diff options
author | prep <prep@lindenlab.com> | 2011-04-18 10:41:32 -0400 |
---|---|---|
committer | prep <prep@lindenlab.com> | 2011-04-18 10:41:32 -0400 |
commit | c494e5c0d55b2da2f5aa5ea18fbccb670b2f3107 (patch) | |
tree | f1ca1733bd07470e0555e46132a00b3a6e37d4d2 /indra | |
parent | 0398e611f2cf3c4a6cecbee7b36250f7ca4348bf (diff) |
WIP for SH-1281. Rigged assets are critiqued differently based upon whether they're avrigs w/wo joint offets and whether the asset contains a subset of the joints in the visual scene
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/newview/llfloatermodelpreview.cpp | 447 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 52 |
2 files changed, 410 insertions, 89 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index a808cc47a2..cdd2bcf8e3 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -340,7 +340,7 @@ BOOL LLFloaterModelPreview::postBuild() mPreviewRect = preview_panel->getRect(); - mModelPreview = new LLModelPreview(512, 512, this); + mModelPreview = new LLModelPreview(512, 512, this ); mModelPreview->setPreviewTarget(16.f); mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5)); @@ -383,7 +383,7 @@ LLFloaterModelPreview::~LLFloaterModelPreview() sInstance = NULL; if ( mModelPreview && mModelPreview->getResetJointFlag() ) - { + { gAgentAvatarp->resetJointPositions(); } @@ -994,8 +994,11 @@ void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handl //----------------------------------------------------------------------------- // LLModelLoader //----------------------------------------------------------------------------- -LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview) -: LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE) +LLModelLoader::LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap, + std::deque<std::string>& jointsFromNodes ) +: mJointList( jointMap ) +, mJointsFromNode( jointsFromNodes ) +, LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE) { mJointMap["mPelvis"] = "mPelvis"; mJointMap["mTorso"] = "mTorso"; @@ -1073,27 +1076,6 @@ LLModelLoader::LLModelLoader(std::string filename, S32 lod, LLModelPreview* prev mJointMap["lShin"] = "mKneeLeft"; mJointMap["lFoot"] = "mFootLeft"; - //move into joint mapper class - mMasterJointList.push_front("mPelvis"); - mMasterJointList.push_front("mTorso"); - mMasterJointList.push_front("mChest"); - mMasterJointList.push_front("mNeck"); - mMasterJointList.push_front("mHead"); - mMasterJointList.push_front("mCollarLeft"); - mMasterJointList.push_front("mShoulderLeft"); - mMasterJointList.push_front("mElbowLeft"); - mMasterJointList.push_front("mWristLeft"); - mMasterJointList.push_front("mCollarRight"); - mMasterJointList.push_front("mShoulderRight"); - mMasterJointList.push_front("mElbowRight"); - mMasterJointList.push_front("mWristRight"); - mMasterJointList.push_front("mHipRight"); - mMasterJointList.push_front("mKneeRight"); - mMasterJointList.push_front("mFootRight"); - mMasterJointList.push_front("mHipLeft"); - mMasterJointList.push_front("mKneeLeft"); - mMasterJointList.push_front("mFootLeft"); - if (mPreview) { //only try to load from slm if viewer is configured to do so and this is the @@ -1356,12 +1338,8 @@ bool LLModelLoader::doLoadModel() skin_info.mBindShapeMatrix = trans; } - - - //The joint transfom map that we'll populate below - std::map<std::string,LLMatrix4> jointTransforms; - jointTransforms.clear(); - + + //Some collada setup for accessing the skeleton daeElement* pElement = 0; dae.getDatabase()->getElement( &pElement, 0, 0, "skeleton" ); @@ -1410,7 +1388,7 @@ bool LLModelLoader::doLoadModel() domNode* pNode = daeSafeCast<domNode>(children[i]); if ( isNodeAJoint( pNode ) ) { - processJointNode( pNode, jointTransforms ); + processJointNode( pNode, mJointList ); } } } @@ -1468,7 +1446,7 @@ bool LLModelLoader::doLoadModel() } //Store the joint transform w/respect to it's name. - jointTransforms[(*jointIt).second.c_str()] = workingTransform; + mJointList[(*jointIt).second.c_str()] = workingTransform; } } @@ -1571,13 +1549,10 @@ bool LLModelLoader::doLoadModel() //Now that we've parsed the joint array, let's determine if we have a full rig //(which means we have all the joints that are required for an avatar versus //a skinned asset attached to a node in a file that contains an entire skeleton, - //but does not use the skeleton). - mPreview->setRigValid( doesJointArrayContainACompleteRig( model->mSkinInfo.mJointNames ) ); - if ( !skeletonWithNoRootNode && !model->mSkinInfo.mJointNames.empty() && mPreview->isRigValid() ) - { - mPreview->setResetJointFlag( true ); - } + //but does not use the skeleton). + mPreview->critiqueRigForUploadApplicability( model->mSkinInfo.mJointNames ); + if ( !missingSkeletonOrScene ) { //Set the joint translations on the avatar - if it's a full mapping @@ -1590,10 +1565,10 @@ bool LLModelLoader::doLoadModel() { std::string lookingForJoint = (*masterJointIt).first.c_str(); - if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) + if ( mJointList.find( lookingForJoint ) != mJointList.end() ) { //llinfos<<"joint "<<lookingForJoint.c_str()<<llendl; - LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; + LLMatrix4 jointTransform = mJointList[lookingForJoint]; LLJoint* pJoint = gAgentAvatarp->getJoint( lookingForJoint ); if ( pJoint ) { @@ -1609,6 +1584,7 @@ bool LLModelLoader::doLoadModel() } } //missingSkeletonOrScene + //We need to construct the alternate bind matrix (which contains the new joint positions) //in the same order as they were stored in the joint buffer. The joints associated //with the skeleton are not stored in the same order as they are in the exported joint buffer. @@ -1620,11 +1596,11 @@ bool LLModelLoader::doLoadModel() std::string lookingForJoint = (*jointIt).c_str(); //Look for the joint xform that we extracted from the skeleton, using the jointIt as the key //and store it in the alternate bind matrix - if ( jointTransforms.find( lookingForJoint ) != jointTransforms.end() ) + if ( mJointList.find( lookingForJoint ) != mJointList.end() ) { - LLMatrix4 jointTransform = jointTransforms[lookingForJoint]; + LLMatrix4 jointTransform = mJointList[lookingForJoint]; LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i]; - newInverse.setTranslation( jointTransforms[lookingForJoint].getTranslation() ); + newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() ); model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse ); } else @@ -1787,7 +1763,11 @@ bool LLModelLoader::doLoadModel() processElement(scene); handlePivotPoint( root ); + + buildJointToNodeMappingFromScene( root ); + mPreview->critiqueJointToNodeMappingFromScene(); + return true; } @@ -1836,8 +1816,9 @@ bool LLModelLoader::loadFromSLM(const std::string& filename) model[lod].push_back(loaded_model); if (lod == LLModel::LOD_HIGH && !loaded_model->mSkinInfo.mJointNames.empty()) - { //check to see if rig is valid - mPreview->setRigValid( doesJointArrayContainACompleteRig( loaded_model->mSkinInfo.mJointNames ) ); + { + //check to see if rig is valid + mPreview->critiqueRigForUploadApplicability( loaded_model->mSkinInfo.mJointNames ); } } else @@ -1911,7 +1892,52 @@ void LLModelLoader::loadModelCallback() delete this; } - +//----------------------------------------------------------------------------- +// buildJointToNodeMappingFromScene() +//----------------------------------------------------------------------------- +void LLModelLoader::buildJointToNodeMappingFromScene( daeElement* pRoot ) +{ + daeElement* pScene = pRoot->getDescendant("visual_scene"); + if ( pScene ) + { + daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren(); + S32 childCount = children.getCount(); + for (S32 i = 0; i < childCount; ++i) + { + domNode* pNode = daeSafeCast<domNode>(children[i]); + processJointToNodeMapping( pNode ); + } + } +} +//----------------------------------------------------------------------------- +// processJointToNodeMapping() +//----------------------------------------------------------------------------- +void LLModelLoader::processJointToNodeMapping( domNode* pNode ) +{ + if ( isNodeAJoint( pNode ) ) + { + //1.Store the parent + std::string nodeName = pNode->getName(); + if ( !nodeName.empty() ) + { + mJointsFromNode.push_front( pNode->getName() ); + } + //2. Handle the kiddo's + daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren(); + S32 childOfChildCount = childOfChild.getCount(); + for (S32 i = 0; i < childOfChildCount; ++i) + { + domNode* pChildNode = daeSafeCast<domNode>( childOfChild[i] ); + if ( pChildNode ) + { + processJointToNodeMapping( pChildNode ); + } + } + } +} +//----------------------------------------------------------------------------- +// handlePivotPoint() +//----------------------------------------------------------------------------- void LLModelLoader::handlePivotPoint( daeElement* pRoot ) { //Import an optional pivot point - a pivot point is just a node in the visual scene named "AssetPivot" @@ -1953,37 +1979,157 @@ void LLModelLoader::handlePivotPoint( daeElement* pRoot ) } } -bool LLModelLoader::doesJointArrayContainACompleteRig( const