diff options
author | Dave Parks <davep@lindenlab.com> | 2021-10-21 21:19:48 +0000 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2021-10-21 21:19:48 +0000 |
commit | e774bffb28a71730792931aeb1ed6a46d3cfe67b (patch) | |
tree | d82248f9fc0678fb5e6e3c39f5d0011707b0a86c /indra | |
parent | 6ecf8f2c01dc90c26a8a0ccbd11abc2241debfa9 (diff) |
SL-16202 Fix for textures appearing black or flashing white due to optimization bugs.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llcommon/workqueue.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 241 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 16 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 14 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 2 | ||||
-rw-r--r-- | indra/newview/llglsandbox.cpp | 3 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 13 |
7 files changed, 141 insertions, 150 deletions
diff --git a/indra/llcommon/workqueue.cpp b/indra/llcommon/workqueue.cpp index ffc9a97dc0..b32357e832 100644 --- a/indra/llcommon/workqueue.cpp +++ b/indra/llcommon/workqueue.cpp @@ -54,6 +54,7 @@ void LL::WorkQueue::runUntilClose() bool LL::WorkQueue::runPending() { + LL_PROFILE_ZONE_SCOPED; for (Work work; mQueue.tryPop(work); ) { callWork(work); @@ -110,6 +111,7 @@ void LL::WorkQueue::callWork(const Queue::DataTuple& work) void LL::WorkQueue::callWork(const Work& work) { + LL_PROFILE_ZONE_SCOPED; try { work(); diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index aff29bd857..b5e1910242 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -683,7 +683,7 @@ void LLImageGL::setImage(const LLImageRaw* imageraw) } static LLTrace::BlockTimerStatHandle FTM_SET_IMAGE("setImage"); -BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) +BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips, S32 usename) { LL_RECORD_BLOCK_TIME(FTM_SET_IMAGE); bool is_compressed = false; @@ -702,12 +702,11 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) break; } - - if (mUseMipMaps) { //set has mip maps to true before binding image so tex parameters get set properly - gGL.getTexUnit(0)->unbind(mBindTarget); + gGL.getTexUnit(0)->unbind(mBindTarget); + mHasMipMaps = true; mTexOptionsDirty = true; setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); @@ -717,7 +716,8 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) mHasMipMaps = false; } - llverify(gGL.getTexUnit(0)->bind(this)); + gGL.getTexUnit(0)->bind(this, false, false, usename); + if (mUseMipMaps) { @@ -1211,7 +1211,7 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures) } // static -void LLImageGL::deleteTextures(S32 numTextures, U32 *textures) +void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) { if (gGLManager.mInited) { @@ -1381,13 +1381,13 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S return FALSE; } - mGLTextureCreated = false ; llassert(gGLManager.mInited); stop_glerror(); if (!imageraw || imageraw->isBufferInvalid()) { LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL; + mGLTextureCreated = false; return FALSE; } @@ -1407,6 +1407,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S if (!setSize(w, h, imageraw->getComponents(), discard_level)) { LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL; + mGLTextureCreated = false; return FALSE; } @@ -1475,6 +1476,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S destroyGLTexture(); mCurrentDiscardLevel = discard_level; mLastBindTime = sLastFrameTime; + mGLTextureCreated = false; return TRUE ; } @@ -1486,104 +1488,123 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE3("createGLTexture3(data)"); BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename) { - LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE3); - llassert(data_in); - stop_glerror(); - - if (discard_level < 0) - { - llassert(mCurrentDiscardLevel >= 0); - discard_level = mCurrentDiscardLevel; - } - discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); + LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE3); + llassert(data_in); + stop_glerror(); - if (mTexName != 0 && discard_level == mCurrentDiscardLevel) - { - // This will only be true if the size has not changed - return setImage(data_in, data_hasmips); - } - - U32 old_name = mTexName; -// S32 old_discard = mCurrentDiscardLevel; - - if (usename != 0) - { - mTexName = usename; - } - else - { - LLImageGL::generateTextures(1, &mTexName); - stop_glerror(); - { - llverify(gGL.getTexUnit(0)->bind(this)); - stop_glerror(); - glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); - stop_glerror(); - glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level); - stop_glerror(); - } - } - if (!mTexName) - { - if (old_name) - { - sGlobalTextureMemory -= mTextureMemory; - LLImageGL::deleteTextures(1, &old_name); - disclaimMem(mTextureMemory); - stop_glerror(); - } + if (discard_level < 0) + { + llassert(mCurrentDiscardLevel >= 0); + discard_level = mCurrentDiscardLevel; + } + discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); - LL_WARNS() << "LLImageGL::createGLTexture failed to make texture" << LL_ENDL; - return FALSE; - } + if (mTexName != 0 && discard_level == mCurrentDiscardLevel) + { + // This will only be true if the size has not changed + return setImage(data_in, data_hasmips); + } - if (mUseMipMaps) - { - mAutoGenMips = gGLManager.mHasMipMapGeneration; + GLuint old_texname = mTexName; + + if (usename != 0) + { + mNewTexName = usename; + } + else + { + LLImageGL::generateTextures(1, &mNewTexName); + { + gGL.getTexUnit(0)->bind(this, false, false, mNewTexName); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel - discard_level); + } + } + + if (mUseMipMaps) + { + mAutoGenMips = gGLManager.mHasMipMapGeneration; #if LL_DARWIN - // On the Mac GF2 and GF4MX drivers, auto mipmap generation doesn't work right with alpha-only textures. - if(gGLManager.mIsGF2or4MX && (mFormatInternal == GL_ALPHA8) && (mFormatPrimary == GL_ALPHA)) - { - mAutoGenMips = FALSE; - } + // On the Mac GF2 and GF4MX drivers, auto mipmap generation doesn't work right with alpha-only textures. + if (gGLManager.mIsGF2or4MX && (mFormatInternal == GL_ALPHA8) && (mFormatPrimary == GL_ALPHA)) + { + mAutoGenMips = FALSE; + } #endif - } + } - mCurrentDiscardLevel = discard_level; + mCurrentDiscardLevel = discard_level; - if (!setImage(data_in, data_hasmips)) - { - stop_glerror(); - return FALSE; - } + if (!setImage(data_in, data_hasmips, mNewTexName)) + { + return FALSE; + } - // Set texture options to our defaults. - gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps); - gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode); - gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption); + // Set texture options to our defaults. + gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps); + gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode); + gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption); - // things will break if we don't unbind after creation - gGL.getTexUnit(0)->unbind(mBindTarget); - stop_glerror(); + // things will break if we don't unbind after creation + gGL.getTexUnit(0)->unbind(mBindTarget); - if (old_name != 0) - { - sGlobalTextureMemory -= mTextureMemory; + if (old_texname != 0) + { + sGlobalTextureMemory -= mTextureMemory; + } - LLImageGL::deleteTextures(1, &old_name); + //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread + if (LLImageGLThread::sInstance != nullptr && + LLThread::currentID() == LLImageGLThread::sInstance->getID()) + { + { + LL_PROFILE_ZONE_NAMED("cglt - sync"); + if (gGLManager.mHasSync) + { + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glClientWaitSync(sync, 0, 0); + glDeleteSync(sync); + } + else + { + glFinish(); + } + } - stop_glerror(); - } + ref(); + LLImageGLThread::sInstance->postCallback([=]() + { + LL_PROFILE_ZONE_NAMED("cglt - delete callback"); + if (old_texname != 0) + { + LLImageGL::deleteTextures(1, &old_texname); + } + mTexName = mNewTexName; + mNewTexName = 0; + unref(); + }); + } + else + { + //not on background thread, immediately set mTexName + if (old_texname != 0) + { + LLImageGL::deleteTextures(1, &old_texname); + } + mTexName = mNewTexName; + mNewTexName = 0; + } + + disclaimMem(mTextureMemory); + mTextureMemory = (S32Bytes)getMipBytes(mCurrentDiscardLevel); + claimMem(mTextureMemory); + sGlobalTextureMemory += mTextureMemory; + mTexelsInGLTexture = getWidth() * getHeight(); - disclaimMem(mTextureMemory); - mTextureMemory = (S32Bytes)getMipBytes(discard_level); - claimMem(mTextureMemory); - sGlobalTextureMemory += mTextureMemory; - mTexelsInGLTexture = getWidth() * getHeight() ; + // mark this as bound at this point, so we don't throw it out immediately + mLastBindTime = sLastFrameTime; - // mark this as bound at this point, so we don't throw it out immediately - mLastBindTime = sLastFrameTime; - return TRUE; + return TRUE; } BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const @@ -2274,17 +2295,7 @@ bool LLImageGLThread::post(const std::function<void()>& func) { try { - if (mFunctionQueue.size() < mFunctionQueue.capacity()) - { - //NOTE: tryPushFront will return immediately if the lock is held - // desired behavior here is to push and return true unless the - // queue is full or closed - mFunctionQueue.pushFront(func); - } - else - { - return false; - } + mFunctionQueue.post(func); } catch (LLThreadSafeQueueInterrupt e) { @@ -2300,7 +2311,7 @@ bool LLImageGLThread::postCallback(const std::function<void()>& callback) { try { - mCallbackQueue.pushFront(callback); + mCallbackQueue.post(callback); } catch (LLThreadSafeQueueInterrupt e) { @@ -2315,34 +2326,14 @@ void LLImageGLThread::executeCallbacks() { LL_PROFILE_ZONE_SCOPED; //executed from main thread - std::function<void()> callback; - while (mCallbackQueue.tryPopBack(callback)) - { - LL_PROFILE_ZONE_NAMED("iglt - callback"); - callback(); - } + mCallbackQueue.runPending(); } void LLImageGLThread::run() { mWindow->makeContextCurrent(mContext); gGL.init(); - try - { - while (true) - { - LL_PROFILE_ZONE_SCOPED; - std::function<void()> curFunc = mFunctionQueue.popBack(); - { - LL_PROFILE_ZONE_NAMED("iglt - function") - curFunc(); - } - } - } - catch (LLThreadSafeQueueInterrupt