diff options
| author | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-10-30 00:05:31 +0200 |
|---|---|---|
| committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-10-30 12:55:05 +0200 |
| commit | fa055104fc66f7b8779b3d3d399cd9cbb4057e76 (patch) | |
| tree | 955ad0e22fa024172b425dafed3a0d1e759c937d /indra | |
| parent | 88aa94f9c445c8778ec43e774c41858983ca72dc (diff) | |
#3649 Incorrect camera aspec ratio
Everything else uses width/height ratio
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/llterrainpaintmap.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index 5a6e9565ae..ebb9dc3e3c 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -462,7 +462,7 @@ bool LLGLTFPreviewTexture::render() // Set up camera and viewport const LLVector3 origin(0.0, 0.0, 0.0); camera.lookAt(origin, object_position); - camera.setAspect((F32)(mFullHeight / mFullWidth)); + camera.setAspect((F32)(mFullWidth / mFullHeight)); const LLRect texture_rect(0, mFullHeight, mFullWidth, 0); camera.setPerspective(NOT_FOR_SELECTION, texture_rect.mLeft, texture_rect.mBottom, texture_rect.getWidth(), texture_rect.getHeight(), false, camera.getNear(), MAX_FAR_CLIP*2.f); diff --git a/indra/newview/llterrainpaintmap.cpp b/indra/newview/llterrainpaintmap.cpp index c7a82013e4..f95f248139 100644 --- a/indra/newview/llterrainpaintmap.cpp +++ b/indra/newview/llterrainpaintmap.cpp @@ -107,7 +107,7 @@ bool LLTerrainPaintMap::bakeHeightNoiseIntoPBRPaintMapRGB(const LLViewerRegion& const LLVector3 region_center = LLVector3(region_half_width, region_half_width, 0.0) + region.getOriginAgent(); const LLVector3 camera_origin = LLVector3(0.0f, 0.0f, region_camera_height) + region_center; camera.lookAt(camera_origin, region_center, LLVector3::y_axis); - camera.setAspect(F32(scratch_target.getHeight()) / F32(scratch_target.getWidth())); + camera.setAspect(F32(scratch_target.getWidth()) / F32(scratch_target.getHeight())); const LLRect texture_rect(0, scratch_target.getHeight(), scratch_target.getWidth(), 0); glViewport(texture_rect.mLeft, texture_rect.mBottom, texture_rect.getWidth(), texture_rect.getHeight()); // Manually get modelview matrix from camera orientation. |
