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authorDave Parks <davep@lindenlab.com>2011-01-18 14:49:38 -0600
committerDave Parks <davep@lindenlab.com>2011-01-18 14:49:38 -0600
commitebbaa00ed935a76c874cd08b9b35a8911287d080 (patch)
treea4b8cbfc4a98190f3bed3cb88376279ad71f3df2 /indra
parenteec6071766e6fef7015610b002a9bcb09ce36836 (diff)
parentaeec987f565f916c9919f8cc861a82b4caab9a46 (diff)
merge
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llspatialpartition.cpp6
-rw-r--r--indra/newview/llviewerobjectlist.cpp4
-rw-r--r--indra/newview/llvovolume.cpp8
-rw-r--r--indra/newview/pipeline.cpp10
4 files changed, 17 insertions, 11 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index efda39c806..b9063b3c81 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -2465,7 +2465,6 @@ void renderOctree(LLSpatialGroup* group)
{
//render solid object bounding box, color
//coded by buffer usage and activity
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
LLVector4 col;
if (group->mBuilt > 0.f)
@@ -2557,7 +2556,10 @@ void renderOctree(LLSpatialGroup* group)
size.mul(1.01f);
size.add(fudge);
- drawBox(group->mObjectBounds[0], fudge);
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ drawBox(group->mObjectBounds[0], fudge);
+ }
gGL.setSceneBlendType(LLRender::BT_ALPHA);
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index e2dd4d075c..ca32ee4202 100644
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -1422,7 +1422,7 @@ void LLViewerObjectList::updateObjectCost(const LLUUID& object_id, F32 object_co
void LLViewerObjectList::onObjectCostFetchFailure(const LLUUID& object_id)
{
- llwarns << "Failed to fetch object cost for object: " << object_id << llendl;
+ //llwarns << "Failed to fetch object cost for object: " << object_id << llendl;
mPendingObjectCost.erase(object_id);
}
@@ -1461,7 +1461,7 @@ void LLViewerObjectList::updatePhysicsProperties(const LLUUID& object_id,
void LLViewerObjectList::onPhysicsFlagsFetchFailure(const LLUUID& object_id)
{
- llwarns << "Failed to fetch physics flags for object: " << object_id << llendl;
+ //llwarns << "Failed to fetch physics flags for object: " << object_id << llendl;
mPendingPhysicsFlags.erase(object_id);
}
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 366213073e..71ebcf4c9f 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -931,9 +931,9 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
-BOOL LLVOVolume::setVolume(const LLVolumeParams &params, const S32 detail, bool unique_volume)
+BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bool unique_volume)
{
- LLVolumeParams volume_params = params;
+ LLVolumeParams volume_params = params_in;
S32 lod = mLOD;
@@ -945,7 +945,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params, const S32 detail, bool
if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{ //meshes might not have all LODs, get the force detail to best existing LOD
- LLUUID mesh_id = params.getSculptID();
+ LLUUID mesh_id = volume_params.getSculptID();
//profile and path params don't matter for meshes
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
@@ -1019,6 +1019,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params, const S32 detail, bool
LLPrimitive::setVolume(volume_params, available_lod);
}
}
+
}
else // otherwise is sculptie
{
@@ -1031,6 +1032,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params, const S32 detail, bool
return TRUE;
}
+
return FALSE;
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 24327bf535..2488e80bfb 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -7978,14 +7978,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
glLoadMatrixf(proj.m);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
- glLoadMatrixf(view.m);
+ glLoadMatrixd(gGLModelView);
stop_glerror();
gGLLastMatrix = NULL;
{
- LLGLDepthTest depth(GL_TRUE);
- glClear(GL_DEPTH_BUFFER_BIT);
+ //LLGLDepthTest depth(GL_TRUE);
+ //glClear(GL_DEPTH_BUFFER_BIT);
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -9018,7 +9018,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadow[j].bindTarget();
mShadow[j].getViewport(gGLViewport);
-
+ mShadow[j].clear();
+
{
static LLCullResult result[4];
@@ -9159,6 +9160,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
mShadow[i+4].bindTarget();
mShadow[i+4].getViewport(gGLViewport);
+ mShadow[i+4].clear();
static LLCullResult result[2];