diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-30 16:16:29 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-05-30 16:16:29 -0700 |
commit | e9b2aa384a84c2e1b5f93f81b72eb028b292ae6a (patch) | |
tree | ac005c6aa59279fa224f0bbd65f8ad4dd2b4f2d8 /indra | |
parent | f7bff299f1a243e8c5bfdc2b98ea3c7b549778f1 (diff) |
SL-11289
Limit banding from atmo exp falloff calc.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/skyF.glsl | 5 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 3 |
2 files changed, 6 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index dca2862b5a..5cb63912be 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -127,7 +127,7 @@ void main() light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y); // Calculate relative weights - temp1 = blue_density + haze_density; + temp1 = abs(blue_density) + vec4(abs(haze_density)); blue_weight = blue_density / temp1; haze_weight = haze_density / temp1; @@ -142,7 +142,8 @@ void main() // Transparency (-> temp1) // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * dist_mul); + //temp1 = exp(-temp1 * temp2.z * dist_mul); + temp1 = exp(-temp1 * dist_mul); // Compute haze glow temp2.x = dot(Pn, lightnorm.xyz); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b01e148fca..33b953beb7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8403,8 +8403,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV); shader.uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV); + LLEnvironment& environment = LLEnvironment::instance(); + LLColor4 ambient(environment.getCurrentSky()->getTotalAmbient()); + shader.uniform4fv(LLShaderMgr::AMBIENT, 1, ambient.mV); shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); shader.uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, environment.getCurrentSky()->getSunMoonGlowFactor()); |