e) - { - //queue is closed, fall out of run loop - } + mFunctionQueue.runUntilClose(); gGL.shutdown(); mWindow->destroySharedContext(mContext); } diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 8e9b483c2d..da626a1093 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -37,6 +37,8 @@ #include "llunits.h" #include "llthreadsafequeue.h" #include "llrender.h" +#include "workqueue.h" + class LLTextureAtlas ; class LLWindow; @@ -50,7 +52,7 @@ class LLImageGL : public LLRefCount, public LLTrace::MemTrackable<LLImageGL> public: // These 2 functions replace glGenTextures() and glDeleteTextures() static void generateTextures(S32 numTextures, U32 *textures); - static void deleteTextures(S32 numTextures, U32 *textures); + static void deleteTextures(S32 numTextures, const U32 *textures); static void deleteDeadTextures(); // Size calculation @@ -110,7 +112,7 @@ public: S32 category = sMaxCategories-1); BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0); void setImage(const LLImageRaw* imageraw); - BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE); + BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0); BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); @@ -210,8 +212,9 @@ private: bool mGLTextureCreated ; LLGLuint mTexName; + LLGLuint mNewTexName = 0; // tex name set by background thread to be applied in main thread U16 mWidth; - U16 mHeight; + U16 mHeight; S8 mCurrentDiscardLevel; S8 mDiscardLevelInAtlas; @@ -319,8 +322,11 @@ public: void run() override; - LLThreadSafeQueue<std::function<void()>> mFunctionQueue; - LLThreadSafeQueue<std::function<void()>> mCallbackQueue; + // Work Queue for background thread + LL::WorkQueue mFunctionQueue; + + // Work Queue for main thread (run from updateClass) + LL::WorkQueue mCallbackQueue; LLWindow* mWindow; void* mContext; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 669a09d3ce..aad04beea2 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -236,6 +236,10 @@ void LLTexUnit::bindFast(LLTexture* texture) glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); gGL.mCurrTextureUnitIndex = mIndex; mCurrTexture = gl_tex->getTexName(); + if (!mCurrTexture) + { + mCurrTexture = LLImageGL::sDefaultGLTexture->getTexName(); + } glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture); mHasMipMaps = gl_tex->mHasMipMaps; } @@ -306,18 +310,20 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) return true; } -bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind) +bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 usename) { stop_glerror(); if (mIndex < 0) return false; + U32 texname = usename ? usename : texture->getTexName(); + if(!texture) { LL_DEBUGS() << "NULL LLTexUnit::bind texture" << LL_ENDL; return false; } - if(!texture->getTexName()) + if(!texname) { if(LLImageGL::sDefaultGLTexture && LLImageGL::sDefaultGLTexture->getTexName()) { @@ -327,7 +333,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind) return false ; } - if ((mCurrTexture != texture->getTexName()) || forceBind) + if ((mCurrTexture != texname) || forceBind) { gGL.flush(); stop_glerror(); @@ -335,7 +341,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind) stop_glerror(); enable(texture->getTarget()); stop_glerror(); - mCurrTexture = texture->getTexName(); + mCurrTexture = texname; glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture); stop_glerror(); texture->updateBindStats(texture->mTextureMemory); diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 6e2647a16b..7f19a45410 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -158,7 +158,7 @@ public: // Binds the LLImageGL to this texture unit // (automatically enables the unit for the LLImageGL's texture type) - bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false); + bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false, S32 usename = 0); bool bind(LLTexture* texture, bool for_rendering = false, bool forceBind = false); // bind implementation for inner loops diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 0f288e05ca..91f314c115 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -1090,7 +1090,7 @@ F32 gpu_benchmark() delete [] pixels; //make a dummy triangle to draw with - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, GL_STREAM_DRAW_ARB); + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, GL_STREAM_DRAW_ARB); if (!buff->allocateBuffer(3, 0, true)) { @@ -1100,7 +1100,6 @@ F32 gpu_benchmark() } LLStrider<LLVector3> v; - LLStrider<LLVector2> tc; if (! buff->getVertexStrider(v)) { diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 949e71a4c9..34847d8618 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1637,19 +1637,6 @@ void LLViewerFetchedTexture::scheduleCreateTexture() { //actually create the texture on a background thread createTexture(); - { - LL_PROFILE_ZONE_NAMED("iglt - sync"); - if (gGLManager.mHasSync) - { - auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); - glClientWaitSync(sync, 0, 0); - glDeleteSync(sync); - } - else - { - glFinish(); - } - } LLImageGLThread::sInstance->postCallback([this]() { //finalize on main thread |