diff options
author | Dave Parks <davep@lindenlab.com> | 2012-10-16 16:25:01 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2012-10-16 16:25:01 -0500 |
commit | ec125540c4dccc8f1ff64018364a6a2235b9e8d0 (patch) | |
tree | 47cb9503dec33f9b17b93fe54faca8347543e5db /indra | |
parent | 9b7bfcf594a8388eae087886c53ead164251c62e (diff) |
MAINT-643 Fix for incorrect lighting and colors in preview displays.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/previewF.glsl | 41 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/previewV.glsl | 6 | ||||
-rw-r--r-- | indra/newview/llfloaterimagepreview.cpp | 4 | ||||
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 12 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 6 |
5 files changed, 57 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewF.glsl b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl new file mode 100644 index 0000000000..284da3d0ac --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/previewF.glsl @@ -0,0 +1,41 @@ +/** + * @file previewF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D diffuseMap; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + frag_color = color; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 5dcfa87066..a4cc6a9c99 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -32,6 +32,8 @@ ATTRIBUTE vec3 position; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; +uniform vec4 color; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -50,8 +52,8 @@ void main() calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); - vertex_color = color; + vec4 col = calcLighting(pos.xyz, norm, color, vec4(0.)); + vertex_color = col; } diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 6b2492d927..2575f6f817 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -901,11 +901,13 @@ BOOL LLImagePreviewSculpted::render() { gObjectPreviewProgram.bind(); } + gPipeline.enableLightsPreview(); + gGL.pushMatrix(); const F32 SCALE = 1.25f; gGL.scalef(SCALE, SCALE, SCALE); const F32 BRIGHTNESS = 0.9f; - gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + gGL.diffuseColor3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 449173f9b4..e501fcaa90 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -5087,6 +5087,11 @@ BOOL LLModelPreview::render() refresh(); } + if (use_shaders) + { + gObjectPreviewProgram.bind(); + } + gGL.loadIdentity(); gPipeline.enableLightsPreview(); @@ -5112,11 +5117,6 @@ BOOL LLModelPreview::render() const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - if (use_shaders) - { - gObjectPreviewProgram.bind(); - } - LLGLEnable normalize(GL_NORMALIZE); if (!mBaseModel.empty() && mVertexBuffer[5].empty()) @@ -5305,7 +5305,7 @@ BOOL LLModelPreview::render() hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128)); } - glColor4ubv(hull_colors[i].mV); + gGL.diffuseColor4ubv(hull_colors[i].mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); if (explode > 0.f) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 4b0e0598f6..142cb2090d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2026,15 +2026,15 @@ BOOL LLViewerShaderMgr::loadShadersObject() { gObjectPreviewProgram.mName = "Simple Shader"; gObjectPreviewProgram.mFeatures.calculatesLighting = true; - gObjectPreviewProgram.mFeatures.calculatesAtmospherics = true; + gObjectPreviewProgram.mFeatures.calculatesAtmospherics = false; gObjectPreviewProgram.mFeatures.hasGamma = true; - gObjectPreviewProgram.mFeatures.hasAtmospherics = true; + gObjectPreviewProgram.mFeatures.hasAtmospherics = false; gObjectPreviewProgram.mFeatures.hasLighting = true; gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0; gObjectPreviewProgram.mFeatures.disableTextureIndex = true; gObjectPreviewProgram.mShaderFiles.clear(); gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectPreviewProgram.createShader(NULL, NULL); } |