diff options
| author | Ptolemy <ptolemy@lindenlab.com> | 2022-03-18 19:42:58 -0700 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2022-03-18 19:54:27 -0700 | 
| commit | bcd37186f18ebf5f9418fb0a54ef1cd5b6e0095f (patch) | |
| tree | 674c058ea86e2d04881d99096a0d9c5fc5a7f2a9 /indra | |
| parent | da6635702a7d07ddd3a45090cc74aea671c9a7c0 (diff) | |
SL-16993: Fix Model Upload Physics Analyze rendering physics hull as black mesh
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/llmodelpreview.cpp | 11 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 20 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.h | 1 | 
3 files changed, 32 insertions, 0 deletions
| diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index b60fabb01b..c7f56de4ed 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -3285,6 +3285,14 @@ BOOL LLModelPreview::render()                                  if (!physics.mMesh.empty())                                  { //render hull instead of mesh +                                    // SL-16993 physics.mMesh[i].mNormals were being used to light the exploded +                                    // analyzed physics shape but the drawArrays() interface changed +                                    //  causing normal data <0,0,0> to be passed to the shader. +                                    // The Phyics Preview shader uses plain vertex coloring so the physics hull is full lit. +                                    // We could also use interface/ui shaders. +                                    gObjectPreviewProgram.unbind(); +                                    gPhysicsPreviewProgram.bind(); +                                      for (U32 i = 0; i < physics.mMesh.size(); ++i)                                      {                                          if (explode > 0.f) @@ -3312,6 +3320,9 @@ BOOL LLModelPreview::render()                                              gGL.popMatrix();                                          }                                      } + +                                    gPhysicsPreviewProgram.unbind(); +                                    gObjectPreviewProgram.bind();                                  }                              }                          } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index c97b1d914b..a8e0f576ca 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -102,6 +102,7 @@ LLGLSLShader        gSkinnedObjectSimpleProgram;  LLGLSLShader		gObjectSimpleImpostorProgram;  LLGLSLShader        gSkinnedObjectSimpleImpostorProgram;  LLGLSLShader		gObjectPreviewProgram; +LLGLSLShader        gPhysicsPreviewProgram;  LLGLSLShader		gObjectSimpleWaterProgram;  LLGLSLShader        gSkinnedObjectSimpleWaterProgram;  LLGLSLShader		gObjectSimpleAlphaMaskProgram; @@ -758,6 +759,7 @@ void LLViewerShaderMgr::unloadShaders()  	gObjectSimpleImpostorProgram.unload();      gSkinnedObjectSimpleImpostorProgram.unload();  	gObjectPreviewProgram.unload(); +    gPhysicsPreviewProgram.unload();  	gImpostorProgram.unload();  	gObjectSimpleAlphaMaskProgram.unload();      gSkinnedObjectSimpleAlphaMaskProgram.unload(); @@ -3023,6 +3025,24 @@ BOOL LLViewerShaderMgr::loadShadersObject()  	if (success)  	{ +		gPhysicsPreviewProgram.mName = "Preview Physics Shader"; +		gPhysicsPreviewProgram.mFeatures.calculatesLighting = false; +		gPhysicsPreviewProgram.mFeatures.calculatesAtmospherics = false; +		gPhysicsPreviewProgram.mFeatures.hasGamma = false; +		gPhysicsPreviewProgram.mFeatures.hasAtmospherics = false; +		gPhysicsPreviewProgram.mFeatures.hasLighting = false; +		gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0; +		gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true; +		gPhysicsPreviewProgram.mShaderFiles.clear(); +		gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER_ARB)); +		gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER_ARB)); +		gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT]; +		success = gPhysicsPreviewProgram.createShader(NULL, NULL); +		gPhysicsPreviewProgram.mFeatures.hasLighting = false; +	} + +	if (success) +	{  		gObjectSimpleProgram.mName = "Simple Shader";  		gObjectSimpleProgram.mFeatures.calculatesLighting = true;  		gObjectSimpleProgram.mFeatures.calculatesAtmospherics = true; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 297cfb6e68..93bb29a355 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -181,6 +181,7 @@ extern LLGLSLShader			gOneTextureNoColorProgram;  extern LLGLSLShader			gObjectSimpleProgram;  extern LLGLSLShader			gObjectSimpleImpostorProgram;  extern LLGLSLShader			gObjectPreviewProgram; +extern LLGLSLShader			gPhysicsPreviewProgram;  extern LLGLSLShader			gObjectSimpleAlphaMaskProgram;  extern LLGLSLShader			gObjectSimpleWaterProgram;  extern LLGLSLShader			gObjectSimpleWaterAlphaMaskProgram; | 