std::vector<std::string> &jointListFromModel ) +//----------------------------------------------------------------------------- +// critiqueRigForUploadApplicability() +//----------------------------------------------------------------------------- +void LLModelPreview::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset ) +{ + //Determines the following use cases for a rig: + //1. It is suitable for upload with skin weights & joint positions, or + //2. It is suitable for upload as standard av with just skin weights + + bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset ); + bool isRigLegacyOK = isRigLegacy( jointListFromAsset ); + + //It's OK that both could end up being true, both default to false + if ( isJointPositionUploadOK ) + { + setRigValidForJointPositionUpload( true ); + } + + if ( isRigLegacyOK ) + { + setLegacyRigValid( true ); + } + + if ( isJointPositionUploadOK ) + { + setResetJointFlag( true ); + } +} +//----------------------------------------------------------------------------- +// critiqueJointToNodeMappingFromScene() +//----------------------------------------------------------------------------- +void LLModelPreview::critiqueJointToNodeMappingFromScene( void ) +{ + //Do the actual nodes back the joint listing from the dae? + //if yes then this is a fully rigged asset, otherwise it's just a partial rig + + std::deque<std::string>::iterator jointsFromNodeIt = mJointsFromNode.begin(); + std::deque<std::string>::iterator jointsFromNodeEndIt = mJointsFromNode.end(); + bool result = true; + + if ( !mJointsFromNode.empty() ) + { + for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt ) + { + std::string name = *jointsFromNodeIt; + if ( mJointTransformMap.find( name ) != mJointTransformMap.end() ) + { + continue; + } + else + { + llinfos<<"critiqueJointToNodeMappingFromScene is missing a: "<<name<<llendl; + result = false; + } + } + } + else + { + result = false; + } + + //Determines the following use cases for a rig: + //1. Full av rig w/1-1 mapping from the scene and joint array + //2. Partial rig but w/o parity between the scene and joint array + if ( result ) + { + setResetJointFlag( true ); + //llinfos<<"Full"<<llendl; + } + else + { + setResetJointFlag( false ); + //llinfos<<"Partial"<<llendl; + } +} +//----------------------------------------------------------------------------- +// isRigLegacy() +//----------------------------------------------------------------------------- +bool LLModelPreview::isRigLegacy( const std::vector<std::string> &jointListFromAsset ) +{ + //No joints in asset + if ( jointListFromAsset.size() == 0 ) + { + return false; + } + + bool result = false; + + std::deque<std::string> :: const_iterator masterJointIt = mMasterLegacyJointList.begin(); + std::deque<std::string> :: const_iterator masterJointEndIt = mMasterLegacyJointList.end(); + + std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin(); + std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end(); + + for ( ;masterJointIt!=masterJointEndIt;++masterJointIt ) + { + result = false; + modelJointIt = jointListFromAsset.begin(); + + for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt ) + { + if ( *masterJointIt == *modelJointIt ) + { + result = true; + break; + } + } + if ( !result ) + { + llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< llendl; + break; + } + } + return result; +} +//----------------------------------------------------------------------------- +// isRigSuitableForJointPositionUpload() +//----------------------------------------------------------------------------- +bool LLModelPreview::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset ) { + bool result = false; + std::deque<std::string> :: const_iterator masterJointIt = mMasterJointList.begin(); std::deque<std::string> :: const_iterator masterJointEndIt = mMasterJointList.end(); - std::vector<std::string> :: const_iterator modelJointIt = jointListFromModel.begin(); - std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromModel.end(); + std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin(); + std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end(); - bool found = false; for ( ;masterJointIt!