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| author | Nyx Linden <nyx@lindenlab.com> | 2013-04-25 16:17:01 -0400 | 
|---|---|---|
| committer | Nyx Linden <nyx@lindenlab.com> | 2013-04-25 16:17:01 -0400 | 
| commit | f35a229281c1b9dbec1f6f939e97344ed86d5429 (patch) | |
| tree | d9169508be083ce39f5d18d0dc96e28700430a5e /indra | |
| parent | 4df3e38e294e4ba506fdc2a3920361c1f832f9fb (diff) | |
BUILDFIX: removing unused variables
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llappearance/llavatarappearance.cpp | 2 | 
1 files changed, 0 insertions, 2 deletions
| diff --git a/indra/llappearance/llavatarappearance.cpp b/indra/llappearance/llavatarappearance.cpp index 0196558a5a..0a15f06bfd 100644 --- a/indra/llappearance/llavatarappearance.cpp +++ b/indra/llappearance/llavatarappearance.cpp @@ -493,8 +493,6 @@ void LLAvatarAppearance::computeBodySize()  	// Camera positioning and other things start to break down when your avatar is "walking" while being fully underground  	if (new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] < 1.1f)   	{ -		F32 old_offset = mAvatarOffset.mV[VZ]; -		F32 old_effective_height = new_body_size.mV[VZ] + mAvatarOffset.mV[VZ];  		mAvatarOffset.mV[VZ] = -(new_body_size.mV[VZ] - 1.11f); // avoid floating point rounding making the above check continue to fail.  		llassert(new_body_size.mV[VZ] + mAvatarOffset.mV[VZ] >= 1.1f); | 
