diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-07-01 18:05:49 +0300 |
---|---|---|
committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-07-01 20:02:29 +0300 |
commit | fcd9a9e0deb91c194a662550c6fd3ac406320067 (patch) | |
tree | 8485d1f7e23d8a21f7cea389be62b5d36e62f1bd /indra | |
parent | 64b56d7ca98201f4cb5a31c21c0ff82220b7c730 (diff) |
#4242 Better issue logging
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 2 | ||||
-rw-r--r-- | indra/newview/gltf/llgltfloader.cpp | 246 | ||||
-rw-r--r-- | indra/newview/gltf/llgltfloader.h | 8 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_model_preview.xml | 7 |
4 files changed, 115 insertions, 148 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5a185a665d..447042ccd5 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -27,7 +27,7 @@ <key>ImporterModelLimit</key> <map> <key>Comment</key> - <string>Limits amount of importer generated models for dae files</string> + <string>Limits amount of importer generated (when over 8 faces) models for dae and gltf files</string> <key>Persist</key> <integer>1</integer> <key>Type</key> diff --git a/indra/newview/gltf/llgltfloader.cpp b/indra/newview/gltf/llgltfloader.cpp index fd0276766c..71bfc021d3 100644 --- a/indra/newview/gltf/llgltfloader.cpp +++ b/indra/newview/gltf/llgltfloader.cpp @@ -175,6 +175,16 @@ void LLGLTFLoader::addModelToScene( U32 face_limit = (submodel_limit + 1) * LL_SCULPT_MESH_MAX_FACES; if (face_limit < volume_faces) { + LL_WARNS("GLTF_IMPORT") << "Model contains " << volume_faces + << " faces, exceeding the limit of " << face_limit << LL_ENDL; + + LLSD args; + args["Message"] = "ModelTooManySubmodels"; + args["MODEL_NAME"] = pModel->mLabel; + args["SUBMODEL_COUNT"] = static_cast<S32>(llfloor((F32)volume_faces / LL_SCULPT_MESH_MAX_FACES)); + args["SUBMODEL_LIMIT"] = static_cast<S32>(submodel_limit); + mWarningsArray.append(args); + pModel->setNumVolumeFaces(face_limit); } @@ -284,7 +294,9 @@ bool LLGLTFLoader::parseMeshes() // Track how many times each mesh name has been used std::map<std::string, S32> mesh_name_counts; - U32 submodel_limit = mGLTFAsset.mNodes.size() > 0 ? mGeneratedModelLimit / (U32)mGLTFAsset.mNodes.size() : 0; + + // For now use mesh count, but might be better to do 'mNodes.size() - joints count'. + U32 submodel_limit = mGLTFAsset.mMeshes.size() > 0 ? mGeneratedModelLimit / (U32)mGLTFAsset.mMeshes.size() : 0; // Check if we have scenes defined if (!mGLTFAsset.mScenes.empty()) @@ -318,20 +330,7 @@ bool LLGLTFLoader::parseMeshes() return false; } - // Check total model count against limit - U32 total_models = static_cast<U32>(mModelList.size()); - if (total_models > mGeneratedModelLimit) - { - LL_WARNS("GLTF_IMPORT") << "Model contains " << total_models - << " mesh parts, exceeding the limit of " << mGeneratedModelLimit << LL_ENDL; - - LLSD args; - args["Message"] = "TooManyMeshParts"; - args["PART_COUNT"] = static_cast<S32>(total_models); - args["LIMIT"] = static_cast<S32>(mGeneratedModelLimit); - mWarningsArray.append(args); - return false; - } + checkGlobalJointUsage(); return true; } @@ -478,7 +477,7 @@ void LLGLTFLoader::computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S3 } } -bool LLGLTFLoader::addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx) const +bool LLGLTFLoader::addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx) { const std::string& legal_name = mJointNames[gltf_skin_idx][gltf_joint_idx]; if (legal_name.empty()) @@ -493,6 +492,9 @@ bool LLGLTFLoader::addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_ skin_info.mInvBindMatrix.push_back(mInverseBindMatrices[gltf_skin_idx][gltf_joint_idx]); skin_info.mAlternateBindMatrix.push_back(mAlternateBindMatrices[gltf_skin_idx][gltf_joint_idx]); + // Track joint usage for this skin, for the sake of unused joints detection + mJointUsage[gltf_skin_idx][gltf_joint_idx]++; + return true; } @@ -550,7 +552,7 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& LL::GLTF::Skin& gltf_skin = mGLTFAsset.mSkins[skinIdx]; size_t jointCnt = gltf_skin.mJoints.size(); - gltf_joint_index_use.resize(jointCnt); + gltf_joint_index_use.resize(jointCnt, 0); for (size_t i = 0; i < jointCnt; ++i) { @@ -885,6 +887,7 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& std::vector<U16> indices_16; std::vector<S64> vertices_remap; // should it be a point map? vertices_remap.resize(faceVertices.size(), -1); + S32 created_faces = 0; std::vector<LLVolumeFace::VertexData> face_verts; min = glm::vec3(FLT_MAX); max = glm::vec3(-FLT_MAX); @@ -933,6 +936,7 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& face.mExtents[1] = LLVector4a(max.x, max.y, max.z, 0); pModel->getVolumeFaces().push_back(face); pModel->getMaterialList().push_back(materialName); + created_faces++; std::fill(vertices_remap.begin(), vertices_remap.end(), -1); indices_16.clear(); @@ -950,7 +954,17 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& face.mExtents[1] = LLVector4a(max.x, max.y, max.z, 0); pModel->getVolumeFaces().push_back(face); pModel->getMaterialList().push_back(materialName); + created_faces++; } + + LL_INFOS("GLTF_IMPORT") << "Primitive " << pModel->mLabel + << " is over vertices limit, it was split into " << created_faces + << " faces" << LL_ENDL; + LLSD args; + args["Message"] = "ModelSplitPrimitive"; + args["MODEL_NAME"] = pModel->mLabel; + args["FACE_COUNT"] = created_faces; + mWarningsArray.append(args); } else { @@ -996,7 +1010,7 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& S32 replacement_index = 0; std::vector<S32> gltfindex_to_joitindex_map; size_t jointCnt = gltf_skin.mJoints.size(); - gltfindex_to_joitindex_map.resize(jointCnt); + gltfindex_to_joitindex_map.resize(jointCnt, -1); if (valid_joints_count > LL_MAX_JOINTS_PER_MESH_OBJECT) { @@ -1094,7 +1108,7 @@ bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& << " Count: " << (S32)skin_info.mInvBindMatrix.size() << " Limit:" << (S32)LL_MAX_JOINTS_PER_MESH_OBJECT << LL_ENDL; LLSD args; - args["Message"] = "ModelTooManyJoint"; + args["Message"] = "ModelTooManyJoints"; args["MODEL_NAME"] = pModel->mLabel; args["JOINT_COUNT"] = (S32)skin_info.mInvBindMatrix.size(); args["MAX"] = (S32)LL_MAX_JOINTS_PER_MESH_OBJECT; @@ -1135,6 +1149,7 @@ void LLGLTFLoader::populateJointsFromSkin(S32 skin_idx) mInverseBindMatrices.resize(skin_idx + 1); mAlternateBindMatrices.resize(skin_idx + 1); mJointNames.resize(skin_idx + 1); + mJointUsage.resize(skin_idx + 1); mValidJointsCount.resize(skin_idx + 1, 0); } @@ -1173,20 +1188,6 @@ void LLGLTFLoader::populateJointsFromSkin(S32 skin_idx) } } - if (mValidJointsCount[skin_idx] > LL_MAX_JOINTS_PER_MESH_OBJECT) - { - LL_WARNS("GLTF_IMPORT") << "Too many jonts, will strip unused joints" - << " Count: " << mValidJointsCount[skin_idx] - << " Limit:" << (S32)LL_MAX_JOINTS_PER_MESH_OBJECT << LL_ENDL; - - LLSD args; - args["Message"] = "SkinJointsOverLimit"; - args["SKIN_INDEX"] = (S32)skin_idx; - args["JOINT_COUNT"] = mValidJointsCount[skin_idx]; - args["MAX"] = (S32)LL_MAX_JOINTS_PER_MESH_OBJECT; - mWarningsArray.append(args); - } - // Go over viewer joints and build overrides glm::mat4 ident(1.0); for (auto &viewer_data : mViewerJointData) @@ -1210,6 +1211,7 @@ void