diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-08-19 00:05:00 +0300 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-08-19 00:05:38 +0300 |
commit | c98bef9717a5ac70e0fe92bd217dbfc9c4094b0d (patch) | |
tree | 494f0abf216a2562526edeb4495d442ada13ec07 /indra | |
parent | c3b1eadf88c380bf932f89c541d0ac60da617256 (diff) |
SL-13802 Avatar was turned into wrong direction when hitting esc
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llagentcamera.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 9e65409256..c9d2b8305a 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -2690,10 +2690,19 @@ void LLAgentCamera::setFocusOnAvatar(BOOL focus_on_avatar, BOOL animate, BOOL re LLVector3 at_axis; if (!isAgentAvatarValid() || !gAgentAvatarp->getParent()) { - at_axis = LLViewerCamera::getInstance()->getAtAxis(); - at_axis.mV[VZ] = 0.f; - at_axis.normalize(); - gAgent.resetAxes(at_axis); + // In case of front view rotate agent to look into direction opposite to camera + // In case of rear view rotate agent into diraction same as camera, e t c + LLVector3 vect = getCameraOffsetInitial(); + F32 rotxy = F32(atan2(vect.mV[VY], vect.mV[VX])); + + LLCoordFrame frameCamera = *((LLCoordFrame*)LLViewerCamera::getInstance()); + // front view angle rotxy is zero, rear view rotxy angle is 180, compensate + frameCamera.yaw((180 * DEG_TO_RAD) - rotxy); + at_axis = frameCamera.getAtAxis(); + at_axis.mV[VZ] = 0.f; + at_axis.normalize(); + gAgent.resetAxes(at_axis); + gAgent.yaw(0); } } } |