summaryrefslogtreecommitdiff
path: root/install.xml
diff options
context:
space:
mode:
authorTofu Linden <tofu.linden@lindenlab.com>2010-03-08 12:28:33 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-03-08 12:28:33 +0000
commit6286dad2e98e6737afaad405a5e9d4a009d6218b (patch)
treec4f711f5ab57d3bc0aa73b0c243df5381a933400 /install.xml
parent0604715af6eaaa415cfae5a76e918abeb10e9eff (diff)
fixes VWR-4214 Glow effect passes through alpha textures where alpha is actually "solid"
and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
Diffstat (limited to 'install.xml')
0 files changed, 0 insertions, 0 deletions