LLGLTFLoader::populateJointsFromSkin(S32 skin_idx) { mJointNames[skin_idx].emplace_back(); } + mJointUsage[skin_idx].push_back(0); // Compute bind matrices @@ -1268,6 +1270,21 @@ void LLGLTFLoader::populateJointsFromSkin(S32 skin_idx) mJointsFromNode.push_front(legal_name); } } + + S32 valid_joints = mValidJointsCount[skin_idx]; + if (valid_joints < joint_count) + { + LL_WARNS("GLTF_IMPORT") << "Skin " << skin_idx + << " defines " << joint_count + << " joints, but only " << valid_joints + << " were recognized and are compatible." << LL_ENDL; + LLSD args; + args["Message"] = "SkinUsupportedJoints"; + args["SKIN_INDEX"] = skin_idx; + args["JOINT_COUNT"] = joint_count; + args["LEGAL_COUNT"] = valid_joints; + mWarningsArray.append(args); + } } void LLGLTFLoader::populateJointGroups() @@ -1279,109 +1296,6 @@ void LLGLTFLoader::populateJointGroups() } } - -S32 LLGLTFLoader::findClosestValidJoint(S32 source_joint, const LL::GLTF::Skin& gltf_skin) const -{ - S32 source_joint_node = gltf_skin.mJoints[source_joint]; - S32 root_node = source_joint_node; - S32 found_node = source_joint_node; - S32 size = (S32)gltf_skin.mJoints.size(); - do - { - root_node = found_node; - for (S32 i = 0; i < size; i++) - { - S32 joint = gltf_skin.mJoints[i]; - const LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint]; - std::vector<S32>::const_iterator it = std::find(jointNode.mChildren.begin(), jointNode.mChildren.end(), root_node); - if (it != jointNode.mChildren.end()) - { - // Found node's parent - found_node = joint; - if (mJointMap.find(jointNode.mName) != mJointMap.end()) - { - return i; - } - break; - } - } - } while (root_node != found_node); - - return -1; -} - -S32 LLGLTFLoader::findValidRootJointNode(S32 source_joint_node, const LL::GLTF::Skin& gltf_skin) const -{ - S32 root_node = 0; - S32 found_node = source_joint_node; - S32 size = (S32)gltf_skin.mJoints.size(); - do - { - root_node = found_node; - for (S32 i = 0; i < size; i++) - { - S32 joint = gltf_skin.mJoints[i]; - const LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint]; - - if (mJointMap.find(jointNode.mName) != mJointMap.end()) - { - std::vector<S32>::const_iterator it = std::find(jointNode.mChildren.begin(), jointNode.mChildren.end(), root_node); - if (it != jointNode.mChildren.end()) - { - // Found node's parent - found_node = joint; - break; - } - } - } - } while (root_node != found_node); - - return root_node; -} - -S32 LLGLTFLoader::findGLTFRootJointNode(const LL::GLTF::Skin& gltf_skin) const -{ - S32 root_node = 0; - S32 found_node = 0; - S32 size = (S32)gltf_skin.mJoints.size(); - do - { - root_node = found_node; - for (S32 i = 0; i < size; i++) - { - S32 joint = gltf_skin.mJoints[i]; - const LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[joint]; - std::vector<S32>::const_iterator it = std::find(jointNode.mChildren.begin(), jointNode.mChildren.end(), root_node); - if (it != jointNode.mChildren.end()) - { - // Found node's parent - found_node = joint; - break; - } - } - } while (root_node != found_node); - - LL_INFOS("GLTF_DEBUG") << "mJointList name: "; - const LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[root_node]; - LL_CONT << jointNode.mName << " index: " << root_node << LL_ENDL; - return root_node; -} - -S32 LLGLTFLoader::findParentNode(S32 node) const -{ - S32 size = (S32)mGLTFAsset.mNodes.size(); - for (S32 i = 0; i < size; i++) - { - const LL::GLTF::Node& jointNode = mGLTFAsset.mNodes[i]; - std::vector<S32>::const_iterator it = std::find(jointNode.mChildren.begin(), jointNode.mChildren.end(), node); - if (it != jointNode.mChildren.end()) - { - return