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authorEric M. Tulla (BigPapi) <tulla@lindenlab.com>2010-01-08 18:21:08 -0500
committerEric M. Tulla (BigPapi) <tulla@lindenlab.com>2010-01-08 18:21:08 -0500
commitc9542b5d05e0e96ed9903c04cab19dcdb9af7395 (patch)
treed97a39ff29c2302579815a6bf21d22c2e68bf860 /indra
parent3e6d795d7bbc85a64c67998ec4467ff04a057118 (diff)
EXT-4038: Autopopulating My Outfits now happens correctly (creates links instead of folder copies).
-Reviewed by Seraph
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llagentwearables.cpp227
1 files changed, 204 insertions, 23 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index 29530c9c05..9842a3a8bb 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -95,19 +95,38 @@ public:
enum ELibraryOutfitFetchStep {
LOFS_FOLDER = 0,
LOFS_OUTFITS,
+ LOFS_LIBRARY,
+ LOFS_IMPORTED,
LOFS_CONTENTS
};
- LLLibraryOutfitsFetch() : mCurrFetchStep(LOFS_FOLDER), mOutfitsPopulated(false) {}
+ LLLibraryOutfitsFetch() : mCurrFetchStep(LOFS_FOLDER), mOutfitsPopulated(false)
+ {
+ mMyOutfitsID = LLUUID::null;
+ mClothingID = LLUUID::null;
+ mLibraryClothingID = LLUUID::null;
+ mImportedClothingID = LLUUID::null;
+ mImportedClothingName = "Imported Library Clothing";
+ }
~LLLibraryOutfitsFetch() {}
- virtual void done();
+ virtual void done();
void doneIdle();
+ LLUUID mMyOutfitsID;
+ void importedFolderFetch();
protected:
void folderDone(void);
void outfitsDone(void);
+ void libraryDone(void);
+ void importedFolderDone(void);
void contentsDone(void);
enum ELibraryOutfitFetchStep mCurrFetchStep;
- std::vector< std::pair< LLUUID, std::string > > mOutfits;
+ typedef std::vector< std::pair< LLUUID, std::string > > cloth_folder_vec_t;
+ cloth_folder_vec_t mLibraryClothingFolders;
+ cloth_folder_vec_t mImportedClothingFolders;
bool mOutfitsPopulated;
+ LLUUID mClothingID;
+ LLUUID mLibraryClothingID;
+ LLUUID mImportedClothingID;
+ std::string mImportedClothingName;
};
LLAgentWearables gAgentWearables;
@@ -2126,11 +2145,15 @@ void LLAgentWearables::populateMyOutfitsFolder(void)
// Get the complete information on the items in the inventory and
// setup an observer that will wait for that to happen.
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
- const LLUUID my_outfits_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
+ outfits->mMyOutfitsID = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
- folders.push_back(my_outfits_id);
+ folders.push_back(outfits->mMyOutfitsID);
gInventory.addObserver(outfits);
outfits->fetchDescendents(folders);
+ if (outfits->isEverythingComplete())
+ {
+ outfits->done();
+ }
}
void LLLibraryOutfitsFetch::done()
@@ -2144,13 +2167,24 @@ void LLLibraryOutfitsFetch::done()
void LLLibraryOutfitsFetch::doneIdle()
{
gInventory.addObserver(this); // Add this back in since it was taken out during ::done()
+
switch (mCurrFetchStep)
{
case LOFS_FOLDER:
folderDone();
+ mCurrFetchStep = LOFS_OUTFITS;
break;
case LOFS_OUTFITS:
outfitsDone();
+ mCurrFetchStep = LOFS_LIBRARY;
+ break;
+ case LOFS_LIBRARY:
+ libraryDone();
+ mCurrFetchStep = LOFS_IMPORTED;
+ break;
+ case LOFS_IMPORTED:
+ importedFolderDone();
+ mCurrFetchStep = LOFS_CONTENTS;
break;
case LOFS_CONTENTS:
contentsDone();
@@ -2172,67 +2206,214 @@ void LLLibraryOutfitsFetch::doneIdle()
void LLLibraryOutfitsFetch::folderDone(void)
{
- // Early out if we already have items in My Outfits.
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
- gInventory.collectDescendents(mCompleteFolders.front(), cat_array, wearable_array,
+ gInventory.collectDescendents(mMyOutfitsID, cat_array, wearable_array,
LLInventoryModel::EXCLUDE_TRASH);
+
+ // Early out if we already have items in My Outfits.
if (cat_array.count() > 0 || wearable_array.count() > 0)
{
mOutfitsPopulated = true;
return;
}
- // Get the UUID of the library's clothing folder
- const LLUUID library_clothing_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true);
+ mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
+ mLibraryClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true);
mCompleteFolders.clear();
// Get the complete information on the items in the inventory.
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
- folders.push_back(library_clothing_id);
- mCurrFetchStep = LOFS_OUTFITS;
+ folders.push_back(mClothingID);
+ folders.push_back(mLibraryClothingID);
fetchDescendents(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
}
void LLLibraryOutfitsFetch::outfitsDone(void)
{
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t wearable_array;
- gInventory.collectDescendents(mCompleteFolders.front(), cat_array, wearable_array,
- LLInventoryModel::EXCLUDE_TRASH);
-
LLInventoryFetchDescendentsObserver::folder_ref_t folders;
+ // Collect the contents of the Library's Clothing folder
+ gInventory.collectDescendents(mLibraryClothingID, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+
llassert(cat_array.count() > 0);
for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
iter != cat_array.end();
++iter)
{
const LLViewerInventoryCategory *cat = iter->get();
+
+ // Get the names and id's of every outfit in the library, except for ruth and other "misc" outfits.
