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author | Mnikolenko Productengine <mnikolenko@productengine.com> | 2021-08-18 14:36:56 +0300 |
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committer | Mnikolenko Productengine <mnikolenko@productengine.com> | 2021-08-18 14:36:56 +0300 |
commit | cf244c191e1b3ad99fd3d127a0f309e24fb7c8e0 (patch) | |
tree | 314c38e2ab5ff69d7b1c9f28021237b2449dc652 /indra | |
parent | 4a4838aa83f85c405ab2a0354b1da35a9fe5b92c (diff) |
SL-15848 FIXED Camera shaking when focused on terrain while avatar is in motion
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index ed6c3c307f..0592300e8f 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -1420,7 +1420,7 @@ void LLAgentCamera::updateCamera() F32 smoothing = LLSmoothInterpolation::getInterpolant(gSavedSettings.getF32("CameraPositionSmoothing") * SMOOTHING_HALF_LIFE, FALSE); - if (!mFocusObject) // we differentiate on avatar mode + if (mFocusOnAvatar && !mFocusObject) // we differentiate on avatar mode { // for avatar-relative focus, we smooth in avatar space - // the avatar moves too jerkily w/r/t global space to smooth there. |