diff options
author | Dave Parks <davep@lindenlab.com> | 2010-10-01 17:25:36 -0500 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2010-10-01 17:25:36 -0500 |
commit | e3a515f91c796208e7eca0784ce65ce7626565a1 (patch) | |
tree | a594937adc0d073b3b020b40e4c108f4ca66e30f /indra | |
parent | 032b1a1d1a0804610a0a47332f812ff121430bc3 (diff) |
Rough draft of physics display better matching what's on the sim.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llprimitive/llprimitive.h | 1 | ||||
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 127 |
2 files changed, 118 insertions, 10 deletions
diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index a44b9a6c1f..c906d98324 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -450,6 +450,7 @@ protected: U8 mNumTEs; // # of faces on the primitve U32 mMiscFlags; // home for misc bools +public: static LLVolumeMgr* sVolumeManager; }; diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 56be8af599..b46fc9ce63 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -48,7 +48,9 @@ #include "llmeshrepository.h" #include "llrender.h" #include "lloctree.h" +#include "llphysicsshapebuilderutil.h" #include "llvoavatar.h" +#include "llvolumemgr.h" #include "lltextureatlas.h" static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling"); @@ -2341,6 +2343,17 @@ void pushVerts(LLDrawable* drawable, U32 mask) } } +void pushVerts(LLVolume* volume) +{ + LLVertexBuffer::unbind(); + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + glVertexPointer(3, GL_FLOAT, 16, face.mPositions); + glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + } +} + void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) { if (buffer) @@ -2789,10 +2802,19 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) U32 data_mask = LLVertexBuffer::MAP_VERTEX; - if (volume->isMesh()) - { + LLVolumeParams volume_params = volume->getVolume()->getParams(); + + LLPhysicsVolumeParams physics_params(volume->getVolume()->getParams(), false); //pass as true if type is convex hull + LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification physics_spec; + LLPhysicsShapeBuilderUtil::determinePhysicsShape(physics_params, volume->getScale(), physics_spec); + + U32 type = physics_spec.getType(); + + if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH) + { LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id); + if (decomp) { gGL.pushMatrix(); @@ -2821,18 +2843,99 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } gGL.popMatrix(); + } + } + else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX) + { + gGL.pushMatrix(); + glMultMatrixf((GLfloat*) volume->getRelativeXform().mMatrix); + LLVector3 center = physics_spec.getCenter(); + LLVector3 scale = physics_spec.getScale(); + LLVector3 vscale = volume->getScale()*2.f; + scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]); + + gGL.color4fv(color.mV); + drawBox(center, scale); + gGL.popMatrix(); + } + else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE) + { + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); + + gGL.pushMatrix(); + glMultMatrixf((GLfloat*) volume->getRelativeXform().mMatrix); + glColor4fv(color.mV); + pushVerts(sphere); + gGL.popMatrix(); + LLPrimitive::sVolumeManager->unrefVolume(sphere); + } + else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER) + { + LLVolumeParams volume_params; + volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE ); + volume_params.setBeginAndEndS( 0.f, 1.f ); + volume_params.setBeginAndEndT( 0.f, 1.f ); + volume_params.setRatio ( 1, 1 ); + volume_params.setShear ( 0, 0 ); + LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); + + gGL.pushMatrix(); + glMultMatrixf((GLfloat*) volume->getRelativeXform().mMatrix); + glColor4fv(color.mV); + pushVerts(cylinder); + gGL.popMatrix(); + LLPrimitive::sVolumeManager->unrefVolume(cylinder); + } + else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_MESH) + { + LLVolumeParams volume_params = volume->getVolume()->getParams(); - return; + const S32 DEFAULT_DETAIL = 1; + const F32 LARGE_THRESHOLD = 5.f; + const F32 MEGA_THRESHOLD = 25.f; + + S32 detail = DEFAULT_DETAIL; + LLVector3 scale = volume->getScale(); + F32 avg_scale = (scale[0]+scale[1]+scale[2])/3.f; + + if (avg_scale > LARGE_THRESHOLD) + { + detail += 1; + if (avg_scale > MEGA_THRESHOLD) + { + detail += 1; + } } + + LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); + gGL.pushMatrix(); + glMultMatrixf((GLfloat*) volume->getRelativeXform().mMatrix); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + glColor3fv(color.mV); + pushVerts(phys_volume); + + glColor4fv(color.mV); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + pushVerts(phys_volume); + gGL.popMatrix(); + LLPrimitive::sVolumeManager->unrefVolume(phys_volume); } - //push faces - glColor3fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - pushVerts(drawable, data_mask); - glColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - pushVerts(drawable, data_mask); + /*{ //analytical shape, just push visual rep. + glColor3fv(color.mV); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + pushVerts(drawable, data_mask); + glColor4fv(color.mV); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + pushVerts(drawable, data_mask); + }*/ } void renderPhysicsShapes(LLSpatialGroup* group) @@ -2840,6 +2943,10 @@ void renderPhysicsShapes(LLSpatialGroup* group) LLGLEnable blend(GL_BLEND); LLGLDepthTest test(GL_TRUE, GL_FALSE); + LLGLEnable offset_fill(GL_POLYGON_OFFSET_FILL); + LLGLEnable offset_line(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(-1.f, -1.f); + for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getData().begin(); i != group->getData().end(); ++i) { LLDrawable* drawable = *i; |