diff options
author | Kitty Barnett <develop@catznip.com> | 2022-10-23 16:35:44 +0200 |
---|---|---|
committer | Kitty Barnett <develop@catznip.com> | 2022-10-23 16:28:54 +0200 |
commit | f6f52d327be5f03265d66a95df6fc0716f91ca07 (patch) | |
tree | a8476a9b7f0bbbde2e961ecc1de1057488a93880 /indra | |
parent | 90e272993bb4c591fd2a98772d7fe1104dbff921 (diff) |
Provide a way for a floater to remain the topmost floater, even when focus is given to a different floater
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llui/llfloater.cpp | 24 | ||||
-rw-r--r-- | indra/llui/llfloater.h | 4 |
2 files changed, 27 insertions, 1 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index 0e42922543..04f6b11b7c 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -3039,7 +3039,29 @@ void LLFloaterView::syncFloaterTabOrder() LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it); if (gFocusMgr.childHasKeyboardFocus(floaterp)) { - bringToFront(floaterp, FALSE); + if (mFrontChild != floaterp) + { + // Grab a list of the top floaters that want to stay on top of the focused floater + std::list<LLView*> listTop; + if (mFrontChild && !mFrontChild->canFocusStealFrontmost()) + { + for (LLView* childfloaterp : *getChildList()) + { + if (static_cast<LLFloater*>(childfloaterp)->canFocusStealFrontmost()) + break; + listTop.push_back(childfloaterp); + } + } + + bringToFront(floaterp, FALSE); + + // Restore top floaters + for (LLView* childp :listTop) + { + sendChildToFront(childp); + } + } + break; } } diff --git a/indra/llui/llfloater.h b/indra/llui/llfloater.h index 2672d600c6..1d4aff31eb 100644 --- a/indra/llui/llfloater.h +++ b/indra/llui/llfloater.h @@ -313,6 +313,9 @@ public: /*virtual*/ void setVisible(BOOL visible); // do not override /*virtual*/ void onVisibilityChange ( BOOL new_visibility ); // do not override + bool canFocusStealFrontmost() const { return mFocusStealsFrontmost; } + void setFocusStealsFrontmost(bool wants_frontmost) { mFocusStealsFrontmost = wants_frontmost; } + void setFrontmost(BOOL take_focus = TRUE, BOOL restore = TRUE); virtual void setVisibleAndFrontmost(BOOL take_focus=TRUE, const LLSD& key = LLSD()); @@ -478,6 +481,7 @@ private: BOOL mCanTearOff; BOOL mCanMinimize; BOOL mCanClose; + bool mFocusStealsFrontmost = true; // FALSE if we don't want the currently focused floater to cover this floater without user interaction BOOL mDragOnLeft; BOOL mResizable; |