=masterJointEndIt;++masterJointIt ) { - found = false; - modelJointIt = jointListFromModel.begin(); + result = false; + modelJointIt = jointListFromAsset.begin(); + for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt ) { if ( *masterJointIt == *modelJointIt ) { - found = true; + result = true; break; } } - if ( !found ) + if ( !result ) { - llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset - it is required)." << *masterJointIt<< llendl; + llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< llendl; break; } - } - - return found; + } + return result; } + //called in the main thread void LLModelLoader::loadTextures() { @@ -2013,6 +2159,9 @@ void LLModelLoader::loadTextures() } } +//----------------------------------------------------------------------------- +// isNodeAJoint() +//----------------------------------------------------------------------------- bool LLModelLoader::isNodeAJoint( domNode* pNode ) { if ( pNode->getName() == NULL) @@ -2027,7 +2176,9 @@ bool LLModelLoader::isNodeAJoint( domNode* pNode ) return false; } - +//----------------------------------------------------------------------------- +// isNodeAPivotPoint() +//----------------------------------------------------------------------------- bool LLModelLoader::isNodeAPivotPoint( domNode* pNode ) { bool result = false; @@ -2046,14 +2197,18 @@ bool LLModelLoader::isNodeAPivotPoint( domNode* pNode ) } return result; } - +//----------------------------------------------------------------------------- +// extractTranslation() +//----------------------------------------------------------------------------- void LLModelLoader::extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ) { domFloat3 jointTrans = pTranslate->getValue(); LLVector3 singleJointTranslation( jointTrans[0], jointTrans[1], jointTrans[2] ); transform.setTranslation( singleJointTranslation ); } - +//----------------------------------------------------------------------------- +// extractTranslationViaElement() +//----------------------------------------------------------------------------- void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ) { domTranslate* pTranslateChild = dynamic_cast<domTranslate*>( pTranslateElement ); @@ -2061,8 +2216,10 @@ void LLModelLoader::extractTranslationViaElement( daeElement* pTranslateElement, LLVector3 singleJointTranslation( translateChild[0], translateChild[1], translateChild[2] ); transform.setTranslation( singleJointTranslation ); } - -void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMatrix4>& jointTransforms ) +//----------------------------------------------------------------------------- +// processJointNode() +//----------------------------------------------------------------------------- +void LLModelLoader::processJointNode( domNode* pNode, JointTransformMap& jointTransforms ) { if (pNode->getName() == NULL) { @@ -2135,7 +2292,9 @@ void LLModelLoader::processJointNode( domNode* pNode, std::map<std::string,LLMat } } } - +//----------------------------------------------------------------------------- +// getChildFromElement() +//----------------------------------------------------------------------------- daeElement* LLModelLoader::getChildFromElement( daeElement* pElement, std::string const & name ) { daeElement* pChildOfElement = pElement->getChild( name.c_str() ); @@ -2456,8 +2615,10 @@ LLColor4 LLModelLoader::getDaeColor(daeElement* element) LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex(NULL) , mPelvisZOffset( 0.0f ) -, mRigValid( false ) +, mLegacyRigValid( false ) +, mRigValidJointUpload( false ) , mResetJoints( false ) +, mLastJointUpdate( false ) { mNeedsUpdate = TRUE; mCameraDistance = 0.f; @@ -2491,6 +2652,40 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) mModelPivot = LLVector3( 0.0f, 0.0f, 0.0f ); glodInit(); + + //move into joint mapper class + //1. joints for joint offset verification + mMasterJointList.push_front("mPelvis"); + mMasterJointList.push_front("mTorso"); + mMasterJointList.push_front("mChest"); + mMasterJointList.push_front("mNeck"); + mMasterJointList.push_front("mHead"); + mMasterJointList.push_front("mCollarLeft"); + mMasterJointList.push_front("mShoulderLeft"); + mMasterJointList.push_front("mElbowLeft"); + mMasterJointList.push_front("mWristLeft"); + mMasterJointList.push_front("mCollarRight"); + mMasterJointList.push_front("mShoulderRight"); + mMasterJointList.push_front("mElbowRight"); + mMasterJointList.push_front("mWristRight"); + mMasterJointList.push_front("mHipRight"); + mMasterJointList.push_front("mKneeRight"); + mMasterJointList.push_front("mFootRight"); + mMasterJointList.push_front("mHipLeft"); + mMasterJointList.push_front("mKneeLeft"); + mMasterJointList.push_front("mFootLeft"); + //2. legacy joint list - used to verify rigs that will not be using joint offsets + mMasterLegacyJointList.push_front("mPelvis"); + mMasterLegacyJointList.push_front("mTorso"); + mMasterLegacyJointList.push_front("mChest"); + mMasterLegacyJointList.push_front("mNeck"); + mMasterLegacyJointList.push_front("mHead"); + mMasterLegacyJointList.push_front("mHipRight"); + mMasterLegacyJointList.push_front("mKneeRight"); + mMasterLegacyJointList.push_front("mFootRight"); + mMasterLegacyJointList.push_front("mHipLeft"); + mMasterLegacyJointList.push_front("mKneeLeft"); + mMasterLegacyJointList.push_front("mFootLeft"); } LLModelPreview::~LLModelPreview() @@ -2518,14 +2713,20 @@ U32 LLModelPreview::calcResourceCost() } } - //Upload skin is selected BUT the joints coming in from the asset - //were malformed. + //Upload skin is selected BUT check to see if the joints coming in from the asset were malformed. if ( mFMP && mFMP->childGetValue("upload_skin").asBoolean() ) { - if ( !isRigValid() ) + bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean(); + if ( uploadingJointPositions && !isRigValidForJointPositionUpload() ) + { + mFMP->childDisable("ok_btn"); + } + else + if ( !isLegacyRigValid() ) { mFMP->childDisable("ok_btn"); } + //ok_btn should not have been changed unless something was wrong with joint list } U32 cost = 0; @@ -2858,7 +3059,7 @@ void LLModelPreview::loadModel(std::string filename, S32 lod) clearGLODGroup(); } - mModelLoader = new LLModelLoader(filename, lod, this); + mModelLoader = new LLModelLoader(filename, lod, this, mJointTransformMap, mJointsFromNode ); mModelLoader->start(); @@ -3694,12 +3895,22 @@ void LLModelPreview::updateStatusMessages() bool errorStateFromLoader = getLoadState() >= LLModelLoader::ERROR_PARSING ? true : false; bool skinAndRigOk = true; - bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean(); - if ( uploadingSkin && !isRigValid() ) + bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean(); + bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean(); + + if ( uploadingSkin ) { - skinAndRigOk = false; + if ( uploadingJointPositions && !isRigValidForJointPositionUpload() ) + { + skinAndRigOk = false; + } + else + if ( !isLegacyRigValid() ) + { + skinAndRigOk = false; + } } - + if ( upload_ok && !errorStateFromLoader && skinAndRigOk ) { mFMP->childEnable("ok_btn"); @@ -4089,7 +4300,55 @@ void LLModelPreview::update() } } +//----------------------------------------------------------------------------- +// changeAvatarsJointPositions() +//----------------------------------------------------------------------------- +void LLModelPreview::changeAvatarsJointPositions( LLModel* pModel ) +{ + if ( mMasterJointList.empty() ) + { + return; + } + + std::vector<std::string> :: const_iterator jointListItBegin = pModel->mSkinInfo.mJointNames.begin(); + std::vector<std::string> :: const_iterator jointListItEnd = pModel->mSkinInfo.mJointNames.end(); + + S32 index = 0; + for ( ; jointListItBegin!=jointListItEnd; ++jointListItBegin, ++index ) + { + std::string elem = *jointListItBegin; + //llinfos<<"joint "<<elem<<llendl; + + S32 matrixCnt = pModel->mSkinInfo.mAlternateBindMatrix.size(); + if ( matrixCnt < 1 ) + { + llinfos<<"Total WTF moment :"<<matrixCnt<<llendl; + } + else + { + LLMatrix4 jointTransform = pModel->mSkinInfo.mAlternateBindMatrix[index]; + LLJoint* pJoint = gAgentAvatarp->getJoint( elem ); + if ( pJoint ) + { + pJoint->storeCurrentXform( jointTransform.getTranslation() ); + } + } + } +} +//----------------------------------------------------------------------------- +// getTranslationForJointOffset() +//----------------------------------------------------------------------------- +LLVector3 LLModelPreview::getTranslationForJointOffset( std::string joint ) +{ + LLMatrix4 jointTransform; + if ( mJointTransformMap.find( joint ) != mJointTransformMap.end() ) + { + jointTransform = mJointTransformMap[joint]; + return jointTransform.getTranslation(); + } + return LLVector3(0.0f,0.0f,0.0f); +} //----------------------------------------------------------------------------- // render() //----------------------------------------------------------------------------- @@ -4140,9 +4399,21 @@ BOOL LLModelPreview::render() LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; bool has_skin_weights = false; - bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); + bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); + bool resetJoints = false; + if ( upload_joints != mLastJointUpdate ) + { + if ( mLastJointUpdate ) + { + resetJoints = true; + } + + mLastJointUpdate = upload_joints; + + } + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) @@ -4187,11 +4458,30 @@ BOOL