diff options
author | Dave Parks <davep@lindenlab.com> | 2010-02-08 19:15:43 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2010-02-08 19:15:43 -0600 |
commit | b8739946be195d54f5b6a6ddc29c1bb9deea01be (patch) | |
tree | 979154e5be01c909bbd91023c020ba5f9ffc5780 /indra | |
parent | bd10ded1daa87195b06e96d112108bbd832b3cfd (diff) |
Fix for blend func being screwed up at init.
Fix for avatar appearance editor drawing hair in the background.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llrender.cpp | 4 | ||||
-rw-r--r-- | indra/llui/llui.cpp | 8 | ||||
-rw-r--r-- | indra/newview/app_settings/settings.xml | 2 | ||||
-rw-r--r-- | indra/newview/llfloaterimagepreview.cpp | 5 | ||||
-rw-r--r-- | indra/newview/lltoolmorph.cpp | 12 |
5 files changed, 20 insertions, 11 deletions
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c11675fa48..55c5b4531b 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -763,8 +763,8 @@ LLRender::LLRender() mCurrAlphaFunc = CF_DEFAULT; mCurrAlphaFuncVal = 0.01f; - mCurrBlendSFactor = BF_SOURCE_ALPHA; - mCurrBlendDFactor = BF_ONE_MINUS_SOURCE_ALPHA; + mCurrBlendSFactor = BF_ONE; + mCurrBlendDFactor = BF_ZERO; } LLRender::~LLRender() diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 2ba4478376..b348ec2d29 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -710,19 +710,19 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(v.mV[0], v.mV[1] ); + gGL.vertex2f(v.mV[0], v.mV[1] ); } gGL.end(); gGL.popUIMatrix(); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 7e4ab1a872..4210760223 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7452,7 +7452,7 @@ <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>1</integer> + <integer>0</integer> </map> <key>RenderUseFarClip</key> <map> diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index 61568df12e..9917593c91 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -688,6 +688,9 @@ BOOL LLImagePreviewAvatar::render() mNeedsUpdate = FALSE; LLVOAvatar* avatarp = mDummyAvatar; + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); + glMatrixMode(GL_PROJECTION); gGL.pushMatrix(); glLoadIdentity(); @@ -696,6 +699,7 @@ BOOL LLImagePreviewAvatar::render() glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); glLoadIdentity(); + LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); @@ -741,6 +745,7 @@ BOOL LLImagePreviewAvatar::render() avatarPoolp->renderAvatars(avatarp); // renders only one avatar } + gGL.popUIMatrix(); gGL.color4f(1,1,1,1); return TRUE; } diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 4fb75f7a49..5f825b461e 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -167,13 +167,16 @@ BOOL LLVisualParamHint::render() LLVisualParamReset::sDirty = TRUE; LLVOAvatar* avatarp = gAgent.getAvatarObject(); + gGL.pushUIMatrix(); + gGL.loadUIIdentity(); + glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); glLoadIdentity(); LLGLSUIDefault gls_ui; @@ -181,10 +184,10 @@ BOOL LLVisualParamHint::render() mBackgroundp->draw(0, 0, mFullWidth, mFullHeight); glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gGL.popMatrix(); glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); mNeedsUpdate = FALSE; mIsVisible = TRUE; @@ -247,6 +250,7 @@ BOOL LLVisualParamHint::render() mVisualParam->setWeight(mLastParamWeight, FALSE); gGL.color4f(1,1,1,1); mGLTexturep->setGLTextureCreated(true); + gGL.popUIMatrix(); return TRUE; } |