diff options
| author | Graham Linden <graham@lindenlab.com> | 2019-07-08 10:48:34 -0700 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2019-07-08 10:48:34 -0700 | 
| commit | c1b6d91c32ae4ab0bd9a19d92dc95110d937d940 (patch) | |
| tree | e21535c4fa24d3ea0f1ccb485b378e4f4613eb3c /indra | |
| parent | 1d86dcd846ed5ea7734df507d15adf057cb2ebd0 (diff) | |
SL-11540
Make class1/environment and class1/deferred water match.
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 6 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/waterF.glsl | 4 | 
2 files changed, 6 insertions, 4 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 5a3a02d5d1..51b131ada7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -155,18 +155,16 @@ void main()  	vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);  	vec4 fb = texture2D(screenTex, distort2); -    fb.rgb = srgb_to_linear(fb.rgb);  	//mix with reflection  	// Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug -	color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.49999 + 0.5); +	color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999f);  	vec4 pos = vary_position;  	color.rgb += spec * specular;  	//color.rgb = atmosTransport(color.rgb); -    color.rgb *= 2.0f;  	color.rgb = scaleSoftClip(color.rgb);  	color.a   = spec * sunAngle2; @@ -175,5 +173,5 @@ void main()  	frag_data[0] = vec4(color.rgb, color); // diffuse  	frag_data[1] = vec4(0);		// speccolor, spec -	frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.05, 0);// normalxy, 0, 0 +	frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.0, 0);// normalxy, 0, 0  } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 05fd4461c1..750de7100f 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -121,6 +121,7 @@ void main()      vec4 refcol = refcol1 + refcol2 + refcol3;      float df1 = df.x + df.y + df.z; +    df1 *= 0.666666f;      refcol *= df1;      vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; @@ -155,6 +156,9 @@ void main()      color.a = spec * sunAngle2; +    //color.rgb = atmosTransport(color.rgb); +	color.rgb = scaleSoftClip(color.rgb); +  #if defined(WATER_EDGE)      gl_FragDepth = 0.9999847f;  #endif | 
