @@ sim -> dataserver
}
}
-// message to remove specified parcels. script -> userserver -> dataserver
-{
- StartParcelRemove Low Trusted Unencoded
- {
- ParcelData Variable
- { ParcelID LLUUID }
- }
-}
-
-// ack the start parcel remove message
-{
- StartParcelRemoveAck Low Trusted Unencoded
-}
-
-// dataserver -> userserver -> spaceserver
-// The space server will then slice this message into a series of
-// RemoveParcel messages.
-{
- BulkParcelRemove Low Trusted Zerocoded
- {
- ParcelData Variable
- { RegionHandle U64 }
- { ParcelID LLUUID }
- }
-}
// sim -> viewer
// initiate upload. primarily used for uploading raw files.
{
- InitiateDownload Low NotTrusted Unencoded
+ InitiateDownload Low 403 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9448,7 +8396,7 @@ sim -> dataserver
// Generalized system message. Each Requst has its own protocol for
// the StringData block format and contents.
{
- SystemMessage Low Trusted Zerocoded
+ SystemMessage Low 404 Trusted Zerocoded
{
MethodData Single
{ Method Variable 1 }
@@ -9472,7 +8420,7 @@ sim -> dataserver
// of all map layers and NULL-layer sims.
// Returns: MapLayerReply and MapBlockReply
{
- MapLayerRequest Low NotTrusted Unencoded
+ MapLayerRequest Low 405 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9485,7 +8433,7 @@ sim -> dataserver
// sim -> viewer
{
- MapLayerReply Low Trusted Unencoded
+ MapLayerReply Low 406 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9506,7 +8454,7 @@ sim -> dataserver
// of the sims in a specified region.
// Returns: MapBlockReply
{
- MapBlockRequest Low NotTrusted Unencoded
+ MapBlockRequest Low 407 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9529,7 +8477,7 @@ sim -> dataserver
// of the sims with a given name.
// Returns: MapBlockReply
{
- MapNameRequest Low NotTrusted Unencoded
+ MapNameRequest Low 408 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9546,7 +8494,7 @@ sim -> dataserver
// sim -> viewer
{
- MapBlockReply Low Trusted Unencoded
+ MapBlockReply Low 409 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9571,7 +8519,7 @@ sim -> dataserver
// Used for Telehubs, Agents, Events, Popular Places, etc.
// Returns: MapBlockReply
{
- MapItemRequest Low NotTrusted Unencoded
+ MapItemRequest Low 410 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9589,7 +8537,7 @@ sim -> dataserver
// sim -> viewer
{
- MapItemReply Low Trusted Unencoded
+ MapItemReply Low 411 Trusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9615,7 +8563,7 @@ sim -> dataserver
//-----------------------------------------------------------------------------
// reliable
{
- SendPostcard Low NotTrusted Unencoded
+ SendPostcard Low 412 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9636,7 +8584,7 @@ sim -> dataserver
// Script on simulator requests rpc channel from rpcserver
// simulator -> dataserver -> MySQL
{
- RpcChannelRequest Low Trusted Unencoded
+ RpcChannelRequest Low 413 Trusted Unencoded
{
DataBlock Single
{ GridX U32 }
@@ -9650,7 +8598,7 @@ sim -> dataserver
// ChannelID will be the NULL UUID if unable to register
// dataserver -> simulator
{
- RpcChannelReply Low Trusted Unencoded
+ RpcChannelReply Low 414 Trusted Unencoded
{
DataBlock Single
{ TaskID LLUUID }
@@ -9664,7 +8612,7 @@ sim -> dataserver
// RpcScriptRequestInboundForward: spaceserver -> simulator
// reply: simulator -> rpcserver
{
- RpcScriptRequestInbound Low NotTrusted Unencoded
+ RpcScriptRequestInbound Low 415 NotTrusted Unencoded
{
TargetBlock Single
{ GridX U32 }
@@ -9682,7 +8630,7 @@ sim -> dataserver
// spaceserver -> simulator
{
- RpcScriptRequestInboundForward Low Trusted Unencoded
+ RpcScriptRequestInboundForward Low 416 Trusted Unencoded
{
DataBlock Single
{ RPCServerIP IPADDR }
@@ -9698,7 +8646,7 @@ sim -> dataserver
// simulator -> rpcserver
// Not trusted because trust establishment doesn't work here.