LLModelPreview::render() if (!upload_skin && upload_joints) { //can't upload joints if not uploading skin weights mFMP->childSetValue("upload_joints", false); - upload_joints = false; - } - + upload_joints = false; + } + mFMP->childSetEnabled("upload_joints", upload_skin); + //poke at avatar when we upload custom joints + /* + if ( upload_joints ) + { + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + if ( !model->mSkinWeights.empty() ) + { + changeAvatarsJointPositions( model ); + } + } + } + } + */ + F32 explode = mFMP->childGetValue("physics_explode").asReal(); glClear(GL_DEPTH_BUFFER_BIT); @@ -4468,6 +4758,7 @@ BOOL LLModelPreview::render() //quick 'n dirty software vertex skinning //build matrix palette + LLMatrix4 mat[64]; for (U32 j = 0; j < model->mSkinInfo.mJointNames.size(); ++j) { diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index dc6a33d0ab..186bf114d1 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -53,6 +53,9 @@ class domTranslate; class LLMenuButton; class LLToggleableMenu; +typedef std::map<std::string, LLMatrix4> JointTransformMap; +typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt; + const S32 NUM_LOD = 4; class LLModelLoader : public LLThread @@ -94,8 +97,8 @@ public: //queue of models that need a physics rep model_queue mPhysicsQ; - LLModelLoader(std::string filename, S32 lod, LLModelPreview* preview); - + LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap, + std::deque<std::string>& jointsFromNodes ); virtual void run(); bool doLoadModel(); bool loadFromSLM(const std::string& filename); @@ -115,17 +118,19 @@ public: void extractTranslation( domTranslate* pTranslate, LLMatrix4& transform ); void extractTranslationViaElement( daeElement* pTranslateElement, LLMatrix4& transform ); - bool doesJointArrayContainACompleteRig( const std::vector<std::string> &modelJointList ); - bool checkForCompleteRig( const std::vector<std::string> &jointListFromModel ); - void handlePivotPoint( daeElement* pRoot ); bool isNodeAPivotPoint( domNode* pNode ); void setLoadState(U32 state); + void buildJointToNodeMappingFromScene( daeElement* pRoot ); + void processJointToNodeMapping( domNode* pNode ); + + //map of avatar joints as named in COLLADA assets to internal joint names std::map<std::string, std::string> mJointMap; - std::deque<std::string> mMasterJointList; + JointTransformMap& mJointList; + std::deque<std::string>& mJointsFromNode; }; class LLFloaterModelPreview : public LLFloater @@ -297,12 +302,28 @@ public: void updateStatusMessages(); void clearGLODGroup(); void onLODParamCommit(bool enforce_tri_limit); + const bool getModelPivot( void ) const { return mHasPivot; } void setHasPivot( bool val ) { mHasPivot = val; } void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; } - const bool isRigValid( void ) const { return mRigValid; } - void setRigValid( bool rigValid ) { mRigValid = rigValid; } - + + //Sets the current avatars joints to new positions + //Makes in world go to shit, however + void changeAvatarsJointPositions( LLModel* pModel ); + //Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps) + void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset ); + void critiqueJointToNodeMappingFromScene( void ); + //Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions + //Accessors for joint position upload friendly rigs + const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; } + void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; } + bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset ); + //Determines if a rig is a legacy from the joint list + bool isRigLegacy( const std::vector<std::string> &jointListFromAsset ); + //Accessors for the legacy rigs + const bool isLegacyRigValid( void ) const { return mLegacyRigValid; } + void setLegacyRigValid( bool rigValid ) { mLegacyRigValid = rigValid; } + static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); } @@ -314,6 +335,8 @@ public: void setResetJointFlag( bool state ) { mResetJoints = state; } bool getResetJointFlag( void ) { return mResetJoints; } + LLVector3 getTranslationForJointOffset( std::string joint ); + protected: friend class LLModelLoader; friend class LLFloaterModelPreview; @@ -377,8 +400,15 @@ public: float mPelvisZOffset; - bool mRigValid; -}; + bool mRigValidJointUpload; + bool mLegacyRigValid; + bool mLastJointUpdate; + + std::deque<std::string> mMasterJointList; + std::deque<std::string> mMasterLegacyJointList; + std::deque<std::string> mJointsFromNode; + JointTransformMap mJointTransformMap; +}; #endif // LL_LLFLOATERMODELPREVIEW_H |