diff options
author | Jonathan Yap <jhwelch@gmail.com> | 2014-12-13 20:53:27 -0500 |
---|---|---|
committer | Jonathan Yap <jhwelch@gmail.com> | 2014-12-13 20:53:27 -0500 |
commit | c655ae00a1e9d3540a9280181766bd4f646e1cce (patch) | |
tree | 4babae71d915eed49e439b97dd5867301e24fd03 /indra | |
parent | e713ef765f268af1cba0f7b04f1e331332630e97 (diff) |
STORM-2082 When a control is greyed out make sure it's associated text is greyed out.
Sky: has two dependencies; grey it out when either one is not available.
Remove Basic Shaders from Basic tab
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/newview/llfloaterpreference.cpp | 35 | ||||
-rwxr-xr-x | indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml | 26 |
2 files changed, 39 insertions, 22 deletions
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 6e5b75e80b..814e552027 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1088,12 +1088,14 @@ void LLFloaterPreference::buildPopupLists() void LLFloaterPreference::refreshEnabledState() { LLUICtrl* ctrl_reflections = getChild<LLUICtrl>("Reflections"); + LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); // Reflections BOOL reflections = gSavedSettings.getBOOL("VertexShaderEnable") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps; ctrl_reflections->setEnabled(reflections); + reflections_text->setEnabled(reflections); // Bump & Shiny LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny"); @@ -1129,6 +1131,7 @@ void LLFloaterPreference::refreshEnabledState() // Global Shader Enable LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders"); LLSliderCtrl* terrain_detail = getChild<LLSliderCtrl>("TerrainDetail"); // can be linked with control var + LLTextBox* terrain_text = getChild<LLTextBox>("TerrainDetailText"); ctrl_shader_enable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")); @@ -1137,19 +1140,26 @@ void LLFloaterPreference::refreshEnabledState() { terrain_detail->setValue(1); terrain_detail->setEnabled(FALSE); + terrain_text->setEnabled(false); } else { - terrain_detail->setEnabled(TRUE); + terrain_detail->setEnabled(TRUE); + terrain_text->setEnabled(true); } // WindLight LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders"); - + LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); + LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); + // *HACK just checks to see if we can use shaders... // maybe some cards that use shaders, but don't support windlight ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders); + sky->setEnabled(ctrl_wind_light->get() && shaders); + sky_text->setEnabled(ctrl_wind_light->get() && shaders); + //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); LLCheckBoxCtrl* ctrl_deferred2 = getChild<LLCheckBoxCtrl>("UseLightShaders2"); @@ -1168,6 +1178,7 @@ void LLFloaterPreference::refreshEnabledState() LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); LLUICtrl* ctrl_shadow = getChild<LLUICtrl>("ShadowDetail"); + LLTextBox* shadow_text = getChild<LLTextBox>("RenderShadowDetailText"); // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE); @@ -1180,6 +1191,7 @@ void LLFloaterPreference::refreshEnabledState() enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderShadowDetail"); ctrl_shadow->setEnabled(enabled); + shadow_text->setEnabled(enabled); // Hardware settings F32 mem_multiplier = gSavedSettings.getF32("RenderTextureMemoryMultiple"); @@ -1249,6 +1261,7 @@ void LLFloaterPreference::refreshEnabledState() void LLFloaterPreference::disableUnavailableSettings() { LLUICtrl* ctrl_reflections = getChild<LLUICtrl>("Reflections"); + LLTextBox* reflections_text = getChild<LLTextBox>("ReflectionsText"); LLCheckBoxCtrl* ctrl_avatar_vp = getChild<LLCheckBoxCtrl>("AvatarVertexProgram"); LLCheckBoxCtrl* ctrl_avatar_cloth = getChild<LLCheckBoxCtrl>("AvatarCloth"); LLCheckBoxCtrl* ctrl_shader_enable = getChild<LLCheckBoxCtrl>("BasicShaders"); @@ -1257,8 +1270,11 @@ void LLFloaterPreference::disableUnavailableSettings() LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders"); LLCheckBoxCtrl* ctrl_deferred2 = getChild<LLCheckBoxCtrl>("UseLightShaders2"); LLUICtrl* ctrl_shadows = getChild<LLUICtrl>("ShadowDetail"); + LLTextBox* shadows_text = getChild<LLTextBox>("RenderShadowDetailText"); LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO"); LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF"); + LLSliderCtrl* sky = getChild<LLSliderCtrl>("SkyMeshDetail"); + LLTextBox* sky_text = getChild<LLTextBox>("SkyMeshDetailText"); // if vertex shaders off, disable all shader related products if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")) @@ -1268,9 +1284,13 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_wind_light->setEnabled(FALSE); ctrl_wind_light->setValue(FALSE); - + + sky->setEnabled(false); + sky_text->setEnabled(false); + ctrl_reflections->setEnabled(FALSE); ctrl_reflections->setValue(0); + reflections_text->setEnabled(false); ctrl_avatar_vp->setEnabled(FALSE); ctrl_avatar_vp->setValue(FALSE); @@ -1280,6 +1300,7 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_shadows->setEnabled(FALSE); ctrl_shadows->setValue(0); + shadows_text->setEnabled(false); ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); @@ -1299,9 +1320,13 @@ void LLFloaterPreference::disableUnavailableSettings() ctrl_wind_light->setEnabled(FALSE); ctrl_wind_light->setValue(FALSE); + sky->setEnabled(false); + sky_text->setEnabled(false); + //deferred needs windlight, disable deferred ctrl_shadows->setEnabled(FALSE); ctrl_shadows->setValue(0); + shadows_text->setEnabled(false); ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); @@ -1321,6 +1346,7 @@ void LLFloaterPreference::disableUnavailableSettings() { ctrl_shadows->setEnabled(FALSE); ctrl_shadows->setValue(0); + shadows_text->setEnabled(false); ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); @@ -1346,6 +1372,7 @@ void LLFloaterPreference::disableUnavailableSettings() { ctrl_shadows->setEnabled(FALSE); ctrl_shadows->setValue(0); + shadows_text->setEnabled(false); } // disabled reflections @@ -1353,6 +1380,7 @@ void LLFloaterPreference::disableUnavailableSettings() { ctrl_reflections->setEnabled(FALSE); ctrl_reflections->setValue(FALSE); + reflections_text->setEnabled(false); } // disabled av @@ -1367,6 +1395,7 @@ void LLFloaterPreference::disableUnavailableSettings() //deferred needs AvatarVP, disable deferred ctrl_shadows->setEnabled(FALSE); ctrl_shadows->setValue(0); + shadows_text->setEnabled(false); ctrl_ssao->setEnabled(FALSE); ctrl_ssao->setValue(FALSE); diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index 4636313f94..a53097a117 100755 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -265,27 +265,12 @@ </text> <check_box - control_name="VertexShaderEnable" - height="16" - initial_value="true" - label="Basic shaders" - layout="topleft" - left="30" - name="BasicShaders" - tool_tip="Disabling this option may prevent some graphics card drivers from crashing" - top_delta="30" - width="300"> - <check_box.commit_callback - function="Pref.VertexShaderEnable" /> - </check_box> - - <check_box control_name="RenderDeferred" height="16" initial_value="true" label="Advanced Lighting Model" layout="topleft" - left="50" + left="30" name="UseLightShaders2" top_delta="20" width="256"> @@ -438,7 +423,7 @@ width="300" > <slider.commit_callback function="Pref.UpdateSliderText" - parameter="TerrainDetailText" /> + parameter="TerrainDetail" /> </slider> <text type="string" @@ -449,6 +434,7 @@ top_delta="0" left_delta="304" name="TerrainDetailText" + text_readonly_color="LabelDisabledColor" width="128"> Low </text> @@ -629,6 +615,7 @@ height="16" layout="topleft" name="TerrainMeshDetailText" + text_readonly_color="LabelDisabledColor" top_delta="0" left_delta="304" width="128"> @@ -844,6 +831,7 @@ height="16" layout="topleft" name="ReflectionsText" + text_readonly_color="LabelDisabledColor" top_delta="0" left_delta="284" width="128"> @@ -866,7 +854,6 @@ <slider control_name="WLSkyDetail" - enabled_control="WindLightUseAtmosShaders" decimal_digits="0" follows="left|top" height="16" @@ -887,7 +874,6 @@ parameter="SkyMeshDetailText" /> </slider> <text - enabled_control="WindLightUseAtmosShaders" type="string" length="1" follows="left|top" @@ -895,6 +881,7 @@ layout="topleft" left_delta="264" name="SkyMeshDetailText" + text_readonly_color="LabelDisabledColor" top_delta="0" width="128"> Low @@ -970,6 +957,7 @@ layout="topleft" left_delta="264" name="RenderShadowDetailText" + text_readonly_color="LabelDisabledColor" top_delta="0" width="128"> None |