{
- RpcScriptReplyInbound Low NotTrusted Unencoded
+ RpcScriptReplyInbound Low 417 NotTrusted Unencoded
{
DataBlock Single
{ TaskID LLUUID }
@@ -9709,37 +8657,11 @@ sim -> dataserver
}
}
-// Simulator asks for what sim a script lives on (intersim object->object email delivery)
-// simulator -> dataserver
-// *NOTE: Not in use. Phoenix 2006-08-16
-{
- MailTaskSimRequest Low Trusted Unencoded
- {
- DataBlock Single
- { TaskID LLUUID }
- }
-}
-
-// Reply from dataserver to simulator about where a mailping needs to go.
-// Same as below, but needs to be different as it has different routing.
-// *NOTE: Not in use. Phoenix 2006-08-16
-{
- MailTaskSimReply Low Trusted Unencoded
- {
- TargetBlock Single
- { TargetIP Variable 1 } // String IP
- { TargetPort IPPORT }
- }
- {
- DataBlock Single
- { TaskID LLUUID }
- }
-}
// ScriptMailRegistration
// Simulator -> dataserver
{
- ScriptMailRegistration Low Trusted Unencoded
+ ScriptMailRegistration Low 418 Trusted Unencoded
{
DataBlock Single
{ TargetIP Variable 1 } // String IP
@@ -9752,7 +8674,7 @@ sim -> dataserver
// ParcelMediaCommandMessage
// Sends a parcel media command
{
- ParcelMediaCommandMessage Low Trusted Unencoded
+ ParcelMediaCommandMessage Low 419 Trusted Unencoded
{
CommandBlock Single
{ Flags U32 }
@@ -9765,7 +8687,7 @@ sim -> dataserver
// Sends a parcel media update to a single user
// For global updates use the parcel manager.
{
- ParcelMediaUpdate Low Trusted Unencoded
+ ParcelMediaUpdate Low 420 Trusted Unencoded
{
DataBlock Single
{ MediaURL Variable 1 } // string
@@ -9777,7 +8699,7 @@ sim -> dataserver
// LandStatRequest
// Sent by the viewer to request collider/script information for a parcel
{
- LandStatRequest Low NotTrusted Unencoded
+ LandStatRequest Low 421 NotTrusted Unencoded
{
AgentData Single
{ AgentID LLUUID }
@@ -9788,14 +8710,14 @@ sim -> dataserver
{ ReportType U32 }
{ RequestFlags U32 }
{ Filter Variable 1 }
- { ParcelLocalID S32 1 }
+ { ParcelLocalID S32 }
}
}
// LandStatReply
// Sent by the simulator in response to LandStatRequest
{
- LandStatReply Low Trusted Unencoded
+ LandStatReply Low 422 Trusted Unencoded
{
RequestData Single
{ ReportType U32 }
@@ -9814,3 +8736,26 @@ sim -> dataserver
{ OwnerName Variable 1 }
}
}
+
+// Generic Error -- this is used for sending an error message
+// to a UDP recipient. The lowest common denominator is to at least
+// log the message. More sophisticated receivers can do something
+// smarter, for example, a money transaction failure can put up a
+// more user visible UI widget.
+{
+ Error Low 423 NotTrusted Zerocoded
+ {
+ AgentData Single
+ { AgentID LLUUID } // will forward to agentid if coming from trusted circuit
+ }
+ {
+ Data Single
+ { Code S32 } // matches http status codes
+ { Token Variable 1 } // some specific short string based message
+ { ID LLUUID } // the transactionid/uniqueid/sessionid whatever.
+ { System Variable 1 } // The hierarchical path to the system, eg, "message/handler"
+ { Message Variable 2 } // Human readable message
+ { Data Variable 2 } // Binary serialized LLSD for extra info.
+ }
+}
+