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authorruslantproductengine <ruslantproductengine@lindenlab.com>2017-12-26 18:20:06 +0200
committerruslantproductengine <ruslantproductengine@lindenlab.com>2017-12-26 18:20:06 +0200
commitdf376c029936da11b3e1dda54f9c327de50440a8 (patch)
treeb2acfaa6713b2a6c27cea2fcc587645326de5b9c /indra
parent68200703f2e9486652b63ce3ef06b4b088d2a453 (diff)
MAINT-6437 - Tile-Based Texture Animation Scales Incorrectly for Rigged Mesh when worn (MacOS only)
FIXED.
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llglslshader.cpp54
1 files changed, 31 insertions, 23 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 970502f2d6..97557267cf 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -744,24 +744,25 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
, even if the "diffuseMap" will be appear and use first in shader code.
As example where this situation appear see: "Deferred Material Shader 28/29/30/31"
- And tickets: MAINT-4165, MAINT-4839, MAINT-3568
+ And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437
*/
S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap");
+ S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap");
S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
std::set<S32> skip_index;
- if (-1 != diffuseMap && (-1 != bumpMap || -1 != environmentMap))
+ if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap))
{
GLenum type;
GLsizei length;
GLint size = -1;
char name[1024];
- diffuseMap = bumpMap = environmentMap = -1;
+ diffuseMap = specularMap = bumpMap = environmentMap = -1;
for (S32 i = 0; i < activeCount; i++)
{
@@ -775,6 +776,18 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
continue;
}
+ if (-1 == specularMap && std::string(name) == "specularMap")
+ {
+ specularMap = i;
+ continue;
+ }
+
+ if (-1 == specularMap && std::string(name) == "specularMap")
+ {
+ specularMap = i;
+ continue;
+ }
+
if (-1 == bumpMap && std::string(name) == "bumpMap")
{
bumpMap = i;
@@ -788,34 +801,29 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
}
}
+ bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap;
bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap;
- if (bumpLessDiff && envLessDiff)
+ if (specularDiff || bumpLessDiff || envLessDiff)
{
mapUniform(diffuseMap, uniforms);
- mapUniform(bumpMap, uniforms);
- mapUniform(environmentMap, uniforms);
-
skip_index.insert(diffuseMap);
- skip_index.insert(bumpMap);
- skip_index.insert(environmentMap);
- }
- else if (bumpLessDiff)
- {
- mapUniform(diffuseMap, uniforms);
- mapUniform(bumpMap, uniforms);
- skip_index.insert(diffuseMap);
- skip_index.insert(bumpMap);
- }
- else if (envLessDiff)
- {
- mapUniform(diffuseMap, uniforms);
- mapUniform(environmentMap, uniforms);
+ if (-1 != specularMap) {
+ mapUniform(specularMap, uniforms);
+ skip_index.insert(specularMap);
+ }
- skip_index.insert(diffuseMap);
- skip_index.insert(environmentMap);
+ if (-1 != bumpMap) {
+ mapUniform(bumpMap, uniforms);
+ skip_index.insert(bumpMap);
+ }
+
+ if (-1 != environmentMap) {
+ mapUniform(environmentMap, uniforms);
+ skip_index.insert(environmentMap);
+ }
}
}