diff options
| author | Erik Kundiman <erik@megapahit.org> | 2024-06-02 13:28:03 +0800 | 
|---|---|---|
| committer | Erik Kundiman <erik@megapahit.org> | 2024-06-02 13:28:03 +0800 | 
| commit | c30ec44e2f4b267b9f29be5084db51323b05a21c (patch) | |
| tree | e48ceab9651f79b9272130309cf6f442f41483ce /indra | |
| parent | f8faac2e759647811338acc66f6c693a9fa42cdf (diff) | |
Revert "Prepend avatar skin's matrix palette variable name"
This reverts commit 30e33e279b1b2d04951c399f548c3afc3b17fd1b.
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl | 12 | 
1 files changed, 6 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index bfe5e36bbf..cdf661893c 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -26,7 +26,7 @@  in vec4 weight; -uniform vec4 avatarMatrixPalette[45]; +uniform vec4 matrixPalette[45];  mat4 getSkinnedTransform()  { @@ -34,16 +34,16 @@ mat4 getSkinnedTransform()      int i = int(floor(weight.x));      float x = fract(weight.x); -    ret[0] = mix(avatarMatrixPalette[i+0], avatarMatrixPalette[i+1], x); -    ret[1] = mix(avatarMatrixPalette[i+15],avatarMatrixPalette[i+16], x); -    ret[2] = mix(avatarMatrixPalette[i+30],avatarMatrixPalette[i+31], x); +    ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x); +    ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x); +    ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);      ret[3] = vec4(0,0,0,1);      return ret;  #ifdef IS_AMD_CARD      // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. -    vec4 dummy1 = avatarMatrixPalette[0]; -    vec4 dummy2 = avatarMatrixPalette[44]; +    vec4 dummy1 = matrixPalette[0]; +    vec4 dummy2 = matrixPalette[44];  #endif  } | 