if (cat->getName() != "More Outfits" && cat->getName() != "Ruth")
{
+ // Get the name of every outfit in the library
folders.push_back(cat->getUUID());
- mOutfits.push_back(std::make_pair(cat->getUUID(), cat->getName()));
+ mLibraryClothingFolders.push_back(std::make_pair(cat->getUUID(), cat->getName()));
+ }
+ }
+
+ // Collect the contents of your Inventory Clothing folder
+ cat_array.clear();
+ wearable_array.clear();
+ gInventory.collectDescendents(mClothingID, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+
+ // Check if you already have an "Imported Library Clothing" folder
+ for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
+ iter != cat_array.end();
+ ++iter)
+ {
+ const LLViewerInventoryCategory *cat = iter->get();
+ if (cat->getName() == mImportedClothingName)
+ {
+ mImportedClothingID = cat->getUUID();
+ }
+ }
+
+ mCompleteFolders.clear();
+
+ fetchDescendents(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
+}
+
+class LLLibraryOutfitsCopyDone: public LLInventoryCallback
+{
+public:
+ LLLibraryOutfitsCopyDone(LLLibraryOutfitsFetch * fetcher):
+ mFireCount(0), mLibraryOutftifsFetcher(fetcher)
+ {
+ }
+
+ virtual ~LLLibraryOutfitsCopyDone()
+ {
+ if (mLibraryOutftifsFetcher)
+ {
+ mLibraryOutftifsFetcher->importedFolderFetch();
+ }
+ }
+
+ /* virtual */ void fire(const LLUUID& inv_item)
+ {
+ mFireCount++;
+ }
+private:
+ U32 mFireCount;
+ LLLibraryOutfitsFetch * mLibraryOutftifsFetcher;
+};
+
+void LLLibraryOutfitsFetch::libraryDone(void)
+{
+ gInventory.removeObserver(this);
+ // Copy the clothing folders from the library into the imported clothing folder if necessary.
+ LLPointer<LLInventoryCallback> copy_waiter = new LLLibraryOutfitsCopyDone(this);
+
+ if (mImportedClothingID == LLUUID::null)
+ {
+ mImportedClothingID = gInventory.createNewCategory(mClothingID,
+ LLFolderType::FT_NONE,
+ mImportedClothingName);
+
+ for (cloth_folder_vec_t::const_iterator iter = mLibraryClothingFolders.begin();
+ iter != mLibraryClothingFolders.end();
+ ++iter)
+ {
+ LLUUID folder_id = gInventory.createNewCategory(mImportedClothingID,
+ LLFolderType::FT_NONE,
+ iter->second);
+ LLAppearanceManager::getInstance()->shallowCopyCategory(iter->first, folder_id, copy_waiter);
}
}
+}
+
+void LLLibraryOutfitsFetch::importedFolderFetch(void)
+{
+ // Fetch the contents of the Imported Clothing Folder
+ LLInventoryFetchDescendentsObserver::folder_ref_t folders;
+ folders.push_back(mImportedClothingID);
+
mCompleteFolders.clear();
+
+ gInventory.addObserver(this);
+
+ fetchDescendents(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
+}
- mCurrFetchStep = LOFS_CONTENTS;
+void LLLibraryOutfitsFetch::importedFolderDone(void)
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+ LLInventoryFetchDescendentsObserver::folder_ref_t folders;
+
+ // Collect the contents of the Imported Clothing folder
+ gInventory.collectDescendents(mImportedClothingID, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+
+ for (LLInventoryModel::cat_array_t::const_iterator iter = cat_array.begin();
+ iter != cat_array.end();
+ ++iter)
+ {
+ const LLViewerInventoryCategory *cat = iter->get();
+
+ // Get the name of every imported outfit
+ folders.push_back(cat->getUUID());
+ mImportedClothingFolders.push_back(std::make_pair(cat->getUUID(), cat->getName()));
+ }
+
+ mCompleteFolders.clear();
fetchDescendents(folders);
+ if (isEverythingComplete())
+ {
+ done();
+ }
}
void LLLibraryOutfitsFetch::contentsDone(void)
-{
- for(S32 i = 0; i < (S32)mOutfits.size(); ++i)
+{
+ LLInventoryModel::cat_array_t cat_array;
+ LLInventoryModel::item_array_t wearable_array;
+
+ for (cloth_folder_vec_t::const_iterator folder_iter = mImportedClothingFolders.begin();
+ folder_iter != mImportedClothingFolders.end();
+ ++folder_iter)
{
// First, make a folder in the My Outfits directory.
- const LLUUID parent_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MY_OUTFITS);
- LLUUID folder_id = gInventory.createNewCategory(parent_id,
- LLFolderType::FT_OUTFIT,
- mOutfits[i].second);
- LLAppearanceManager::getInstance()->shallowCopyCategory(mOutfits[i].first, folder_id, NULL);
+ LLUUID new_outfit_folder_id = gInventory.createNewCategory(mMyOutfitsID, LLFolderType::FT_OUTFIT, folder_iter->second);
+
+ cat_array.clear();
+ wearable_array.clear();
+ // Collect the contents of each imported clothing folder, so we can create new outfit links for it
+ gInventory.collectDescendents(folder_iter->first, cat_array, wearable_array,
+ LLInventoryModel::EXCLUDE_TRASH);
+
+ for (LLInventoryModel::item_array_t::const_iterator wearable_iter = wearable_array.begin();
+ wearable_iter != wearable_array.end();
+ ++wearable_iter)
+ {
+ const LLViewerInventoryItem *item = wearable_iter->get();
+ link_inventory_item(gAgent.getID(),
+ item->getLinkedUUID(),
+ new_outfit_folder_id,
+ item->getName(),
+ LLAssetType::AT_LINK,
+ NULL);
+ }
}
+
mOutfitsPopulated = true;
}