i; - } - } - return -1; -} - void LLGLTFLoader::buildJointGroup(LLJointData& viewer_data, const std::string &parent_group) { JointGroups& jount_group_data = mJointGroups[viewer_data.mName]; @@ -1436,11 +1350,22 @@ void LLGLTFLoader::buildOverrideMatrix(LLJointData& viewer_data, joints_data_map node.mOverrideMatrix = glm::recompose(glm::vec3(1, 1, 1), glm::identity<glm::quat>(), translation_override, glm::vec3(0, 0, 0), glm::vec4(0, 0, 0, 1)); - glm::mat4 override_joint = node.mOverrideMatrix; - override_joint = glm::scale(override_joint, viewer_data.mScale); + glm::mat4 overriden_joint = node.mOverrideMatrix; + // This is incomplete or even wrong. + // Viewer allows overrides, which are base joint with applied translation override. + // So we should be taking viewer joint matrix and replacing translation part with an override. + // Or should rebuild the matrix from viewer_data.scale, viewer_data.rotation, translation_override parts. + overriden_joint = glm::scale(overriden_joint, viewer_data.mScale); - rest = parent_rest * override_joint; - node.mOverrideRestMatrix = rest; + rest = parent_rest * overriden_joint; + if (viewer_data.mIsJoint) + { + node.mOverrideRestMatrix = rest; + } + else + { + node.mOverrideRestMatrix = parent_support_rest * overriden_joint; + } } else { @@ -1604,6 +1529,47 @@ void LLGLTFLoader::checkForXYrotation(const LL::GLTF::Skin& gltf_skin) } } +void LLGLTFLoader::checkGlobalJointUsage() +{ + // Check if some joints remained unused + for (S32 skin_idx = 0; skin_idx < (S32)mGLTFAsset.mSkins.size(); ++skin_idx) + { + const LL::GLTF::Skin& gltf_skin = mGLTFAsset.mSkins[skin_idx]; + S32 joint_count = (S32)gltf_skin.mJoints.size(); + S32 used_joints = 0; + for (S32 i = 0; i < joint_count; ++i) + { + S32 joint = gltf_skin.mJoints[i]; + if (mJointUsage[skin_idx][i] == 0) + { + // Joint is unused, log it + LL_INFOS("GLTF_DEBUG") << "Joint " << mJointNames[skin_idx][i] + << " in skin " << skin_idx << " is unused." << LL_ENDL; + } + else + { + used_joints++; + } + } + + S32 valid_joints = mValidJointsCount[skin_idx]; + if (valid_joints > used_joints) + { + S32 unsed_joints = valid_joints - used_joints; + LL_INFOS("GLTF_IMPORT") << "Skin " << skin_idx + << " declares " << valid_joints + << " valid joints, of them " << unsed_joints + << " remained unused" << LL_ENDL; + LLSD args; + args["Message"] = "SkinUnusedJoints"; + args["SKIN_INDEX"] = (S32)skin_idx; + args["JOINT_COUNT"] = valid_joints; + args["USED_COUNT"] = used_joints; + mWarningsArray.append(args); + } + } +} + std::string LLGLTFLoader::extractTextureToTempFile(S32 textureIndex, const std::string& texture_type) { if (textureIndex < 0 || textureIndex >= mGLTFAsset.mTextures.size()) diff --git a/indra/newview/gltf/llgltfloader.h b/indra/newview/gltf/llgltfloader.h index b53258ab8b..10da5c8651 100644 --- a/indra/newview/gltf/llgltfloader.h +++ b/indra/newview/gltf/llgltfloader.h @@ -116,6 +116,7 @@ protected: bind_matrices_t mInverseBindMatrices; bind_matrices_t mAlternateBindMatrices; joint_names_t mJointNames; // empty string when no legal name for a given idx + std::vector<std::vector<S32>> mJointUsage; // detect and warn about unsed joints // what group a joint belongs to. // For purpose of stripping unused groups when joints are over limit. @@ -134,15 +135,11 @@ private: bool parseMeshes(); void computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S32 node_index, glm::mat4& combined_transform) const; void processNodeHierarchy(S32 node_idx, std::map<std::string, S32>& mesh_name_counts, U32 submodel_limit, const LLVolumeParams& volume_params); - bool addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx) const; + bool addJointToModelSkin(LLMeshSkinInfo& skin_info, S32 gltf_skin_idx, size_t gltf_joint_idx); bool populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh &mesh, const LL::GLTF::Node &node, material_map& mats, S32 instance_count); void populateJointsFromSkin(S32 skin_idx); void populateJointGroups(); void addModelToScene(LLModel* pModel, U32 submodel_limit, const LLMatrix4& transformation, const LLVolumeParams& volume_params, const material_map& mats); - S32 findClosestValidJoint(S32 source_joint, const LL::GLTF::Skin& gltf_skin) const; - S32 findValidRootJointNode(S32 source_joint_node, const LL::GLTF::Skin& gltf_skin) const; - S32 findGLTFRootJointNode(const LL::GLTF::Skin& gltf_skin) const; // if there are multiple roots, gltf stores them under one commor joint - S32 findParentNode(S32 node) const; void buildJointGroup(LLJointData& viewer_data, const std::string& parent_group); void buildOverrideMatrix(LLJointData& data, joints_data_map_t &gltf_nodes, joints_name_to_node_map_t &names_to_nodes, glm::mat4& parent_rest, glm::mat4& support_rest) const; glm::mat4 buildGltfRestMatrix(S32 joint_node_index, const LL::GLTF::Skin& gltf_skin) const; @@ -150,6 +147,7 @@ private: glm::mat4 computeGltfToViewerSkeletonTransform(const joints_data_map_t& joints_data_map, S32 gltf_node_index, const std::string& joint_name) const; bool checkForXYrotation(const LL::GLTF::Skin& gltf_skin, S32 joint_idx, S32 bind_indx); void checkForXYrotation(const LL::GLTF::Skin& gltf_skin); + void checkGlobalJointUsage(); std::string extractTextureToTempFile(S32 textureIndex, const std::string& texture_type); diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index f8543ba1aa..af6e4e8613 100644 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -71,10 +71,13 @@ <string name="TextureFound">Found texture: [TEXTURE_NAME] for material: [MATERIAL_NAME]</string> <string name="IgnoredExtension">Model uses unsupported extension: [EXT], related material properties are ignored</string> <string name="UnsupportedExtension">Unable to load model, unsupported extension: [EXT]</string> - <string name="TooManyMeshParts">Model contains [PART_COUNT] mesh parts. Maximum allowed: [LIMIT]</string> <string name="FailedToCreateTempFile">Failed to create temporary file for embedded [TEXTURE_TYPE] texture [TEXTURE_INDEX]: [TEMP_FILE]</string> <string name="SkinJointsOverLimit">Skin [SKIN_INDEX] defines [JOINT_COUNT] compatible joints, maximum is: [MAX]. Unused joints will be stripped on per model basis.</string> - <string name="ModelTooManyJoint">Model [MODEL_NAME] uses [JOINT_COUNT], maximum: [MAX], upload might fail</string> + <string name="SkinUsupportedJoints">Skin [SKIN_INDEX] defines [JOINT_COUNT] joints, but only [LEGAL_COUNT] were recognized and are compatible</string> + <string name="SkinUnusedJoints">Skin [SKIN_INDEX] defines [JOINT_COUNT] compatible joints, of them only [USED_COUNT] were used</string> + <string name="ModelTooManyJoints">Model [MODEL_NAME] uses [JOINT_COUNT], maximum: [MAX], upload might fail</string> + <string name="ModelSplitPrimitive">Too many vertices in primitive [MESH_NAME], it was split into [FACE_COUNT] faces</string> + <string name="ModelTooManySubmodels">Model [MODEL_NAME] contains [SUBMODEL_COUNT] generated mesh parts, parts were trimmed to [SUBMODEL_LIMIT]</string> <string name="ParsingErrorMissingBuffer">Buffer is either missing or empty [BUFFER_NAME].</string> <string name="ParsingErrorMissingBufferBin">Buffer is either missing or empty. Check presence of [BUFFER_URI] file.</string> |